LAN Detector
by jmscreation | MIT
Quickly and simply establish a peer to peer connection within the local broadcast domain automatically
This plugin quickly and simply establishes a peer to peer connection within the local broadcast domain automatically. When both the server and client are both running within the same local broadcast domain, the server should automatically be found by the
Music Player
by Office Serval | MIT
Adds a built in music player to godot with support for playlist and auto-pause on project launch
Godot Music Player Don't want ads from streaming services? Want to auto-pause music when starting your project? Want this all offline, in editor, with playlist support? Then this is the plugin for you! Features Adds a new "Music Player" tab. (Nested)
Godot Couch Party
by domogo | MIT
Reusable Godot 4 local multiplayer party, isolated input, and lobby addon
Godot Couch Party is a small, runtime-only Godot 4 addon for building local multiplayer games with up to six human and bot participants. It handles the infrastructure that couch games repeatedly need while leaving combat, scoring, spawning, and bot
WifiGD
by NateClarkTech | MIT
GDExtension for Wi-Fi management for Godot 4 — scan, connect, disconnect, radio toggle, and connectivity from GDScript without blocking the main thread
WifiGD WifiGD is a GDExtension add-on for Godot 4.3+ that lets your game or tool control system Wi‑Fi from GDScript. Scan nearby networks, connect (open or WPA2‑PSK), disconnect, list adapters, read connection state (SSID, IP, gateway, DNS), and enable or
Mesh to Scene
by wakedk | MIT
Batch-convert imported .fbx, .glb and .gltf meshes into individual scenes — one per mesh — with optional collision (Trimesh or Convex) and MeshLibrary generation for GridMap. Point it at a folder, press Convert, and get clean, correctly-oriented scenes and
Mesh to Scene is an editor plugin that turns a whole folder of imported meshes into ready-to-use scenes in one pass — ideal for modular asset kits. Features Scans a folder (optionally recursively) for .fbx , .glb and .gltf files. Creates one scene per
TileCopy
by 大炮仗 究极炸天 | MIT
Supports copying and pasting TileData properties and batch-editing Terrain
Tile Copy Installation Place addons/tile_copy in your project, then enable Tile Copy & Terrain under Project > Project Settings > Plugins. Usage Select tiles in an Atlas source in the TileSet editor. Action buttons will appear in the Inspector. Copy
Desktop Caster
by Nekitori Hakari | MIT
Cross-platform desktop screen capture GDExtension for Godot 4, written in Rust (Windows/DXGI, macOS/ScreenCaptureKit, Linux/PipeWire+X11)
🎥 Godot Desktop Caster GD Desktop Caster is a high-performance, cross-platform Godot 4.x GDExtension for real-time desktop screen capture. Written entirely in Rust, it utilizes native OS-level APIs to achieve minimal latency and zero overhead on Godot's
Low Poly Terrain Builder
by FabianS | MIT
An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes. Powered by deterministic Delaunay triangulation and slope-aware vertex jittering, this plugin ensures complete cross-chunk seam blending and
Low Poly Chunk Terrain Plugin for Godot 4.7+ An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes. 🚀 Key Features Dynamic Chunk Management: Grid blocks are initialized inside editor RAM without
Material Layers
by Foyezes | MIT
Material Layers lets you blend materials using a layer based system
Material Layers is a Godot plugin that lets you blend materials using a layer based system Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the
ThrowOut
by Tom Lechner | MIT
Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D instances
Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. When a ThrowOut node is selected You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D
Powerblock Games Dev Tools
by Powerblock2000 | MIT
Useful plugin for creating games for Powerblock Games
Powerblock Games Dev Tools The plugin for creating games for Powerblock Games Features: Access our servers Nakama Use our custom assets like Username Display For more info please see the wiki
SpringVisual3D
by Jean d'Arc | MIT
GPU vertex displacement based customizable 3D spring geometry
This Godot 4 add-on generates and deforms customizable 3D spring geometry purely through GPU vertex displacement. It uses high-performance vertex shaders to mathematically construct, twist, and stretch the spring body in real time. Built for rapid
Forge Logger — In-Game Bug Reporting & Player Feedback
by StoneForge Labs | MIT
In-game bug reporting for Godot 4: your playtesters press F8 and you get a structured report with a screenshot, log file, and the exact scene, build and environment
In-game bug reporting for Godot 4. Your playtesters press one key (F8), type what broke, and you get a structured bug report with a screenshot, the log file, and the exact scene, build and environment it happened in — instead of a blurry screenshot dumped
Debug Draw
by HardPixel | MIT
3D debug draw primitives & lines for Godot
Reusable in-scene 3D debug drawing for Godot 4.x. DebugDraw3D submits transient draw commands each frame and renders wire shapes, dashed and normal-aware lines, joints, filled rects, and solid primitives with MultiMeshInstance3D nodes and shaders
Auto Generate Collision 3D (mobile friendly)
by Raykit Studio | MIT
One-click collision generation for Godot 4 — mobile-friendly. Generate Trimesh collision for all meshes instantly
One-click collision generation for Godot 4 — built for mobile developers, works on desktop too. Generate collision shapes for your entire 3D scene with a single click. No more right-click > Create Trimesh Static Body on every mesh — especially useful on
QuickNotes
by _michdev | MIT
Adds a dock for quick, temporary notes and to-dos
Adds a dock in godot for quick, temporary notes and to-dos. Features Quickly write things down, right in the editor Supports BBCode (Markdown coming soon!) Markdown-style checkboxes that can be clicked to toggle
Resource2JSON
by maxiking445 | MIT
Resource2JSON is a lightweight Godot addon for converting Resources to JSON and restoring them from JSON. Its goal is to make Resources easier to store, exchange, inspect, and process
Copy the addons/jsonConverter/ directory into the addons/ directory of your Godot project. JsonConverter.gd declares the global class JSONConverter , so you can use it from any GDScript without creating an instance or configuring an autoload. Convert a
Low Poly Basic Medieval Props
by Brol Game Studio | MIT
Basic assets for medieval low poly game
Basic medieval low poly assets for prototype or final assets. You can use those assets for personnal or commercial projet. All assets are in glb format with flat materials Content assets: Chair Table Panel Road sign Bucket wood Bucket wood and metal Wood
Ponzool Tutorial Flow
by PONZOOL | MIT
Add event-driven popup tutorials to Godot games with one trigger call. Ponzool handles multiple pages, priority queueing, pause restoration, once-only history, persistence, and save-state import/export while your game keeps control of when each tutorial
Build first-time guidance without embedding popup state into every gameplay script Ponzool Tutorial Flow is a Godot addon for event-driven tutorials. Your game decides when an enemy encounter, item pickup, unlock, or other event occurs, then calls
Note Pitch Detector
by manfish | MIT
Adds a NoteDetector node that emits signals when it detects musical notes from the microphone
Godot Note Pitch Detector Addon ♪ Adds a NoteDetector node that emits signals when it detects musical notes from the microphone. Useful for creating musical games, interactive toys, visualizers, etc. Prerequisites Enable the addon in the project settings
Car Physics Template
by malik mohamed | MIT
A simple 3D car physics template for Godot
A simple 3D car physics template for Godot (under dev) To follow more updates, click the like button: https://github.com/malik-mohamed-2009/simple-car-physics-template-godot
LAMENT | Post-Apocalyptic Music (The Last of Us Inspired)
by Magnality | Custom License
Explore the world of LAMENT with this free starter pack, featuring 5 seamlessly looping tracks selected from the full collection
FEATURES ✅ 5 seamlessly looping tracks ✅ 22 minutes of music ✅ Royalty-free for commercial & non-commercial use ✅ YouTube & Twitch safe ✅ High-quality WAV format (44.1kHz / 16-bit) ✅ No AI BEST FOR ☢️ Post-apocalyptic games 🏚️ Survival experiences 🌫️
Saltmire Hitbox Lite
by saltmire | MIT
Free, MIT hitboxes and hurtboxes for Godot 4. Drop a Hitbox2D on your attack, a Hurtbox2D on anything that can be hurt, set a team, and listen for one signal — with no collision-layer setup. Damage, teams (no friendly fire), knockback and invincibility
Saltmire Hitbox Lite is a free (MIT) drop-in combat kit for Godot 4. Drop a Hitbox2D on your attack, a Hurtbox2D on anything that can be hurt, set a team, and listen for one signal — with no collision-layer setup. $Hurtbox2D.hurt.connect(func(dmg, src, kb
External Shader Editor
by Jaeho Yi | MIT
A Godot 4.x editor plugin that opens GDShader files in a external editor
External Shader Editor is a Godot 4.x editor plugin that opens .gdshader and .gdshaderinc files in a configurable external editor from the FileSystem dock and shader error links
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