Phantom Camera
by Ramokz | MIT
A Camera addon for Godot 4. Inspired by Cinemachine
What is it? Phantom Camera is a Godot 4 plugin designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes - heavily inspired by a Unity package called Cinemachine. It allows for simple behaviours such as following and
Dialogue Manager
by Nathan Hoad | MIT
A powerful branching dialogue editor and runtime for Godot
Dialogue Manager is an addon for Godot 4.6+ that provides a stateless branching dialogue editor and runtime. Write your dialogue in a script-like way and easily integrate it into your game. Features Edit your dialogue right in the Godot Editor Translation
@icons — Custom node icons
by Voxy | MIT
Free vector icons for custom nodes and plugins
@icons @icons is a free and open-source library of 600+ vector (SVG) icons you can use as custom node icons in your Godot projects or plugins, designed to fit with the existing set of editor icons, and optimized using svgo. Each icon is designed on a 16×
Terrain3D
by Tokisan Games | MIT
A high performance, editable terrain system for Godot 4
A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin. Features: GPU driven, Clipmap Mesh Terrain Can be accessed by GDScript, C#, and any language Godot supports Terrains as small as 64x64m up to 65.5x65.5km Up
GodotSteam GDExtension
by GodotSteam | MIT
An ecosystem of tools for Godot Engine and Valve's Steam. For Linux, Mac, and Windows
GodotSteam for GDExtension An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms. Documentation Documentation is available here. You can also check out the Search Help section inside Godot Engine. To start
Kanban Tasks - Todo Manager
by HolonProduction | MIT
A minimalistic kanban board addon for Godot
Kanban Tasks - Todo Manager is a minimalistic kanban board application aimed at solo developers. It is available as Godot addon or as standalone application. 🚀 Features Tasks with detailed description and title Intuitive drag and drop usage Fully
GDScript Formatter
by GDQuest | MIT
A fast code formatter for GDScript: Formats your code according to the official style guide instantly. Includes a command to auto reorder your code and supports format-on-save
GDScript Formatter is a fast code formatter that formats your GDScript files in milliseconds. This addon integrates the formatter directly into Godot 4, so you can keep your code clean and consistent without leaving the editor. Note: there's currently no
Script-IDE
by Maran23 | MIT
Transforms the Script UI into an IDE like UI. Multiline Tabs, Splitting, Outline with unique icons that shows all members of the script. Quick search and function override functionality
Script IDE Transforms the Script UI into an IDE like UI. Multiline Tabs, Splitting, Outline with unique icons that shows all members of the script. Quick search and function override functionality. Features Scripts as Tabs Scripts are now shown as
Ziva - AI Agent for Godot
by AI_agent | Proprietary
Ziva is the #1 AI coding assistant for Godot! Zero setup, no need to bring your own LLM! Use it to build features faster, debug errors, modify scenes, write GDScript, build 3D assets, and more
Ziva AI is an AI agent and coding assistant that lives inside the Godot Editor. Use ChatGPT, Claude, Gemini, or other large language models as an AI copilot for game development: write GDScript, create scenes, generate sprites, edit shaders, debug errors
Godot AI
by dlight | MIT
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects
Godot Multiplayer Plugin | GD-Sync | Sync, Lobbies, Cloud Storage & Steam
by GD-Sync | BSD 3-Clause License
All-in-one multiplayer backend for Godot 4. Launch online games fast with no servers or netcode expertise. GD-Sync provides managed relays, matchmaking, lobbies, sync, cloud saves, leaderboards, and Steam integration. Includes GDScript/C# support, built-in
The all-in-one multiplayer backend for Godot 4 Build and ship multiplayer games in Godot 4 without dedicated servers or networking expertise. GD-Sync is a fully managed multiplayer backend, relay network, and online services suite designed exclusively for
YARD — Yet Another Resource Database
by Elliot Fontaine | MIT
YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top
A Godot 4 plugin for managing and querying collections of resources, with a spreadsheet-like editor and a lightweight runtime API. Overview YARD builds on Godot's resource system. The editor tab lets you create and manage registries: collections of
Sound FX Starter Pack Vol. 1
by Ovani Sound | Proprietary royalty-free license for commercial use
Supercharge your sound library with original sound effects from Ovani Sound. This exclusive bundle spans 12 categories—from cinematic action and immersive ambiences to UI, horror, magic, retro, and more—giving game devs a fresh, high-quality toolkit that
Expand your audio arsenal with this exclusive Sound FX Bundle by Ovani Sound - features brand new sounds across a wide range of categories. Every sound in this bundle is completely original, giving you a fresh set of high-quality assets to enhance your
LimboAI
by limbonaut | MIT
Behavior Trees & State Machines
LimboAI is an open-source C++ plugin for Godot 4, combining Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully
Godot MCP Toolkit
by NPGameDev | MIT
AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150
🧩 Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an
Sky3D
by Tokisan Games | MIT
An atmospheric day/night cycle for Godot 4
A dynamic day/night cycle for Godot Engine 4, written in GDScript. Features: Supports Godot 4.3+, Forward, Mobile, and Compatibility renderers Automatically rotating sun, moon, and stars, with moon phases Dynamic atmosphere, fog, and clouds that change
Cogito
by Philip Drobar | MIT
Cogito is a fully-featured Immersive First Person Template Project for Godot 4
Update: Cogito v1.2.0 for Godot Engine 4.6.3+ is currently in active development. Cogito is an Immersive First Person template project for Godot 4, providing a framework for creating interactable objects, various items to use and mechanics to influence
Godot State Charts
by Godotneers | MIT
Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs
Built from scratch for the Godot Engine in an idiomatic way using Godot's nodes and signals. You need very little code to get started. Supports both GDScript and C#. Your code only interacts with a single class, StateChart which has two methods for
GUT
by bitwes | MIT
Unit Testing Framework for Godot
GUT is a unit testing framework that allows you to write tests for your GDScript in GDScript. GUT is compatible with all versions of Godot 4. A full list of releases and Godot version compatibility can be found in the repo README: https://github.com
Road Generator
by TheDuckCow | MIT
Plugin to create procedural 3D roads, streets, and highways complete with intersections, path-follow lanes, and custom mesh support
Create roads in the editor, or construct them procedurally on the fly with full control. Features include Fully custom geometry extending the 3D Path node, for perfectly tiled road textures and no holes or gaps Custom nodes for road generation (
Little Camera Preview
by Anthony Cossins | MIT
Show a picture-in-picture style preview when selecting a 2D or 3D camera
An editor plugin for Godot that shows a picture-in-picture style preview when selecting a 2D or 3D camera
Log.gd
by Danger Russ Games | MIT
Log.gd provides a drop-in replacement for GDScript’s print(...) function. It colors the output based on the value passed in, and adds a prefix based on the call-site’s file and line number. The colors can be customized via a custom resource, and Log now
Log.gd, a Godot pretty printer Log.gd provides a drop-in replacement for GDScript's print(...) function. It colors the output based on the value passed in, and adds a prefix based on the call-site's file and line number. This makes Godot's Output buffer
TerraBrush
by spimort | MIT
A simple GDExtension Terrain heightmap editor for Godot engine
TerraBrush Key Features Sculpt - Sculpt your terrain with a heightmap Increase the terrain Decrease the terrain Smooth the terrain Flatten the terrain Set height (paint to a specific height) Set angle (paint from a starting point with a specific angle)
Lit - 2D Lighting Engine
by Fading Lantern Games | MIT
Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done) and fixes the part you don't: the hard cap of ~15 lights per object. Light a whole scene with as many lights as you want, get
Lit Drop-in 2D lighting for Godot 4 - with no light limit. (Docs) Reviewing on the Asset Store is the best way to support Lit! Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done)
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