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LAN Detector 0

by jmscreation | MIT

Quickly and simply establish a peer to peer connection within the local broadcast domain automatically

This plugin quickly and simply establishes a peer to peer connection within the local broadcast domain automatically. When both the server and client are both running within the same local broadcast domain, the server should automatically be found by the

Music Player 0

by Office Serval | MIT

Adds a built in music player to godot with support for playlist and auto-pause on project launch

Godot Music Player Don't want ads from streaming services? Want to auto-pause music when starting your project? Want this all offline, in editor, with playlist support? Then this is the plugin for you! Features Adds a new "Music Player" tab. (Nested)

Godot Couch Party 0

by domogo | MIT

Reusable Godot 4 local multiplayer party, isolated input, and lobby addon

Godot Couch Party is a small, runtime-only Godot 4 addon for building local multiplayer games with up to six human and bot participants. It handles the infrastructure that couch games repeatedly need while leaving combat, scoring, spawning, and bot

WifiGD 0

by NateClarkTech | MIT

GDExtension for Wi-Fi management for Godot 4 — scan, connect, disconnect, radio toggle, and connectivity from GDScript without blocking the main thread

WifiGD WifiGD is a GDExtension add-on for Godot 4.3+ that lets your game or tool control system Wi‑Fi from GDScript. Scan nearby networks, connect (open or WPA2‑PSK), disconnect, list adapters, read connection state (SSID, IP, gateway, DNS), and enable or

Mesh to Scene 0

by wakedk | MIT

Batch-convert imported .fbx, .glb and .gltf meshes into individual scenes — one per mesh — with optional collision (Trimesh or Convex) and MeshLibrary generation for GridMap. Point it at a folder, press Convert, and get clean, correctly-oriented scenes and

Mesh to Scene is an editor plugin that turns a whole folder of imported meshes into ready-to-use scenes in one pass — ideal for modular asset kits. Features Scans a folder (optionally recursively) for .fbx , .glb and .gltf files. Creates one scene per

TileCopy 0

by 大炮仗 究极炸天 | MIT

Supports copying and pasting TileData properties and batch-editing Terrain

Tile Copy Installation Place addons/tile_copy in your project, then enable Tile Copy & Terrain under Project > Project Settings > Plugins. Usage Select tiles in an Atlas source in the TileSet editor. Action buttons will appear in the Inspector. Copy

Desktop Caster 0

by Nekitori Hakari | MIT

Cross-platform desktop screen capture GDExtension for Godot 4, written in Rust (Windows/DXGI, macOS/ScreenCaptureKit, Linux/PipeWire+X11)

🎥 Godot Desktop Caster GD Desktop Caster is a high-performance, cross-platform Godot 4.x GDExtension for real-time desktop screen capture. Written entirely in Rust, it utilizes native OS-level APIs to achieve minimal latency and zero overhead on Godot's

Low Poly Terrain Builder 0

by FabianS | MIT

An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes. Powered by deterministic Delaunay triangulation and slope-aware vertex jittering, this plugin ensures complete cross-chunk seam blending and

Low Poly Chunk Terrain Plugin for Godot 4.7+ An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes. 🚀 Key Features Dynamic Chunk Management: Grid blocks are initialized inside editor RAM without

Material Layers 1

by Foyezes | MIT

Material Layers lets you blend materials using a layer based system

Material Layers is a Godot plugin that lets you blend materials using a layer based system Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the

ThrowOut 0

by Tom Lechner | MIT

Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D instances

Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. When a ThrowOut node is selected You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D

Powerblock Games Dev Tools 0

by Powerblock2000 | MIT

Useful plugin for creating games for Powerblock Games

Powerblock Games Dev Tools The plugin for creating games for Powerblock Games Features: Access our servers Nakama Use our custom assets like Username Display For more info please see the wiki

SpringVisual3D 0

by Jean d'Arc | MIT

GPU vertex displacement based customizable 3D spring geometry

This Godot 4 add-on generates and deforms customizable 3D spring geometry purely through GPU vertex displacement. It uses high-performance vertex shaders to mathematically construct, twist, and stretch the spring body in real time. Built for rapid

Forge Logger — In-Game Bug Reporting & Player Feedback 0

by StoneForge Labs | MIT

In-game bug reporting for Godot 4: your playtesters press F8 and you get a structured report with a screenshot, log file, and the exact scene, build and environment

In-game bug reporting for Godot 4. Your playtesters press one key (F8), type what broke, and you get a structured bug report with a screenshot, the log file, and the exact scene, build and environment it happened in — instead of a blurry screenshot dumped

Debug Draw 2

by HardPixel | MIT

3D debug draw primitives & lines for Godot

Reusable in-scene 3D debug drawing for Godot 4.x. DebugDraw3D submits transient draw commands each frame and renders wire shapes, dashed and normal-aware lines, joints, filled rects, and solid primitives with MultiMeshInstance3D nodes and shaders

Auto Generate Collision 3D (mobile friendly) 0

by Raykit Studio | MIT

One-click collision generation for Godot 4 — mobile-friendly. Generate Trimesh collision for all meshes instantly

One-click collision generation for Godot 4 — built for mobile developers, works on desktop too. Generate collision shapes for your entire 3D scene with a single click. No more right-click > Create Trimesh Static Body on every mesh — especially useful on

QuickNotes 0

by _michdev | MIT

Adds a dock for quick, temporary notes and to-dos

Adds a dock in godot for quick, temporary notes and to-dos. Features Quickly write things down, right in the editor Supports BBCode (Markdown coming soon!) Markdown-style checkboxes that can be clicked to toggle

Resource2JSON 0

by maxiking445 | MIT

Resource2JSON is a lightweight Godot addon for converting Resources to JSON and restoring them from JSON. Its goal is to make Resources easier to store, exchange, inspect, and process

Copy the addons/jsonConverter/ directory into the addons/ directory of your Godot project. JsonConverter.gd declares the global class JSONConverter , so you can use it from any GDScript without creating an instance or configuring an autoload. Convert a

Low Poly Basic Medieval Props 1

by Brol Game Studio | MIT

Basic assets for medieval low poly game

Basic medieval low poly assets for prototype or final assets. You can use those assets for personnal or commercial projet. All assets are in glb format with flat materials Content assets: Chair Table Panel Road sign Bucket wood Bucket wood and metal Wood

Ponzool Tutorial Flow 0

by PONZOOL | MIT

Add event-driven popup tutorials to Godot games with one trigger call. Ponzool handles multiple pages, priority queueing, pause restoration, once-only history, persistence, and save-state import/export while your game keeps control of when each tutorial

Build first-time guidance without embedding popup state into every gameplay script Ponzool Tutorial Flow is a Godot addon for event-driven tutorials. Your game decides when an enemy encounter, item pickup, unlock, or other event occurs, then calls

Note Pitch Detector 0

by manfish | MIT

Adds a NoteDetector node that emits signals when it detects musical notes from the microphone

Godot Note Pitch Detector Addon ♪ Adds a NoteDetector node that emits signals when it detects musical notes from the microphone. Useful for creating musical games, interactive toys, visualizers, etc. Prerequisites Enable the addon in the project settings

Car Physics Template 0

by malik mohamed | MIT

A simple 3D car physics template for Godot

A simple 3D car physics template for Godot (under dev) To follow more updates, click the like button: https://github.com/malik-mohamed-2009/simple-car-physics-template-godot

LAMENT | Post-Apocalyptic Music (The Last of Us Inspired) 0

by Magnality | Custom License

Explore the world of LAMENT with this free starter pack, featuring 5 seamlessly looping tracks selected from the full collection

FEATURES ✅ 5 seamlessly looping tracks ✅ 22 minutes of music ✅ Royalty-free for commercial & non-commercial use ✅ YouTube & Twitch safe ✅ High-quality WAV format (44.1kHz / 16-bit) ✅ No AI BEST FOR ☢️ Post-apocalyptic games 🏚️ Survival experiences 🌫️

Saltmire Hitbox Lite 0

by saltmire | MIT

Free, MIT hitboxes and hurtboxes for Godot 4. Drop a Hitbox2D on your attack, a Hurtbox2D on anything that can be hurt, set a team, and listen for one signal — with no collision-layer setup. Damage, teams (no friendly fire), knockback and invincibility

Saltmire Hitbox Lite is a free (MIT) drop-in combat kit for Godot 4. Drop a Hitbox2D on your attack, a Hurtbox2D on anything that can be hurt, set a team, and listen for one signal — with no collision-layer setup. $Hurtbox2D.hurt.connect(func(dmg, src, kb

External Shader Editor 0

by Jaeho Yi | MIT

A Godot 4.x editor plugin that opens GDShader files in a external editor

External Shader Editor is a Godot 4.x editor plugin that opens .gdshader and .gdshaderinc files in a configurable external editor from the FileSystem dock and shader error links

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