Snakatakka's Dialogue Engine
by Snakatakka | MIT
A little free-to-use dialogue engine I made
This is a simple dialogue engine that uses a custom resource class in order to create dialogue trees. Using the editor plugin provided, you can easily create and save these dialogue trees. In addition, you can create your own kinds of textboxes, using the
OpenGameAgent
by OpenGameAgent | MIT
Provider-neutral agent runtime for AI-native Godot games. Give NPCs structured world context, typed tools, streaming responses, steering, durable actions, and independent concurrent lives
OpenGameAgent is an open-source runtime for building AI-native game characters and systems. It turns structured game state into an agent loop that can reason, call typed game tools, stream results, and continue across game time—without moving game
GameVocal
by Marouane Esstafa | MIT
Connects Godot projects to the GameVocal platform to seamlessly import dialogue, localization, lip-sync data, and integration metadata
The GameVocal Godot Plugin connects your Godot projects directly to the GameVocal platform. It provides a seamless workflow for importing your entire dialogue pipeline—whether it's text-only (silenced) or fully voiced or both along with localization data
Dialogue Creator
by Hexadotz | MIT
Dialogue Creator is an add-on for the Godot Game Engine that allows creating dialogue data and storing them in a dictionary format inside of a Resource, it comes with a demo to showcase how to properly use said data and helper nodes
Dialogue Creator for Godot Engine Dialogue Creator is an add-on for the Godot Game Engine that allows creating dialogue data and storing them in a dictionary format inside of a Resource, it comes with a demo to showcase how to properly use said data and
Candy Dialogue Creator
by Candy Arts | MIT
The official standalone companion GUI for Candy Dialogue Engine
Compiled executables are provided on GitHub for Linux, Windows and MacOS. Candy Dialogue Creator Candy Arts | Discord | Youtube | Forum | Documentation | Compiled Files | Gumroad Candy Dialogue Creator is the standalone companion GUI for the powerful
Candy Dialogue Engine
by Candy Arts | Proprietary
One of the most extensive and powerful dialogue systems for Godot Engine
Images on this page are provided for illustrative purposes and may feature AI-generated sprites and backgrounds. We plan to replace them in time, but at this moment all our efforts are focused on coding. No AI art assets are included with Candy Dialogue
NobodyWho - Local LLMs in Your Game
by NobodyWho | EUPL 1.2
Run local LLMs inside your game
NobodyWho is a Godot extension for running local LLMs inside your Godot game. The idea is not to provide coding assistance at development time, but to integrate LLM-powered features in your project at runtime. For example: NPC dialogue, automatic journal
DialogueDSL
by zhoeshin | Apache 2.0
A plugin for creating RPG-style dialogues via a scripting language
DialogueDSL(or DDSL) is a plugin for Godot 4.6+ for creating script-based dialogues with GDScript integration, providing backend that connects to custom UI via a simple interface Report issues and regressions on Github Issues Source code and latest
Logic Basics: Godot & Visual Scripting
by Diego De la Rocha | MIT
Interactive tutorial on Godot Engine & visual scripting and logic basics. Play and learn basics of Godot Engine and logic
Interactive tutorial on Godot Engine & visual scripting and logic basics. Play and learn basics of Godot Engine and logic. Keyboard controls: WASD / directional arrows: up, left, down, right directions Accept: spacebar / enter key Exit game: escape key
Ogham Storyteller Foundation
by Heathen Engineering | Apache 2.0
Bringing the power of a non-linear narrative editor directly into Godot. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test rich narratives
Bringing the power of a non-linear narrative editor directly into your game engine. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test
Clyde Dialogue
by Vinicius Gerevini | MIT
Clyde is a language for writing game dialogues. It supports branching, translations and interfacing with your game through variables and events. This plugins is the dialogue importer, interpreter and editor for Clyde, completely written in GDScript. No
Clyde is a language for writing game dialogues. It supports branching, translations and interfacing with your game through variables and events. This plugin contains the importer, interpreter and editor for Clyde, completely written in GDScript. No
Dialogue Nodes
by Nagi | MIT
Create and use branching dialogues for your game
A plugin for creating and exporting dialogue trees from within the Godot Editor. Godot provides all the tools needed to create your own dialogue system, however, for most game developers, this task is tedious and complex. This is where Dialogue Nodes come
AutoSizeText
by SpielmannSpiel | MIT
Autosize text in labels and text boxes for Godot, just like in Unity
AutoSizeText Autosize text in labels and text boxes for Godot, just like in Unity. About I was always missing the Unity function of auto-sizing text inside labels/text fields in Godot. Intentionally made in GDScript to provide maximum compatibility (even
AraVox
by aravix | MIT
A dialogue writing addon that comes with a scripting language with heavy inspiration from {{mustache}} templates, specifically handlebars.js
AraVox aims to help in writing dialogue trees for your game. It makes use of a custom scripting "language" with a syntax heavily inspired by {{mustache}} templates, specifically like handlebars.js. It lets you make use of functions and data in your script
Dialogue Engine
by Rubonnek | MIT
A powerful yet minimalistic dialogue engine for the Godot Game Engine
Dialogue Engine A powerful yet minimalistic dialogue engine for the Godot Game Engine, designed for creating branching narratives with player choices, conditions, dynamic text formatting, and metadata support. Features Create complex dialogue trees with
Disco Tools
by Fireye.coffee | MIT
A collection of helpful scripts and tools that help you create games similar in nature to disco elysium
Codeberg Repository Documentation FAQ Who is this for? Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture. TTRPG Designers who want to adapt their TTRPG systems into a video game Disco
Sprouty Dialogs
by Sprouty Labs | MIT
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
Sprouty dialogs is a graph-based visual dialogue system plugin for Godot 4.5+, that provides an easy-to-use, customizable and extensible way to create dialogues for your games. Features Graph-based visual interface to create your dialogues in an easy and
GodotInk
by paulloz | MIT
An ink integration for Godot Engine
GodotInk An ink integration for Godot Engine. ink lets you write interactive narratives, for both text-centric games and more graphical ones. You can interact with the game state from your narrative by calling your own functions and/or reacting to changes
Dialogue Manager
by Nathan Hoad | MIT
A powerful branching dialogue editor and runtime for Godot
Dialogue Manager is an addon for Godot 4.6+ that provides a stateless branching dialogue editor and runtime. Write your dialogue in a script-like way and easily integrate it into your game. Features Edit your dialogue right in the Godot Editor Translation
loading more results...