Ogham Storyteller Foundation
by Heathen Engineering | Apache 2.0
Bringing the power of a non-linear narrative editor directly into Godot. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test rich narratives
Bringing the power of a non-linear narrative editor directly into your game engine. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test
Dialogue Nodes
by Nagi | MIT
Create and use branching dialogues for your game
A plugin for creating and exporting dialogue trees from within the Godot Editor. Godot provides all the tools needed to create your own dialogue system, however, for most game developers, this task is tedious and complex. This is where Dialogue Nodes come
AutoSizeText
by SpielmannSpiel | MIT
Autosize text in labels and text boxes for Godot, just like in Unity
AutoSizeText Autosize text in labels and text boxes for Godot, just like in Unity. About I was always missing the Unity function of auto-sizing text inside labels/text fields in Godot. Intentionally made in GDScript to provide maximum compatibility (even
AraVox
by aravix | MIT
A dialogue writing addon that comes with a scripting language with heavy inspiration from {{mustache}} templates, specifically handlebars.js
AraVox aims to help in writing dialogue trees for your game. It makes use of a custom scripting "language" with a syntax heavily inspired by {{mustache}} templates, specifically like handlebars.js. It lets you make use of functions and data in your script
Dialogue Engine
by Rubonnek | MIT
A powerful yet minimalistic dialogue engine for the Godot Game Engine
Dialogue Engine A powerful yet minimalistic dialogue engine for the Godot Game Engine, designed for creating branching narratives with player choices, conditions, dynamic text formatting, and metadata support. Features Create complex dialogue trees with
Disco Tools
by Fireye.coffee | MIT
A collection of helpful scripts and tools that help you create games similar in nature to disco elysium
Codeberg Repository Documentation FAQ Who is this for? Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture. TTRPG Designers who want to adapt their TTRPG systems into a video game Disco
Sprouty Dialogs
by Sprouty Labs | MIT
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
Sprouty dialogs is a graph-based visual dialogue system plugin for Godot 4.5+, that provides an easy-to-use, customizable and extensible way to create dialogues for your games. Features Graph-based visual interface to create your dialogues in an easy and
Dialog Editor
by Hutia Games | MIT
A non linear node based dialog editor plug-in for the Godot game engine
A non linear node based dialog editor plug-in for the Godot game engine. Available under the MIT license. Donations and crediting my work is greatly appreciated
GodotInk
by paulloz | MIT
An ink integration for Godot Engine
GodotInk An ink integration for Godot Engine. ink lets you write interactive narratives, for both text-centric games and more graphical ones. You can interact with the game state from your narrative by calling your own functions and/or reacting to changes
Dialogue Manager
by Nathan Hoad | MIT
A powerful non-linear dialogue editor and runtime for Godot
Dialogue Manager is an addon for Godot 4.4+ that provides a stateless branching dialogue editor and runtime. Write your dialogue in a script-like way and easily integrate it into your game. Features Edit your dialogue right in the Godot Editor Translation
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