Pixel RPG Starter Pack
by MorbidEmber | MIT
An assorted pack of 64 art assets perfect for any fantasy RPG, Adventure, Roguelike and more! Can be used for inventory icons, loot drops, or whatever other uses come to mind. This is a free edition for several upcoming pixel art asset packs that will be
64 Art Assets in total. Assets made to fit within 64x64 square borders. Made with Pixquare. This is NOT a tool. This is art made to be used for textures across any engine or platform that accepts PNG format. No other nodes included. Please let me know if
EasyBag InventorySystem
by NewDerFolder | MIT
EasyBag is a decoupled, data-driven Godot inventory plugin for scalable RPGs. It leverages Resources for visual editor workflows and includes drop/crafting utilities. EasyBag是Godot高解耦、数据驱动的库存插件,专为可扩展RPG设计。支持编辑器可视化配置,内置掉落与合成工具,易于扩展。
EasyBag is an inventory system plugin for Godot, focusing on high decoupling, data-driven design, and scalability. It is dedicated to accelerating and stabilizing medium-to-large RPG projects or any project requiring a highly customizable inventory system
Inventory Manager
by Rubonnek | MIT
A comprehensive inventory management system for the Godot Game Engine
A comprehensive inventory management system for the Godot Game Engine, featuring stacking, slot operations, dynamic resizing, and runtime debugging. Features Easily add and remove items with variable stack sizes and stack count limits Swap and transfer
Universal Inventory System
by IncludeSpark | MIT
Example project including scripts and nodes for building inventories, equipments, NPC trading and all sorts of containers for items
Godot Inventory System About Example project including scripts and nodes for building inventories, equipments, NPC trading and all sorts of containers for items. Features Universal inventory system Equipment system Itemization system Affixes system Item
Lazy List Box
by spinalcord | MIT
A high-performance List-Box control that can handle thousands of items by recycling a small pool of UI elements and only displaying what's currently visible on screen instead of creating individual controls for every data entry, creating the illusion that
A high-performance List-Box control that can handle thousands of items by recycling a small pool of UI elements and only displaying what's currently visible on screen instead of creating individual controls for every data entry, creating the illusion that
GLoot
by Peter Kiš | MIT
A universal inventory system for the Godot game engine (version 4.2 and newer). Visit https://github.com/peter-kish/gloot for more info
A universal inventory system for the Godot game engine (version 4.4 and newer). Features Inventory Item Class The InventoryItem class represents an item stack. All item stacks have a default stack size (and maximum stack size) of 1. Items can also have
Godot Loot Table
by orumcan | MIT
A Godot 4 plugin that adds a custom editor dock for creating and editing loot tables. With this tool you can visually define multiple LootTable resources (grouped by level), add weighted LootEntry items (with configurable drop amounts), and persist your
Loot Table Editor A Godot 4 plugin that adds a custom editor dock for creating and editing loot tables. With this tool you can visually define multiple LootTable resources (grouped by level), add weighted LootEntry items (with configurable drop amounts)
loading more results...