Pixel RPG Starter Pack
by MorbidEmber | MIT
An assorted pack of 64 art assets perfect for any fantasy RPG, Adventure, Roguelike and more! Can be used for inventory icons, loot drops, or whatever other uses come to mind. This is a free edition for several upcoming pixel art asset packs that will be
64 Art Assets in total. Assets made to fit within 64x64 square borders. Made with Pixquare. This is NOT a tool. This is art made to be used for textures across any engine or platform that accepts PNG format. No other nodes included. Please let me know if
Swift Inventory
by Blodyx | MIT
A small, data-driven inventory system for Godot 4. Build inventories with unmatched speed
Swift Inventory A small, data-driven inventory system for Godot 4 Build inventories with unmatched speed. A small, data-driven inventory system for Godot 4. Build inventories with resource-based data, flexible UI, stacking, rules, persistence, and drag
Universal Inventory System
by IncludeSpark | MIT
Example project including scripts and nodes for building inventories, equipments, NPC trading and all sorts of containers for items
Godot Inventory System About Example project including scripts and nodes for building inventories, equipments, NPC trading and all sorts of containers for items. Features Universal inventory system Equipment system Itemization system Affixes system Item
GLoot
by Peter Kiš | MIT
A universal inventory system for the Godot game engine (version 4.2 and newer). Visit https://github.com/peter-kish/gloot for more info
A universal inventory system for the Godot game engine (version 4.4 and newer). Features Inventory Item Class The InventoryItem class represents an item stack. All item stacks have a default stack size (and maximum stack size) of 1. Items can also have
3D Multiplayer Template
by devmoreir4 | MIT
Starter template for building 3D multiplayer games with Godot 4.7
3D Multiplayer Template Godot 4.7 starter project for building a 3D multiplayer game with player movement, sessions, inventory, equipment, chat, world items, and dedicated-server support. Key Features Multiplayer Sessions: Host, join, test multiple local
Inventory Manager
by Rubonnek | MIT
A comprehensive inventory management system for the Godot Game Engine
A comprehensive inventory management system for the Godot Game Engine, featuring stacking, slot operations, dynamic resizing, and runtime debugging. Features Easily add and remove items with variable stack sizes and stack count limits Swap and transfer
Lazy List Box
by spinalcord | MIT
A high-performance List-Box control that can handle thousands of items by recycling a small pool of UI elements and only displaying what's currently visible on screen instead of creating individual controls for every data entry, creating the illusion that
LazyListBox for Godot 4.5+ A high-performance List-Box control that can handle thousands of items by recycling a small pool of UI elements and only displaying what's currently visible on screen instead of creating individual controls for every data entry
ConvoQuest Plugin
by Inglo Games | MIT
The ConvoQuest plugin is a lightweight but flexible system for integrating conversations, quests, and inventory into your Godot game
Summary The ConvoQuest plugin is a lightweight but flexible system for integrating conversations, quests, and inventory into your Godot game. Quests and conversations are defined in human-readable JSON files for easy writing and extending. Example
Pixel UI Fantasy Free
by heyheythere | CC BY 4.0
A free parchment RPG pixel-art Godot Theme and 9-slice PNGs: windows, rarity slots, ribbons, bars, 18 icons, a font
A free RPG pixel-art GUI theme for Godot 4, and 9-slice PNGs for any engine. Set it in Project Settings and every Button, slider, tab, checkbox and window in your game takes it on. Want more? Pixel UI Fantasy has six themes (parchment, leather, iron
Godot Visual Inventory
by erw3563 | MIT
A visual inventory plugin. It provides items, inventory, and interface resources that can be configured in the editor, along with an accompanying editing panel. It also allows placing, picking up, rotating, stacking, and transferring items at runtime
Visual Inventory README Generated by AI A visual inventory plugin for Godot 4.8. It provides both configurable item, inventory and interface resources in the editor, as well as runtime capabilities for item placement, picking, rotation, stacking and
Reusable UI Components
by Davide Cortellucci | MIT
A collection of generic, framework-agnostic UI components and base classes for Godot 4, built around composition rather than inheritance-heavy customization
Reusable UI Components for Godot Reusable, composition-first UI pieces for Godot — built to be combined with each other and with vanilla nodes. Overview Reusable UI Components is a collection of generic, framework-agnostic UI components and base classes
EasyBag InventorySystem
by NewDerFolder | MIT
EasyBag is a decoupled, data-driven Godot inventory plugin for scalable RPGs. It leverages Resources for visual editor workflows and includes drop/crafting utilities. EasyBag是Godot高解耦、数据驱动的库存插件,专为可扩展RPG设计。支持编辑器可视化配置,内置掉落与合成工具,易于扩展。
EasyBag is an inventory system plugin for Godot, focusing on high decoupling, data-driven design, and scalability. It is dedicated to accelerating and stabilizing medium-to-large RPG projects or any project requiring a highly customizable inventory system
Godot Loot Table
by orumcan | MIT
A Godot 4 plugin that adds a custom editor dock for creating and editing loot tables. With this tool you can visually define multiple LootTable resources (grouped by level), add weighted LootEntry items (with configurable drop amounts), and persist your
Loot Table Editor A Godot 4 plugin that adds a custom editor dock for creating and editing loot tables. With this tool you can visually define multiple LootTable resources (grouped by level), add weighted LootEntry items (with configurable drop amounts)
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