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EasyBag InventorySystem 0

by NewDerFolder | MIT

EasyBag is a decoupled, data-driven Godot inventory plugin for scalable RPGs. It leverages Resources for visual editor workflows and includes drop/crafting utilities. EasyBag是Godot高解耦、数据驱动的库存插件,专为可扩展RPG设计。支持编辑器可视化配置,内置掉落与合成工具,易于扩展。

EasyBag is an inventory system plugin for Godot, focusing on high decoupling, data-driven design, and scalability. It is dedicated to accelerating and stabilizing medium-to-large RPG projects or any project requiring a highly customizable inventory system

Inventory Manager 2

by Rubonnek | MIT

A comprehensive inventory management system for the Godot Game Engine

A comprehensive inventory management system for the Godot Game Engine, featuring stacking, slot operations, dynamic resizing, and runtime debugging. Features Easily add and remove items with variable stack sizes and stack count limits Swap and transfer

Universal Inventory System 1

by IncludeSpark | MIT

Example project including scripts and nodes for building inventories, equipments, NPC trading and all sorts of containers for items

Godot Inventory System About Example project including scripts and nodes for building inventories, equipments, NPC trading and all sorts of containers for items. Features Universal inventory system Equipment system Itemization system Affixes system Item

Lazy List Box 1

by spinalcord | MIT

A high-performance List-Box control that can handle thousands of items by recycling a small pool of UI elements and only displaying what's currently visible on screen instead of creating individual controls for every data entry, creating the illusion that

A high-performance List-Box control that can handle thousands of items by recycling a small pool of UI elements and only displaying what's currently visible on screen instead of creating individual controls for every data entry, creating the illusion that

Inventory Slot Plugin 0

by Gabriel Henrique | MIT

The Inventory Slot Plugin is an addon for Godot 4, designed to simplify and speed up the implementation of inventory systems in games. With an intuitive interface and a robust system, it allows you to manage items efficiently

Itch.io GitHub Installation Importing the Plugin: Go to the AssetLib window and click on “Import Plugins” . Find the File: Find the plugin file you downloaded. Restart the project: It's normal for some errors to appear after importing. Restart the project

GLoot 1

by Peter Kiš | MIT

A universal inventory system for the Godot game engine (version 4.2 and newer). Visit https://github.com/peter-kish/gloot for more info

A universal inventory system for the Godot game engine (version 4.4 and newer). Features Inventory Item Class The InventoryItem class represents an item stack. All item stacks have a default stack size (and maximum stack size) of 1. Items can also have

Godot Loot Table 0

by orumcan | MIT

A Godot 4 plugin that adds a custom editor dock for creating and editing loot tables. With this tool you can visually define multiple LootTable resources (grouped by level), add weighted LootEntry items (with configurable drop amounts), and persist your

Loot Table Editor A Godot 4 plugin that adds a custom editor dock for creating and editing loot tables. With this tool you can visually define multiple LootTable resources (grouped by level), add weighted LootEntry items (with configurable drop amounts)

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