Description
Changelog
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A comprehensive inventory management system for the Godot Game Engine, featuring stacking, slot operations, dynamic resizing, and runtime debugging.

Features

  • Easily add and remove items with variable stack sizes and stack count limits
  • Swap and transfer items between slots for flexible management
  • Organize inventory to consolidate stacks and maximize space usage
  • Dynamic inventory resizing, including support for infinite size
  • Event-driven architecture with signals for item additions, removals, and modifications
  • Built-in sanity checks and automatic enforcement of registry constraints
  • Easy to customize -- bring your own GUI nodes
  • Inventory viewer included at runtime in a debugger panel

Changelog for version v2.0.0

No changelog provided for this version.

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