Description
Changelog
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A comprehensive inventory management system for the Godot Game Engine, featuring stacking, slot operations, dynamic resizing, and runtime debugging.
Features
- Easily add and remove items with variable stack sizes and stack count limits
- Swap and transfer items between slots for flexible management
- Organize inventory to consolidate stacks and maximize space usage
- Dynamic inventory resizing, including support for infinite size
- Event-driven architecture with signals for item additions, removals, and modifications
- Built-in sanity checks and automatic enforcement of registry constraints
- Easy to customize -- bring your own GUI nodes
- Inventory viewer included at runtime in a debugger panel
Changelog for version v2.0.0
No changelog provided for this version.