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Range Slider 0

by Basement Society | MIT

An addon that provides two types of range sliders: A horizontal and a vertical one. With this node you are able to define a range inside of given minimum and maximum values. It lets you basically set the begin and end of a range with the mouse as well as

Godot Range Slider An addon that provides two types of range sliders: A horizontal and a vertical one. With this node you are able to define a range inside of given minimum and maximum values. It lets you basically set the begin and end of a range with

Range Slider 0

by skar0ps | MIT

RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping logic

What does it do ? RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping setters. How does it work ? It plugs into the inspector automatically

GoteEdit 0

by BrotherShort @ Shesi Studio | MIT

一个带查找替换栏的 Godot 文本编辑控件。 A Godot text editing control with a built-in Find & Replace bar

GoteEdit 一个带查找替换栏的 Godot 文本编辑控件。 A Godot text editing control with a built-in Find & Replace bar. 简介 Overview GoteEdit 是一个可复用场景、一个功能强大的文本编辑控件。在 TextEdit 的基础上开发而成。 GoteEdit is a reusable scene and a powerful text editing control, based on TextEdit. 特色功能

StyleBoxFlatProxy 0

by mocha | MIT

Easily create slight variations of StyleBoxFlat resources that only change a subset of a referenced parent's properties

StyleBoxFlatProxy allows you to overwrite only a subset of a StyleBoxFlat resource, allowing you to easily create slight variations of one design while still being able to easily change things like colors, which will all cascade to the proxies! Try play

Spark: Reactive Programming and Declarative UI 0

by CoMiGo Games | MIT

Reactive state management for Godot 4 inspired by web frameworks. Declare state, derive computed values, create side effects, create nodes for array and dictionary items, and bind everything to your UI (or gameplay-related nodes!) — all with minimal

🎇 Spark — Reactive state for Godot 4 Reactive state management for Godot 4, inspired by Svelte's runes. Declare state, derive computed values, create side effects, and bind everything to your UI (or gameplay-related nodes!) — all with minimal boilerplate

Interactive Card Fan 0

by MeowJoy | MIT

A smooth interactive card fan component for Godot 4. Features mouse/touch/joystick selection, hover float, neighbor avoidance, card play animation, and drag-to-reorder

A polished card fan UI component for Godot 4.6+. Cards arrange in a smooth arc with hover effects, neighbor avoidance, and multiple input methods (mouse, touch, joystick, gamepad). Features: • Fan-shaped card layout with smooth animation • Hover float and

Search Bar Node 0

by Twister | MIT

Addon for allow custom show elements in runtime using custom multi-filters

GD Search Bar Node Addon for allow custom show elements in runtime using custom multi-filters. Features Search by single root node. Search by multi root nodes. Search by group nodes. Filter by custom property. Search bar can use regular expression

Godot Dice Roller 0

by David García Garzón | AGPL-v3-or-later

A configurable physics emulated Dice Roller to integrate in your game UI as control

A Godot UI control that rolls 3D dices in a box. Features Configurable setup: Dynamic set of dices including d4, d6, d8, d10, d10x10, d12, d20 Easy dice customization (color, shapes, engraving, material...) Configurable rolling box size and color 3 ways

MarkdownLabel 0

by Daenvil | MIT

A custom node that extends RichTextLabel to use Markdown instead of BBCode

MarkdownLabel is a control node that displays and formats a text written in Markdown format. Useful for people familiar with Markdown and to display common Markdown files such as credits or changelogs in your game. Usage Simply add a MarkdownLabel node to

Autosize Label 0

by jynus | MIT

Adds a new node called AutosizeLabel that auto-adjust its size to its container, mimicking Unity text behaviour

Autosize Label A godot addon that creates a new node AutosizeLabel that adjust its width and height automaticaly to fit its container Attribution Licensed under MIT Icon based on Godot Label icon: MIT License / Copyright (c) 2014-present Godot Engine

Multi Split Container 0

by Twister | MIT

Allow splitting elements into containers with the same size in the canvas rectangle

Multi-Split-Container Allow splitting elements into containers with the same size in the canvas rectangle. NOTE: This plugin was initially created to be used by Script-Spliter v0.2 addon. Features Auto Split in columns by child node count. (Work on nodes

Simple GUI Transitions 0

by Muriki Studio | MIT

This plugin gives access to the GuiTransition node which allows to transition multiple GUI layouts easily. Designed for Godot 4.x. See the example scene on addons/simple-gui-transitions/example to see it in action

Godot's Simple GUI Transitions "Simple GUI transitions to swap menus elegantly." This plugin gives access to the GuiTransition node which allows to transition multiple GUI layouts easily. Designed for Godot 4.x (3.x version available here). See the

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