ShipGodot
Publisher information:
Run by a duo: Michał (Software Engineer) and Aleksandra (Designer). Their journey began when they tried building mobile games in Godot. Frustrated by the friction of trying to build iOS games from Linux machines, they went down the rabbit hole that became ShipGodot. What started as a set of CI/CD GitHub workflows (the subject of Michał’s talk at GodotCon Amsterdam 2026) is now a dedicated plugin designed to give game creators the best possible experience. Their mission is to make Godot the go-to engine for building iOS games from any platform.