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App Release 0

by Christoph Prenissl | MIT

Ship your game from the Godot editor to TestFlight, the App Store, Firebase App Distribution and Google Play. App Release adds a Release tab with one column per store: check which build numbers a store already has, set the version, write your notes once

A Godot 4 editor plugin that exports your project for mobile and ships it — to TestFlight, the App Store, Firebase App Distribution and Google Play — without leaving the editor. It adds a Release tab next to 2D/3D/Script with one column per destination

ShipGodot 1

by ShipGodot | MIT

ShipGodot makes it easy to release your Godot 4 games to the Apple App Store and TestFlight. Works from Linux, Windows, macOS, or even an iPad (using Xogot)

ShipGodot ShipGodot automates iOS exporting, code signing, and TestFlight deployment. Build iOS games from Windows, Linux, macOS, or iPad (using Xogot). Note Requires a paid Apple Developer Program membership to work. Requires an active subscription. Get

Godot IOS Plugin For In-App Purchase 0

by hrk4649 | MIT

This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift. With this plugin, You can make your app to use some In-App purchase functions provided by App Store

You can use the following In-App purchase functions: Request product list Request purchase a product Request current entitlements (purchased item lists) Receive actions outside of the app and send them as purchase responses Please see https://github.com

In-app Review Plugin 1

by Cengiz | MIT

Godot in-app review plugin provides access to in-app review functionality for Google Play Store on the Android platform and Apple App Store on the iOS platform through a unified GDScript interface

       Godot In-app Review Plugin The Godot In-app Review Plugin lets you trigger native in‑app review prompts on Android (Google Play Store) and iOS (Apple App Store) using a single, unified GDScript API. This allows players to leave ratings and reviews

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