App Release
by Christoph Prenissl | MIT
Ship your game from the Godot editor to TestFlight, the App Store, Firebase App Distribution and Google Play. App Release adds a Release tab with one column per store: check which build numbers a store already has, set the version, write your notes once
A Godot 4 editor plugin that exports your project for mobile and ships it — to TestFlight, the App Store, Firebase App Distribution and Google Play — without leaving the editor. It adds a Release tab next to 2D/3D/Script with one column per destination
ShipGodot
by ShipGodot | MIT
ShipGodot makes it easy to release your Godot 4 games to the Apple App Store and TestFlight. Works from Linux, Windows, macOS, or even an iPad (using Xogot)
ShipGodot ShipGodot automates iOS exporting, code signing, and TestFlight deployment. Build iOS games from Windows, Linux, macOS, or iPad (using Xogot). Note Requires a paid Apple Developer Program membership to work. Requires an active subscription. Get
Godot IOS Plugin For In-App Purchase
by hrk4649 | MIT
This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift. With this plugin, You can make your app to use some In-App purchase functions provided by App Store
You can use the following In-App purchase functions: Request product list Request purchase a product Request current entitlements (purchased item lists) Receive actions outside of the app and send them as purchase responses Please see https://github.com
In-app Review Plugin
by Cengiz | MIT
Godot in-app review plugin provides access to in-app review functionality for Google Play Store on the Android platform and Apple App Store on the iOS platform through a unified GDScript interface
Godot In-app Review Plugin The Godot In-app Review Plugin lets you trigger native in‑app review prompts on Android (Google Play Store) and iOS (Apple App Store) using a single, unified GDScript API. This allows players to leave ratings and reviews
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