Quick Actions App Shortcuts
by Dawid Moza | MIT
Godot plugin adding localized action shortcuts to Android and iOS app-icon menus
Quick Actions App Shortcuts adds a Send feedback entry to the iOS and Android app-icon long-press menu. Tapping it opens the system mail composer with a pre-filled recipient, subject, and optional device diagnostics. Configuration is a single res://quick
GodotX Safe Area
by Paulo Coutinho | MIT
A lightweight node that automatically adapts your UI to the device safe area, avoiding notches, rounded corners and gesture areas
GodotX Safe Area is a lightweight Godot plugin that automatically adapts your UI to fit within the device's safe area, preventing overlap with notches, rounded corners, and gesture areas on modern devices. Features: Automatically adjusts margins based on
Multitouch View Demo
by Godot Foundation | MIT
Simple debugger for multitouch input. Shows colored dots everywhere you press
Simple debugger for multitouch input. Shows colored dots everywhere you press. Language: GDScript Renderer: Compatibility
Multitouch Cubes Demo
by Godot Foundation | MIT
Demo of multitouch input and different gestures using the touch API
Demo of multitouch input and different gestures using the touch API. This demo is meant to be used with a touch-enabled device such as a phone or tablet. Language: GDScript Renderer: Compatibility
Android IAP Demo
by Godot Foundation | MIT
This demo shows how to make in-app payments in Android
Godot Google Play Billing Demo This is a demo project (IAP store) showcasing how to use Google Play Billing with Godot using the Godot Google Play Billing plugin. The demo is intended as a sample implementation to help developers understand how to
Safe Area Control
by Adriaan de Jongh | CC0 1.0 Universal
A node to resize your UI to match the device's safe area
This plugin adds a 'SafeAreaControl' node that resizes itself to match the device's safe area. Use this node to stop your UI from being positioned under physical device notches, physical camera cutouts, or operating system buttons
Runtime Procedural World Generation
by Bouncerock | MIT
Procedural runtime terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color
✔ Godot 4.6 Compatible Full Godot C# base starter project for procedural infinite terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color. This is also
Godot Apple Plugins
by Xogot | MIT
Godot Apple Plugins brings deep Apple platform integration to Godot projects across macOS, iOS, and visionOS. It includes ready-to-use bindings for Game Center, StoreKit 2, Sign in with Apple, ARKit, CoreMotion, and Apple’s native file picker, with APIs
Godot Plugins for deep Apple platform integration across macOS, iOS, and visionOS. You can start testing right away on a Mac project, and for iOS, export your iOS project and run. This add-on currently includes comprehensive support for: GameCenter
AdMob
by Poing Studios | MIT
Monetize your mobile games with the official Google AdMob Plugin for Godot 4.2+. Easily integrate AdMob ads into your project when exporting to Android and iOS. Full support for GDScript & C#, Editor Mock Ads for instant testing without deploying, UMP
Godot AdMob Plugin The complete Google Mobile Ads SDK integration for Godot 4.2+ (Android & iOS). Monetize your mobile games with AdMob. The AdMob Plugin by Poing Studios provides a fast, reliable, and native wrapper for the official Google Mobile Ads SDK
Xogot Connect
by Xogot | MIT
Deploy and debug your Godot games on iPhone or iPad using the Xogot app
Xogot Connect links the Godot editor on your desktop to the Xogot app on iPad or iPhone, enabling you to deploy, run, and debug your games directly on real iOS hardware. Xogot Connect is not included in Xogot’s free tier and requires an active Xogot
Screenshots
by pumpkintree | MIT
Godot addon that lets you rapidly take screenshots. Supports taking bursts in multiple resolutions, locales, and formats
Screenshots Lets you rapidly take screenshots. Supports taking bursts in multiple resolutions, locales, and formats. Installation Download the latest release and paste it into your Godot project Enable the addon in the Project Settings Usage Play a scene
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