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Inspector Tabs 5

by PiCode | MIT

Godot add-on for spliting the inspector property classes into its own tabs

[The video attached is a showcase of the plugin by a fellow gamedev Queble] Godot add-on for spliting the inspector property classes into its own tabs. So that its shorter and require less scrolling. There's also a jump-scroll option that didn't hide the

AnimatedTextureRect 0

by Luisovc1812 | MIT

A plugin that adds a custom "AnimatedTextureRect" class, a "TextureRect" with animation support via "SpriteFrames"

AnimatedTextureRect A plugin that adds a custom AnimatedTextureRect class, a TextureRect with animation support via SpriteFrames . Usage Documentation for all functions and properties available in this class is embedded within the plugin, so you can view

Fantasy Window Frames - Antique & Alchemy Frames Sample 0

by TaleTone | CC BY 4.0

Two sample window designs in dark and pastel variations. You can test 9-slice scaling and text readability

SVG vector files + 1024px PNG files. For commercial and non-commercial use (license included). Decorated with accents featuring celestial bodies and filigree motifs. Obsidian-dark center section. High text readability. Supports 9-slice (resizable)

MX Creative Console Bridge 0

by Bigu | MIT

MX Creative Console Bridge brings context-aware Logitech MX Creative Console and Loupedeck controls to the Godot editor. Control transforms, Inspector values, TileMap tools, animations, play mode, editor shortcuts, and more through a local companion bridge

MX Creative Console Bridge MX Creative Console Bridge is a Godot Editor addon that connects your Godot workflow with Logitech MX Creative Console and compatible Loupedeck devices. The addon observes the current editor context—such as the selected node

Fantasy UI Button Frames - Antique & Alchemy Frames Sample 0

by TaleTone | CC BY 4.0

Ideal for alchemy RPGs, magical girl and cozy games, and fantasy UI. Includes two types of button frame designs (3 UI states, 9-slice scaling, in SVG and PNG formats)

This is a sample for testing button UI in game engines. The central area is optimized for text display. In addition to the normal state layer, this set includes two additional layers for UI states (hover/active and disabled). Feel free to adjust the

Fantasy UI Icon Frames - Antique & Alchemy Frames Sample 0

by TaleTone | CC BY 4.0

This is a free sample version of the “Fantasy UI Icon Frame Mega Pack.” Light & Dark Variations included. 100% Vector (SVG) for infinite scaling. All PNGs have transparent backgrounds and are 128, 256, or 512px squares

It includes two sample frame designs (Light & Dark, in SVG and PNG formats) for testing compatibility with game engines. 100% vector (SVG) + high-resolution PNG (128x128 / 256x256 / 512x512). Ideal for RPGs, alchemy games, and fantasy UI

Godot UI Animation Library 0

by Rock Gementiza | MIT

A collection of the most commonly used animations for your UI

Bring your game's UI to life by adding cool new interactive animations, animate your panel transitions, buttons, and more using a premade animation library for you

Safe Area Control 0

by Adriaan de Jongh | CC0 1.0 Universal

A node to resize your UI to match the device's safe area

This plugin adds a 'SafeAreaControl' node that resizes itself to match the device's safe area. Use this node to stop your UI from being positioned under physical device notches, physical camera cutouts, or operating system buttons

Decently Long Font 0

by Pixel Echoes | Custom Commercial license

In this asset pack you will get a 14x8 Pixel Font for your UI

Decently long is a 14x8 Pixel Art, Free Font. Includes: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890!?/\:;,.()[]{}<> «»'"`^*$£₵¥€+-×÷=±@_%~¡¿ Technical details: Sizes to Use: 14, 28, 42, 56, etc. Ascender: 5px Lowercase: 7px Descender

Spark: Reactive Programming and Declarative UI 0

by CoMiGo Games | MIT

Reactive state management for Godot 4 inspired by web frameworks. Declare state, derive computed values, create side effects, create nodes for array and dictionary items, and bind everything to your UI (or gameplay-related nodes!) — all with minimal

🎇 Spark — Reactive state for Godot 4 Reactive state management for Godot 4, inspired by Svelte's runes. Declare state, derive computed values, create side effects, and bind everything to your UI (or gameplay-related nodes!) — all with minimal boilerplate

Mechanized Magic: Ultimate UI Pack 0

by Dumivid | CC0 1.0 Universal

HUD. Icons. Emojis. Status. V1.1

🎨 Built for a card game that never shipped This pack started as the UI layer for a card game I was building. The game got shelved. The assets were too complete to waste, so here they are. HUD frames, icons, status emojis, card templates. Everything you

Mechanized Magic: 2D Vector Cards Pack 0

by Dumivid | CC0 1.0 Universal

Includes 4 types of cards, booster template and many card backs. V1.2 - Card Game Pack

🎨 Built for a card game that never shipped This pack started as the UI for a card game I was building. The game got shelved. The assets were too good to waste, so here they are. 📦 What's Included Card frames in a cohesive steampunk-fantasy style Crystal

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