Safe Area Control
by Adriaan de Jongh | CC0 1.0 Universal
A node to resize your UI to match the device's safe area
This plugin adds a 'SafeAreaControl' node that resizes itself to match the device's safe area. Use this node to stop your UI from being positioned under physical device notches, physical camera cutouts, or operating system buttons
Decently Long Font
by Pixel Echoes | Custom Commercial license
In this asset pack you will get a 14x8 Pixel Font for your UI
Decently long is a 14x8 Pixel Art, Free Font. Includes: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 1234567890!?/\:;,.()[]{}<> «»'"`^*$£₵¥€+-×÷=±@_%~¡¿ Technical details: Sizes to Use: 14, 28, 42, 56, etc. Ascender: 5px Lowercase: 7px Descender
Spark: Reactive Programming and Declarative UI
by CoMiGo Games | MIT
Reactive state management for Godot 4 inspired by web frameworks. Declare state, derive computed values, create side effects, create nodes for array and dictionary items, and bind everything to your UI (or gameplay-related nodes!) — all with minimal
🎇 Spark — Reactive state for Godot 4 Reactive state management for Godot 4, inspired by Svelte's runes. Declare state, derive computed values, create side effects, and bind everything to your UI (or gameplay-related nodes!) — all with minimal boilerplate
Mechanized Magic: Ultimate UI Pack
by Dumivid | CC0 1.0 Universal
HUD. Icons. Emojis. Status. V1.1
🎨 Built for a card game that never shipped This pack started as the UI layer for a card game I was building. The game got shelved. The assets were too complete to waste, so here they are. HUD frames, icons, status emojis, card templates. Everything you
Mechanized Magic: 2D Vector Cards Pack
by Dumivid | CC0 1.0 Universal
Includes 4 types of cards, booster template and many card backs. V1.2 - Card Game Pack
🎨 Built for a card game that never shipped This pack started as the UI for a card game I was building. The game got shelved. The assets were too good to waste, so here they are. 📦 What's Included Card frames in a cohesive steampunk-fantasy style Crystal
Inspector Tabs
by PiCode | MIT
Godot add-on for spliting the inspector property classes into its own tabs
[The video attached is a showcase of the plugin by a fellow gamedev Queble] Godot add-on for spliting the inspector property classes into its own tabs. So that its shorter and require less scrolling. There's also a jump-scroll option that didn't hide the
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