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MX Creative Console Bridge

MX Creative Console Bridge is a Godot Editor addon that connects your Godot workflow with Logitech MX Creative Console and compatible Loupedeck devices.

The addon observes the current editor context—such as the selected node, active workspace, focused Inspector property, TileMap tool, AnimationPlayer, and play state—and exposes it through a lightweight local HTTP bridge. The companion Logi Actions plugin uses this information to adapt your device controls to the task you are currently performing.

Features

  • Context-aware controls for the Godot editor.
  • Transform editing for Node2D and Node3D: position, rotation, and scale.
  • Precision adjustment of numeric Inspector properties.
  • TileMap actions and tool controls.
  • Animation playback and timeline scrubbing.
  • Run, pause, and editor workflow controls.
  • Shortcuts for common Godot editor actions.
  • Local-only communication with the companion plugin over loopback HTTP.

Requirements

  • Godot 4.6 or later.
  • A Logitech MX Creative Console or compatible Loupedeck device.
  • The companion Godot Logi Actions plugin installed in Logitech Options+ or Loupedeck software.

Installation

1. Install the Logitech plugin

Install the official Godot plugin from the Logi Marketplace.

Open the page while Logitech Options+ is installed, select Install, and follow the on-screen instructions. Restart Logitech Options+ if prompted.

After installation, open Logitech Options+ and add the available Godot actions to your MX Creative Console profile. The plugin provides actions for playback, transforms, 2D and 3D editing, TileMap, animation, particles, scenes, and scripts.

2. Install the Godot addon

Download and install MX Creative Console Bridge in your Godot project through the Godot Asset Store.

Then enable MX Creative Console in Project → Project Settings → Plugins.

Once both components are installed, open the Godot project and Logitech Options+. They communicate locally and the controls on your MX Creative Console adapt to the active Godot editor context.

Changelog for version 1.0.1

2026-09-15 00:58:51

No changelog provided for this version.

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