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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

MX Creative Console Bridge 0

by Bigu | MIT

MX Creative Console Bridge brings context-aware Logitech MX Creative Console and Loupedeck controls to the Godot editor. Control transforms, Inspector values, TileMap tools, animations, play mode, editor shortcuts, and more through a local companion bridge

MX Creative Console Bridge MX Creative Console Bridge is a Godot Editor addon that connects your Godot workflow with Logitech MX Creative Console and compatible Loupedeck devices. The addon observes the current editor context—such as the selected node

Forge Logger — In-Game Bug Reporting & Player Feedback 0

by StoneForge Labs | MIT

In-game bug reporting for Godot 4: your playtesters press F8 and you get a structured report with a screenshot, log file, and the exact scene, build and environment

In-game bug reporting for Godot 4. Your playtesters press one key (F8), type what broke, and you get a structured bug report with a screenshot, the log file, and the exact scene, build and environment it happened in — instead of a blurry screenshot dumped

Ingame BugReporter & Feedback 0

by ASecondGuy | MIT

Allows your players to send bug reports, feature requests and general feedback directly from within the game to a Discord webhook. Features two different BugReporter UI designs and 1 survey style UI. From there you can do whatever

The BugReporter allows players to send messages using a Discord webhook. This allows easy and low maintenance feedback from directly inside your game. Webhooks can be easily abused for anonymous automated spam or simply overwhelmed. That makes this a bad

Sentry 0

by Sentry | MIT

Real-time crash reporting for real gameplay across all platforms, including any game engine on any console, PC, or mobile device. See the right context on crashes and errors across your development and retail builds, so you can fix issues before they bring

Godot plugin to capture crashes and errors in native code and GDScript

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