Sweet Logger
by sweetpea | MIT
A Godot 4 addon that makes reading logs and debugging sane when you run multiple game instances at once
Sweet Logger Hey - that's sweet logger you got there! A Godot 4 addon that makes reading logs and debugging sane when you run multiple game instances at once. It's meant as a drop-in for print() but each line carries more context. When you're testing
Pseudolocalization Demo
by Godot Foundation | MIT
A demo showcasing the Pseudolocalization feature in Godot
A demo showcasing the Pseudolocalization feature in Godot. Language: GDScript Renderer: Compatibility
Scene Dependency Viewer
by Mesh Lab | MIT
Visualize project dependencies, find broken references, and detect unused assets in Godot 4.x. A lightweight editor addon that scans your entire project and shows you exactly what depends on what — before something breaks. Features dependency tree, reverse
Scene Dependency Viewer Visualize project dependencies, find broken references, and detect unused assets in Godot 4.x. A lightweight editor addon that scans your project files and shows you exactly what depends on what — before something breaks. Why This
Debug Graph
by Jeditor | MIT
Visualize data at runtime with this easy to use editor dock. No more sifting through hundreds of print messages
Instead of printing float values as raw text in the console, plot them in a graph! Docked in the editor, or as a floating window. Use Case While print() is useful for logging events, its difficult get a grip on rapidly changing values. To this plugin is
Ingame BugReporter & Feedback
by ASecondGuy | MIT
Allows your players to send bug reports, feature requests and general feedback directly from within the game to a Discord webhook. Features two different BugReporter UI designs and 1 survey style UI. From there you can do whatever
The BugReporter allows players to send messages using a Discord webhook. This allows easy and low maintenance feedback from directly inside your game. Webhooks can be easily abused for anonymous automated spam or simply overwhelmed. That makes this a bad
Developer Console
by jitspoe | MIT
Console that can be used to easily add commands to be used while the game is running for quick debugging, loading levels, changing settings, etc
Developer console addon for Godot engine. Simply drop the addons directory into your godot project, go to the project settings, plugins, and enable "Console". After you've done that, you can add console commands from any class. Example: func _ready()
ShipCheck Lite
by Dragon Scar Studio | ShipCheck Proprietary License
A free Godot 4 editor addon that scans for common release risks like missing scripts, broken paths, InputMap issues, debug leftovers, oversized assets, export preset gaps, and basic release-risk warnings before you ship
ShipCheck Lite ShipCheck Lite is a free Godot 4 editor addon that helps catch common project issues before export. It scans your project for release risks that are easy to miss while working in the editor, including broken resource paths, missing scripts
LimboConsole
by limbonaut | MIT
A simple and easy-to-use in-game dev console
A simple and easy-to-use in-game dev console with a command interpreter for Godot Engine 4. It supports auto-completion with TAB for commands and history, auto-correction, inline hints and highlighting, command help text generation, argument parsing for
Sentry
by Sentry | MIT
Real-time crash reporting for real gameplay across all platforms, including any game engine on any console, PC, or mobile device. See the right context on crashes and errors across your development and retail builds, so you can fix issues before they bring
Godot plugin to capture crashes and errors in native code and GDScript
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