Dino TyrannosaurusRex
by CREASTA PIXEL | MIT
The ultimate apex predator for your 2D game
Dino Tyrannosaurus Rex – 2D Dinosaur Sprite Sheet (Animations) This pack includes a high-quality 2D sprite sheet of Tyrannosaurus Rex, one of the most iconic and powerful dinosaurs of all time. The asset is crafted for 2D games and is suitable for both
Exponaut
by Pawlogates | MIT
Exponaut - Nonlinearity and strategic scoring based platformer
Version 0.9.4 marks the point at which this project had went through a major overhaul, improving code quality across nearly every part of it. This took a lot longer than expected, but it's finally here. I hope you enjoy! Now includes a basic showcase for
Godot Environment Query Orchestrator
by marrero171 | MIT
Node-based environment querying system for use with AI characters for Godot 4
Godot Environment Query Orchestrator (GEQO) is a node-based environment querying system for Godot 4.5+, inspired by Unreal Engine's EQS. It allows AI characters to evaluate the world around them and select the best position/node/item based on customizable
Radial Progress Indicator
by DaveTheCoder | MIT
This plugin is a Control that displays a radial progress indicator with several options
This plugin is a Control that displays a radial progress indicator with several options. See the README.md file for more information. The plugin is a Godot 4 update of the Godot 3 asset https://godotengine.org/asset-library/asset/497 If installing from
Shader Previewer
by Cashew OldDew | CC0 1.0 Universal
Adds the visual shader node preview feature in the code editor. A real-time variable inspector and visual debugger for Godot shaders
Usage Guide: Enable the Plugin: Navigate to Project Settings > Plugins and enable Shader Previewer. Select an Active Node: Select a node in your scene that is already using the shader you want to preview. This allows the plugin to copy your current
Drag and Drop
by Cashew OldDew | CC0 1.0 Universal
Simple, extensible, composition-based Drag and Drop plugin
Simple, extensible, composition-based Drag and Drop plugin. Features Draggable - A node that can be attached to any Area2D to make it draggable. DropZone - A node that can be attached to any Area2D to make it a drop target. DropUtils - Utility functions
Universal Transition Shader
by Cashew OldDew | CC0 1.0 Universal
A flexible and highly customizable system for creating animated transitions between visual elements
This asset is a shader which provides a flexible and highly customizable system for creating animated transitions between visual elements in a Godot project. It supports a wide variety of transition styles, such as: Directional Wipes: (left, right, top
Spatial Remarks
by substain | MIT
An addon for creating remarks in 2D and 3D scenes, useful for documentation, team communication and bug reports
With this asset, you can annotate objects in your scene with remarks, visible in the editor and in the game. Currently, spatial remarks can only be created ingame (F3) The plugin adds a dock in the editor for selecting, viewing, and editing the saved
Ability Icon - Free
by VVaytoyek | CC0 1.0 Universal
Shooting/Roguelike game ability skill effect UI icon
Features: -Contains UI icons for abilities or effects such as movement, aiming, blood bottles, elements, various bullets, and shields. Each icon has 3 color styles that can be used for different levels of display, and there are also white icons that can
Margin Sprites
by billystein | MIT
An extension of the Sprite2D and Sprite3D classes that automatically scale the node according to minimum and maximum margins in world units (Pixels for 2D and Meters for 3D)
GDMarginSprites This plugin adds support for Margin Sprites for Godot, both for 2D and 3D. A Margin Sprite allows you to set a minimum and maximum size in pixels or meters for 2D and 3D respectively, while the sprite itself will scale automatically to fit
GhostTrail
by indiegesindel | MIT
GhostTrail is a Godot 4 addon that enables you to record playthrough ghosts and visualize them in the editor as a trail. Scene changes will also be recorded and displayed
GhostTrail GhostTrail is a Godot 4 addon that enables you to record playthrough ghosts and visualize them in the editor as a trail. Scene changes will also be recorded and displayed. Table of Contents Download Usage Demo Donations License Download
App Settings
by Kenyoni Software | MIT
Flexible application settings system with hierarchical keys, staged changes, readonly mode, validation, metadata and common signals for efficient change detection. Settings can be serialized and loaded using ConfigFile or your own format. Designed to be
App Settings Flexible application settings system built around hierarchical keys and staged value changes. Designed for settings menus, configuration management and global project settings. Supports validation, readonly settings, apply callbacks and
2D Projected Ground Shadow
by csocram | MIT
Generates a ground-projected shadow polygon based on collision points detected by several rays
Generates a ground-projected shadow polygon based on collision points detected by several rays. Github Features ● DropShadowCaster2D DropShadowCaster2D draws shadows using a custom texture. ⚠️If the shadows do not appear in the editor in TilemapLayers
EAN-13 Barcode
by Kenyoni Software | MIT
EAN-13 barcode generation and rendering plugin, featuring a ready-to-use EAN13Rect node and utility classes for encoding, validation, and image generation
EAN-13 Barcode Generate and display EAN-13 barcodes. Includes a ready-to-use UI node and low-level utility classes for encoding, validation, and rendering. Features 🖼️ EAN13Rect drop-in UI node that renders EAN-13 barcodes automatically 🔢 Accepts 12- or
PSD Importer
by Blackwater Gator Studios | Blackwater Gator Studios Attribution License
Photoshop .psd importer for Godot that converts layered files into textures and automatically updates all linked assets when the source PSD changes
This importer integrates Photoshop .psd files directly into Godot’s import workflow. PSD files are converted into Godot-native image resources, allowing them to be used immediately in sprites, UI, materials, and shaders without manual preprocessing. When
Krita Importer
by Blackwater Gator Studios | Blackwater Gator Studios Attribution License
Krita .kra importer for Godot that automatically converts files into native Image resources and keeps textures in sync. On reimport, all linked textures in scenes and materials update automatically, eliminating manual reassignments and broken references
This importer integrates Krita .kra files directly into Godot’s import pipeline. When a .kra file is imported, the plugin extracts the flattened image and converts it into a native Godot Image resource, making it immediately usable as a texture source
Ring Spritesheets
by KillGorack | MIT
multiple variation ring spritesheets. Spinning in ISO orientation
This spritesheet set features a high-fidelity renderings of several metal colored rings some with a large faceted gemstones or pearls, rotating 360° across 16 frames. Each row represents a distinct color combinations, showing the ring's elegance under
Spinning coin spritesheets
by KillGorack | MIT
Illustrative, rendered spinning coin spritesheets for Godot games
Rotating coin sprites here.. a few different variants, and each one comes in every resolution from 16px up to 512px. each sparitesheet contains 8 color variations! included here also.. a couple of sound files: one is a single coin smacking a hard surface
Spinning Glass Potion spritesheets
by KillGorack | MIT
Spinning glass potion spritesheets
Add vibrant magic to your game with this versatile potion set! Each size; 7 different shaped bottles that all come in 8 distinct color variants, perfect for health, mana, buffs, or whatever brews you can come up with. Available in multiple resolutions
Ballistic Solutions
by neclor | MIT
Library for calculating interception times, impact positions, and firing vectors, taking into account the velocities and accelerations of both projectile and target
Ballistic Solutions Library for calculating interception times, impact positions, and firing vectors, taking into account the velocities and accelerations of both projectile and target. Table of Content Download Quickstart Warning Demo Contributing How it
Godot Sprite Collision Generator
by zwickarr | MIT
Godot 4.x editor plugin that automatically generates CollisionPolygon2D shapes from sprite alpha channels with precision control and real-time preview
Alpha-based Detection: Automatically traces collision polygons around opaque sprite areas Interactive Precision Control: Adjustable detail level (1–255) with live preview Safety Limits: Configurable point and polygon limits prevent performance issues Live
SpriteLabel
by indiegesindel | MIT
SpriteLabel enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way
SpriteLabel SpriteLabel is a Godot 4 addon that enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way while being easy to setup and use. Documentation A
Metroidvania System
by KoBeWi | MIT
General-purpose framework for creating metroidvania games in Godot. Includes sample project
Metroidvania System (abbrevated as MetSys) is a general-purpose toolkit for creating metroidvania games in Godot game engine. It helps with map design, navigation and presentation, tracking collectibles and provides basic save data functionality related
Little Camera Preview
by Anthony Cossins | MIT
Show a picture-in-picture style preview when selecting a 2D or 3D camera
An editor plugin for Godot that shows a picture-in-picture style preview when selecting a 2D or 3D camera
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