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Rainbow Potion Icon Pack 0

by NnekArt | Apache 2.0

An LGBT inspired set of potions

Welcome to the Rainbow Mafia, we have plenty of potions for your needs This icon pack currently contains 21 Rainbow Potion icons in 16x16 pixels. Going from Agender to Two Spirit , these sprites will assist you in your game dev projects. Potions included

Spark: Reactive Programming and Declarative UI 0

by CoMiGo Games | MIT

Reactive state management for Godot 4 inspired by web frameworks. Declare state, derive computed values, create side effects, create nodes for array and dictionary items, and bind everything to your UI (or gameplay-related nodes!) โ€” all with minimal

๐ŸŽ‡ Spark โ€” Reactive state for Godot 4 Reactive state management for Godot 4, inspired by Svelte's runes. Declare state, derive computed values, create side effects, and bind everything to your UI (or gameplay-related nodes!) โ€” all with minimal boilerplate

Mechanized Magic: Ultimate UI Pack 0

by Dumivid | CC0 1.0 Universal

HUD. Icons. Emojis. Status. V1.1

๐ŸŽจ Built for a card game that never shipped This pack started as the UI layer for a card game I was building. The game got shelved. The assets were too complete to waste, so here they are. HUD frames, icons, status emojis, card templates. Everything you

Mechanized Magic: 2D Vector Cards Pack 0

by Dumivid | CC0 1.0 Universal

Includes 4 types of cards, booster template and many card backs. V1.2 - Card Game Pack

๐ŸŽจ Built for a card game that never shipped This pack started as the UI for a card game I was building. The game got shelved. The assets were too good to waste, so here they are. ๐Ÿ“ฆ What's Included Card frames in a cohesive steampunk-fantasy style Crystal

Game Component Bundle 0

by Paweล‚ Gajewski 3 | MIT

A collection of isolated game components

A collection of isolated game components, which will work even after placing them in a completely unrelated project, made with the Godot Engine. Includes a controllable player character, level environment, a flexible menu system, a modular and extremely

Pekka Kana Zero 0

by Paweล‚ Gajewski 2 | MIT

This project is a Godot Remaster of a game called "Pekka Kana 2". It is a 2d platformer with quicksave support, smooth background layers replacement behaviour, a cool scoring system, a base for complex enemy behaviour and A LOT more. Also if you enjoy the

It's finally finished! After over 3 months of constant work, pekka kana zero is fully playable. I tested the whole thing in one go to make sure of that! Hope you enjoy playing through it! โค๏ธ This project is a 2d platformer with quicksave support, smooth

G.U.I.D.E-CSharp 0

by Phlegm | MIT

G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# Support

G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch

Composite Spritesheet Generator 0

by Maddgeek | Apache 2.0

A Godot 4 editor plugin for compositing multiple spritesheets into a single exported PNG. Load a base sprite, layer additional spritesheets on top with per-layer Z-index and position controls, and export the result with one click

Composite Spritesheet Generator A Godot 4 editor plugin for compositing multiple spritesheets into a single exported PNG. Load a base sprite, layer additional spritesheets on top with per-layer Z-index and position controls, and export the result with one

Card Paths 0

by Doodle | MIT

Balatro-esque functionality for dragging, dropping, and selecting cards smoothly along a path. Also includes drop shadows and some basic game juice. This is meant to be a foundation you can tweak and build upon

Balatro-esque functionality for dragging, dropping, and selecting cards smoothly along a path. Also includes drop shadows and some basic game juice. This is meant to be a foundation you can tweak and build upon. Usage: Create a CardPath in your scene and

Province Map Builder 0

by Oskar Unn | MIT

Editor plugin for building province maps for grand strategy games. Define a map shape from an image, divide it into region layers, define metadata for each region, and render an interactive map at runtime

Documentation ยท Source code Features Map outline import โ€” select an image in the Layers tab to extract the landmass outline as an editable polygon Divide-down layer hierarchy โ€” define as many layers as you need (e.g. Continents โ†’ Countries โ†’ Provinces)

SpriteDicing 0

by Elringus | MIT

A tool for lossless compression of sprites with identical regions

Use SpriteDicing to split a set of sprite textures into units, discard identical ones, bake unique units into atlas textures to then seamlessly reconstruct the original sprites at runtime, without actually keeping original textures in the build. The

Finite State Machine 0

by iamyoki | MIT

A better state machine for Godot 4.x (GDScript). Nesting states supported. Designed with developer experience in mind, this plugin provides editor warnings, automated tree scanning, hierarchical lifecycle propagation, and runtime flexibility for both

Godot Finite State Machine (FSM) A better state machine for Godot 4.x (GDScript). Nesting states supported. Designed with developer experience in mind, this plugin provides editor warnings, automated tree scanning, hierarchical lifecycle propagation, and

Melee Pack - [16x16] RPG weapons 1

by Pixel Echoes | Custom Commercial license

In this asset pack you will get 16x16 melee weapons sprites for your game

โš”๏ธ [16x16] Pixel Art Weapons Pack Strongest and most durable weapons and shield for your adventure. ๐Ÿงฑ Includes Swords(2 types): Wooden, Iron, Copper, Gold, Diamond Axes: Wooden, Iron, Copper, Gold, Diamond Horde Blades: Wooden, Iron, Copper, Gold, Diamond

Pixel Tree 0

by nofacer | Apache 2.0

Godot plugin for Godot 4.6+ that adds a `PixelTree` node for quickly generating pixel-art trees

What it does This plugin brings a pixel tree generator workflow into Godot. five presets: Oak , Sakura , Palm , Oak Winter , Birch deterministic generation from a seed one-click regeneration in the Inspector live preview directly in the 2D editor pixel

Aseprite Spritesheet Importer 0

by Colin Heathman | MIT

A simple yet powerful Godot plugin designed to streamline importing spritesheets and animations from Aseprite. Treat your ASE files like source code

Aseprite Spritesheet Importer A simple yet powerful Godot plugin designed to streamline importing spritesheets and animations from Aseprite. Treat your ASE files like source code! Key Features Update on save: Saving the changes to an Aseprite file will

SpringBody2D 0

by proudpurple | MIT

SpringBody2D adds a trampoline-like physics node to Godot 4, producing elastic bounce reactions when RigidBody2D objects collide with it. It aims to create physically satisfying bounces from dropped or flung objects without requiring direct user input

SpringBody2D Please Star the repository if this plugin helps you out! โญ A Godot 4 GDExtension plugin that adds a SpringBody2D node โ€” a physics-aware Area2D that stores kinetic energy from incoming RigidBody2D nodes and releases it as a directional impulse

VectorDisplay2D 0

by Andresit1524 | MIT

Show 2D vectors directly on your game, with great customization and ease

Display your vectors (velocity, acceleration, ...) easily on your game. Currently supports only 2D vectors. Add a custom node of type "VectorDisplay2D" on your scene. Add many as you want! Choose target node, property, and customize with a

2D

Polygon Knife Tool 0

by mrkdji | MIT

Adds option to split polygon nodes (Polygon2D, CollisionShape2D & NavigationRegion2D) into multiple nodes. Useful if you use polygons to build your game levels

Adds option to split polygon nodes (Polygon2D, CollisionShape2D & NavigationRegion2D) into multiple nodes. Useful if you use polygons to build your game levels

Infinite Runner Starter Pack (Godot Runner) 0

by NextIndie Studio | CC0 1.0 Universal

This asset pack was specifically designed for beginner developers looking to build a Infinite Runner in the Godot Engine. The files are structured for easy import and immediate use, allowing you to focus on what truly matters: programming logic and game

This asset pack was specifically designed for beginner developers looking to build a Infinite Runner in the Godot Engine. The files are structured for easy import and immediate use, allowing you to focus on what truly matters: programming logic and game

PersistableObjects 0

by Doodle | MIT

Automatically persist objects between scene changes and on initialization. To use, simply add PersistComponent as a child of the object you want to persist and supply a unique_id

Automatically persist objects between scene changes and on initialization. This is meant to be used for things like preserving object positions between changing scenes, so they remain there when you return. Any attribute should be possible to persist, but

SCML importer 0

by Wojciech Michalak | MIT

SCML importer for GODOT. Written to convert BrashMonkey Spriter created characters and animations into a Godot scene and animations

Godot SCML Importer Godot is an awesome engine. Anyone using it deserves to be able to use the excellent resource and tools that exist along-side it. One of these is Spriter from BrashMonkey. I had access to a number of animated characters that I wanted

Super Retro World - Farming 3

by Gif | Custom Commercial license

This package is a collection of 16x16 pixelart top-down assets for your Farming games ! Everything is packed and ready to use

A complete package to make Farming games If you like this package, please add it to your library and review it ๐Ÿ‘ โœ… 15+ animated farming crops ! ๐Ÿ‡ vine of grapes ๐Ÿ“ berries ๐ŸŒฟ celery ๐ŸŒฟ cauliflower ๐Ÿฅฆ broccoli ๐Ÿฅฌ lettuce ๐Ÿฅ” potato ๐Ÿง… onion ๐ŸŒฟ beetroot ๐Ÿ… tomatoes

Rounded Polygon 2D 0

by MellowDye | MIT

An add-on that extends the Polygon2D node to allow rounded corners

Features Corner radius Corner detail Uniform and non-uniform corners Vertex colors Textures with UV mapping

Fancy StyleBoxes 0

by MellowDye | MIT

Adds a new StyleBox that allows for more complex and visually attractive panel designs without creating textures

What's this? A powerful StyleBox that fills the gap between Godot's StyleBoxFlat and StyleBoxTexture by combining their features and adding more on its own. What can I do with it? Rounded panels with a background texture. Add a texture to a border. Add

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