Rainbow Potion Icon Pack
by NnekArt | Apache 2.0
An LGBT inspired set of potions
Welcome to the Rainbow Mafia, we have plenty of potions for your needs This icon pack currently contains 21 Rainbow Potion icons in 16x16 pixels. Going from Agender to Two Spirit , these sprites will assist you in your game dev projects. Potions included
Spark: Reactive Programming and Declarative UI
by CoMiGo Games | MIT
Reactive state management for Godot 4 inspired by web frameworks. Declare state, derive computed values, create side effects, create nodes for array and dictionary items, and bind everything to your UI (or gameplay-related nodes!) โ all with minimal
๐ Spark โ Reactive state for Godot 4 Reactive state management for Godot 4, inspired by Svelte's runes. Declare state, derive computed values, create side effects, and bind everything to your UI (or gameplay-related nodes!) โ all with minimal boilerplate
Mechanized Magic: Ultimate UI Pack
by Dumivid | CC0 1.0 Universal
HUD. Icons. Emojis. Status. V1.1
๐จ Built for a card game that never shipped This pack started as the UI layer for a card game I was building. The game got shelved. The assets were too complete to waste, so here they are. HUD frames, icons, status emojis, card templates. Everything you
Mechanized Magic: 2D Vector Cards Pack
by Dumivid | CC0 1.0 Universal
Includes 4 types of cards, booster template and many card backs. V1.2 - Card Game Pack
๐จ Built for a card game that never shipped This pack started as the UI for a card game I was building. The game got shelved. The assets were too good to waste, so here they are. ๐ฆ What's Included Card frames in a cohesive steampunk-fantasy style Crystal
Game Component Bundle
by Paweล Gajewski 3 | MIT
A collection of isolated game components
A collection of isolated game components, which will work even after placing them in a completely unrelated project, made with the Godot Engine. Includes a controllable player character, level environment, a flexible menu system, a modular and extremely
Pekka Kana Zero
by Paweล Gajewski 2 | MIT
This project is a Godot Remaster of a game called "Pekka Kana 2". It is a 2d platformer with quicksave support, smooth background layers replacement behaviour, a cool scoring system, a base for complex enemy behaviour and A LOT more. Also if you enjoy the
It's finally finished! After over 3 months of constant work, pekka kana zero is fully playable. I tested the whole thing in one go to make sure of that! Hope you enjoy playing through it! โค๏ธ This project is a 2d platformer with quicksave support, smooth
G.U.I.D.E-CSharp
by Phlegm | MIT
G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# Support
G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch
Composite Spritesheet Generator
by Maddgeek | Apache 2.0
A Godot 4 editor plugin for compositing multiple spritesheets into a single exported PNG. Load a base sprite, layer additional spritesheets on top with per-layer Z-index and position controls, and export the result with one click
Composite Spritesheet Generator A Godot 4 editor plugin for compositing multiple spritesheets into a single exported PNG. Load a base sprite, layer additional spritesheets on top with per-layer Z-index and position controls, and export the result with one
Card Paths
by Doodle | MIT
Balatro-esque functionality for dragging, dropping, and selecting cards smoothly along a path. Also includes drop shadows and some basic game juice. This is meant to be a foundation you can tweak and build upon
Balatro-esque functionality for dragging, dropping, and selecting cards smoothly along a path. Also includes drop shadows and some basic game juice. This is meant to be a foundation you can tweak and build upon. Usage: Create a CardPath in your scene and
Province Map Builder
by Oskar Unn | MIT
Editor plugin for building province maps for grand strategy games. Define a map shape from an image, divide it into region layers, define metadata for each region, and render an interactive map at runtime
Documentation ยท Source code Features Map outline import โ select an image in the Layers tab to extract the landmass outline as an editable polygon Divide-down layer hierarchy โ define as many layers as you need (e.g. Continents โ Countries โ Provinces)
SpriteDicing
by Elringus | MIT
A tool for lossless compression of sprites with identical regions
Use SpriteDicing to split a set of sprite textures into units, discard identical ones, bake unique units into atlas textures to then seamlessly reconstruct the original sprites at runtime, without actually keeping original textures in the build. The
Finite State Machine
by iamyoki | MIT
A better state machine for Godot 4.x (GDScript). Nesting states supported. Designed with developer experience in mind, this plugin provides editor warnings, automated tree scanning, hierarchical lifecycle propagation, and runtime flexibility for both
Godot Finite State Machine (FSM) A better state machine for Godot 4.x (GDScript). Nesting states supported. Designed with developer experience in mind, this plugin provides editor warnings, automated tree scanning, hierarchical lifecycle propagation, and
Melee Pack - [16x16] RPG weapons
by Pixel Echoes | Custom Commercial license
In this asset pack you will get 16x16 melee weapons sprites for your game
โ๏ธ [16x16] Pixel Art Weapons Pack Strongest and most durable weapons and shield for your adventure. ๐งฑ Includes Swords(2 types): Wooden, Iron, Copper, Gold, Diamond Axes: Wooden, Iron, Copper, Gold, Diamond Horde Blades: Wooden, Iron, Copper, Gold, Diamond
Pixel Tree
by nofacer | Apache 2.0
Godot plugin for Godot 4.6+ that adds a `PixelTree` node for quickly generating pixel-art trees
What it does This plugin brings a pixel tree generator workflow into Godot. five presets: Oak , Sakura , Palm , Oak Winter , Birch deterministic generation from a seed one-click regeneration in the Inspector live preview directly in the 2D editor pixel
Aseprite Spritesheet Importer
by Colin Heathman | MIT
A simple yet powerful Godot plugin designed to streamline importing spritesheets and animations from Aseprite. Treat your ASE files like source code
Aseprite Spritesheet Importer A simple yet powerful Godot plugin designed to streamline importing spritesheets and animations from Aseprite. Treat your ASE files like source code! Key Features Update on save: Saving the changes to an Aseprite file will
SpringBody2D
by proudpurple | MIT
SpringBody2D adds a trampoline-like physics node to Godot 4, producing elastic bounce reactions when RigidBody2D objects collide with it. It aims to create physically satisfying bounces from dropped or flung objects without requiring direct user input
SpringBody2D Please Star the repository if this plugin helps you out! โญ A Godot 4 GDExtension plugin that adds a SpringBody2D node โ a physics-aware Area2D that stores kinetic energy from incoming RigidBody2D nodes and releases it as a directional impulse
VectorDisplay2D
by Andresit1524 | MIT
Show 2D vectors directly on your game, with great customization and ease
Display your vectors (velocity, acceleration, ...) easily on your game. Currently supports only 2D vectors. Add a custom node of type "VectorDisplay2D" on your scene. Add many as you want! Choose target node, property, and customize with a
Polygon Knife Tool
by mrkdji | MIT
Adds option to split polygon nodes (Polygon2D, CollisionShape2D & NavigationRegion2D) into multiple nodes. Useful if you use polygons to build your game levels
Adds option to split polygon nodes (Polygon2D, CollisionShape2D & NavigationRegion2D) into multiple nodes. Useful if you use polygons to build your game levels
Infinite Runner Starter Pack (Godot Runner)
by NextIndie Studio | CC0 1.0 Universal
This asset pack was specifically designed for beginner developers looking to build a Infinite Runner in the Godot Engine. The files are structured for easy import and immediate use, allowing you to focus on what truly matters: programming logic and game
This asset pack was specifically designed for beginner developers looking to build a Infinite Runner in the Godot Engine. The files are structured for easy import and immediate use, allowing you to focus on what truly matters: programming logic and game
PersistableObjects
by Doodle | MIT
Automatically persist objects between scene changes and on initialization. To use, simply add PersistComponent as a child of the object you want to persist and supply a unique_id
Automatically persist objects between scene changes and on initialization. This is meant to be used for things like preserving object positions between changing scenes, so they remain there when you return. Any attribute should be possible to persist, but
SCML importer
by Wojciech Michalak | MIT
SCML importer for GODOT. Written to convert BrashMonkey Spriter created characters and animations into a Godot scene and animations
Godot SCML Importer Godot is an awesome engine. Anyone using it deserves to be able to use the excellent resource and tools that exist along-side it. One of these is Spriter from BrashMonkey. I had access to a number of animated characters that I wanted
Super Retro World - Farming
by Gif | Custom Commercial license
This package is a collection of 16x16 pixelart top-down assets for your Farming games ! Everything is packed and ready to use
A complete package to make Farming games If you like this package, please add it to your library and review it ๐ โ 15+ animated farming crops ! ๐ vine of grapes ๐ berries ๐ฟ celery ๐ฟ cauliflower ๐ฅฆ broccoli ๐ฅฌ lettuce ๐ฅ potato ๐ง onion ๐ฟ beetroot ๐ tomatoes
Rounded Polygon 2D
by MellowDye | MIT
An add-on that extends the Polygon2D node to allow rounded corners
Features Corner radius Corner detail Uniform and non-uniform corners Vertex colors Textures with UV mapping
Fancy StyleBoxes
by MellowDye | MIT
Adds a new StyleBox that allows for more complex and visually attractive panel designs without creating textures
What's this? A powerful StyleBox that fills the gap between Godot's StyleBoxFlat and StyleBoxTexture by combining their features and adding more on its own. What can I do with it? Rounded panels with a background texture. Add a texture to a border. Add
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