Verdant 00: Free Tileset Sample (16x16)
by Core Systems Asset Factory | Core Systems Asset Factory Asset Licence
A free 16x16 top-down tileset. Grass and dirt fills, a complete 47-mask dirt-on-grass autotile set and five props, 64 tiles in all. A ready-made Godot 4 TileSet resource ships beside the loose PNGs, so it drops into a TileMapLayer without any setup
A free grass-and-dirt starter set at 16x16, top-down. It is a genuine sample of a larger series, not a crippled one: the dirt-on-grass transition is the complete 47-mask blob set, because a blob set missing three masks is not a smaller product, it is a
Action Button
by Hapty | MIT
Addon that adds a button with extended audio visual capabilities
ActionButton ποΈ Godot plugin that adds a button with extended audio visual capabilities. How to use 1) Enable the plugin in the project settings. 2) To add this fancy new button to a scene simply search for a node called ActionButton Features Customize
EditorShapes
by Xesa | MIT
EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes
EditorShapes EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes. The main advantage of this plugin is that every node in Godot that allows you to define a shape and edit it by
Snakatakka's Dialogue Engine
by Snakatakka | MIT
A little free-to-use dialogue engine I made
This is a simple dialogue engine that uses a custom resource class in order to create dialogue trees. Using the editor plugin provided, you can easily create and save these dialogue trees. In addition, you can create your own kinds of textboxes, using the
Starter Kit Match-3
by Kenney | MIT
A 2D match-3 template featuring animations, sounds and particles
Starter Kit Match-3 This package includes a basic template for a match-3 game in Godot 4.6. Includes features like; Easy to understand code Effects like animations, sounds and particles Custom cursors 2D Sprites (CC0 licensed) Controls Key Command Left
Interaction Feedback
by paufau | MIT
Easy to use UI animations for `Control` and `Node2D`
Interaction Feedback Plug-n-play UI animations for Control or Node2D nodes Enjoy interactive example: https://paufau.itch.io/godot-interaction-feedback ...or open addons/interaction_feedback/demo/demo.tscn in the editor to click through all of them Usage
Curve2Collision
by seina369 | MIT
Generates a thickened CollisionPolygon2D from a Path2D curve, and keeps it in sync automatically as you edit the curve
Curve2Collision turns a Path2D curve into a thickened CollisionPolygon2D , and keeps it in sync automatically while you edit the curve. Useful for slopes, tubes, rails, cave walls β anything you would rather draw as a line than build vertex by vertex
MarketingCamera
by coldrock.games | MIT
Move freely through any 3D scene in your game to get the perfect screenshot for your store pages
Coldrock MarketingCamera This plugin contains a Camera3D node to take marketing screenshots. It allows you to explore the scene from arbitrary angles and perspectives that are outside of the standard gameplay mechanics. This plugin contains just the
GDDraw
by Ardonyx Apps | MIT
GDDraw is a Godot editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. Draw, edit, add text and styled fills, preview UVs, paint shapes across 3D surfaces, and move assets into your scenes without leaving
Create and Paint Without Leaving Godot GDDraw is an editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. It is designed for quick prototyping, texture adjustments, and asset iteration without constantly
Simple Component System
by gorto | MIT
Simple, inheritance-aware component lookup for the Godot scene tree. Component.of(node, Damageable) finds any script-class child
SimpleComponentSystem Simple, duck-typed, inheritance-aware component lookup for Godot 4.x. var damage_component: Damageable = Component.of(thing, Damageable) # null if absent var health := Component.require(thing, Health) # error if absent for r in
PointMaker
by F1dg3t | MIT
A Godot successor to PointMaker by Splite
PointMaker GD A Godot successor to PointMaker by Splite. π Features β Trigger multiple sounds β Trigger an animation via AnimationPlayer β Load another scene β One-time or repeatable triggers β Fully customizable hitbox using CollisionShape2D β Hover
2D Platformer Starter Kit
by G2PlayStudios | MIT
A 2D platformer starter kit For Godot 4.x, containing essential platformer features for your next game
This starter kit includes all the essential mechanics for your 2D platformer game. Using this kit, you will be able to make your own 2D platformer in no time. This Kit Includes: Juicy Platformer Controller Animated Player 2 Demo Levels Level Management
Fightvania
by a-krum-of-bread-learns | gnu 3
A versatile developer side 2D character creator usable in the editor with videos by the developer which are made as the tool develops. More focused towards Metroidvania and fighting games
What is it Fightvania is a set of tools to build fighting game and Metroidvania characters along with CPU enemies. Make attacks as precise as you want with per frame control of hitboxes and hurtboxes. Video documentation made by the developer is available
Rig Eye 2D
by Wolfish | CC0 1.0 Universal
Tool scene that helps with making moving animatable eyes in 2D. Features tracking Node2D positions, mouse cursor, fixed 2D positions, making eye pairs and more. Provides API of useful signals and methods, also animatable by AnimationPlayer. Usable in games
RigEye2D Godot Plugin What is this? Tool scene for Godot Engine that helps with making moving animatable eyes in 2D. Usable in games, animations, etc. Features: Tracking any Node2D position Tracking mouse cursor Tracking fixed Vector2 position Pairing
BarsGalore
by Swyftl | MIT
A selection of different bars for your game development needs
An array of bars for use in User Interfaces. Current Bars: Double Bar (One bar inside of another, for showing overall progress, and subtask progress) Ring Bar (A progress bar that is a ring, like stamina in BOTW) Parallel Bar (Two bars both starting from
Simple Debugger
by Moron Loner | MIT
A simple and customizable debugger for Godot
This addon adds an auto-load, which allows you to call it anywhere, put some values into it and get them on your screen. It makes development easier, by allowing you to not constantly look into the console for print() results. It may be very useful when
A 2D Platformer Template
by Windy_Codez | MIT
A ready-to-use Godot 4 2D platformer template with essential player movement and platforming systems, designed to help you start your next 2D platformer faster
Godot 2D Platformer Template A simple and reusable starting point for building 2D platformer games in Godot 4. Instead of creating common platforming systems from scratch, this template provides a clean foundation that you can customize and expand for
GDAnimate
by cherrythecool | MIT
A Godot plugin that adds the AnimateSymbol2D node, which lets you play back Flash / Adobe Animate symbols like an AnimatedSprite2D
A Godot plugin that adds the AnimateSymbol2D node, which lets you play back Flash / Adobe Animate symbols like an AnimatedSprite2D . Features Format Support Sparrow Atlas Overriding texture Exporting to SpriteFrames to use outside of the plugin Texture
Simple Pan and Zoom Camera2D
by Geekwagon | MIT
A Camera2D with smooth pan, edge-pan, and zoom controls
Provides a Camera2D with sensible defaults for RTS and editor-style navigation. Features include: Smooth pan and zoom with configurable input actions Edge-of-screen panning, _with option to stop when mouse leaves game window_ Configurable speed, limits
Pixel RPG Starter Pack
by MorbidEmber | MIT
An assorted pack of 64 art assets perfect for any fantasy RPG, Adventure, Roguelike and more! Can be used for inventory icons, loot drops, or whatever other uses come to mind. This is a free edition for several upcoming pixel art asset packs that will be
64 Art Assets in total. Assets made to fit within 64x64 square borders. Made with Pixquare. This is NOT a tool. This is art made to be used for textures across any engine or platform that accepts PNG format. No other nodes included. Please let me know if
SpaceWarΒ²
by gotoAndPlay() | MIT
This demo project leverages SmartFoxServer's MMO API and server-side Extensions to implement an authoritative server running a space combat multiplayer game
This demo project is a tribute to the homonymous (except for the Β²) game developed in the 60s, one of the earliest computer games in history! The purpose of this project is to showcase the capabilities of SmartFoxServer's MMO API in a realtime game
Radial Menu Control
by Pascal Schuppli | MIT
Provides a radial menu control node for Godot Engine (aka a "pie menu") with support for submenues. It supports keyboard, mouse and rudimentary gamepad input. The control can be themed
Radial Menu Control v1.1 Provides a radial menu control node for Godot Engine (aka a "pie menu") with support for submenu arcs. It supports keyboard, mouse and gamepad input. The look of the control is highly configurable using exported properties and
Pixel Art Platformer Asset (300+ Tiles)
by Alkurt | MIT
A pixel art platformer asset
A pixel art platformer asset. I made this 3 years ago, I know it's not good enough. You can use it as you wish. Please credit my Instagram: @alkurt.png Made with Aseprite Contents: -350+ tiles. -1 character -4 different animations. -1 demo map (Tiled App
GodotX Label Up
by Paulo Coutinho | MIT
High-performance floating text for damage numbers, XP, gold and combos. Sustains 10,000+ simultaneous labels with no frame spikes
GodotX Label Up is a high-performance floating text system for Godot 4.5+ (2D), designed for damage numbers, heals, XP, gold, combos, and any animated floating text. Built to sustain 10,000+ simultaneous labels with zero frame spikes and no memory leaks
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