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Dino TyrannosaurusRex 0

by CREASTA PIXEL | MIT

The ultimate apex predator for your 2D game

Dino Tyrannosaurus Rex – 2D Dinosaur Sprite Sheet (Animations) This pack includes a high-quality 2D sprite sheet of Tyrannosaurus Rex, one of the most iconic and powerful dinosaurs of all time. The asset is crafted for 2D games and is suitable for both

Exponaut 0

by Pawlogates | MIT

Exponaut - Nonlinearity and strategic scoring based platformer

Version 0.9.4 marks the point at which this project had went through a major overhaul, improving code quality across nearly every part of it. This took a lot longer than expected, but it's finally here. I hope you enjoy! Now includes a basic showcase for

Godot Environment Query Orchestrator 1

by marrero171 | MIT

Node-based environment querying system for use with AI characters for Godot 4

Godot Environment Query Orchestrator (GEQO) is a node-based environment querying system for Godot 4.5+, inspired by Unreal Engine's EQS. It allows AI characters to evaluate the world around them and select the best position/node/item based on customizable

Radial Progress Indicator 0

by DaveTheCoder | MIT

This plugin is a Control that displays a radial progress indicator with several options

This plugin is a Control that displays a radial progress indicator with several options. See the README.md file for more information. The plugin is a Godot 4 update of the Godot 3 asset https://godotengine.org/asset-library/asset/497 If installing from

Shader Previewer 0

by Cashew OldDew | CC0 1.0 Universal

Adds the visual shader node preview feature in the code editor. A real-time variable inspector and visual debugger for Godot shaders

Usage Guide: Enable the Plugin: Navigate to Project Settings > Plugins and enable Shader Previewer. Select an Active Node: Select a node in your scene that is already using the shader you want to preview. This allows the plugin to copy your current

Drag and Drop 0

by Cashew OldDew | CC0 1.0 Universal

Simple, extensible, composition-based Drag and Drop plugin

Simple, extensible, composition-based Drag and Drop plugin. Features Draggable - A node that can be attached to any Area2D to make it draggable. DropZone - A node that can be attached to any Area2D to make it a drop target. DropUtils - Utility functions

Universal Transition Shader 0

by Cashew OldDew | CC0 1.0 Universal

A flexible and highly customizable system for creating animated transitions between visual elements

This asset is a shader which provides a flexible and highly customizable system for creating animated transitions between visual elements in a Godot project. It supports a wide variety of transition styles, such as: Directional Wipes: (left, right, top

Spatial Remarks 0

by substain | MIT

An addon for creating remarks in 2D and 3D scenes, useful for documentation, team communication and bug reports

With this asset, you can annotate objects in your scene with remarks, visible in the editor and in the game. Currently, spatial remarks can only be created ingame (F3) The plugin adds a dock in the editor for selecting, viewing, and editing the saved

Ability Icon - Free 0

by VVaytoyek | CC0 1.0 Universal

Shooting/Roguelike game ability skill effect UI icon

Features: -Contains UI icons for abilities or effects such as movement, aiming, blood bottles, elements, various bullets, and shields. Each icon has 3 color styles that can be used for different levels of display, and there are also white icons that can

Margin Sprites 0

by billystein | MIT

An extension of the Sprite2D and Sprite3D classes that automatically scale the node according to minimum and maximum margins in world units (Pixels for 2D and Meters for 3D)

GDMarginSprites This plugin adds support for Margin Sprites for Godot, both for 2D and 3D. A Margin Sprite allows you to set a minimum and maximum size in pixels or meters for 2D and 3D respectively, while the sprite itself will scale automatically to fit

GhostTrail 0

by indiegesindel | MIT

GhostTrail is a Godot 4 addon that enables you to record playthrough ghosts and visualize them in the editor as a trail. Scene changes will also be recorded and displayed

GhostTrail GhostTrail is a Godot 4 addon that enables you to record playthrough ghosts and visualize them in the editor as a trail. Scene changes will also be recorded and displayed. Table of Contents Download Usage Demo Donations License Download

App Settings 0

by Kenyoni Software | MIT

Flexible application settings system with hierarchical keys, staged changes, readonly mode, validation, metadata and common signals for efficient change detection. Settings can be serialized and loaded using ConfigFile or your own format. Designed to be

App Settings Flexible application settings system built around hierarchical keys and staged value changes. Designed for settings menus, configuration management and global project settings. Supports validation, readonly settings, apply callbacks and

2D Projected Ground Shadow 0

by csocram | MIT

Generates a ground-projected shadow polygon based on collision points detected by several rays

Generates a ground-projected shadow polygon based on collision points detected by several rays. Github Features ● DropShadowCaster2D DropShadowCaster2D draws shadows using a custom texture. ⚠️If the shadows do not appear in the editor in TilemapLayers

EAN-13 Barcode 0

by Kenyoni Software | MIT

EAN-13 barcode generation and rendering plugin, featuring a ready-to-use EAN13Rect node and utility classes for encoding, validation, and image generation

EAN-13 Barcode Generate and display EAN-13 barcodes. Includes a ready-to-use UI node and low-level utility classes for encoding, validation, and rendering. Features 🖼️ EAN13Rect drop-in UI node that renders EAN-13 barcodes automatically 🔢 Accepts 12- or

PSD Importer 0

by Blackwater Gator Studios | Blackwater Gator Studios Attribution License

Photoshop .psd importer for Godot that converts layered files into textures and automatically updates all linked assets when the source PSD changes

This importer integrates Photoshop .psd files directly into Godot’s import workflow. PSD files are converted into Godot-native image resources, allowing them to be used immediately in sprites, UI, materials, and shaders without manual preprocessing. When

Krita Importer 1

by Blackwater Gator Studios | Blackwater Gator Studios Attribution License

Krita .kra importer for Godot that automatically converts files into native Image resources and keeps textures in sync. On reimport, all linked textures in scenes and materials update automatically, eliminating manual reassignments and broken references

This importer integrates Krita .kra files directly into Godot’s import pipeline. When a .kra file is imported, the plugin extracts the flattened image and converts it into a native Godot Image resource, making it immediately usable as a texture source

Ring Spritesheets 0

by KillGorack | MIT

multiple variation ring spritesheets. Spinning in ISO orientation

This spritesheet set features a high-fidelity renderings of several metal colored rings some with a large faceted gemstones or pearls, rotating 360° across 16 frames. Each row represents a distinct color combinations, showing the ring's elegance under

Spinning coin spritesheets 0

by KillGorack | MIT

Illustrative, rendered spinning coin spritesheets for Godot games

Rotating coin sprites here.. a few different variants, and each one comes in every resolution from 16px up to 512px. each sparitesheet contains 8 color variations! included here also.. a couple of sound files: one is a single coin smacking a hard surface

Spinning Glass Potion spritesheets 0

by KillGorack | MIT

Spinning glass potion spritesheets

Add vibrant magic to your game with this versatile potion set! Each size; 7 different shaped bottles that all come in 8 distinct color variants, perfect for health, mana, buffs, or whatever brews you can come up with. Available in multiple resolutions

Ballistic Solutions 0

by neclor | MIT

Library for calculating interception times, impact positions, and firing vectors, taking into account the velocities and accelerations of both projectile and target

Ballistic Solutions Library for calculating interception times, impact positions, and firing vectors, taking into account the velocities and accelerations of both projectile and target. Table of Content Download Quickstart Warning Demo Contributing How it

Godot Sprite Collision Generator 0

by zwickarr | MIT

Godot 4.x editor plugin that automatically generates CollisionPolygon2D shapes from sprite alpha channels with precision control and real-time preview

Alpha-based Detection: Automatically traces collision polygons around opaque sprite areas Interactive Precision Control: Adjustable detail level (1–255) with live preview Safety Limits: Configurable point and polygon limits prevent performance issues Live

SpriteLabel 0

by indiegesindel | MIT

SpriteLabel enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way

SpriteLabel SpriteLabel is a Godot 4 addon that enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way while being easy to setup and use. Documentation A

Metroidvania System 3

by KoBeWi | MIT

General-purpose framework for creating metroidvania games in Godot. Includes sample project

Metroidvania System (abbrevated as MetSys) is a general-purpose toolkit for creating metroidvania games in Godot game engine. It helps with map design, navigation and presentation, tracking collectibles and provides basic save data functionality related

Little Camera Preview 0

by Anthony Cossins | MIT

Show a picture-in-picture style preview when selecting a 2D or 3D camera

An editor plugin for Godot that shows a picture-in-picture style preview when selecting a 2D or 3D camera

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