Licenses
Order

5-Tile Dual Grid Auto-Tiler 0

by laffcat | MIT

Efficient and flexible 5-tile dual-grid autotiling solution written in GDScript, with support for arbitrarily scripted tile randomization

Description Efficient and flexible 5-tile dual-grid autotiling solution written in GDScript, with full support for randomization. Adds the AutoMapLayer class, which is then extended for each TileSet layout, letting the user hardcode its logic for pairing

Rok Sprite GD 0

by Rok Rage | MIT

Godot version of Rok Sprite - Pixel Editor. Create and edit 2D pixel based assets / textures right within the Godot editor

Godot version of Rok Sprite - Pixel Editor. Create and edit 2D game assets right within the Godot editor. Uses e.g. Tilemap tilesets, sprite sheets without having to jump into external editor. Import .hex colour palettes from lospec.com. Include some nice

TileCopy 1

by 大炮仗 究极炸天 | MIT

Tile Copy copies `TileData` properties between Atlas tiles and replaces Terrain IDs in batches. `TileData` defines tile behavior, including collision, navigation, terrain, occlusion, rendering properties, and custom data. Supported version: Godot 4.4 or

Tile Copy User Guide Please consider using the latest version first. The author would also love to receive more feedback from users. Contact: [email protected] Tile Copy copies TileData properties between Atlas tiles and replaces Terrain IDs in batches

Isometric Game Demo 0

by Godot Foundation | MIT

This demo shows a traditional isometric view with depth sorting

This demo shows a traditional isometric view with depth sorting. A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them. Language: GDScript Renderer: Compatibility

Hexagonal Game Demo 0

by Godot Foundation | MIT

Very simple demo showing a hexagonal TileMap and TileSet

Very simple demo showing a hexagonal TileMap and TileSet. Language: GDScript Renderer: Compatibility

Dynamic TileMap Layers Demo 0

by Godot Foundation | MIT

Example of how to make a fake wall using TileMap's `_tile_data_runtime_update()` method. It shows how to disable collisions per layer

Example of how to make a fake wall using TileMap's _tile_data_runtime_update() method. It shows how to disable collisions per layer. Language: GDScript Renderer: Compatibility

TileMapLayer3D 2

by DanTrz | MIT

TileMapLayer3D is a level editor plugin for building 3D, grid-based levels from 2D tilesheets and Godot TileSet resources

TileMapLayer3D is inspired by the built-in TileMapLayer (2D) but works directly in the Godot 3D editor and allows placing tiles on all 3D Axis. Use it to create entire levels, or to block out rooms, floors, walls, slopes, ramps, platforms, terrain, pixel

Chunk Loader 0

by Little Fern Studio | MIT

This chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its tile data is loaded into the appropriate TileMapLayers. When a chunk leaves the active range, its tiles are removed from memory. In addition

As the player moves through the world, the system continuously determines which chunks should exist based on a configurable loading radius. The chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its

EZ Tiles 1

by René van der Ark | MIT

This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout

EZ Tiles plugin for Godot 4.3 and up This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout. For a complete

Better Terrain 2

by Portponky | Unlicense

An autotile-style terrain system for Godot's TileMapLayer nodes, featuring full editor integration and easy access from scripts or C#

This plugin implements autotile-style terrain system with multiple connections. It works with the existing tilemaps and tilesets alongside Godot 4 features. Godot 4 has a terrain system built-in to its TileMapLayer nodes. This system has some tricky

Dual Grid 1

by Exonfang | MIT

A Godot 4.4+ Dual Grid system implementation supporting unlimited adjacent terrains without requiring bespoke art for each combination

A DualGrid Tilemap System Supporting Unlimited Adjacent Terrains Adds a new " DualGrid " node (which extends TileMapLayer ) to create a dual-grid tiling system for Godot which supports all mixes of adjacent terrains while still only requiring 28 unique

loading more results...