Dual Grid
by Exonfang | MIT
A Godot 4.4 Dual Grid system implementation supporting unlimited adjacent terrains without requiring bespoke art for each combination
A DualGrid Tilemap System Supporting Unlimited Adjacent Terrains Adds a new " DualGrid " node (which extends TileMapLayer ) to create a dual-grid tiling system for Godot which supports all mixes of adjacent terrains while still only requiring 28 unique
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