Isometric Game Demo
by Godot Foundation | MIT
This demo shows a traditional isometric view with depth sorting
This demo shows a traditional isometric view with depth sorting. A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them. Language: GDScript Renderer: Compatibility
Hexagonal Game Demo
by Godot Foundation | MIT
Very simple demo showing a hexagonal TileMap and TileSet
Very simple demo showing a hexagonal TileMap and TileSet. Language: GDScript Renderer: Compatibility
Dynamic TileMap Layers Demo
by Godot Foundation | MIT
Example of how to make a fake wall using TileMap's `_tile_data_runtime_update()` method. It shows how to disable collisions per layer
Example of how to make a fake wall using TileMap's _tile_data_runtime_update() method. It shows how to disable collisions per layer. Language: GDScript Renderer: Compatibility
TileMapLayer3D
by DanTrz | MIT
TileMapLayer3D is a level editor plugin for building 3D, grid-based levels from 2D tilesheets and Godot TileSet resources
TileMapLayer3D is inspired by the built-in TileMapLayer (2D) but works directly in the Godot 3D editor and allows placing tiles on all 3D Axis. Use it to create entire levels, or to block out rooms, floors, walls, slopes, ramps, platforms, terrain, pixel
Chunk Loader
by Little Fern Studio | MIT
This chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its tile data is loaded into the appropriate TileMapLayers. When a chunk leaves the active range, its tiles are removed from memory. In addition
As the player moves through the world, the system continuously determines which chunks should exist based on a configurable loading radius. The chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its
EZ Tiles
by René van der Ark | MIT
This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout
EZ Tiles plugin for Godot 4.3 and up This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout. For a complete
Better Terrain
by Portponky | Unlicense
An autotile-style terrain system for Godot's TileMapLayer nodes, featuring full editor integration and easy access from scripts or C#
This plugin implements autotile-style terrain system with multiple connections. It works with the existing tilemaps and tilesets alongside Godot 4 features. Godot 4 has a terrain system built-in to its TileMapLayer nodes. This system has some tricky
Dual Grid
by Exonfang | MIT
A Godot 4.4 Dual Grid system implementation supporting unlimited adjacent terrains without requiring bespoke art for each combination
A DualGrid Tilemap System Supporting Unlimited Adjacent Terrains Adds a new " DualGrid " node (which extends TileMapLayer ) to create a dual-grid tiling system for Godot which supports all mixes of adjacent terrains while still only requiring 28 unique
loading more results...