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Scene Palette 0

by Cecilia | Unlicense

Adds a dock with scene thumbnails that you can drag and drop into the workspace

This is essentially a thumbnailed file browser that allows you to make "palettes" of scenes using your existing directory structure. Drag and drop scenes like regular files into your main scene workspace. Within a palette, subdirectories can be expanded

Scenic 0

by Flown | MIT

A scene manager addon for Godot. Handles changing scenes, managing transitions, and asynchronous loading all with a simple but flexible API

Scenic A scene manager addon for Godot. Handles changing scenes, managing transitions, and asynchronous loading all with a simple but flexible API. Installation You can install the addon manually or through the Asset Store. NOTE If your version of Godot

Scene Instance Overrides 0

by bakacandy | MIT

Review, apply, and revert supported changes on external scene instances directly from the Godot Inspector

Scene Instance Overrides Scene Instance Overrides adds a Unity-style Apply/Revert workflow to Godot 4.7.1. Review changes made to external scene instances, apply supported changes to the base scene, or revert them from the Inspector. Features Compact

Mesh to Scene 0

by wakedk | MIT

Batch-convert imported .fbx, .glb and .gltf meshes into individual scenes — one per mesh — with optional collision (Trimesh or Convex) and MeshLibrary generation for GridMap. Point it at a folder, press Convert, and get clean, correctly-oriented scenes and

Mesh to Scene is an editor plugin that turns a whole folder of imported meshes into ready-to-use scenes in one pass — ideal for modular asset kits. Features Scans a folder (optionally recursively) for .fbx , .glb and .gltf files. Creates one scene per

Saltmire Transitions 0

by saltmire | MIT

One-line scene transitions for Godot 4. Change scenes with a polished transition in a single line — fade, iris circle, directional wipes, and a pixelate dissolve, all built in. Fully awaitable API (cover / reveal / to), aspect-correct shaders, drop-in

Saltmire Transitions is a tiny, free scene-transition manager for Godot 4. Change scenes with a polished transition in a single line — no boilerplate, no setup. Transition.to("res://levels/level_2.tscn", "circle") Or hide and show the screen yourself

Chunk Loader 0

by Little Fern Studio | MIT

This chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its tile data is loaded into the appropriate TileMapLayers. When a chunk leaves the active range, its tiles are removed from memory. In addition

As the player moves through the world, the system continuously determines which chunks should exist based on a configurable loading radius. The chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its

Quick Scenes 1

by KoBeWi | MIT

An addon that allows to select multiple scenes for quick running

Usage Enable the plugin in Project Setttings. Quick Scenes should appear in your bottom pannel. It looks like this (after you press the Add Scene button): Opens the scenes panel. Adds a new empty scene entry. Adds a new scene entry with path to the

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