godot-servo
by Mitsuhiro Koga | MIT
An in-game browser built on Servo. HTML, CSS, JavaScript and WebGL on a shared GPU texture with no CPU round trip, mouse/touch/keyboard/IME input, and page events back as signals
An in-game browser. godot-servo embeds Servo, the Rust browser engine, into Godot 4 as a GDExtension and hands the rendered page over as a GPU texture, so a web page can be a monitor the player walks up to and clicks, a shop or a quest log authored in
gdCEF
by Quentin Quadrat | MIT
Chromium Embedded Framework integration for Godot Engine
Integrate a fully functional web browser into your Godot 4.2+ games for Linux and Windows. This GDExtension wraps the Chromium Embedded Framework (CEF) API, enabling you to display web content in 2D and 3D scenes and interact with it using GDScript
Asset Kit Browser
by ProtoForge Systems | MIT
An editor dock for browsing 3D asset libraries with generated thumbnails. Point it at your asset folders and click Index: it catalogs every mesh, renders a consistently framed, consistently lit thumbnail for each one inside the editor, and gives you search
What it does ProtoForge Kit Browser is an editor dock for projects that contain large 3D asset libraries — purchased asset packs, exported kits, scan collections. Godot's built-in FileSystem previews are too small and inconsistently framed to browse a
Scene Palette
by Cecilia | Unlicense
Adds a dock with scene thumbnails that you can drag and drop into the workspace
This is essentially a thumbnailed file browser that allows you to make "palettes" of scenes using your existing directory structure. Drag and drop scenes like regular files into your main scene workspace. Within a palette, subdirectories can be expanded
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