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WebXR Demo 0

by Godot Foundation | MIT

This is a minimal demo of WebXR rendering and controller support

This is a minimal demo of WebXR rendering and controller support. When exporting to the Web platform, make sure to include the WebXR Polyfill and WebXR Layers Polyfill which will fill holes in web browsers' WebXR support. To include these polyfills, open

WebSocket Multiplayer Demo 0

by Godot Foundation | MIT

This is a sample showing how the use WebSockets along with the Multiplayer API in Godot

This is a sample showing how the use WebSockets along with the Multiplayer API in Godot. Language: GDScript Renderer: Compatibility

WebSocket Minimal Demo 0

by Godot Foundation | MIT

This is a minimal sample of connecting two peers to each other using WebSockets

This is a minimal sample of connecting two peers to each other using WebSockets. Language: GDScript Renderer: Compatibility

WebSocket Chat Demo 0

by Godot Foundation | MIT

This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it

This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it. Language: GDScript Renderer: Compatibility

WebSocket Signaling Demo 0

by Godot Foundation | MIT

A WebSocket networking demo divided in 4 parts: server written in GDScript, `server_node` written in Node.js (for matchmaking purposes), client written in GDScript and a demo project

This demo is divided in 4 parts: The server folder contains the signaling server implementation written in GDScript (so it can be run by a game server running Godot) The server_node folder contains the signaling server implementation written in Node.js (

WebRTC Minimal Demo 0

by Godot Foundation | MIT

This is a minimal sample of using WebRTC connections to connect two peers to each other

This is a minimal sample of using WebRTC connections to connect two peers to each other. Note You must extract the latest version of the WebRTC GDExtension plugin in the project folder to run from desktop. Language: GDScript Renderer: Compatibility

Wavedash SDK 0

by Wavedash | Apache 2.0

Godot Engine plugin that enables publishing your game to Wavedash

Open source Godot Engine plugin that enables publishing your game to Wavedash Supports Godot 4.x SDK features include: Leaderboards Lobbies Achievements and Stats P2P Multiplayer Cloud Saves User Generated Content In game purchases Documentation https

WebBus 0

by Kulagin Anatoly | MIT

It's a plugin for the Godot engine. Use one plugin for several web platform SDKs. Supported platforms - Crazy games - Yandex games - Poki - VK

It's a plugin for the Godot engine. Use one plugin for several web platform SDKs. Supported platforms Crazy games Yandex games Poki VK Docs: https://talkafk.github.io/WebBus

Ezcha Network 7

by Ezcha LLC | MIT

Free online services that are quick & easy to implement

Ezcha Network for Godot 4 This plugin enables developers to quickly and easily add online multiplayer, lobbies, trophies, leaderboards, cloud saves, and more to their games. These features are all free and powered by Ezcha Network, a small (but quickly

CrazySDK 1

by CrazyGames | MIT

Building a web game? Upload it to CrazyGames and get it in front of 40 million players

By publishing your game on CrazyGames using our official SDK, you can expect your game to: 🎮 Be available on desktop and mobile devices 👥 Reach millions of gamers, many of them registered 🤑 Earn revenue with ads (and in-game purchases for selected games

SCORM 0

by edassis | MIT

Implements the SCORM v1.2 spec and creates a ZIP archive of your web export

Godot SCORM Plugin Offers a channel for communication with the SCORM API and packages the Web exported files into a ZIP archive. The communication can be made with the functions or the signals of the Scorm autoload node. ScormExport do the post-export zip

Web

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