gdCEF
by Quentin Quadrat | MIT
Chromium Embedded Framework integration for Godot Engine
Integrate a fully functional web browser into your Godot 4.2+ games for Linux and Windows. This GDExtension wraps the Chromium Embedded Framework (CEF) API, enabling you to display web content in 2D and 3D scenes and interact with it using GDScript
Web Export Doctor
by Milos Njezic | MIT
Checks whether your Godot HTML5 export passes Itch.io's 200 MB per-file and 500 MB total limits, before you upload
The problem Itch.io enforces two separate rules on HTML5 games: no single extracted file over 200 MB, and no more than 500 MB extracted in total. Godot packs everything into one index.pck , and the editor has no idea those rules exist. The result is a
Easy Bootsplash
by paufau | MIT
Custom loading screen for web exports, which replaces the default loading bar on itch.io while your game downloads
Easy Bootsplash Custom loading screen for web exports, which replaces the default loading bar on itch.io while your game downloads Defaults: art centered, bar below image fit: cover with progress at the bottom Full-width progress at the very bottom Any
WebXR Demo
by Godot Foundation | MIT
This is a minimal demo of WebXR rendering and controller support
This is a minimal demo of WebXR rendering and controller support. When exporting to the Web platform, make sure to include the WebXR Polyfill and WebXR Layers Polyfill which will fill holes in web browsers' WebXR support. To include these polyfills, open
WebSocket Multiplayer Demo
by Godot Foundation | MIT
This is a sample showing how the use WebSockets along with the Multiplayer API in Godot
This is a sample showing how the use WebSockets along with the Multiplayer API in Godot. Language: GDScript Renderer: Compatibility
WebSocket Minimal Demo
by Godot Foundation | MIT
This is a minimal sample of connecting two peers to each other using WebSockets
This is a minimal sample of connecting two peers to each other using WebSockets. Language: GDScript Renderer: Compatibility
WebSocket Chat Demo
by Godot Foundation | MIT
This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it
This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it. Language: GDScript Renderer: Compatibility
WebSocket Signaling Demo
by Godot Foundation | MIT
A WebSocket networking demo divided in 4 parts: server written in GDScript, `server_node` written in Node.js (for matchmaking purposes), client written in GDScript and a demo project
This demo is divided in 4 parts: The server folder contains the signaling server implementation written in GDScript (so it can be run by a game server running Godot) The server_node folder contains the signaling server implementation written in Node.js (
WebRTC Minimal Demo
by Godot Foundation | MIT
This is a minimal sample of using WebRTC connections to connect two peers to each other
This is a minimal sample of using WebRTC connections to connect two peers to each other. Note You must extract the latest version of the WebRTC GDExtension plugin in the project folder to run from desktop. Language: GDScript Renderer: Compatibility
Minimize Web Build
by ~a~turbid~flow | MIT
A minification tool for Godot 4.3+ that automatically compresses files in your web build. Speeds up your game loading even if your server does not support gzip compression
DISCLAIMER! The compression ratio of a .pck file depends heavily on the set of assets in your project. Loading speed depends on server settings. On average, loading speed when using a plugin can be from 10% to 100% faster. See comparison calculations here
Wavedash SDK
by Wavedash | Apache 2.0
Godot Engine plugin that enables publishing your game to Wavedash
Open source Godot Engine plugin that enables publishing your game to Wavedash Supports Godot 4.x SDK features include: Leaderboards Lobbies Achievements and Stats P2P Multiplayer Cloud Saves User Generated Content In game purchases Documentation https
WebBus
by Kulagin Anatoly | MIT
It's a plugin for the Godot engine. Use one plugin for several web platform SDKs. Supported platforms - Crazy games - Yandex games - Poki - VK
It's a plugin for the Godot engine. Use one plugin for several web platform SDKs. Supported platforms Crazy games Yandex games Poki VK Docs: https://talkafk.github.io/WebBus
Ezcha Network
by Ezcha LLC | MIT
Free online services that are quick & easy to implement
Ezcha Network for Godot 4 This plugin enables developers to quickly and easily add online multiplayer, lobbies, trophies, leaderboards, cloud saves, and more to their games. These features are all free and powered by Ezcha Network, a small (but quickly
SCORM
by edassis | MIT
Implements the SCORM v1.2 spec and creates a ZIP archive of your web export
Godot SCORM Plugin Offers a channel for communication with the SCORM API and packages the Web exported files into a ZIP archive. The communication can be made with the functions or the signals of the Scorm autoload node. ScormExport do the post-export zip
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