Ezcha Network for Godot 4
NEW! Save yourself the headache of dealing with servers and port forwarding by using our brand new Ezcha Relay service! It's free, simple to use, includes a lobby system, and fully integrates with Godot's high level multiplayer system.
This plugin allows developers to quickly and easily add online multiplayer, lobbies, trophies (achievements), leaderboards, cloud saves, and more to their games. These features are all powered by Ezcha Network, a small but growing indie games platform and discussion site.
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Changelog for version 2.4.2
No changelog provided for this version.
Reviews (3)
I love the Ezcha Network! It's probably the easiest way to handle authentication, datastores, multiplayer, and hosting for your games! It's quick and easy to learn how the plugin works and there's great documentation and tutorials on the site!
This plugin makes publishing a game to Ezcha way easier. It provides a high level abstraction of Ezcha features in GDScript, making it super easy to use features like trophies and authentication in your game because you don’t have to go through the hassle of using the REST apis directly or extracting the authentication token from JavaScript in a browser.
Ezcha.net is probably the best website out there for indie gamedev. This plugin is super easy to use! I implemented some of the multiplayer features in my new wip game, and it works well.
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