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Godot Multiplayer Plugin | GD-Sync | Sync, Lobbies, Cloud Storage & Steam 22

by GD-Sync | BSD 3-Clause License

All-in-one multiplayer backend for Godot 4. Launch online games fast with no servers or netcode expertise. GD-Sync provides managed relays, matchmaking, lobbies, sync, cloud saves, leaderboards, and Steam integration. Includes GDScript/C# support, built-in

The all-in-one multiplayer backend for Godot 4 Build and ship multiplayer games in Godot 4 without dedicated servers or networking expertise. GD-Sync is a fully managed multiplayer backend, relay network, and online services suite designed exclusively for

Ezcha Network 10

by Ezcha LLC | MIT

Free online services that are quick & easy to implement

Ezcha Network for Godot 4 This plugin enables developers to quickly and easily add online multiplayer, lobbies, trophies, leaderboards, cloud saves, and more to their games. These features are all free and powered by Ezcha Network, a small (but quickly

Talo Game Services 5

by Talo | MIT

Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game. Talo is an open source game backend with a dashboard and API to help you visualise and analyse your game

Talo - open source leaderboards, analytics and multiplayer Talo's Godot plugin is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game. Using the Talo Dashboard, you can visualise and analyse your game

Epic Online Services Godot (EOSG) 4

by Delano Lourenco | MIT

Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project)

Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project) Supports Windows, Linux, Mac, iOS and Android. Docs: https://3ddelano.github.io/epic-online-services-godot/ New High Level EOS -High level EOS provides easy to use

Tube 3

by AndrooDev | MIT

A lightweight Godot addon that helps create simple multiplayer sessions over WebRTC

One player creates a session and shares the session ID with others through a external channel (WhatsApp, Discord, etc.). The other players can then join and play together. That’s it, no server deployment needed. Tube works on any platform: Web browsers

3D Multiplayer Template 3

by devmoreir4 | MIT

Starter template for building 3D multiplayer games with Godot 4.7

3D Multiplayer Template Godot 4.7 starter project for building a 3D multiplayer game with player movement, sessions, inventory, equipment, chat, world items, and dedicated-server support. Key Features Multiplayer Sessions: Host, join, test multiple local

netfox 3

by Fox's Sake Studio | MIT

Implements lag compensation and more to build multiplayer online games easier

This is the core package of netfox, a suite of addons to make building multiplayer games easier. Features ⏲️ Consistent timing across multiple machines 🖥️ Supports client-server architecture 🧈 Smooth motion with easy-to-use interpolation 💨 Lag

Game Server Hosting for Godot 2

by Edgegap | MIT

Add dedicated servers to any Godot Engine multiplayer easily and launch & scale your online games in minutes with Edgegap's plugin

Add Dedicated Game Servers to any Multiplayer in Minutes Website | Sign Up | Documentation | Discord Edgegap's plugin for Godot Engine helps you automatically build dedicated servers for your multiplayer game using Docker. Then, instantly deploy and host

Steam or Local Multiplayer Lobby Template 2

by Viitox | MIT

A project template for creating and joining multiplayer games using Steam or via local network

What is it? This is a project template that lets you joing multiplayer lobbies via peer-to-peer connection using Steam or IP address. Usage Steam (Make sure you have the Steam app open!) Hosting: To Host a Steam lobby simply press "Host Online", you can

NodeTunnel 1

by AndrooDev | MIT

NodeTunnel provides bulletproof connectivity for Godot multiplayer games. No port forwarding, no dedicated servers. Easy public relay

A simple Godot addon that streamlines multiplayer Features Peer-to-peer multiplayer without dedicated servers or port-forwarding Works with Godot's high-level multiplayer API Uses relay servers to route game data between peers Perfect for indie games that

Instance Log 1

by codevogel | MIT

Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an 'Instance Log' panel next to Godot's Output panel and groups each message by instance role

Instance Log (for Godot) Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an Instance Log panel next to Godot's Output panel and groups each

netfox.extras 1

by Fox's Sake Studio | MIT

High-level, game-specific extras for netfox

High-level, game-specific extras for netfox! Features 🔫 Networked weapons ⌨️ Rollback-aware base class for input Make sure to check the rest of the addons

netfox.noray 1

by Fox's Sake Studio | MIT

Bullet-proof connectivity over the internet, using NAT punchthrough or relaying - no more port forwarding or messing with routers

Bulletproof your connectivity with netfox's noray integration! Features 🤝 Establish connectivity using NAT punchthrough Uses noray for orchestration Implements a full UDP handshake 🛜 Use noray as a relay Useful in cases where NAT punchthrough fails If you

Photon Fusion - Multiplayer SDK 1

by Photon | Photon License

Photon Fusion is a state-replication multiplayer SDK for Godot that supports Shared-Authority, Client-Host, and Dedicated Server topologies. Fusion combines full-consistency state transfer, forecast physics prediction, late-joining, RPCs, and interest

Photon Fusion is a state-sync multiplayer SDK that simplifies networking best practices and brings advanced features of modern AAA multiplayer games to Godot. Fusion gives teams a single SDK that can cover co-op friendslop, physics-driven games, massive

SpacetimeDB Godot SDK 1

by plaught-armor | MIT

A GDScript SDK for integrating Godot Engine with SpacetimeDB, enabling real-time data synchronization and server interaction directly from your Godot client, with full codegen support

SpacetimeDB Client SDK for Godot (GDScript) A pure-GDScript client for SpacetimeDB. Talk to a SpacetimeDB module from standard Godot — no .NET / Mono build required — and export to web via the Compatibility renderer. Features Typed bindings, generated

Multiplayer Lobby System 1

by tngklp | MIT

A ready-to-use, server-authoritative multiplayer lobby system, built on ENet

Multiplayer Lobby System A ready-to-use, server-authoritative multiplayer lobby system, built on ENet. Drop it into any project and get lobby creation, lobby joining by code, player ready states, host transfer, kick/ban, and automatic host migration

Rollback Netcode 1

by Snopek Games | MIT

An addon for implementing rollback and prediction netcode

An addon for implementing rollback and prediction netcode! Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback

Multiplayer Voice Chat Template 1

by Vyntrix | MIT

Simple Multiplayer Template with Voice Chat integration

Godot Multiplayer Template Simple multiplayer template for Godot 4.4 !!PLEASE NOTE YOU NEED A CUSTOM GODOT BUILD!! Download Here > Work in progress! > Requires Godot Steam Multiplayer Peer Build 4.15 Features 🗣️ Voice Chat 💻 Local Multiplayer (For testing

Multiplayer Starter (Server-Authoritative Co-op) 0

by CodingQuests | MIT

Online co-op with a ready-up lobby, chat and server-checked movement that still feels instant. A complete Godot project with a runnable demo scene and a README that explains how it works. Made for Godot 4.7, MIT licensed

Most multiplayer tutorials stop once two windows can see each other. This starter carries on to the parts that break in a real game. The server decides where everyone is, your own player still moves the moment you press a key, and bad input gets rejected

Understudy 0

by ags221 | CC0 1.0 Universal

Keeps a peer-to-peer match alive when the host's game crashes or quits. One player's machine hosts; a second runs a warm copy and takes over in about a quarter of a second, with no reload and no reconnect. A third keeps a standby copy for when both fail

The host crashes. The match doesn't. Understudy is serverless host failover for Godot multiplayer. One player's machine hosts the match. A second one, the shadow, runs a warm copy of it, and if the host's game crashes, freezes or quits, the shadow takes

Tile Run Instances for Multiplayer 0

by Travh98 | MIT

Tiles multiple instances of the game in a grid across your monitor. Helpful for testing multiplayer Godot games

By default Godot stacks multiple game windows on top of each other. This addon moves the multiple run instances window into a tiled grid so you can quickly and easily see all the multiplayer game windows. This should save you ~10 seconds of having to

SpaceWar² 0

by gotoAndPlay() | MIT

This demo project leverages SmartFoxServer's MMO API and server-side Extensions to implement an authoritative server running a space combat multiplayer game

This demo project is a tribute to the homonymous (except for the ²) game developed in the 60s, one of the earliest computer games in history! The purpose of this project is to showcase the capabilities of SmartFoxServer's MMO API in a realtime game

Multi Launcher 0

by Husam Alani | MIT

Launch multiple resizable test instances of your Main Scene directly in editor sub-windows. Supports per-instance custom IP assignment for networking and one-click cleanup—no @tool scripts required on your game code

Multi Launcher is a lightweight editor dock plugin for Godot 4 designed to make local multiplayer and multi-client testing fast, simple, and reliable. It automatically loads your project's configured Main Scene and spawns multiple standalone, fully

Sweet Logger 0

by sweetpea | MIT

A Godot 4 addon that makes reading logs and debugging sane when you run multiple game instances at once

Sweet Logger Hey - that's sweet logger you got there! A drop in replacement for print() that makes reading logs from multiple debug instances on 1 machine tolerable. By default all logs appear in the same console without client context. Not when you're

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