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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

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MCTS Player 0

by Disintegrator LLC | MIT

A high-performance, general-purpose Monte Carlo Tree Search (MCTS) computer player engine for turn-based games in Godot 4

Godot MCTS A high-performance, general-purpose Monte Carlo Tree Search (MCTS) computer player engine and asynchronous background worker for turn-based games in Godot 4. Includes an interactive Reversi (Othello) demonstration game with full UI parameter

Tic-Tac-Toe 0

by gotoAndPlay() | MIT

This demo project shows how to develop a full multiplayer turn-based game with Godot and SmartFoxServer

This demo project shows how to develop a full multiplayer turn-based game with Godot and SmartFoxServer 3 by implementing the well-known paper-and-pencil game for two players. Nonetheless it also supports spectators, who can participate in the game and

Lobby Matchmaking 0

by gotoAndPlay() | MIT

This demo project, third in a series of three, shows how to use SmartFoxServer's match-making system to join players in games based on their skill level, and how to implement invitations to play

This demo project is the third one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the

Lobby Buddies 0

by gotoAndPlay() | MIT

This demo project, second in a series of three, leverages SmartFoxServer's Buddy List system to add more features to a lobby application: friends list, private chat, user profile and more

This demo project is the second one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the

Lobby Basics 0

by gotoAndPlay() | MIT

This demo project, first in a series of three, implements the basic structure of a lobby in a multiplayer game, showing how to launch and join games in SmartFoxServer, and also add an in-game chat

This demo project is the first one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the

Connector 0

by gotoAndPlay() | MIT

This demo project shows how to connect to SmartFoxServer 3 and complete the login process

This demo project shows how to setup and use the SmartFox client API object in order to establish a connection to SmartFoxServer and execute the login process. It also features the logic needed to activate SmartFoxServer's protocol cryptography. For more

Role Playing Game Demo 0

by Godot Foundation | MIT

This shows a method of creating grid-based movement with Godot and GDScript. It also includes a simple JRPG-style dialogue and battle system on top of it

This shows a method of creating grid-based movement with Godot and GDScript. It also includes a simple JRPG-style dialogue and battle system on top of it. Language: GDScript Renderer: Compatibility

Grid Tactics Foundation 0

by Mesh Lab | MIT

A plug-and-play turn-based grid movement core for Godot 4: A* pathfinding, movement-range highlighting, click-to-move, and Shift-click waypoint routing. Units are data-driven — drop in your own sprite at any size. Plain GDScript, no dependencies, MIT

A plug-and-play foundation for turn-based grid games in Godot 4. Build a Fire Emblem-like or an XCOM-like on top of it without fighting the basics. Features Grid + A* pathfinding with a movement-range flood-fill that routes around walls and other units

Turn By Turn Battle Engine 0

by amlie nobody | MIT

A flexible turn by turn battle engine. Still in early stages

A low level turn by turn battle engine. Check the Git repo for more ample information and the Tutorial (still has to be updated) to learn how to use it

Hex Strategy Map — Complete Hexagonal Toolkit for Godot 4 Free 0

by Javier Islas | MIT

Skip weeks of yak-shaving on hex math, fog of war, and pathfinding. Hex Strategy Map is a complete hexagonal toolkit for Godot 4.6+, built for turn-based strategy games — the kind you want to build instead of rewriting from scratch. Grid with offset and

Hexagonal grid toolkit for Godot 4.6+ Coordinates · Pathfinding · Fog of War · Rendering · Camera The foundation for any hex-based game. MIT, no dependencies, drop-in. You want to build a turn-based strategy game in Godot. You sit down expecting to start

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