Tic-Tac-Toe
by gotoAndPlay() | MIT
This demo project shows how to develop a full multiplayer turn-based game with Godot and SmartFoxServer
This demo project shows how to develop a full multiplayer turn-based game with Godot and SmartFoxServer 3 by implementing the well-known paper-and-pencil game for two players. Nonetheless it also supports spectators, who can participate in the game and
Lobby Matchmaking
by gotoAndPlay() | MIT
This demo project, third in a series of three, shows how to use SmartFoxServer's match-making system to join players in games based on their skill level, and how to implement invitations to play
This demo project is the third one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the
Lobby Buddies
by gotoAndPlay() | MIT
This demo project, second in a series of three, leverages SmartFoxServer's Buddy List system to add more features to a lobby application: friends list, private chat, user profile and more
This demo project is the second one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the
Lobby Basics
by gotoAndPlay() | MIT
This demo project, first in a series of three, implements the basic structure of a lobby in a multiplayer game, showing how to launch and join games in SmartFoxServer, and also add an in-game chat
This demo project is the first one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the
Connector
by gotoAndPlay() | MIT
This demo project shows how to connect to SmartFoxServer 3 and complete the login process
This demo project shows how to setup and use the SmartFox client API object in order to establish a connection to SmartFoxServer and execute the login process. It also features the logic needed to activate SmartFoxServer's protocol cryptography. For more
Role Playing Game Demo
by Godot Foundation | MIT
This shows a method of creating grid-based movement with Godot and GDScript. It also includes a simple JRPG-style dialogue and battle system on top of it
This shows a method of creating grid-based movement with Godot and GDScript. It also includes a simple JRPG-style dialogue and battle system on top of it. Language: GDScript Renderer: Compatibility
Grid Tactics Foundation
by Mesh Lab | MIT
A plug-and-play turn-based grid movement core for Godot 4: A* pathfinding, movement-range highlighting, click-to-move, and Shift-click waypoint routing. Units are data-driven — drop in your own sprite at any size. Plain GDScript, no dependencies, MIT
A plug-and-play foundation for turn-based grid games in Godot 4. Build a Fire Emblem-like or an XCOM-like on top of it without fighting the basics. Features Grid + A* pathfinding with a movement-range flood-fill that routes around walls and other units
Turn By Turn Battle Engine
by amlie nobody | MIT
A flexible turn by turn battle engine. Still in early stages
A low level turn by turn battle engine. Check the Git repo for more ample information and the Tutorial (still has to be updated) to learn how to use it
Hex Strategy Map — Complete Hexagonal Toolkit for Godot 4 Free
by Javier Islas | MIT
Skip weeks of yak-shaving on hex math, fog of war, and pathfinding. Hex Strategy Map is a complete hexagonal toolkit for Godot 4.6+, built for turn-based strategy games — the kind you want to build instead of rewriting from scratch. Grid with offset and
Hexagonal grid toolkit for Godot 4.6+ Coordinates · Pathfinding · Fog of War · Rendering · Camera The foundation for any hex-based game. MIT, no dependencies, drop-in. You want to build a turn-based strategy game in Godot. You sit down expecting to start
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