Runtime Procedural World Generation
by Bouncerock | MIT
Procedural runtime terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color
✔ Godot 4.6 Compatible Full Godot C# base starter project for procedural infinite terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color. This is also
Portals 3D C#
by Phlegm | MIT
Implementation of seamless 3D Portals by Vojtěch Struhár, rewritten into C#
Do you need portals? Do you use C#? Look no further, this plugin provides SEAMLESS 3D portals for all your portal needs! Portals 3D C# is a rewrite of the seamless portals plugin, Portals 3D, made by Vojtěch Struhár. If you do not use C# the original
G.U.I.D.E-CSharp
by Phlegm | MIT
G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# Support
G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch
gdscript2all
by lcourbi | GPL v3
Ever wanted to convert GdScript to other languages C# and c++ ? this tool takes care of most of the work thanks to a custom transpiler with type inference
Requires Python 3.12+ installed (tested with 3.12.5). Editor addon Enable in Project Settings->Plugins then you're set. To use, drag&drop files and folders from the FileSystem dock into the scripts dock then click convert. Example script input : @tool
Loveable Saves
by Turnback Studio | Creative Commons Attribution 4.0
Ergonomically Save and Load object data using the Decorator Pattern & Reflection. No jumping through hoops, it's all taken care of by this Save System
Documentation | GitHub Ever wanted to just tell your game to save whatever you need from an object in your game? A player's name, killcount or whatever else? Never liked having to jump through hoops to simply store some data, and load it up? That's
JetBrains Rider Integration
by JetBrains | MIT
Official JetBrains addon that seamlessly integrates Rider with the Godot Editor. Automatically detects Rider installations, lets you switch to Rider as your external editor, and applies recommended settings for a smooth, productive GDScript, C# and C
JetBrains Rider Integration for Godot This official JetBrains addon improves the development experience when using Rider with the Godot Editor, making setup seamless and ensuring optimal defaults out of the box. Key Features Automatic Rider Detection
Godot Environment Query Orchestrator
by marrero171 | MIT
Node-based environment querying system for use with AI characters for Godot 4
Godot Environment Query Orchestrator (GEQO) is a node-based environment querying system for Godot 4.5+, inspired by Unreal Engine's EQS. It allows AI characters to evaluate the world around them and select the best position/node/item based on customizable
AdMob
by Poing Studios | MIT
Want to make money from your mobile game? The AdMob plugin created by Poing Studios for Godot v4.2+ lets you easily add ads to your game, whether you're on Android or iOS. Just focus on making your game awesome, and let AdMob take care of the ads
🏁Initialize AdMob GDScript func _ready() -> void: #just need to call once MobileAds.initialize() C# using PoingStudios.AdMob.Api; public override void _Ready() { //just need to call once MobileAds.Initialize(); } 🎏Banner Ads GDScript Load (will
Rokojori Action Library
by Rokojori | Rokojori Public Indie License
The Rokojori Action Library is a framework for creating games in Godot featuring realtime editing VFX/SFX in the Godot editor. It comes with predefined VFX setups for highlighting, flashes, object shakes, screen shakes, lens flares, post fx, compositor
ROKOJORI ACTION LIBRARY Tutorials, projects and assets can be found on the Offical Website For Actions An action is just a node that can be added in a scene in the editor or via code. Actions can be easily written, combined, reused or connected to signals
Ballistic Solutions
by neclor | MIT
Library for calculating interception times, impact positions, and firing vectors, taking into account the velocities and accelerations of both projectile and target
Ballistic Solutions Library for calculating interception times, impact positions, and firing vectors, taking into account the velocities and accelerations of both projectile and target. Table of Content Download Quickstart Warning Demo Contributing How it
UID Explorer Plugin
by Atlas Applications | MIT
Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to select a file in the editor, navigate to it in the file system, and populate
UID Explorer Plugin An inspector plugin for the Godot game engine. Overview Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to
Level Manager
by weirdbeardgame | MIT
A Unity-styled Level Manager that will allow Godot to recognize and save levels, and recognize a Level vs a GameObject And have a clear separation between the two, which is missing in Godot
Godot Level Manager What is it? Godot Level Manager is A Unity-style Level Manager that will allow Godot to recognize and manage what is a level vs a normal GameObject. What does it solve? Since all GameObjects are viewed as Scenes in Godot, anything can
Quill-IDE for Godot
by Silver Demon Studios | MIT
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl
Quill-IDE for Godot A modern, feature-rich script editor for the Godot Engine (4.4+). Quill IDE is a heavily modified fork of the original Script-IDE plugin by Marius Hanl, rebuilt for style, usability, and modularity. Think of it as Godot's Script Editor
JSONH Translations
by Joyless | MIT
A Godot plugin for importing translation files in JSONH V2 format using JsonhCs
This plugin allows you to import translation files in JSONH V2 format. For example, in en.jsonh : HELLO: "Hello there!" BYE: "Goodbye now! Note: You can use JsonhVscode to highlight your JSONH in Visual Studio Code. Note: This plugin requires Godot with C
FMOD-GODOT
by Marco Zepeda | MIT
An FMOD Api integration for the godot engine
FMOD Godot Documentation Note: Fmod is a commercial library. This is an Unofficial integration with the godot engine. Check Licensing for more info. For official downloads of the library files check Downloads About Note: This is beta software. While it
Controller Icons (C#)
by jembawls | MIT
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. C# Port of rsubtil's Controller Icons plugin ► https://store-beta.godotengine.org/asset/rsubtil/controller-icons/ This version requires Godot
Survivors Starter Kit
by Rewar | MIT
A C# Godot 4 starter kit for survivors-based games
Survivors Starter Kit, a C# Godot 4 kit This project is inspired by Vampire Survivors. With this starter kit, you can begin creating your own "survivors" game with some basics features : Player movement, stats and spells ; Enemies and boss spawns and
DG Performance Benchmarker C#
by David Gould | Apache 2.0
A powerful benchmarking tool for Godot and C# .NET native development. Designed for precise performance testing, it measures execution speed in CPU ticks for maximum accuracy. Features: Seamless integration with Godot, functioning as a plugin. Standalone
DGPerformanceBenchmarker A powerful benchmarking tool for Godot and C# .NET native development. Designed for precise performance testing, it measures execution speed in CPU ticks for maximum accuracy. Features: Seamless integration with Godot, functioning
GodotInk
by paulloz | MIT
An ink integration for Godot Engine
GodotInk An ink integration for Godot Engine. ink lets you write interactive narratives, for both text-centric games and more graphical ones. You can interact with the game state from your narrative by calling your own functions and/or reacting to changes
Deploy to SteamOS
by indiegesindel | MIT
A Godot plugin integrating a direct deployment workflow to SteamOS
Godot 4 DeployToSteamOS A Godot 4 addon to deploy your game to your SteamOS devkit devices with one click Setup Due to external dependencies, this addon is only compatible with Godot 4 C# for the time being Install the following NuGet packages SSH.NET (
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