Rokojori Action Library
by Rokojori | Rokojori Public Indie License
The Rokojori Action Library is a framework for creating games in Godot. It focuses on fast, maintainable and efficient workflows for game creators. One unique aspect of the library is its use of so called actions, which allow to predefine and reuse
ROKOJORI ACTION LIBRARY Tutorials, projects and assets can be found on the Offical Website For Actions An action is just a node that can be added in a scene in the editor or via code. Actions can be easily written, combined, reused or connected to signals
Ballistic Solutions
by neclor | MIT
Library for calculating interception times, impact positions, and firing vectors, taking into account the velocities and accelerations of both projectile and target
Ballistic Solutions Library for calculating interception times, impact positions, and firing vectors, taking into account the velocities and accelerations of both projectile and target. Table of Content Download Quickstart Warning Demo Contributing How it
UID Explorer Plugin
by Atlas Applications | MIT
Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to select a file in the editor, navigate to it in the file system, and populate
UID Explorer Plugin An inspector plugin for the Godot game engine. Overview Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to
Level Manager
by weirdbeardgame | MIT
A Unity-styled Level Manager that will allow Godot to recognize and save levels, and recognize a Level vs a GameObject And have a clear separation between the two, which is missing in Godot
Godot Level Manager What is it? Godot Level Manager is A Unity-style Level Manager that will allow Godot to recognize and manage what is a level vs a normal GameObject. What does it solve? Since all GameObjects are viewed as Scenes in Godot, anything can
Quill-IDE for Godot
by Silver Demon Studios | MIT
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl
Quill-IDE for Godot A modern, feature-rich script editor for the Godot Engine (4.4+). Quill IDE is a heavily modified fork of the original Script-IDE plugin by Marius Hanl, rebuilt for style, usability, and modularity. Think of it as Godot's Script Editor
JSONH Translations
by Joyless | MIT
A Godot plugin for importing translation files in JSONH v1 format using JsonhCs
This plugin allows you to import translation files in JSONH v1 format. For example: # en.jsonh HELLO: "Hello there!" BYE: "Goodbye now! Note: You can use JsonhVscode to highlight your JSONH in Visual Studio Code. Note: This plugin currently requires Godot
FMOD-GODOT
by Marco Zepeda | MIT
An FMOD Api integration for the godot engine
FMOD Godot Documentation About Fmod-Godot is a GDExtension library that integrates the Fmod API with the Godot Engine. The library provides a way for C# to interact directly with the same FMOD Studio/Core system instances the FmodAudioServer uses. So, it
Controller Icons (C#)
by jembawls | MIT
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. C# Port of rsubtil's Controller Icons plugin ► https://store-beta.godotengine.org/asset/rsubtil/controller-icons/ This version requires Godot
Survivors Starter Kit
by Rewar | MIT
A C# Godot 4 starter kit for survivors-based games
Survivors Starter Kit, a C# Godot 4 kit This project is inspired by Vampire Survivors. With this starter kit, you can begin creating your own "survivors" game with some basics features : Player movement, stats and spells ; Enemies and boss spawns and
DG Performance Benchmarker C#
by David Gould | Apache 2.0
A powerful benchmarking tool for Godot and C# .NET native development. Designed for precise performance testing, it measures execution speed in CPU ticks for maximum accuracy. Features: Seamless integration with Godot, functioning as a plugin. Standalone
DGPerformanceBenchmarker A powerful benchmarking tool for Godot and C# .NET native development. Designed for precise performance testing, it measures execution speed in CPU ticks for maximum accuracy. Features: Seamless integration with Godot, functioning
GodotInk
by paulloz | MIT
An ink integration for Godot Engine
GodotInk An ink integration for Godot Engine. ink lets you write interactive narratives, for both text-centric games and more graphical ones. You can interact with the game state from your narrative by calling your own functions and/or reacting to changes
Deploy to SteamOS
by indiegesindel | MIT
A Godot plugin integrating a direct deployment workflow to SteamOS
Godot 4 DeployToSteamOS A Godot 4 addon to deploy your game to your SteamOS devkit devices with one click Setup Due to external dependencies, this addon is only compatible with Godot 4 C# for the time being Install the following NuGet packages SSH.NET (
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