Dialogue Manager
by Nathan Hoad | MIT
A powerful branching dialogue editor and runtime for Godot
Dialogue Manager is an addon for Godot 4.6+ that provides a stateless branching dialogue editor and runtime. Write your dialogue in a script-like way and easily integrate it into your game. Features Edit your dialogue right in the Godot Editor Translation
AdMob
by Poing Studios | MIT
Monetize your mobile games with the official Google AdMob Plugin for Godot 4.2+. Easily integrate AdMob ads into your project when exporting to Android and iOS. Full support for GDScript & C#, Editor Mock Ads for instant testing without deploying, UMP
Godot AdMob Plugin The complete Google Mobile Ads SDK integration for Godot 4.2+ (Android & iOS). Monetize your mobile games with AdMob. The AdMob Plugin by Poing Studios provides a fast, reliable, and native wrapper for the official Google Mobile Ads SDK
JetBrains Rider Integration
by JetBrains | MIT
Official JetBrains addon that seamlessly integrates Rider with the Godot Editor. Automatically detects Rider installations, lets you switch to Rider as your external editor, and applies recommended settings for a smooth, productive GDScript, C# and C
JetBrains Rider Integration for Godot This official JetBrains addon improves the development experience when using Rider with the Godot Editor, making setup seamless and ensuring optimal defaults out of the box. Key Features Automatic Rider Detection
Rokojori Action Library
by Rokojori | Rokojori Public Indie License
The Rokojori Action Library is a framework for creating games in Godot featuring realtime editing VFX/SFX in the Godot editor. It comes with predefined VFX setups for highlighting, flashes, object shakes, screen shakes, lens flares, post fx, compositor
ROKOJORI ACTION LIBRARY Tutorials, projects and assets can be found on the Offical Website For Actions An action is just a node that can be added in a scene in the editor or via code. Actions can be easily written, combined, reused or connected to signals
Quill-IDE for Godot
by Silver Demon Studios | MIT
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl
Quill-IDE for Godot A modern, feature-rich script editor for the Godot Engine (4.4+). Quill IDE is a heavily modified fork of the original Script-IDE plugin by Marius Hanl, rebuilt for style, usability, and modularity. Think of it as Godot's Script Editor
Takobi AI
by Saku | MIT
Takobi AI is a C# AI framework for Godot featuring Behavior Trees, Hierarchical State Machines (HSM), and a live debugger. Built to be lightweight, modular, and easy to integrate into your projects
Takobi AI A behavior tree library for Godot 4 / C#, built on native Godot editor APIs Features Live Debugger — a dockable panel (built on Godot's EditorDebuggerPlugin ) that visualizes tick status and node state in real time while your game runs. Native
Dear ImGui Godot
by Shatadev | MIT
Fully-featured Dear ImGui plugin for Godot 4 with imgui-rs backend. Made by Shatadev. Dear ImGui created by ocornut
Dear ImGUI is a handy-dandy immediate mode graphical user interface commonly used for tooling and debugging. Latest: 1.19.0 NOTICE: After updating the addon or changing engine versions, restart the engine, then toggle the plugin and singleton off and on
Audio Service
by Saku | MIT
A lightweight, extensible audio service framework for Godot (C#)
Audio Service A lightweight, extensible audio management addon for Godot (C#). It gives you a single autoload — AudioHost — that manages buses for you, so you stop wiring up AudioStreamPlayer nodes by hand and start calling PlaySfx() / PlayMusic() instead
Godot Advanced Logger
by Shotix | MIT
Robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects. Now usable from GDScript starting at version 2.3.0 and Godot Version 4.1
Godot Advanced Logger Godot Advanced Logger is a robust, high-performance, and structured logging framework for Godot 4.x .NET projects, usable from both C# and GDScript. Moving beyond standard GD.Print console outputs, this plugin introduces a standard
Portals 3D C#
by Phlegm | MIT
Implementation of seamless 3D Portals by Vojtěch Struhár, rewritten into C#
Do you need portals? Do you use C#? Look no further, this plugin provides SEAMLESS 3D portals for all your portal needs! Portals 3D C# is a rewrite of the seamless portals plugin, Portals 3D, made by Vojtěch Struhár. If you do not use C# the original
gdscript2all
by lcourbi | GPL v3
Ever wanted to convert GdScript to other languages C# and c++ ? this tool takes care of most of the work thanks to a custom transpiler with type inference
Requires Python 3.12+ installed (tested with 3.12.5). Editor addon Enable in Project Settings->Plugins then you're set. To use, drag&drop files and folders from the FileSystem dock into the scripts dock then click convert. Example script input : @tool
Godot Environment Query Orchestrator
by marrero171 | MIT
Node-based environment querying system for use with AI characters for Godot 4
Godot Environment Query Orchestrator (GEQO) is a node-based environment querying system for Godot 4.5+, inspired by Unreal Engine's EQS. It allows AI characters to evaluate the world around them and select the best position/node/item based on customizable
BallisticSolutions
by neclor | MIT
Ballistic solutions for moving targets: interception time, position, and firing velocity, accounting for projectile and target acceleration
BallisticSolutions Ballistic solutions for moving targets: interception time, position, and firing velocity, accounting for projectile and target acceleration. Download NuGet BallisticSolutions NuGet BallisticSolutions.Godot Asset Store GitHub Quickstart
Controller Icons (C#)
by jembawls | MIT
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. C# Port of rsubtil's Controller Icons plugin ► https://store-beta.godotengine.org/asset/rsubtil/controller-icons/ This version requires Godot
Anvil
by Saku | MIT
Godot 4 (C#) editor plugin that generates compile-time safe StringName constants for tracked project folders and for your project's global groups — so you stop typing raw string paths and group names by hand, and stop finding out about typos at runtime
Anvil Anvil is a Godot 4 (C#) editor plugin that generates compile-time safe StringName constants for the names and paths your project already has — tracked folders, global groups, input actions, and audio buses — so you stop typing raw strings by hand
DotGodot
by Crystal Ocean | Apache 2.0
DotGodot is a C# Source Generator plugin for Godot 4 that delivers compile-time code generation with zero runtime overhead. It provides [OnReady] for auto node binding and [OnSignal] for auto signal connection — bringing GDScript's convenience to C#
DotGodot is a C# Source Generator plugin for Godot 4 that provides zero-cost, compile-time code generation to eliminate boilerplate in C# game scripts. 💡 Features [OnReady] Auto Node Binding: Mark fields/properties with [OnReady] and GetNode
Foundation for xxHash
by Heathen Engineering | Apache 2.0
A minimal Godot 4 GDExtension exposing the xxHash algorithm family (32-bit, 64-bit, and 128-bit) to GDScript and C#. This is a low-level utility, not a game system in its own right — it exists to give the other Heathen Engineering Foundation gems (
A Godot 4 GDExtension that bundles xxHash, an extremely fast non-cryptographic hash algorithm by Yann Collet, and exposes it to GDScript and C#. This is a low-level utility, not a game system in its own right. It gives your project zero-allocation, non
Developer Game Console
by cherttov | MIT
An in-game developer console addon for Godot. Configuration & Usage information in detailed description or on Github (README.md). Open to suggestions for improvement
Godot Developer Console An in-game developer console addon for Godot. Note: All of the documentation below is written based on the newest Release Installation Download the latest release from the repository. Extract the addons/dev-console folder into your
Godot Doctor
by codevogel | MIT
A powerful validation plugin for Godot that catches errors before they reach runtime. Validate scenes, nodes, and resources using a declarative, test-driven approach, in either gdscript or C#. No @tool required
Godot Doctor 👨🏻⚕️🩺 A powerful validation plugin for Godot that catches errors before they reach runtime. Validate scenes, nodes, and resources using a declarative, test-driven approach, in either gdscript or C# . No @tool required! See Godot Doctor in
Game Lattice
by Toxic_Cookie | Apache 2.0
Engine-agnostic, JSON-driven RPG framework shipped as precompiled netstandard2.1 assemblies for Godot 4 (.NET edition). This is a C# library — there are no GDScript bindings and no editor plugin, so nothing appears under Project Settings → Plugins; the
Game Lattice An engine-agnostic, data-driven RPG framework: C# provides the engine, JSON provides the soul. The C# core is a fixed interpreter over a closed vocabulary of effect, condition, and task primitives. Every gameplay noun — items, spells, quests
SimpleXTerrain
by Prajwal M | MIT
Node-graph-based procedural terrain generator for Godot 4 .NET (C#). Generates infinite terrain in real time using async chunk streaming with direct Terrain3D integration. Ships with 10 biome presets and a ready-to-run demo scene
SimpleXTerrain SimpleXTerrain is an open-source procedural terrain generation addon for Godot 4 .NET (C#). It uses a visual node graph editor to define terrain generation rules and streams chunks dynamically around a camera target in real time, uploading
Runtime Procedural World Generation
by Bouncerock | MIT
Procedural runtime terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color
✔ Godot 4.6 Compatible Full Godot C# base starter project for procedural infinite terrain generation, including customizable items distribution, physics, water, changing weather, a dynamic day/night cycle, simulating day light and sky color. This is also
G.U.I.D.E-CSharp
by Phlegm | MIT
G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# Support
G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch
Gizmo3D
by chrisizeful | MIT
Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime
Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime. The major differences are that you can edit all transformations at the same time, and customization options have been added. The selection
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