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Audio Service 2

by Saku | MIT

A lightweight, extensible audio service framework for Godot (C#)

Audio Service A lightweight, extensible audio management addon for Godot (C#). It gives you a single autoload — AudioHost — that manages buses for you, so you stop wiring up AudioStreamPlayer nodes by hand and start calling PlaySfx() / PlayMusic() instead

SpaceWar² 0

by gotoAndPlay() | MIT

This demo project leverages SmartFoxServer's MMO API and server-side Extensions to implement an authoritative server running a space combat multiplayer game

This demo project is a tribute to the homonymous (except for the ²) game developed in the 60s, one of the earliest computer games in history! The purpose of this project is to showcase the capabilities of SmartFoxServer's MMO API in a realtime game

Godot Advanced Logger 2

by Shotix | MIT

Robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects. Now usable from GDScript starting at version 2.3.0 and Godot Version 4.1

Godot Advanced Logger Godot Advanced Logger is a robust, high-performance, and structured logging framework for Godot 4.x .NET projects, usable from both C# and GDScript. Moving beyond standard GD.Print console outputs, this plugin introduces a standard

Anvil 1

by Saku | MIT

A Godot 4 (C#) editor plugin that generates strongly-typed, compile-time-safe `StringName` IDs for your files — no more typo-prone magic strings for asset paths, sound names, or resource keys

Anvil A Godot 4 (C#) editor plugin that generates strongly-typed, compile-time-safe StringName constants for your files — no more typo-prone magic strings for asset paths, sound names, or resource keys. Point it at a folder, and Anvil generates a nested

Physics Arsenal 0

by RockchuckDev | MIT

A toolkit that streamlines the process of adding physics based interactions between the player and environment to your game

Physics Arsenal v0.1.2-alpha Grabbing and manipulating objects in a physics based way Independently grab objects with your left and right hands A physics based character controller Made in Godot .NET Build 4.7 To Use Copy the contents of InputMappings.txt

Spatial Audio 0

by gotoAndPlay() | MIT

This demo project shows how to turn live voice streams provided by the SmartFoxServer 3 audio API into positional (3D) audio sources in a Godot scene

In this demo users can move their avatars in a simple 3D space using arrow keys, while their position and rotation are broadcast to the other clients through User Variables. Everyone's microphone is captured and streamed automatically on entering the

Buddy Voice Chat 0

by gotoAndPlay() | MIT

This demo project shows how to use SmartFoxServer audio API to add real‑time voice communication to a Godot application

Built on top of the SmartFoxServer 3 Buddy List system, this demo lets users manage a contact list and place one‑to‑one voice calls to online buddies, complete with call invitations, text chat, and mute controls. It demonstrates the full audio workflow

Shooter 0

by gotoAndPlay() | MIT

This demo project shows how to develop a full multiplayer realtime combat game with Godot and SmartFoxServer

This demo project shows how to develop a full multiplayer first/third person combat game with Godot and SmartFoxServer 3. The game utilizes SmartFoxServer 3's ability to mix TCP and UDP -based messaging. All critical game informations (shooting, animation

Tic-Tac-Toe 0

by gotoAndPlay() | MIT

This demo project shows how to develop a full multiplayer turn-based game with Godot and SmartFoxServer

This demo project shows how to develop a full multiplayer turn-based game with Godot and SmartFoxServer 3 by implementing the well-known paper-and-pencil game for two players. Nonetheless it also supports spectators, who can participate in the game and

Lobby Matchmaking 0

by gotoAndPlay() | MIT

This demo project, third in a series of three, shows how to use SmartFoxServer's match-making system to join players in games based on their skill level, and how to implement invitations to play

This demo project is the third one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the

Lobby Buddies 0

by gotoAndPlay() | MIT

This demo project, second in a series of three, leverages SmartFoxServer's Buddy List system to add more features to a lobby application: friends list, private chat, user profile and more

This demo project is the second one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the

Lobby Basics 0

by gotoAndPlay() | MIT

This demo project, first in a series of three, implements the basic structure of a lobby in a multiplayer game, showing how to launch and join games in SmartFoxServer, and also add an in-game chat

This demo project is the first one in a series of three in which you will learn how to lay the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the

Connector 0

by gotoAndPlay() | MIT

This demo project shows how to connect to SmartFoxServer 3 and complete the login process

This demo project shows how to setup and use the SmartFox client API object in order to establish a connection to SmartFoxServer and execute the login process. It also features the logic needed to activate SmartFoxServer's protocol cryptography. For more

DotGodot 0

by Crystal Ocean | Apache 2.0

DotGodot is a C# Source Generator plugin for Godot 4 that delivers compile-time code generation with zero runtime overhead. It provides [OnReady] for auto node binding and [OnSignal] for auto signal connection — bringing GDScript's convenience to C#

DotGodot is a C# Source Generator plugin for Godot 4 that provides zero-cost, compile-time code generation to eliminate boilerplate in C# game scripts. 💡 Features [OnReady] Auto Node Binding: Mark fields/properties with [OnReady] and GetNode() is

Squash the Creeps with C# Demo 0

by Godot Foundation | MIT

This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed

This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed. Controls: Up Arrow, W, Gamepad Left Stick: Move up Down Arrow, S, Gamepad Left Stick: Move down

Pong with C# Demo 0

by Godot Foundation | MIT

A simple Pong game. This demo shows best practices for game development in Godot, including signals

A simple Pong game. This demo shows best practices for game development in Godot, including signals. Language: C# Renderer: Compatibility Note There is a GDScript version available here. How does it work? The walls, paddle, and ball are all Area2D nodes

Pong Multiplayer with C# Demo 0

by Godot Foundation | MIT

A multiplayer demo of Pong. One player presses "host". The other presses "join". This only works locally

A multiplayer demo of Pong. One player presses "host". The other presses "join". This only works locally. Language: C# Renderer: Compatibility Note There is a GDScript version available here

Dodge the Creeps with C# Demo 0

by Godot Foundation | MIT

This is a simple game where your character must move and avoid the enemies for as long as possible

This is a simple game where your character must move and avoid the enemies for as long as possible. This is a finished version of the game featured in the "Your first 2D game" tutorial in the documentation, but ported to C#. For more details, consider

2.5D Project with C# Demo 0

by Godot Foundation | MIT

This demo project shows a way to create a 2.5D game in Godot by mixing 2D and 3D nodes. It also adds a 2.5D editor viewport for easily editing 2.5D levels

This demo project shows a way to create a 2.5D game in Godot by mixing 2D and 3D nodes. It also adds a 2.5D editor viewport for easily editing 2.5D levels. Language: C# and a little bit of GDScript Renderer: Compatibility Note There is a GDScript version

Ogham Storyteller Foundation 0

by Heathen Engineering | Apache 2.0

Bringing the power of a non-linear narrative editor directly into Godot. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test rich narratives

Bringing the power of a non-linear narrative editor directly into your game engine. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test

GameplayTags Foundation 0

by Heathen Engineering | Apache 2.0

A hierarchical, dot-path GameplayTags implementation for Godot 4 — hashed identifiers with zero runtime string cost once registered, plus a full conditional rules engine (`GameplayTagCondition`/`GameplayTagOperation`) for driving gameplay and narrative

GameplayTags Foundation for Godot A hierarchical, dot-path GameplayTags implementation for Godot 4 — hashed identifiers with zero runtime string cost once registered, plus a full conditional rules engine ( GameplayTagCondition / GameplayTagOperation ) for

Foundation for xxHash 1

by Heathen Engineering | Apache 2.0

A minimal Godot 4 GDExtension exposing the xxHash algorithm family (32-bit, 64-bit, and 128-bit) to GDScript and C#. This is a low-level utility, not a game system in its own right — it exists to give the other Heathen Engineering Foundation gems (

A Godot 4 GDExtension that bundles xxHash, an extremely fast non-cryptographic hash algorithm by Yann Collet, and exposes it to GDScript and C#. This is a low-level utility, not a game system in its own right. It gives your project zero-allocation, non

Takobi AI 1

by Saku | MIT

Takobi AI is a C# AI framework for Godot featuring Behavior Trees, Hierarchical State Machines (HSM), and a live debugger. Built to be lightweight, modular, and easy to integrate into your projects

TakobiAI A behavior tree library for Godot 4 / C#, built on native Godot editor APIs Features Live Debugger — a dockable panel (built on Godot's EditorDebuggerPlugin ) that visualizes tick status and node state in real time while your game runs. Native

Zeus Inspector 0

by NotClerick | MIT

Extend Godot's Inspector with C# attributes to group, organize, and customize exported properties without writing editor scripts

Zeus Inspector is a Godot 4 plugin that enhances the default inspector through custom C# attributes. Forget writing EditorProperty or EditorInspectorPlugin for every property — just decorate your [Export] fields with attributes and the plugin handles the

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