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C3 HTTP Request 0

by C3 Designs LLC | MIT

C3HTTPRequest is a lightweight, async HTTP client for Godot 4 that covers nearly everything HTTPRequest does — and gets out of your way while doing it. There's no Node to instantiate, add to the tree, and free; no request_completed signal to connect; and

C3 HTTP Request for Godot Like HTTPRequest , but better! C3HTTPRequest is a lightweight, async HTTP client for Godot 4 that covers nearly everything HTTPRequest does — and gets out of your way while doing it. There's no Node to instantiate, add to the

Rollback Netcode 0

by Snopek Games | MIT

An addon for implementing rollback and prediction netcode

An addon for implementing rollback and prediction netcode! Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback

Photon Realtime GDExtension 0

by adsk-dev | MIT

Native C++ plugin for Godot (4.3+ branch) that integrates Photon Realtime (LoadBalancing) through GDExtension technology

Photon Realtime GDExtension Native C++ plugin for Godot (4.3+ branch) that integrates Photon Realtime (LoadBalancing) through GDExtension technology. Installation Instructions Download the Release archive and extract the photon folder into your Godot

TwoVoip 0

by Julian Todd | MIT

Everything you need to quickly set up Voice over IP (VoIP) in any networked Godot game

This asset is composed of three parts: The compiled Opus encoder and decoder modules and RNNoise noise suppression library. A VoipHelper module implemented in GDScript that implements essential features such as noise gating, input device choice, jitter

Godot Torrent 0

by Jake Cattrall | MIT

Full BitTorrent protocol support for Godot 4 via libtorrent — download, seed, magnet links, DHT, peer/piece priorities — straight from GDScript with native C++ performance

Peer-to-peer file transfer, brought to Godot. Godot-Torrent is a GDExtension that wraps the industry-standard libtorrent C++ library. It gives Godot the same BitTorrent capabilities you'd find in a desktop torrent client — downloading, seeding, magnet

Godot LiveKit 0

by Jake Cattrall | MIT

Real-time voice, video, screen-sharing and data channels in Godot 4.5 via the official LiveKit C++ SDK — a true native GDExtension for Linux, macOS and Windows

Drop production-grade WebRTC into your Godot game. Godot-LiveKit is a GDExtension that integrates the official LiveKit C++ SDK with Godot 4.5. It gives you everything you need to build real-time voice chat, video calls, screen sharing and arbitrary data

Epic Online Services Godot (EOSG) 0

by Delano Lourenco | MIT

Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project)

Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project) Supports Windows, Linux, Mac, iOS and Android. Docs: https://3ddelano.github.io/epic-online-services-godot/ New High Level EOS -High level EOS provides easy to use

Godot 3D Multiplayer Template 0

by devmoreir4 | MIT

Kickstart your next multiplayer project with this 3D template for Godot Engine

Godot 3D Multiplayer Template This is a foundational template for a 3D multiplayer game, developed in Godot Engine 4.5. It offers a starting structure for your next multiplayer project, including essential functionalities for players to interact and

AwaitableHTTPRequest 2

by Swarkin | MIT

Allows you to send HTTP requests and access their response in the same line, without signals

This addon makes HTTP requests much more convenient to use by introducing the await-syntax and removing the need for signals. Calling an API: extends AwaitableHTTPRequest func _ready() -> void: var resp := await async_request("https://api.github.com/users

netfox 0

by Fox's Sake Studio | MIT

Implements lag compensation and more to build multiplayer online games easier

This is the core package of netfox, a suite of addons to make building multiplayer games easier. Features ⏲️ Consistent timing across multiple machines 🖥️ Supports client-server architecture 🧈 Smooth motion with easy-to-use interpolation 💨 Lag

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