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FontViewer Demo 0

by malik mohamed | MIT

An open-source font viewer demo

FontViewer Demo is a zero-bloat font viewing program using Godot. Big Features!! Preview Font Change, Size, and Color Native Importing Font File Don't forget to star on my GitHub repo

WebXR Demo 0

by Godot Foundation | MIT

This is a minimal demo of WebXR rendering and controller support

This is a minimal demo of WebXR rendering and controller support. When exporting to the Web platform, make sure to include the WebXR Polyfill and WebXR Layers Polyfill which will fill holes in web browsers' WebXR support. To include these polyfills, open

OpenXR Spectator View Demo 0

by Godot Foundation | MIT

This is a demo for an OpenXR project where the player sees a different view inside of the headset compared to what a spectator sees on screen

This is a demo for an OpenXR project where the player sees a different view inside of the headset compared to what a spectator sees on screen. When deployed to a standalone XR device, only the player environment is exported. Language: GDScript Renderer

OpenXR Render Models Demo 0

by Godot Foundation | MIT

This is a demo showing OpenXR's render models implementation

This is a demo showing OpenXR's render models implementation. Language: GDScript Renderer: Compatibility How does it work? OpenXR allows us to run our application without having knowledge of the hardware being used, or that we as developers have access

OpenXR Passthrough Demo 0

by Godot Foundation | MIT

This is a demo showing OpenXR's passthrough functionality

This is a demo showing OpenXR's passthrough functionality. Language: GDScript Renderer: Compatibility How does it work? Passthrough is a feature available on a number of XR headsets. It uses the cameras on the device to show the real world inside of the

OpenXR Origin Centric Movement Demo 0

by Godot Foundation | MIT

This is a demo for an OpenXR project where player movement is handled with an XROrigin3D as a base node

This is a demo for an OpenXR project where player movement is handled with an XROrigin3D as a base node. This is based on the Origin centric solution as explained in the room scale manual page. Language: GDScript Renderer: Compatibility How does it work

OpenXR Hand Tracking Demo 0

by Godot Foundation | MIT

This is a demo showing OpenXR's hand tracking and controller tracking logic

This is a demo showing OpenXR's hand tracking and controller tracking logic. Language: GDScript Renderer: Compatibility How does it work? Being able to see the player's hands, and having those hands interact with elements in the environment are paramount

OpenXR Binding Modifier Demo 0

by Godot Foundation | MIT

This is a demo for an OpenXR project where we show how to use the binding modifier feature in the action map

This is a demo for an OpenXR project where we show how to use the binding modifier feature in the action map. Language: GDScript Renderer: Compatibility How does it work? OpenXR has introduced a system called binding modifiers that allow you to add

OpenXR Character Body Centric Movement Demo 0

by Godot Foundation | MIT

This is a demo for an OpenXR project where player movement is handled with a CharacterBody3D as a base node

This is a demo for an OpenXR project where player movement is handled with a CharacterBody3D as a base node. This is based on the Character body centric solution as explained in the room scale manual page. Language: GDScript Renderer: Compatibility How

OpenXR Compositor Layer Demo 0

by Godot Foundation | MIT

This is a demo for an OpenXR project where we showcase the new compositor layer functionality

This is a demo for an OpenXR project where we showcase the new compositor layer functionality. This is a companion to the OpenXR composition layers manual page. Language: GDScript Renderer: Compatibility How does it work? Compositor layers allow us to

Mobile VR Interface Demo 0

by Godot Foundation | MIT

This is a simple demo that shows how the mobile VR interface can be enabled. This is a small project to test stereo rendering on desktop without needing XR hardware

This is a simple demo that shows how the mobile VR interface can be enabled. This is a small project to test stereo rendering on desktop without needing XR hardware. When used on mobile devices, simple 3DOF headtracking can be tested. Language: GDScript

Split Screen Input Demo 0

by Godot Foundation | MIT

A demo showing a Split Screen GUI and input handling for local multiplayer using viewports

A demo showing a Split Screen GUI and input handling for local multiplayer using viewports. It demonstrates: Single World2D, that is shared among many Viewports Simplified Input Map, that uses the same Actions for all Split Screens Input event routing to

Screen Capture Demo 0

by Godot Foundation | MIT

An example showing how to take screenshots of the screen

An example showing how to take screenshots of the screen. Language: GDScript Renderer: Compatibility

GUI in 3D Demo 0

by Godot Foundation | MIT

A demo showing a GUI instanced within a 3D scene using viewports, as well as forwarding mouse and keyboard input to the GUI

A demo showing a GUI instanced within a 3D scene using viewports, as well as forwarding mouse and keyboard input to the GUI. Language: GDScript Renderer: Compatibility

Dynamic Split Screen Demo 0

by Godot Foundation | MIT

This sample project showcases an implementation of dynamic split screen, also called Voronoi split screen

This sample project showcases an implementation of dynamic split screen, also called Voronoi split screen. Language: Godot shader language and GDScript Renderer: Compatibility Details A dynamic split screen system displays a single screen when the two

Viewport 3D Resolution Scaling Demo 0

by Godot Foundation | MIT

This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry

This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry. See Resolution scaling in the documentation for details. Language: GDScript Renderer: Forward

Viewport 3D in 2D Demo 0

by Godot Foundation | MIT

A demo showing how a 3D scene can be shown within a 2D one using viewports

A demo showing how a 3D scene can be shown within a 2D one using viewports. Language: GDScript Renderer: Compatibility How does it work? The 3D robot is rendered to a custom Viewport node rather than the main Viewport. In the code, get_texture() is called

Viewport 2D in 3D Demo 0

by Godot Foundation | MIT

A demo showing how a 2D scene can be shown within a 3D scene using viewports

A demo showing how a 2D scene can be shown within a 3D scene using viewports. Language: GDScript Renderer: Compatibility How does it work? The Pong game is rendered to a custom Viewport node rather than the main Viewport. In the code, get_texture() is

Plugin Demo 0

by Godot Foundation | MIT

This contains multiple plugin demos, all placed in a project for convenience

This contains multiple plugin demos, all placed in a project for convenience. See the documentation on editor plugins for more information. Language: GDScript Renderer: Compatibility

WebSocket Multiplayer Demo 0

by Godot Foundation | MIT

This is a sample showing how the use WebSockets along with the Multiplayer API in Godot

This is a sample showing how the use WebSockets along with the Multiplayer API in Godot. Language: GDScript Renderer: Compatibility

WebSocket Minimal Demo 0

by Godot Foundation | MIT

This is a minimal sample of connecting two peers to each other using WebSockets

This is a minimal sample of connecting two peers to each other using WebSockets. Language: GDScript Renderer: Compatibility

WebSocket Chat Demo 0

by Godot Foundation | MIT

This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it

This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it. Language: GDScript Renderer: Compatibility

WebSocket Signaling Demo 0

by Godot Foundation | MIT

A WebSocket networking demo divided in 4 parts: server written in GDScript, `server_node` written in Node.js (for matchmaking purposes), client written in GDScript and a demo project

This demo is divided in 4 parts: The server folder contains the signaling server implementation written in GDScript (so it can be run by a game server running Godot) The server_node folder contains the signaling server implementation written in Node.js (

WebRTC Minimal Demo 0

by Godot Foundation | MIT

This is a minimal sample of using WebRTC connections to connect two peers to each other

This is a minimal sample of using WebRTC connections to connect two peers to each other. Note You must extract the latest version of the WebRTC GDExtension plugin in the project folder to run from desktop. Language: GDScript Renderer: Compatibility

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