FontViewer Demo
by malik mohamed | MIT
An open-source font viewer demo
FontViewer Demo is a zero-bloat font viewing program using Godot. Big Features!! Preview Font Change, Size, and Color Native Importing Font File Don't forget to star on my GitHub repo
WebXR Demo
by Godot Foundation | MIT
This is a minimal demo of WebXR rendering and controller support
This is a minimal demo of WebXR rendering and controller support. When exporting to the Web platform, make sure to include the WebXR Polyfill and WebXR Layers Polyfill which will fill holes in web browsers' WebXR support. To include these polyfills, open
OpenXR Spectator View Demo
by Godot Foundation | MIT
This is a demo for an OpenXR project where the player sees a different view inside of the headset compared to what a spectator sees on screen
This is a demo for an OpenXR project where the player sees a different view inside of the headset compared to what a spectator sees on screen. When deployed to a standalone XR device, only the player environment is exported. Language: GDScript Renderer
OpenXR Render Models Demo
by Godot Foundation | MIT
This is a demo showing OpenXR's render models implementation
This is a demo showing OpenXR's render models implementation. Language: GDScript Renderer: Compatibility How does it work? OpenXR allows us to run our application without having knowledge of the hardware being used, or that we as developers have access
OpenXR Passthrough Demo
by Godot Foundation | MIT
This is a demo showing OpenXR's passthrough functionality
This is a demo showing OpenXR's passthrough functionality. Language: GDScript Renderer: Compatibility How does it work? Passthrough is a feature available on a number of XR headsets. It uses the cameras on the device to show the real world inside of the
OpenXR Origin Centric Movement Demo
by Godot Foundation | MIT
This is a demo for an OpenXR project where player movement is handled with an XROrigin3D as a base node
This is a demo for an OpenXR project where player movement is handled with an XROrigin3D as a base node. This is based on the Origin centric solution as explained in the room scale manual page. Language: GDScript Renderer: Compatibility How does it work
OpenXR Hand Tracking Demo
by Godot Foundation | MIT
This is a demo showing OpenXR's hand tracking and controller tracking logic
This is a demo showing OpenXR's hand tracking and controller tracking logic. Language: GDScript Renderer: Compatibility How does it work? Being able to see the player's hands, and having those hands interact with elements in the environment are paramount
OpenXR Binding Modifier Demo
by Godot Foundation | MIT
This is a demo for an OpenXR project where we show how to use the binding modifier feature in the action map
This is a demo for an OpenXR project where we show how to use the binding modifier feature in the action map. Language: GDScript Renderer: Compatibility How does it work? OpenXR has introduced a system called binding modifiers that allow you to add
OpenXR Character Body Centric Movement Demo
by Godot Foundation | MIT
This is a demo for an OpenXR project where player movement is handled with a CharacterBody3D as a base node
This is a demo for an OpenXR project where player movement is handled with a CharacterBody3D as a base node. This is based on the Character body centric solution as explained in the room scale manual page. Language: GDScript Renderer: Compatibility How
OpenXR Compositor Layer Demo
by Godot Foundation | MIT
This is a demo for an OpenXR project where we showcase the new compositor layer functionality
This is a demo for an OpenXR project where we showcase the new compositor layer functionality. This is a companion to the OpenXR composition layers manual page. Language: GDScript Renderer: Compatibility How does it work? Compositor layers allow us to
Mobile VR Interface Demo
by Godot Foundation | MIT
This is a simple demo that shows how the mobile VR interface can be enabled. This is a small project to test stereo rendering on desktop without needing XR hardware
This is a simple demo that shows how the mobile VR interface can be enabled. This is a small project to test stereo rendering on desktop without needing XR hardware. When used on mobile devices, simple 3DOF headtracking can be tested. Language: GDScript
Split Screen Input Demo
by Godot Foundation | MIT
A demo showing a Split Screen GUI and input handling for local multiplayer using viewports
A demo showing a Split Screen GUI and input handling for local multiplayer using viewports. It demonstrates: Single World2D, that is shared among many Viewports Simplified Input Map, that uses the same Actions for all Split Screens Input event routing to
Screen Capture Demo
by Godot Foundation | MIT
An example showing how to take screenshots of the screen
An example showing how to take screenshots of the screen. Language: GDScript Renderer: Compatibility
GUI in 3D Demo
by Godot Foundation | MIT
A demo showing a GUI instanced within a 3D scene using viewports, as well as forwarding mouse and keyboard input to the GUI
A demo showing a GUI instanced within a 3D scene using viewports, as well as forwarding mouse and keyboard input to the GUI. Language: GDScript Renderer: Compatibility
Dynamic Split Screen Demo
by Godot Foundation | MIT
This sample project showcases an implementation of dynamic split screen, also called Voronoi split screen
This sample project showcases an implementation of dynamic split screen, also called Voronoi split screen. Language: Godot shader language and GDScript Renderer: Compatibility Details A dynamic split screen system displays a single screen when the two
Viewport 3D Resolution Scaling Demo
by Godot Foundation | MIT
This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry
This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry. See Resolution scaling in the documentation for details. Language: GDScript Renderer: Forward
Viewport 3D in 2D Demo
by Godot Foundation | MIT
A demo showing how a 3D scene can be shown within a 2D one using viewports
A demo showing how a 3D scene can be shown within a 2D one using viewports. Language: GDScript Renderer: Compatibility How does it work? The 3D robot is rendered to a custom Viewport node rather than the main Viewport. In the code, get_texture() is called
Viewport 2D in 3D Demo
by Godot Foundation | MIT
A demo showing how a 2D scene can be shown within a 3D scene using viewports
A demo showing how a 2D scene can be shown within a 3D scene using viewports. Language: GDScript Renderer: Compatibility How does it work? The Pong game is rendered to a custom Viewport node rather than the main Viewport. In the code, get_texture() is
Plugin Demo
by Godot Foundation | MIT
This contains multiple plugin demos, all placed in a project for convenience
This contains multiple plugin demos, all placed in a project for convenience. See the documentation on editor plugins for more information. Language: GDScript Renderer: Compatibility
WebSocket Multiplayer Demo
by Godot Foundation | MIT
This is a sample showing how the use WebSockets along with the Multiplayer API in Godot
This is a sample showing how the use WebSockets along with the Multiplayer API in Godot. Language: GDScript Renderer: Compatibility
WebSocket Minimal Demo
by Godot Foundation | MIT
This is a minimal sample of connecting two peers to each other using WebSockets
This is a minimal sample of connecting two peers to each other using WebSockets. Language: GDScript Renderer: Compatibility
WebSocket Chat Demo
by Godot Foundation | MIT
This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it
This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it. Language: GDScript Renderer: Compatibility
WebSocket Signaling Demo
by Godot Foundation | MIT
A WebSocket networking demo divided in 4 parts: server written in GDScript, `server_node` written in Node.js (for matchmaking purposes), client written in GDScript and a demo project
This demo is divided in 4 parts: The server folder contains the signaling server implementation written in GDScript (so it can be run by a game server running Godot) The server_node folder contains the signaling server implementation written in Node.js (
WebRTC Minimal Demo
by Godot Foundation | MIT
This is a minimal sample of using WebRTC connections to connect two peers to each other
This is a minimal sample of using WebRTC connections to connect two peers to each other. Note You must extract the latest version of the WebRTC GDExtension plugin in the project folder to run from desktop. Language: GDScript Renderer: Compatibility
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