Takobi AI
by Saku | MIT
Takobi AI is a C# AI framework for Godot featuring Behavior Trees, Hierarchical State Machines (HSM), and a live debugger. Built to be lightweight, modular, and easy to integrate into your projects
TakobiAI A behavior tree library for Godot 4 / C#, built on native Godot editor APIs Features Live Debugger — a dockable panel (built on Godot's EditorDebuggerPlugin ) that visualizes tick status and node state in real time while your game runs. Native
Prototyping Toolkit 3D
by Michael Jared | MIT
Quickly drop in simple nodes for 3D prototyping: character controllers, input setup tools, free look cameras, and simple pause menus
Prototyping Toolkit 3D The intention of this addon is to provide very simple and quick tools to get prototyping on the project. It only contains GDscript files (no packed scenes or resources). One of the goals is to keep this addon quick, simple and
Godot State Charts
by Godotneers | MIT
Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs
Built from scratch for the Godot Engine in an idiomatic way using Godot's nodes and signals. You need very little code to get started. Supports both GDScript and C#. Your code only interacts with a single class, StateChart which has two methods for
Arca - Dependency Injection Container
by Tenebris | MIT
Arca is a small dependency injection addon for Godot. It is inspired by Zenject, but the API stays close to Godot scenes and scripts
Arca - Dependency Injection Container Arca is a dependency injection addon for Godot. It helps you organize services, managers, and other shared objects in a clean and predictable way. The addon is inspired by Zenject, but it is designed for Godot
Game Lattice
by Toxic_Cookie | Apache 2.0
Engine-agnostic, JSON-driven RPG framework shipped as precompiled netstandard2.1 assemblies for Godot 4 (.NET edition). This is a C# library — there are no GDScript bindings and no editor plugin, so nothing appears under Project Settings → Plugins; the
Game Lattice An engine-agnostic, data-driven RPG framework: C# provides the engine, JSON provides the soul. The C# core is a fixed interpreter over a closed vocabulary of effect, condition, and task primitives. Every gameplay noun — items, spells, quests
Card Combat Engine
by Javier Islas | AGPL-3.0 license
Turn-based card combat engine in pure GDScript: turn FSM, mana, draw, creatures & spells, attack/defense/block with simultaneous damage resolution, and pluggable AI. Logic only — no UI, no autoloads, no editor tooling; pairs with any card presentation
If you're building a Digital TCG or CCG, a deck-building roguelike or any turn-based card battler in Godot, you've probably noticed the pattern: the popular card addons give you beautiful hands, drag-and-drop and pile management — and then you're on your
Signal State Machine
by Clearleaf | MIT
Finite state machine using nodes and signals
General-purpose "finite state machine" using signals and attachable nodes. Suitable for 2D and 3D player controllers, enemy AI, guns, or whatever else. High quality but simple at about 40 lines total. This addon is meant to be easy to fully grasp while
State Machine
by ANTIPIXEL | Custom
State logic made easy
State Machine | ANTIPIXEL State logic made easy! (Download the documentation for free to learn everything about it) This tool for Godot 4 lets you create state machines in a clean and intuitive way using the scene tree. Each state is a child node, giving
Playnub
by ThisIsBennyK | MIT
A kit of game development tools for Godot 4.x
What is Playnub? The Playnub plugin is a collection of many general-purpose game development patterns, techniques, and tricks drawn from academia and online resources, as both a tool and a guide for creating games effectively and efficiently. Playnub is
beehave
by bitbrain | MIT
🐝 behavior tree AI for Godot Engine
Beehave is a powerful addon for Godot Engine that enables you to create robust AI systems using behavior trees. With Beehave, you can easily design complex NPC behaviors, build challenging boss battles, and create other advanced setups with ease. Using
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