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SpringBody2D 0

by proudpurple | MIT

SpringBody2D adds a trampoline-like physics node to Godot 4, producing elastic bounce reactions when RigidBody2D objects collide with it. It aims to create physically satisfying bounces from dropped or flung objects without requiring direct user input

SpringBody2D Please Star the repository if this plugin helps you out! ⭐ A Godot 4 GDExtension plugin that adds a SpringBody2D node — a physics-aware Area2D that stores kinetic energy from incoming RigidBody2D nodes and releases it as a directional impulse

Rope2D 0

by Benn Bollay | CC0 1.0 Universal

Create, extend, and contract a rope for 2D projects in Godot 4

This project creates a physics-enabled Rope2D class a variety of different ways to support physics-enabled 2D ropes in Godot 4. Includes support for serializing the rope and restoring it from the serialization, as well as spooling and unspooling the rope

Collision Presets 1

by Adrien Lucas | MIT

Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes

Godot Collision Presets Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes. Overview Godot already provides 32 collision layers, but managing them across large projects quickly becomes error-prone

QuarkPhysics 0

by Eray Zesen | MIT

The official native QuarkPhysics extension for Godot Engine

The official native QuarkPhysics extension for Godot Engine. QuarkPhysics is a 2D multi-dynamic physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together

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