Collision Presets
by Adrien Lucas | MIT
Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes
Godot Collision Presets Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes. Overview Godot already provides 32 collision layers, but managing them across large projects quickly becomes error-prone
QuarkPhysics
by Eray Zesen | MIT
The official native QuarkPhysics extension for Godot Engine
The official native QuarkPhysics extension for Godot Engine. QuarkPhysics is a 2D multi-dynamic physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together
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