Procedurally Physical Ecological Planet
by chlingzool | BSD 3-Clause Clear License
Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be lightweight, fast, and easy to use, making it
Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be lightweight, fast, and easy to use, making it
Ocean3D Lite
by Ocean3D | MIT
Free MIT core of Ocean3D: an endless Gerstner ocean surface with exact physics-visual sync and multi-probe buoyancy for Godot 4. What you see is what bodies feel
One Gerstner wave function drives both the visual surface and the physics, so floating bodies ride exactly the water you render. Included: The Ocean autoload: exact water height and surface velocity at any point, any time. Deterministic (network-friendly
Asset Placer With Physics
by camperotactico | Apache 2.0
A tool to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with any Node3D derived PackedScene
Asset Placer with Physics An editor plugin that allows assets to be instantiated and dropped on a 3D scene using physics. Useful to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with
Distance Joint 2D
by dastmo | CC0 1.0 Universal
A simple 2D distance joint for Godot that is not a spring
Godot DistanceJoint2D A simple 2D distance joint for Godot that is not a spring. This script does not allow the creation of double/triple/etc. pendulums and that is by design. Rigidbody2Ds will behave as if linked by a string that does have some mass
Godot Aerodynamic Physics
by addmix | MIT
Provides nodes for aerodynamic simulation
Godot Aerodynamic Physics Installation Download/Install from the Godot Asset Library (Preferred) Enable plugin in project settings Project > Project Settings > Plugins Advanced installation Basic Usage Add an AeroBody to your scene, and add one or more
Physics Tests 2D Demo
by Godot Foundation | MIT
This demo contains a series of tests for the 2D physics engine
This demo contains a series of tests for the 2D physics engine. They can be used for different purpose: Functional tests to check for regressions and behavior of the 2D physics engine Performance tests to evaluate performance of the 2D physics engine
Surfaces
by Helvetica Scenario | MIT
A Godot 4 plugin that detects the kind of surface a player is standing on by inspecting mesh materials
Surfaces A Godot 4 plugin that detects the kind of surface a player is standing on by inspecting mesh materials. Instructions Install and enable the plugin. Re-import your environment meshes. The plugin will split up any mesh that has multiple materials
Cuberact Library
by Cuberact | Proprietary
A growing collection of GDExtension components for Godot 4.5+ (2D rope simulation)
Cuberact Library components: CRope2D is a Verlet-based 2D rope simulation. Here's what it can do: Realistic rope physics with configurable stiffness and damping Collisions with rigid bodies Anchors Robust sleep system Modular architecture - easy to extend
Rapier Physics 2D - Slower Version with Cross Platform Deterministic
by Apps In A Cup | MIT
2D Physics Plugin for Godot 4 with better stability, performance, no ghost collisions, liquids, inverse kinematics and determinism
Documentation | Discord 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions. Godot Rapier Physics is a 2D and 3D physics drop-in replacement for the
Rapier Physics 3D - Slower Version with Cross Platform Deterministic
by Apps In A Cup | MIT
2D Physics Plugin for Godot 4 with better stability, performance, no ghost collisions, liquids, inverse kinematics and determinism
Documentation | Discord 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions. Godot Rapier Physics is a 2D and 3D physics drop-in replacement for the
SoftBody2D
by Apps In A Cup | MIT
2D squishy softbodies for the Godot game engine
A SoftBody2D is defined by a set of RigidBody2Ds and Joint2Ds used to simulate it and a Skeleton2D used to deform the texture. Documentation | Discord You can create multiple types of softbodies with this plugin, such as: Bouncy softbody Breakable
Rapier Physics 3D - Fast Version with Parallel SIMD Solver
by Apps In A Cup | MIT
3D Physics Plugin for Godot 4 with better stability, performance, no ghost collisions, liquids, inverse kinematics and determinism
Documentation | Discord 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions. Godot Rapier Physics is a 2D and 3D physics drop-in replacement for the
RVCE: Car Physics
by Blossom Corner | MIT
Project includes 3 car physics models: Zoom (realistic), Pogo (arcade), Flos (kart, tricks). Any type of guides as of right now are not included, not beginner friendly. Although, prepared car scenes can be tested as is after input map setup
Assets used: Debug Draw 3D, Kenney Particle Pack. 3D models are not included, use "Visible Collision Shapes" to start with. You can choose from 3 models which are based on the Rigidbody3D. Zoom model has high complexity and emphasis on emergent forces
Projectile Curve Visualizer
by Woody's Games | MIT
A plug-in for visualizing projectile paths
Documentation: https://docs.google.com/document/d/1nP8xgwXYmy5ALvwgHbrVInxYqBRNcvWRnkvzluNc4cM/edit?usp=sharing This visualizer was implemented using GDScript, responsible for the visual part of projectile curve. The actual projectile template is also
SpringBody2D
by proudpurple | MIT
SpringBody2D adds a trampoline-like physics node to Godot 4, producing elastic bounce reactions when RigidBody2D objects collide with it. It aims to create physically satisfying bounces from dropped or flung objects without requiring direct user input
SpringBody2D Please Star the repository if this plugin helps you out! ⭐ A Godot 4 GDExtension plugin that adds a SpringBody2D node — a physics-aware Area2D that stores kinetic energy from incoming RigidBody2D nodes and releases it as a directional impulse
Rope2D
by Benn Bollay | CC0 1.0 Universal
Create, extend, and contract a rope for 2D projects in Godot 4
This project creates a physics-enabled Rope2D class a variety of different ways to support physics-enabled 2D ropes in Godot 4. Includes support for serializing the rope and restoring it from the serialization, as well as spooling, unspooling, extending
Rapier Physics 2D - Fast Version with Parallel SIMD Solver
by Apps In A Cup | MIT
2D Physics Plugin for Godot 4 with better stability, performance, no ghost collisions, liquids, inverse kinematics and determinism
Documentation | Discord 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions. Godot Rapier Physics is a 2D and 3D physics drop-in replacement for the
Collision Presets
by Adrien Lucas | MIT
Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes
Godot Collision Presets Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes. Overview Godot already provides 32 collision layers, but managing them across large projects quickly becomes error-prone
QuarkPhysics
by Eray Zesen | MIT
The official native QuarkPhysics extension for Godot Engine
The official native QuarkPhysics extension for Godot Engine. QuarkPhysics is a 2D multi-dynamic physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together
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