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Collision Presets 0

by Adrien Lucas | MIT

Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes

Godot Collision Presets Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes. Overview Godot already provides 32 collision layers, but managing them across large projects quickly becomes error-prone

QuarkPhysics 0

by Eray Zesen | MIT

The official native QuarkPhysics extension for Godot Engine

The official native QuarkPhysics extension for Godot Engine. QuarkPhysics is a 2D multi-dynamic physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together

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