Rapier Physics 2D - Parallel SIMD Solver and Cross Platform Determinism
by Apps In A Cup | MIT
2D Physics Plugin for Godot 4 with better stability, performance, no ghost collisions, liquids, inverse kinematics and determinism
Documentation | Discord 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions. Godot Rapier Physics is a 2D and 3D physics drop-in replacement for the
SoftBody2D
by Apps In A Cup | MIT
2D squishy softbodies for the Godot game engine
A SoftBody2D is defined by a set of RigidBody2Ds and Joint2Ds used to simulate it and a Skeleton2D used to deform the texture. Documentation | Discord You can create multiple types of softbodies with this plugin, such as: Bouncy softbody Breakable
RVCE: Car Physics
by Blossom Corner | MIT
Project includes 3 car physics models: Zoom (realistic), Pogo (arcade), Flos (kart, tricks). Any type of guides as of right now are not included, not beginner friendly. Although, prepared car scenes can be tested as is after input map setup
Assets used: Debug Draw 3D, Kenney Particle Pack. 3D models are not included, use "Visible Collision Shapes" to start with. You can choose from 3 models which are based on the Rigidbody3D. Zoom model has high complexity and emphasis on emergent forces
Auto Ragdoll
by Manik Sharma | MIT
An editor plugin for Godot 4 that generates 3D physical ragdolls from any Skeleton3D. Features an interactive wizard, automatic bone detection for Mixamo and Blender rigs, biomechanical mass distribution, and preconfigured joint constraints
Auto Ragdoll is an editor plugin for Godot 4 that streamlines the creation of 3D physical ragdolls ( PhysicalBone3D nodes and constraints) from any Skeleton3D node. The plugin is designed to work best with humanoid character skeletons, automating the
Godot Aerodynamic Physics
by addmix | MIT
Provides nodes for aerodynamic simulation
Godot Aerodynamic Physics Installation Download/Install from the Godot Asset Library (Preferred) Enable plugin in project settings Project > Project Settings > Plugins Advanced installation Basic Usage Add an AeroBody to your scene, and add one or more
Rapier Physics 3D - Parallel SIMD Solver and Cross Platform Determinism
by Apps In A Cup | MIT
3D Physics Plugin for Godot 4 with better stability, performance, no ghost collisions, liquids, inverse kinematics and determinism
Documentation | Discord 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions. Godot Rapier Physics is a 2D and 3D physics drop-in replacement for the
Collision Presets
by Adrien Lucas | MIT
Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes
Godot Collision Presets Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes. Overview Godot already provides 32 collision layers, but managing them across large projects quickly becomes error-prone
Bounded Buoyancy
by ValerieX | MIT
Real buoyancy for Godot 4: ships that sail, flood and sink, cannons, submarines, fishing and balloons in real water and air
Bounded Buoyancy makes things float properly. Most engines apply buoyancy as a force on the body's own mass, so anything much less dense than water can accelerate without limit: released under water, an air bubble reaches 815g in its first frame. Real
Physics Placer
by Syrsly | MIT
Physics-based object placement for the Godot 4 3D scene editor viewport that lets you drag objects around like ragdolls or shoot them into the scene or just drop them naturally
Physics-based object placement for the Godot 4 3D editor. Three subtools live in one scene editor tool: Drop, Drag and Shoot. The Drop tool pulls the object down with gravity to make it fall into and onto other objects in a realistically physical way. The
Verlet Rope 4 .NET (Physical Ropes)
by tshmofen | MIT
A versatile addon for implementing performant and realistic physics-based ropes in 3D scenes for Godot 4 .NET projects
Godot 4 Verlet Rope (.NET) A versatile addon for implementing performant and realistic physics-based ropes in 3D scenes for Godot 4 .NET projects. » Explore Wiki Docs GitHub · Releases · Installation · FAQ It is an implementation of Verlet Integration for
SpringBody2D
by proudpurple | MIT
SpringBody2D adds a trampoline-like physics node to Godot 4, producing elastic bounce reactions when RigidBody2D objects collide with it. It aims to create physically satisfying bounces from dropped or flung objects without requiring direct user input
SpringBody2D Please Star the repository if this plugin helps you out! ⭐ A Godot 4 GDExtension plugin that adds a SpringBody2D node — a physics-aware Area2D that stores kinetic energy from incoming RigidBody2D nodes and releases it as a directional impulse
Rope2D
by Benn Bollay | CC0 1.0 Universal
Create, extend, and contract a rope for 2D projects in Godot 4
This project creates a physics-enabled Rope2D class a variety of different ways to support physics-enabled 2D ropes in Godot 4. Includes support for serializing the rope and restoring it from the serialization, as well as spooling, unspooling, extending
Penetrarion System
by Lakamfo | MIT
Advanced physics-based bullet penetration system for Godot 4 that simulates realistic projectile behavior through various materials. The system calculates damage reduction based on material thickness, hardness, and penetration depth. Uses raycasting
Ballistic Penetration System Advanced physics-based bullet penetration system for Godot 4 that simulates realistic projectile behavior through various materials. The system calculates damage reduction based on material thickness, hardness, and penetration
DampedSprings
by Salmiakki Studios | MIT
A C++ add-on for damped spring smoothing functionality
DampedSprings Damped Springs are the ideal way to add motion smoothing for objects that have inertia. These work like shock absorbers with a spring and dampener. Things like cameras, weapon bob, object following/orbiting behaviors, platform/door movement
CollisionShapeGroup3D
by Jean d'Arc | MIT
Group CollisionShape3D nodes under a single container for cleaner scenes and one-click enable/disable
A Godot 4 addon that lets you organize CollisionShape3D nodes into logical groups under a CollisionObject3D (StaticBody3D, RigidBody3D, CharacterBody3D, Area3D, etc) without flattening every shape into a single level of the scene tree. Godot currently
Magnet3D
by Dilonk elly | MIT
A magnet node that attracts RigidBodys in a magnet like manner
A 3D magnet plugin. Adds Magnet3D as a node that will attract RigidBody3D's towards it in a magnet like manner to a defined target. Can be used for: Magnets Tractor beams Physics based cannons And much more! The Magnet3D node inherits Area3D so the area
Physics Arsenal
by RockchuckDev | MIT
A toolkit that streamlines the process of adding physics based interactions between the player and environment to your game
Physics Arsenal v0.2.0-alpha See it in action A toolkit that streamlines the process of adding physics based interactions between the player and the environment. Built for Godot .NET 4.7 (Note that development on this asset is currently on hold, I am
Procedurally Physical Ecological Planet
by chlingzool | BSD 3-Clause Clear License
Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be lightweight, fast, and easy to use, making it
Procedurally Physical Ecological Planet (PPEP) Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be
Asset Placer With Physics
by camperotactico | Apache 2.0
A tool to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with any Node3D derived PackedScene
Asset Placer with Physics An editor plugin that allows assets to be instantiated and dropped on a 3D scene using physics. Useful to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with
Distance Joint 2D
by dastmo | CC0 1.0 Universal
A simple 2D distance joint for Godot that is not a spring
Godot DistanceJoint2D A simple 2D distance joint for Godot that is not a spring. This script does not allow the creation of double/triple/etc. pendulums and that is by design. Rigidbody2Ds will behave as if linked by a string that does have some mass
Physics Tests 2D Demo
by Godot Foundation | MIT
This demo contains a series of tests for the 2D physics engine
This demo contains a series of tests for the 2D physics engine. They can be used for different purpose: Functional tests to check for regressions and behavior of the 2D physics engine Performance tests to evaluate performance of the 2D physics engine
Powdered World Engine
by CannedBottle | MIT
Easy falling sand implementation for games
FOLLOW THE SPECIFIC INSTALLATION INSTRUCTIONS BELOW Making a falling sand engine is hard. Like, really hard and time consuming. That's why I did it for you, so you can skip straight towards developing your game! Features A chunk-based falling sand engine
Surfaces
by Helvetica Scenario | MIT
A Godot 4 plugin that detects the kind of surface a player is standing on by inspecting mesh materials
Surfaces A Godot 4 plugin that detects the kind of surface a player is standing on by inspecting mesh materials. Instructions Install and enable the plugin. Re-import your environment meshes. The plugin will split up any mesh that has multiple materials
Cuberact Library
by Cuberact | Proprietary
A growing collection of GDExtension components for Godot 4.5+ (2D rope simulation)
Cuberact Library components: CRope2D is a Verlet-based 2D rope simulation. Here's what it can do: Realistic rope physics with configurable stiffness and damping Collisions with rigid bodies Anchors Robust sleep system Modular architecture - easy to extend
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