SpringBody2D
by proudpurple | MIT
SpringBody2D adds a trampoline-like physics node to Godot 4, producing elastic bounce reactions when RigidBody2D objects collide with it. It aims to create physically satisfying bounces from dropped or flung objects without requiring direct user input
SpringBody2D Please Star the repository if this plugin helps you out! ⭐ A Godot 4 GDExtension plugin that adds a SpringBody2D node — a physics-aware Area2D that stores kinetic energy from incoming RigidBody2D nodes and releases it as a directional impulse
Rope2D
by Benn Bollay | CC0 1.0 Universal
Create, extend, and contract a rope for 2D projects in Godot 4
This project creates a physics-enabled Rope2D class a variety of different ways to support physics-enabled 2D ropes in Godot 4. Includes support for serializing the rope and restoring it from the serialization, as well as spooling and unspooling the rope
Collision Presets
by Adrien Lucas | MIT
Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes
Godot Collision Presets Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes. Overview Godot already provides 32 collision layers, but managing them across large projects quickly becomes error-prone
QuarkPhysics
by Eray Zesen | MIT
The official native QuarkPhysics extension for Godot Engine
The official native QuarkPhysics extension for Godot Engine. QuarkPhysics is a 2D multi-dynamic physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together
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