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Assets used: Debug Draw 3D, Kenney Particle Pack. 3D models are not included, use "Visible Collision Shapes" to start with.

You can choose from 3 models which are based on the Rigidbody3D. Zoom model has high complexity and emphasis on emergent forces. Pogo model can be fine-tuned through curve resources and has several non-realistic force modulations for steering assist. Zoom model can perform brake-to-drift, turnarounds and barrel rolls; based on state machine.

Any input is delivered through InputAgent (custom class): PlayerAgent or ReplayAgent. In order to use replay, save it with default Enter and drag-n-drop it to car controller "Replay Path" field.

Simple chasing and orbiting camera controllers included.

Debug monitors included. Post and get keys to update and retrieve data.

This project as for now is undocumented and pretty sophisticated. Try it at own risk. To fine-tune given car scenes, change one thing at a time and test it right after.

Changelog for version v0.1.0-alpha

No changelog provided for this version.

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