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Truck Town Demo 1

by Godot Foundation | MIT

This is a demo implementing different types of trucks of varying complexity using vehicle physics

This is a demo implementing different types of trucks of varying complexity using vehicle physics. Controls: Up Arrow, W, Gamepad Right Trigger: Accelerate Down Arrow, S, Space, Gamepad Left Trigger, Gamepad B/Circle, Gamepad X/Square: Brake/reverse Left

RVCE: Car Physics 3

by Blossom Corner | MIT

Project includes 3 car physics models: Zoom (realistic), Pogo (arcade), Flos (kart, tricks). Any type of guides as of right now are not included, not beginner friendly. Although, prepared car scenes can be tested as is after input map setup

Assets used: Debug Draw 3D, Kenney Particle Pack. 3D models are not included, use "Visible Collision Shapes" to start with. You can choose from 3 models which are based on the Rigidbody3D. Zoom model has high complexity and emphasis on emergent forces

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