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Third Person Controller 5

by Jeheno | MIT

A simple and complete third person controller asset, made in Godot 4

All information are in the Github repository : https://github.com/Jeh3no/Godot-Third-Person-Controller This asset is a heavily modified fork of Gtibo's Godot-Plush-Character project (https://github.com/gtibo/Godot-Plush-Character). It provides a simple

Starter Kit 3D Platformer 3

by Kenney | MIT

A 3D platformer template featuring coins, (falling) platforms and camera controls

Starter Kit 3D Platformer This package includes a basic template for a 3D platformer game in Godot 4.6. Includes features like; Character controller (with double jump) Collectable coins and falling platforms Camera controls (rotate, zoom) Gamepad support

RVCE: Car Physics 3

by Blossom Corner | MIT

Project includes 3 car physics models: Zoom (realistic), Pogo (arcade), Flos (kart, tricks). Any type of guides as of right now are not included, not beginner friendly. Although, prepared car scenes can be tested as is after input map setup

Assets used: Debug Draw 3D, Kenney Particle Pack. 3D models are not included, use "Visible Collision Shapes" to start with. You can choose from 3 models which are based on the Rigidbody3D. Zoom model has high complexity and emphasis on emergent forces

Advanced First Person Controller 3

by Jeheno | MIT

An advanced state machine based first person controller asset, made in Godot 4

All informations are in the Github repository : https://github.com/Jeh3no/Godot-Advanced-State-Machine-First-Person-Controller This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a

RumblePak 2

by Elliptical | MIT

A tool for easily adding customizable controller haptic feedback

About I was a bit disappointed by Godot's lack of multiple channels when it comes to controller vibration. Any change to vibration would override the last setting, so I decided to make a plugin to fix that! Features Multiple independent rumble channels

Controller Icons (C#) 2

by jembawls | MIT

Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system

Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. C# Port of rsubtil's Controller Icons plugin ► https://store-beta.godotengine.org/asset/rsubtil/controller-icons/ This version requires Godot

Sweet Settings 1

by sweetpea | MIT

A generic drop in settings menu with keybinding included

A drop in settings menu for Godot 4.7+ games. Ships with the settings most games need (gameplay, graphics, audio, controls) and is built to be extended. Drop it straight in, or use it as a starting point. Schema-driven. Settings are defined in JSON, not

Juicy FPS Controller 2

by WaffleAWT | MIT

This is a FPS controller I made aimed towards juice, feel and camera effects more than anything

Juicy FPS Player Controller This is my attempt at making a Godot 3D player controller asset that provides a clean foundation for movement, camera control, camera effects, and interaction systems. The asset is structured so most configuration can be

Real Controller 1

by Furkan Demir | MIT

A smooth third-person character controller for Godot 4.6 with locomotion, jumping, camera controls, and animation blending

Real Controller A third-person character controller for Godot 4.6 with smooth locomotion, camera controls, and animation blending. Features Camera Mode: First-person and third-person camera modes Locomotion System: Walk, run, and sprint with 8-directional

Iso & Orbit - Camera and Character Controller Template 0

by Maxwell M1 | MIT

Highly configurable movement and orbit-camera components, with a playable demo and multilingual documentation

Description Iso & Orbit is a documented, configurable set of Godot components for isometric and top-down games. Start with the assembled PlayableHero , or combine individual components in your own project. The movement and camera components can also be

.haptic Support for Godot 0

by mawji | MIT

haptic file support for Godot

haptic file support for Godot 🎮 gd .haptic is a Library that adds support for .haptic file formats. This includes the File importer, Interpreter, Translator, and the Haptic Player itself. .haptic files can be made using Meta Haptics Studio or other

Joypads Demo 0

by Godot Foundation | MIT

A tool for testing joypad input and generating controller mapping strings

A tool for testing joypad input and generating controller mapping strings. Language: GDScript Renderer: Compatibility

General Purpose 3D Game Template 0

by mom0367 | MIT-0

General multipurpose (1st and 3rd person) character controller using GDScript, with basic footsteps, interaction, and swimming logic

Controller Features: * Third and first person, with two ways of moving in third person * Keyboard and Controller support (No mobile as of now) * Basic character movement (walking, sprinting, crouching, swimming) with a large amount of included adjustable

Button Prompts For Godot 0

by Clive Dev | MIT

A simple way to always display the right button prompts

A simple way to always display the right button prompts ✅ Works with Godot 4.6! Button prompts are often an underlooked aspect when making a video game, but it is seriously--in my opinion-- a crucial part of teaching players how to play your game and what

Basic 3D Character Controller 0

by FriendlyCosmonaut | MIT

A basic 3D character controller with: movement system with controller support; rigged and animated demo character; fully documented player code with a simple state machine that handles animations, running and rolling; customisable settings including speed

Basic 3D Character Controller for Godot Features A simple 3D third person character controller, with a fully functional (but independent) third person camera. A simple state machine that manages animations, running, and rolling. Customisable settings in

2D Platformer Controller 0

by sayuo | MIT

A feature-rich 2D platformer controller made in Godot Engine

2D Platformer Controller A feature-rich 2D platformer controller made in Godot Engine. Features Basic movement with Acceleration and Deceleration Jump with Variable Jump Height Coyote Time and Jump Buffering for both Floor and Wall Jumps Speed Boost and

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