! All information are in the Github repository : https://github.com/Jeh3no/Godot-Third-Person-Controller
This asset is a heavily modified fork of Gtibo's Godot-Plush-Character project (https://github.com/gtibo/Godot-Plush-Character).
It provides a simple, fully commented, finite state machine based controller, camera, as well as a properties HUD.
A test map is provided to test the controller.
A cute 3D character model made by Gtibo is also provided, fully animated (he use an animation tree powered by a state machine as well), plus movement sounds and particles effects.
The controller use a finite state machine, designed to be easily editable, allowing to easily add, remove and modify behaviors and actions.
Each state has his own script, allowing to easily filter and manage the communication between each state.
He is also very customizable, with all movement parameters, camera settings, and keybindings being exposed as export variables in the inspector for easy customization.
The asset is 100% written in GDScript, with the snake case convention.
Compatibility :
- Godot 4.4, 4.5 and 4.6: Fully supported.
- Godot 4.0 - 4.3: Should work, but you will need to delete the .uid files.
Features :
Movement :
- Finite state machine based controller
- Smooth acceleration and deceleration
- Slope and hill traversal
- Walking
- Running (continuous hold or toggle)
- Jumping (configurable multi-jump)
- Jump buffering
- Coyote time
- Air control (customizable via curves)
Camera :
- Default/Free camera
- Aim/Shooter/Above shoulder camera (with left and right sides)
- Camera zoom
Model :
- Model orientation (camera independant, or camera follower)
UI :
- Properties HUD
Misc :
- Input action checker
Changelog for version 2.1
No changelog provided for this version.