Simple Character Orbital Camera (Word of Warcraft/MMO style)
by Rayumie | MIT
The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project
Simple Character Orbital Camera (Word of Warcraft/MMO style) About The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project
Third Person Controller
by Jeheno | MIT
A simple and complete third person controller asset, made in Godot 4
All information are in the Github repository : https://github.com/Jeh3no/Godot-Third-Person-Controller This asset is a heavily modified fork of Gtibo's Godot-Plush-Character project (https://github.com/gtibo/Godot-Plush-Character). It provides a simple
Third Person Camera
by Doodle | MIT
Simply drop this in your player scene, configure some inputs, and you're good to go! Supports both mouse and gamepad inputs
If you're using the standard CharacterBody3D script, simply add this line of code to make movement work properly when the camera rotates: direction = direction.rotated(Vector3.UP, $ThirdPersonCamera.rotation.y) Supports smooth movement, collision
Real Controller
by Furkan Demir | MIT
A smooth third-person character controller for Godot 4.6 with locomotion, jumping, camera controls, and animation blending
Real Controller A third-person character controller for Godot 4.6 with smooth locomotion, camera controls, and animation blending. Features Camera Mode: First-person and third-person camera modes Locomotion System: Walk, run, and sprint with 8-directional
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