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Simple Character Orbital Camera (Word of Warcraft/MMO style) 0

by Rayumie | MIT

The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project

Simple Character Orbital Camera (Word of Warcraft/MMO style) About The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project

Third Person Controller 0

by Jeheno | MIT

A simple and complete third person controller asset, made in Godot 4

All information are in the Github repository : https://github.com/Jeh3no/Godot-Third-Person-Controller This asset is a heavily modified fork of Gtibo's Godot-Plush-Character project (https://github.com/gtibo/Godot-Plush-Character). It provides a simple

Third Person Camera 0

by Doodle | MIT

Simply drop this in your player scene, configure some inputs, and you're good to go! Supports both mouse and gamepad inputs

If you're using the standard CharacterBody3D script, simply add this line of code to make movement work properly when the camera rotates: direction = direction.rotated(Vector3.UP, $ThirdPersonCamera.rotation.y) Supports smooth movement, collision

Real Controller 0

by Furkan Demir | MIT

A smooth third-person character controller for Godot 4.6 with locomotion, jumping, camera controls, and animation blending

Real Controller A third-person character controller for Godot 4.6 with smooth locomotion, camera controls, and animation blending. Features Camera Mode: First-person and third-person camera modes Locomotion System: Walk, run, and sprint with 8-directional

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