Third Person Camera
by Doodle | MIT
Simply drop this in your player scene, configure some inputs, and you're good to go! Supports both mouse and gamepad inputs
If you're using the standard CharacterBody3D script, simply add this line of code to make movement work properly when the camera rotates: direction = direction.rotated(Vector3.UP, $ThirdPersonCamera.rotation.y) Supports smooth movement, collision
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