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Phantom Camera 79

by Ramokz | MIT

A Camera addon for Godot 4. Inspired by Cinemachine

What is it? Phantom Camera is a Godot 4 plugin designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes - heavily inspired by a Unity package called Cinemachine. It allows for simple behaviours such as following and

Dialogue Manager 56

by Nathan Hoad | MIT

A powerful branching dialogue editor and runtime for Godot

Dialogue Manager is an addon for Godot 4.6+ that provides a stateless branching dialogue editor and runtime. Write your dialogue in a script-like way and easily integrate it into your game. Features Edit your dialogue right in the Godot Editor Translation

Terrain3D 53

by Tokisan Games | MIT

A high performance, editable terrain system for Godot 4

A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin. Features: GPU driven, Clipmap Mesh Terrain Can be accessed by GDScript, C#, and any language Godot supports Terrains as small as 64x64m up to 65.5x65.5km Up

Cogito For Godot 22

by Philip Drobar | MIT

Cogito For Godot is a fully-featured Immersive First Person Template Project for Godot 4

Cogito is an Immersive First Person template project for Godot 4, providing a framework for creating interactable objects, various items to use and mechanics to influence the player and game environment. In short, with COGITO you get a quick start for a

Sky3D 20

by Tokisan Games | MIT

An atmospheric day/night cycle for Godot 4

A dynamic day/night cycle for Godot Engine 4, written in GDScript. Features: Supports Godot 4.3+, Forward, Mobile, and Compatibility renderers Automatically rotating sun, moon, and stars, with moon phases Dynamic atmosphere, fog, and clouds that change

Road Generator 16

by TheDuckCow | MIT

Plugin to create procedural 3D roads, streets, and highways complete with intersections, path-follow lanes, and custom mesh support

Create roads in the editor, or construct them procedurally on the fly with full control. Features include Fully custom geometry extending the 3D Path node, for perfectly tiled road textures and no holes or gaps Custom nodes for road generation (

Little Camera Preview 14

by Anthony Cossins | MIT

Show a picture-in-picture style preview when selecting a 2D or 3D camera

An editor plugin for Godot that shows a picture-in-picture style preview when selecting a 2D or 3D camera

TerraBrush 13

by spimort | MIT

A simple GDExtension Terrain heightmap editor for Godot engine

TerraBrush Key Features Sculpt - Sculpt your terrain with a heightmap Increase the terrain Decrease the terrain Smooth the terrain Flatten the terrain Set height (paint to a specific height) Set angle (paint from a starting point with a specific angle)

ProtonScatter 10

by HungryProton | MIT

Place anything you want in your scenes, in a procedural, non-destructive way

Basic setup A ProtonScatter (1) node holds the positionning rules (2) that can be edited in the inspector. This panel is very similar to Blender's modifier stack panel. Some modifiers create points, others change their transforms. You mix different

Vertex Studio 8

by Alfred Reinold Baudisch | Custom Source-Available License

A complete solution to edit, manage and paint vertex colors and vertex normals of 3D meshes in Godot

Vertex Studio is a Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes. A complete solution for vertex painting inside the Godot editor. Vertex Studio is a must-have tool for making games inspired by PS1, N64 or

Godot Asset Placer 8

by Roman Levinzon | MIT

Godot Editor plugin for fast 3D asset placement, organization, and scene population with snapping, palettes, and collections

Godot Asset Placer is a Godot 4 Editor plugin built for level design and scene population. It gives you a dedicated dock to browse, organize, and place 3D assets without hunting through the FileSystem or duplicating scenes by hand. Sync asset folders from

Universal Animation Library 10

by Quaternius | CC0 1.0 Universal

More than 120 animations, ready to retarget to any character

The Universal Animation Library is a kit of 120+ animations, created using a universal humanoid rig, which is compatible with Unreal Engine, Godot and Unity, ready for retargeting. The animations cover a wide range of actions, all the locomotion movements

Stylized Nature MegaKit 8

by Quaternius | CC0 1.0 Universal

The Stylized Nature MEGAKIT is a pack of 110+ nature models, with an enchanting ghibli style, featuring everything from trees and rocks to plants, grass, and more

The Stylized Nature MEGAKIT is a pack containing 110+ unique nature models. Ideal for creating enchanting, Ghibli-inspired scenes, it includes 40 trees, 35 plants and flowers, 27 rocks, grass, bushes and more. With a wide array of assets this kit allows

Free Fantasy Medieval Houses and Props Pack 6

by EmacE Art | EmacEArt Asset License, full text in LICENSE.txt

A small low-poly sample pack featuring 80+ unique assets for building Slavic-inspired medieval houses, inns, villages, and environment scenes. Includes seamless 1024×1024 terrain textures with diffuse and normal maps, 3 LOD levels per model, optimized

◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! This is a small sample pack to get you started on your next game idea. It includes +80 unique assets, so you can build quickly a scene of a house, inn, etc. What it does

HTerrain 6

by Zylann | MIT

Heightmap terrain plugin written in GDScript

Heightmap-based terrain written in GDScript. It supports up to 4096x4096 resolution, collision, texture painting, colouring, holes, level of detail, and grass. Note: current development activity is low. Bug fixes only

SimpleGrassTextured 6

by IcterusGames | MIT

Plugin to add grass and plants to your scene in a simple way

SimpleGrassTextured This plugin for Godot 4 allows you to add grass and plants to your scene in a simple way https://icterusgames.itch.io/simple-grass-textured How to install Using the AssetLib on Godot Open the AssetLib tab on Godot and search "Simple

Godot OpenXR Vendors Plugin 6

by Godot XR | MIT

Godot plugin for OpenXR vendor extensions and vendor specific export settings

This is the Godot OpenXR Vendors Plugin which contains: Implementations of OpenXR vendor extensions that unlock device specific features. Adds device specific settings to Godots export system to ensure correct privilege and feature flags are set on export

CSG Blockout 5

by qwqzhanqwq | MIT

Draw rooms, cut doors, check jumps, play-test and freeze to meshes, all with Godot's own CSG nodes that stay editable

Level prototyping, not modeling. Block out levels with Godot's own CSG nodes: draw rooms in the viewport, check them against your character, play them, and freeze them into meshes you can always turn back into CSG. A room in one drag. Drag a base on any

Material Layers (Legacy) 5

by Foyezes | MIT

Material Layers lets you blend materials using a layer based system

Material Layers is a Godot plugin that lets you blend materials using a layer based system Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the

Third Person Controller 5

by Jeheno | MIT

A simple and complete third person controller asset, made in Godot 4

All information are in the Github repository : https://github.com/Jeh3no/Godot-Third-Person-Controller This asset is a heavily modified fork of Gtibo's Godot-Plush-Character project (https://github.com/gtibo/Godot-Plush-Character). It provides a simple

Rokojori Action Library 5

by Rokojori | Rokojori Public Indie License

The Rokojori Action Library is a framework for creating games in Godot featuring realtime editing VFX/SFX in the Godot editor. It comes with predefined VFX setups for highlighting, flashes, object shakes, screen shakes, lens flares, post fx, compositor

ROKOJORI ACTION LIBRARY Tutorials, projects and assets can be found on the Offical Website For Actions An action is just a node that can be added in a scene in the editor or via code. Actions can be easily written, combined, reused or connected to signals

RPG Animations GLB FREE 5

by Explosive LLC | MIT

A sample set of RPG animations including multi-directional movement locomotion and combat attacks in an unarmed stance

Free RPG Character Animation Sample Pack for Godot Multi-directional unarmed movement and combat animations — ready to bring your Godot characters to life. Kickstart your Godot project with this free RPG animation pack, featuring smooth, responsive

Starter Kit City Builder 4

by Kenney | MIT

A 3D city builder template featuring many different buildings and saving/loading

Starter Kit City Builder This package includes a basic template for a 3D city builder in Godot 4.6. Includes features like; Building and removing structures Smooth camera controls Dynamic MeshLibrary creation Saving/loading Sprites and 3D Models (CC0

SpatialAudio3D 4

by Claude | MIT

A full demo project showcasing SpatialAudio3D, a drop-in Godot 4 addon that turns AudioStreamPlayer3D into a spatial acoustics system — distance-based delay, raycast-driven reverb, room size detection, and occlusion, all derived automatically from your

This is a playable demo project for SpatialAudio3D, a drop-in Godot 4 addon that transforms AudioStreamPlayer3D into a full spatial acoustics system. Install and run this project directly to hear it in action. To use it in your own project, copy the

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