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SpringVisual3D 0

by Jean d'Arc | MIT

GPU vertex displacement based customizable 3D spring geometry

This Godot 4 add-on generates and deforms customizable 3D spring geometry purely through GPU vertex displacement. It uses high-performance vertex shaders to mathematically construct, twist, and stretch the spring body in real time. Built for rapid

Low Poly Basic Medieval Props 1

by Brol Game Studio | MIT

Basic assets for medieval low poly game

Basic medieval low poly assets for prototype or final assets. You can use those assets for personnal or commercial projet. All assets are in glb format with flat materials Content assets: Chair Table Panel Road sign Bucket wood Bucket wood and metal Wood

Vertex Studio 1

by Alfred Reinold Baudisch | Custom Source-Available License

A complete solution to edit, manage and paint vertex colors and vertex normals of 3D meshes in Godot

Vertex Studio is a Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes. A complete solution for vertex painting inside the Godot editor. Vertex Studio is a must-have tool for making games inspired by PS1, N64 or

Acoustic Guitar Fully Animatable 1

by devsbutpersian1 | CC0 1.0 Universal

An acoustic guitar that can be fully animated using blend shapes for strings and rotation for tuner pegs/posts

After adding the .glb file to your scene right click on the node it added and check mark Editable Children. By selecting any string and expanding the Blend Shapes tab, You can make each fret to be hold, vibrate or go up/down. Tuner pegs can be rotate on

Scatter 2

by xiaowangxu | MIT

Scatter is a visual, editor-only scattering tool for Godot's native MultiMeshInstance3D. It builds instance transforms, colors, and custom data through a node graph, then writes the result directly into a MultiMesh buffer

Scatter is under active development. APIs, recipe formats, node behavior, and editor workflows may change. Use it in production only if you are comfortable tracking changes. Why Scatter? Native scene structure — work directly on MultiMeshInstance3D ; no

Spatial Audio 0

by gotoAndPlay() | MIT

This demo project shows how to turn live voice streams provided by the SmartFoxServer 3 audio API into positional (3D) audio sources in a Godot scene

In this demo users can move their avatars in a simple 3D space using arrow keys, while their position and rotation are broadcast to the other clients through User Variables. Everyone's microphone is captured and streamed automatically on entering the

Shooter 0

by gotoAndPlay() | MIT

This demo project shows how to develop a full multiplayer realtime combat game with Godot and SmartFoxServer

This demo project shows how to develop a full multiplayer first/third person combat game with Godot and SmartFoxServer 3. The game utilizes SmartFoxServer 3's ability to mix TCP and UDP -based messaging. All critical game informations (shooting, animation

NoClipSprite3D 0

by Doug Vanny | MIT

A Godot plugin with a custom type NoClipSprite3D that acts like a Sprite3D while avoiding clipping with the scenario

A Godot plugin with a custom type NoClipSprite3D that acts like a Sprite3D while avoiding clipping with the scenario How it works Usually, when you add a 3D sprite to a scene and need it to face the camera (such as when making it a billboard), you might

Godot Aerodynamic Physics 1

by addmix | MIT

Provides nodes for aerodynamic simulation

Godot Aerodynamic Physics Installation Download/Install from the Godot Asset Library (Preferred) Enable plugin in project settings Project > Project Settings > Plugins Advanced installation Basic Usage Add an AeroBody to your scene, and add one or more

Scene Change Transition Effects 0

by Profesor Shader | MIT

This is a template demonstrating how to create scene transition effects. The transitions are inspired by Persona 5

This template demonstrates how to create scene transition effects inspired by Persona 5. It includes two separate transition sequences: an outgoing transition, which plays when leaving the current scene, and an incoming transition, which plays when

CGHEVEN Asset Library 0

by CGHEVEN | MIT

Browse, download and import CGHEVEN CG/VFX assets 3D models, HDRIs, materials and flipbook VFX directly inside the Godot editor. One account and library shared across all CGHEVEN addons, with free assets and one-click import

CGHEVEN Asset Library for Godot Access the complete CGHEVEN CG/VFX asset library directly inside the Godot editor. Browse, preview, and import professional assets into your project with a single click — no downloads folder and no manual setup required

Squash the Creeps with C# Demo 0

by Godot Foundation | MIT

This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed

This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed. Controls: Up Arrow, W, Gamepad Left Stick: Move up Down Arrow, S, Gamepad Left Stick: Move down

Urban Man - PolyMate - Low Poly Modular Character 0

by Alstra Infinite | Free Asset License (FAL)

A low poly modular character consisting of five parts

Urban Man | PolyMate Starter Low poly modular character consisting of five parts. Rigged to the humanoid mannequin for easy use and compatibility. All parts are compatible with future characters, allowing you to mix and match between the different clothes

Node Camera 0

by Soulstogether | MIT

A composition-based, pipelined, highly customizable addon for camera manipulation in 2D and 3D spaces

NodeCamera is a Godot 4.5 addon created to simplify the creation of custom camera transitions and effects for the built in Camera2D and Camera3D nodes. With customizability being a major focus, this addon allows the user to code their own exchangeable

Waypoints 3D Demo 0

by Godot Foundation | MIT

This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports

This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use

Voxel Game Demo 0

by Godot Foundation | MIT

This demo is a minimal first-person voxel game, inspired by others such as Minecraft

Voxel Game This demo is a minimal first-person voxel game, inspired by others such as Minecraft. Language: GDScript Renderer: Forward+ How does it work? Each chunk is a StaticBody3D with each block having its own CollisionShape3D for collisions. The

Volumetric Fog Demo 0

by Godot Foundation | MIT

This is an example of Godot's volumetric fog capabilities with the Vulkan renderer

This is an example of Godot's volumetric fog capabilities with the Vulkan renderer. Showcased features are: Positive/negative density volumes that affect albedo (incoming light) and emission. Box/ellipsoid shapes, height falloff, and density modulation

Visibility Ranges (HLOD) Demo 0

by Godot Foundation | MIT

This demo showcases how to set up a hierarchical LOD system using visibility ranges

This demo showcases how to set up a hierarchical LOD system using visibility ranges. This can improve performance significantly in 3D scenes by reducing the number of draw calls and polygons that have to be drawn every frame. Use WASD or arrow keys to

Variable Rate Shading Demo 0

by Godot Foundation | MIT

This project showcases how to use variable rate shading (VRS) in 3D to improve performance

This project showcases how to use variable rate shading (VRS) in 3D to improve performance. Performance metrics are also displayed to evaluate potential performance gains. Language: GDScript Renderer: Forward

Truck Town Demo 1

by Godot Foundation | MIT

This is a demo implementing different types of trucks of varying complexity using vehicle physics

This is a demo implementing different types of trucks of varying complexity using vehicle physics. Controls: Up Arrow, W, Gamepad Right Trigger: Accelerate Down Arrow, S, Space, Gamepad Left Trigger, Gamepad B/Circle, Gamepad X/Square: Brake/reverse Left

Tonemapping and Color Correction Demo 0

by Godot Foundation | MIT

This showcases various tonemapping operators and their interaction with several color correction textures (1D and 3D)

This showcases various tonemapping operators and their interaction with several color correction textures (1D and 3D). A script generating neutral 3D LUT textures is also included. Language: GDScript Renderer: Forward

Squash the Creeps Demo 0

by Godot Foundation | MIT

This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed

This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed. Controls: Up Arrow, W, Gamepad Left Stick: Move up Down Arrow, S, Gamepad Left Stick: Move down

Sprites and Animated Sprites 3D Demo 0

by Godot Foundation | MIT

This project demonstrates the usage of Sprite3D and AnimatedSprite3D in 3D space

This project demonstrates the usage of Sprite3D and AnimatedSprite3D in 3D space. Both Sprite3D and AnimatedSprite3D are nodes that allow 2D textures or animations to exist within a 3D world. They are particularly useful for stylized or lightweight 3D

Soft Body Physics 3D Demo 0

by Godot Foundation | MIT

An example of soft body physics (deformable objects) such as cloth, boxes, and spheres

An example of soft body physics (deformable objects) such as cloth, boxes, and spheres. Soft bodies support pinning points as well as applying impulses/forces to specific points, which can be useful for effects such as wind. Soft bodies can interact with

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