YA3 - Yet Another Animation Addon
by LiteralSoofa | MIT
YA3 is a easy-to-use node-based animation library
This library introduces animator nodes that can simply be added to the scene tree that plays various animations for the node's parent
Health System
by John Söllner | MIT
A health and damage system for Godot 4.7, with profiles for 2D and 3D actors. Set up armor, resistances, loot drops and invincibility frames in the inspector. Add shields and regeneration when you need them
Health System A health and damage system for Godot 4.7. You add a HealthComponent to your actor. Everything else is set up as resources in the inspector: armor, resistances, loot drops, invincibility frames. A goblin with armor, a loot drop and a despawn
SubViewport Decal
by FrogMelon | MIT
A light Decal-class node that continuously captures a SubViewport's output and projects it onto 3D surfaces as a Decal
SubViewportDecal is a Decal-class node that captures a SubViewport's rendered output and projects its contents onto 3D surfaces as a Texture. A few good use-case examples for this are: Real-time 3D model Drop-Shadows 2D nodes projected onto 3D geometry
3D Split Screen Couch Co-Op Template
by Profesor Shader | MIT
A simple Godot 3D example demonstrating how to create a couch co-op split-screen setup
A simple and lightweight Godot 3D example showcasing a basic couch co-op split-screen setup. This project demonstrates how two players can share the same game world while each player has their own camera view. It is intended as a simple reference project
Interactive Screen 3D - Diegetic Interface
by Clearleaf | MIT
3D "computer screen" that takes mouse input
Mostly adapted from the "GUI in 3D Demo" provided by the Godot Foundation. While being very good as a reference, I found it hard to actually use it for anything so I made this. Features: Control the screen's resolution and physical size independently Use
SpaceMouse Navigator
by CopperLemon | MIT
Seamlessly navigate the Godot 3D viewport with your 3Dconnexion SpaceMouse or SpaceMouse Pro. This Windows-only plugin reads raw HID inputs directly to deliver fluid, 6DoF (Six Degrees of Freedom) control, No 3DxWare SDK required. Requires Godot 4.5
Enhance your Godot workflow with native, six-degrees-of-freedom (6DoF) camera navigation. This tool integrates 3Dconnexion's SpaceMouse and SpaceMouse Pro directly into the Godot 3D editor viewport. By reading raw HID data, it provides a lightweight, plug
Scene Splitter
by ccahut | MIT
Godot 4 editor plugin that splits the direct children of a scene into separate TSCN files
Scene Splitter is a Godot 4 editor plugin that automatically splits the direct children of a scene into separate TSCN files. Useful when you import a large 3D scene (for example from Blender) and want to quickly turn each object into its own reusable
Verlet Rope 4 .NET (Physical Ropes)
by tshmofen | MIT
A versatile addon for implementing performant and realistic physics-based ropes in 3D scenes for Godot 4 .NET projects
Godot 4 Verlet Rope (.NET) A versatile addon for implementing performant and realistic physics-based ropes in 3D scenes for Godot 4 .NET projects. » Explore Wiki Docs GitHub · Releases · Installation · FAQ It is an implementation of Verlet Integration for
Clouds for Little Planets
by BinarySemaphore | MIT
Atmospheric and volumetric cloud compositor for spherical and flat worlds
A complete atmospheric and volumetric cloud compositor for spherical and flat worlds. Highlights Quick Start: Add volumetric clouds and atmospheric effects using the provided Earth-like template and profile. Dynamic Planet Profiles: Create custom planet
CollisionShapeGroup3D
by Jean d'Arc | MIT
Group CollisionShape3D nodes under a single container for cleaner scenes and one-click enable/disable
A Godot 4 addon that lets you organize CollisionShape3D nodes into logical groups under a CollisionObject3D (StaticBody3D, RigidBody3D, CharacterBody3D, Area3D, etc) without flattening every shape into a single level of the scene tree. Godot currently
Boats - PolyPack Starter - Low Poly Asset
by Alstra Infinite | Free Asset License (FAL)
Low-poly 3D game ready boats, kayaks, and jetski assets
Boats | PolyPack Starter This pack has a total of 5+ models, all of these assets can be used personally and commercially. License Free Asset License (FAL) Free to use in commercial and non-commercial projects with credit. Reselling or redistribution is
Spatial Debug Labels
by jokka39dev | MIT
Create customizable 2D and 3D labels that show custom parameters without a single line of code. Works inside the editor using @tool
Create 2D and 3D labels for displaying information! Display built in properties! You can display built in properties to display, such as: frames_per_second , frame , time_scale , process_time , position , rotation , scale . Display custom properties! Just
Quality First Person Controller
by Colormatic Studios | MIT
An actually good first person controller for the Godot Engine (version 2)
Actually good first person controller for the Godot Engine. MIT License (credit Colormatic Studios) This first person controller was made because there weren't many first person controllers for Godot at the time, and the ones that did exist were pretty
TrenchBroom Starter Kit
by Nubunto | MIT
A simple TrenchBroom starter kit
Designed to be a skeleton that configures: Func Godot (pinned) Script-IDE (2.2.4) TrenchBroom (2026.2, not installed by this asset) Helps you hit the ground running with TrenchBroom and Func Godot. Features a SETUP.md file that walks you through setting
Time Rewinder Delta
by Iko | MIT
A memory-optimized time rewind mechanic for Godot 4, for 2D & 3D games. Useful for gameplay mechanics (rewind powers, undo mechanics, replay/killcam systems) or for debugging. Check the README for the full documentation and credits
Time Rewinder Delta A memory-optimized time rewind mechanic for Godot 4, for 2D & 3D games. Useful for gameplay mechanics (rewind powers, "undo" mechanics, replay/killcam systems) or for debugging. Instead of storing a full copy of every tracked property
Static Mesh Merger
by Emetiva12 | MIT
Mesh Merger is a lightweight Godot editor plugin that combines multiple static MeshInstance3D nodes into a single optimized mesh while preserving existing collision data. It also provides a batch tool for quickly generating static trimesh collision for
Static Mesh Merger Lightweight static mesh batching and collision tools for Godot 4 Mesh Merger is a lightweight Godot editor plugin that combines multiple static MeshInstance3D nodes into a single optimized mesh while preserving existing collision data
Forest Vegetation - Sample Pack
by Renard Noir | MIT
Polygon-optimized 3D models with hand-painted, 1k resolution texture design to help out with level design, environment art, and general set dressing for your levels and 3D game worlds. Make that prairie or forest full of character with these human-made
What are these? Full, game-ready, stylized, hand-painted 3D models for use in set-dressing, environment art, level design, and general artwork in 3D games. Features Colorful hand-painted stylized textures bring vibrancy to your game world. 1K resolution
Godotiles
by Ziv | MIT
Godotiles is a 3D geospatial engine 🌎 for Godot 4. Designed to stream and render the real world in real time, it lets you visualize any location on Earth directly inside your Godot games and applications
Godotiles is a 3D geospatial engine 🌎 for Godot 4. Designed to stream and render the real world in real time, it lets you visualize any location on Earth directly inside your Godot games and applications. Built for indie developers and professionals alike
Starter Kit Basic Scene
by Kenney | MIT
A 3D basic scene template featuring a pleasing and bright default light set-up
Starter Kit Basic Scene This includes a basic scene and environment set-up for a pleasing and bright result, comes with the (CC0 licensed) Mini Arena pack. License MIT License Copyright (c) 2026 Kenney Permission is hereby granted, free of charge, to any
Starter Kit City Builder
by Kenney | MIT
A 3D city builder template featuring many different buildings and saving/loading
Starter Kit City Builder This package includes a basic template for a 3D city builder in Godot 4.6. Includes features like; Building and removing structures Smooth camera controls Dynamic MeshLibrary creation Saving/loading Sprites and 3D Models (CC0
Starter Kit First Person Shooter
by Kenney | MIT
A 3D FPS template featuring weapons, enemies and more
Starter Kit FPS This package includes a basic template for a first person shooter in Godot 4.6. Includes features like; Character controller Weapons, switching weapons Enemies Sprites and 3D Models (CC0 licensed) Controls Key Command W A S D Movement
Starter Kit Racing
by Kenney | MIT
A 3D racing template featuring arcade-like controls and a GridMap-based track
Starter Kit Racing This package includes a basic template for a racing game in Godot 4.6. Includes features like; Arcade-like vehicle controls Smoke effect GridMap based track creation 3D Models & sounds (CC0 licensed) Controls Key Command W Accelerate
Starter Kit 3D Platformer
by Kenney | MIT
A 3D platformer template featuring coins, (falling) platforms and camera controls
Starter Kit 3D Platformer This package includes a basic template for a 3D platformer game in Godot 4.6. Includes features like; Character controller (with double jump) Collectable coins and falling platforms Camera controls (rotate, zoom) Gamepad support
Material batch apply
by Raykit Studio | MIT
A lightweight Godot 4 editor plugin for applying Material resources to multiple MeshInstance3D nodes at once. Includes node search, selective application, and Undo/Redo support
Material Batch Apply Apply materials to multiple MeshInstance3D nodes at once. Material Batch Apply is a lightweight Godot 4 editor plugin designed to simplify repetitive material assignment in 3D scenes. Select multiple MeshInstance3D nodes, choose a
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