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Necropoly Graveyard Statues 0

by EmacE Art | 4.0

76 low poly prefabs in 3 styles - ideal for spooky or stylized graveyard environments

INCLUDED CHARACTERS / STATUES & FIGURES • Base Statues — 36 prefabs 6 base variants × Clean / Dirt / Moss material states + S variants • Hooded Statue — 6 prefabs Clean / Dirt / Moss + S variants • Skull Bearer Statue — 6 prefabs Clean / Dirt / Moss + S

Gator Model Studio 1

by Blackwater Gator Studios | MIT

A complete 3D modelling, UV editing, rigging, animation, and asset creation workspace built directly into Godot

Gator Model Studio Gator Model Studio is a complete 3D asset creation workspace built directly into Godot. Model, unwrap, texture, rig, animate, and export 3D assets without constantly switching between Godot and external modelling software. It is

Magnet3D 0

by Dilonk elly | MIT

A magnet node that attracts RigidBodys in a magnet like manner

A 3D magnet plugin. Adds Magnet3D as a node that will attract RigidBody3D's towards it in a magnet like manner to a defined target. Can be used for: Magnets Tractor beams Physics based cannons And much more! The Magnet3D node inherits Area3D so the area

Lente – Photo Mode for Godot 1

by Gibberi | MIT

A polished player-facing 3D photo mode with bounded free-flight movement, collision, lens controls, filters, supersampled captures, presets, localization, and an in-game gallery

Lente Lente is a photo mode for Godot 4.x. Add one node to a 3D scene and the current gameplay camera becomes a tactile, bounded photographic camera with collision, real lens controls, color grading, supersampled capture, presets, and an in-game gallery

Nexus Resonance 1

by movec | MIT

Steam Audio for Godot: physics-based spatial audio with occlusion, reverb, and pathing

Nexus Resonance brings Valve's Steam Audio to Godot for geometry-aware spatial sound-occlusion, reflections, and pathing that react to your level. Features: Occlusion & transmission through mesh geometry Baked probe reflections (convolution, parametric

Post Effect Stack 0

by Hot Spud Lab | MIT

Post Effect Stack combines multiple Godot 4.7 post-processing effects into a single ordered stack, built from .tres Resources you arrange in an array — no manual buffer wiring required. The same stack runs through CompositorEffect on Forward+, or through a

Post Effect Stack (formerly Post Effect Resource) is not an effect collection -- it's a small framework for combining Godot 4.7's CompositorEffect post-processing effects into an ordered stack, using only Resources and the Inspector. What it does The

Realistic Wheelchair 3D Model 0

by AK STUDIO ART | CC0 1.0 Universal

A realistic 3D wheelchair model prepared for use in Godot projects. Suitable for hospitals, clinics, accessibility-focused scenes, architectural visualization, simulations, and environment decoration

Realistic Wheelchair 3D Model A realistic wheelchair model for use in Godot projects. This asset is suitable for medical environments, hospitals, clinics, accessibility-focused scenes, architectural visualization, simulations, educational projects, and

Sketcher Tools 0

by Muhammad Naffa Afif | MIT

SketcherTools is a non-destructive terrain heightmap authoring plugin for Godot 4. Compose terrain elements as independent objects — freely move, rotate, and scale without permanently modifying heightmap data. Supports Perlin Noise, FBM, Ridged Noise

SketcherTools A non-destructive terrain heightmap authoring plugin for Godot 4, designed to complement brush-based terrain plugins like Terrain3D. Instead of painting terrain directly — which permanently modifies heightmap data — SketcherTools lets you

Wind Driven Falling Particles 0

by Profesor Shader | MIT

This template includes three example scenes that use a custom particle shader to animate elements carried by the wind

This template includes three example scenes showcasing a custom particle shader designed to animate lightweight objects carried by the wind. The motion is fully configurable, allowing you to adjust parameters such as wind direction, speed, and others to

Old-fashioned Sewing Machine - Free 1

by VVaytoyek | CC0 1.0 Universal

Classic old-fashioned sewing machine from 1800s

Features: Low faces models. Multi-material model with no textures. UVs have been automatically unwrapped. CC0 license. Contents: The simple appearance and partial internal structure of the sewing machine and its table

PolyhedralDice 0

by Gary | CC0 1.0 Universal

A black-and-gold polyhedral dice set for tabletop RPGs, virtual tabletops, games, and 3D projects

Polyhedral Dice Free 3D polyhedral dice set. Created by TSE-WEI-CHEN (Gary). Includes D4, D6, D8, D10, percentile D10, D12, and D20. Blender source files Optimized glTF models PBR textures License CC0 1.0 Universal. Use it for anything. Commercial use is

SUCC - SurfsUp Character Controller 1

by bearlikelion | MIT

Open source (MIT) character controller from my game SurfsUp! Made to feel like Quake, Half-Life, Quake 2, Half-Life 2 or SurfsUp by swapping out the preset resource file in your character's configuration

SurfsUp Character Controller (SUCC) Open source (MIT) character controller from my game SurfsUp! Made to feel like Quake, Half-Life, Quake 2, Half-Life 2 or SurfsUp by swapping out the preset resource file in your character's configuration. GitHub

ProtonScatter 6

by HungryProton | MIT

Place anything you want in your scenes, in a procedural, non-destructive way

Basic setup A ProtonScatter (1) node holds the positionning rules (2) that can be edited in the inspector. This panel is very similar to Blender's modifier stack panel. Some modifiers create points, others change their transforms. You mix different

3D Pivot Changer 0

by MinhBeo | MIT

A lightweight and powerful editor tool for Godot 4.x that allows you to easily reposition the Pivot Point of any `MeshInstance3D` or `Node3D` without breaking your scene hierarchy

Godot 4 - 3D Pivot Changer Plugin A lightweight and powerful editor tool for Godot 4.x that allows you to easily reposition the Pivot Point of any MeshInstance3D or Node3D without breaking your scene hierarchy. 🌟 Features 15 Presets: Centers, 4 Bottom

World Brush 2

by ALSAHLY | MIT

A bilingual Godot 4 editor plugin for painting, arranging, and erasing 3D scenes directly in the viewport with scene-specific brush settings

World Brush World Brush is a bilingual Godot 4 editor plugin that lets you paint, arrange, and erase reusable 3D scenes directly inside the editor viewport. It is designed to speed up environment creation by allowing you to place trees, rocks, plants

Physics Arsenal 0

by RockchuckDev | MIT

A toolkit that streamlines the process of adding physics based interactions between the player and environment to your game

Physics Arsenal v0.1.2-alpha Grabbing and manipulating objects in a physics based way Independently grab objects with your left and right hands A physics based character controller Made in Godot .NET Build 4.7 To Use Copy the contents of InputMappings.txt

Logic Basics: Godot & Visual Scripting 1

by Diego De la Rocha | MIT

Interactive tutorial on Godot Engine & visual scripting and logic basics. Play and learn basics of Godot Engine and logic

Interactive tutorial on Godot Engine & visual scripting and logic basics. Play and learn basics of Godot Engine and logic. Keyboard controls: WASD / directional arrows: up, left, down, right directions Accept: spacebar / enter key Exit game: escape key

SpatialAudio3D 3

by Claude | MIT

A full demo project showcasing SpatialAudio3D, a drop-in Godot 4 addon that turns AudioStreamPlayer3D into a spatial acoustics system — distance-based delay, raycast-driven reverb, room size detection, and occlusion, all derived automatically from your

This is a playable demo project for SpatialAudio3D, a drop-in Godot 4 addon that transforms AudioStreamPlayer3D into a full spatial acoustics system. Install and run this project directly to hear it in action. To use it in your own project, copy the

Mesh to Scene 0

by wakedk | MIT

Batch-convert imported .fbx, .glb and .gltf meshes into individual scenes — one per mesh — with optional collision (Trimesh or Convex) and MeshLibrary generation for GridMap. Point it at a folder, press Convert, and get clean, correctly-oriented scenes and

Mesh to Scene is an editor plugin that turns a whole folder of imported meshes into ready-to-use scenes in one pass — ideal for modular asset kits. Features Scans a folder (optionally recursively) for .fbx , .glb and .gltf files. Creates one scene per

Low Poly Terrain Builder 2

by FabianS | MIT

An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes. Powered by deterministic Delaunay triangulation and slope-aware vertex jittering, this plugin ensures complete cross-chunk seam blending and

Low Poly Terrain Builder An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes inside the Godot 4 editor. 💬 Bugs, requests and ideas Found something broken, missing a feature, or have an idea for

Material Layers 3

by Foyezes | MIT

Material Layers lets you blend materials using a layer based system

Material Layers is a Godot plugin that lets you blend materials using a layer based system Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the

ThrowOut 0

by Tom Lechner | MIT

Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D instances

Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. When a ThrowOut node is selected You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D

SpringVisual3D 0

by Jean d'Arc | MIT

GPU vertex displacement based customizable 3D spring geometry

This Godot 4 add-on generates and deforms customizable 3D spring geometry purely through GPU vertex displacement. It uses high-performance vertex shaders to mathematically construct, twist, and stretch the spring body in real time. Built for rapid

Auto Generate Collision 3D (mobile friendly) 0

by Raykit Studio | MIT

One-click collision generation for Godot 4 — mobile-friendly. Generate Trimesh collision for all meshes instantly

One-click collision generation for Godot 4 — built for mobile developers, works on desktop too. Generate collision shapes for your entire 3D scene with a single click. No more right-click > Create Trimesh Static Body on every mesh — especially useful on

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