Performance Metrics XR Sample
by Godot XR | MIT
Sample project demonstrating the performance metrics feature supported by the Godot OpenXR Vendors Plugin
Check out the OpenXR Vendors Plugin Performance Metrics manual page here for more info
Body Tracking XR Sample
by Godot XR | MIT
Sample project demonstrating tracking features on XR headsets
Includes body / hand tracking, face tracking, and eye tracking. Check out the OpenXR Vendors Plugin Body Tracking manual page here for more info on what vendor specific extensions are supported
Procedural 3D Map Generator 土地 [Tochi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural generate 3D map based on Delaunay/Voronoi Graph
Procedural generate 3D map based on Delaunay/Voronoi Graph. Features: Generate mesh Generate physical mesh Edit on the Godot Engine Editor
SurfaceAnalyer
by BWolf | MIT
A Godot 4.2+ plugin for identifying surface materials on complex 3D meshes via raycast. Designed to work alongside a detailed "ConcavePolygonShape3D" for precise material detection without affecting player physics. Features - Returns the actually rendered
SurfaceAnalyzer A Godot 4.2+ plugin for identifying surface materials on complex 3D meshes via raycast. Designed to work alongside a detailed ConcavePolygonShape3D for precise material detection without affecting player physics. Features Returns the
Hybrid App XR Sample
by Godot XR | MIT
Sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin
See the hybrid app tutorial doc here for more info on this feature
Meta Composition Layers XR Sample
by Godot XR | MIT
Sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin
See the Meta Composition Layers tutorial doc here for a detailed walkthrough on these features
Meta Hand Tracking XR Sample
by Godot XR | MIT
Sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin
See the Meta Hand Tracking tutorial doc here for a detailed walkthrough of these features
Meta Scene XR Sample
by Godot XR | MIT
Sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin
See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features
Meta SpaceWarp XR Sample
by Godot XR | MIT
Sample project demonstrating the Meta Application SpaceWarp feature supported by the Godot OpenXR Vendors plugin
See the Meta Application SpaceWarp tutorial doc here for a detailed walkthrough of these features
Meta Passthrough XR Sample
by Godot XR | MIT
Sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin
See the Meta Passthrough tutorial doc here for a detailed walkthrough of these features
Frosted Glass FX
by Binbun3D | CC0 1.0 Universal
Frosted glass materials for Godot 4
Frosted glass shaders for stylized and realistic uses. For windows, car windows, ice and anything glass related you can think of Features Customizable refraction. For best looks, there's an optimized gaussian blur. For best performance, there's mipmap
gd-CCTV
by Venorrak | MIT
A Gotot Plugin for building custom & intelligent camera systems that tracks a certain target
How to use Install the plugin and add it to your project Create a CCTVManager node in your scene Add CCTVCamera nodes across your scene Set all the created CCTVCamera nodes in the CCTVManager's cameras array Set the target variable in the CCTVManager to
Godette Plush
by Patatabrava Jocs | MIT
A 3D model of the new Godette plush! It is a RigidBody3D with Spring Bones, ready to place in your games
Remember! The Godette design is made by Andrea Calabró. This asset contains a RigidBody3D scene with the Godette plush, ready to be placed in your games. The node has jiggle physics using Godot's SpringBoneSimulator3D The model comes with 2k textures for
Cozy Farm Asset Pack
by styloo | CC0 1.0 Universal
Hey , here's some farming props, buildings and tools for all the farm around the world haha
Cozy Farm Asset Pack This asset pack contains: Food apple, applegreen banana, bananagreen carrot cherry corn egg, eggplant grape, grape red mango tomato wheat cheese fish, fishalmostdead, fishdead yaourt Nature & Environment bushescubegreen
Inverse Kinematics Example
by Andicraft | CC0 1.0 Universal
An example scene showing how to set up the IK nodes introduced in Godot 4.6 to control a full humanoid character
An example scene showing how to set up the IK nodes introduced in Godot 4.6 to control a full humanoid character. Open the IK_Example scene - under the Skeleton3D node you can find all the relevant IK nodes. Read the Editor Descriptions on them for more
Godot Environment Query Orchestrator
by marrero171 | MIT
Node-based environment querying system for use with AI characters for Godot 4
Godot Environment Query Orchestrator (GEQO) is a node-based environment querying system for Godot 4.5+, inspired by Unreal Engine's EQS. It allows AI characters to evaluate the world around them and select the best position/node/item based on customizable
Road Generator 道[Michi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural Road Generator for Godot Engine 4 道[Michi]
Procedural Road Generator for Godot Engine 4 道[Michi] Features: Road edit tools Road mesh generation Intersection generation Physics polygons generation
Shader Previewer
by Cashew OldDew | CC0 1.0 Universal
Adds the visual shader node preview feature in the code editor. A real-time variable inspector and visual debugger for Godot shaders
Usage Guide: Enable the Plugin: Navigate to Project Settings > Plugins and enable Shader Previewer. Select an Active Node: Select a node in your scene that is already using the shader you want to preview. This allows the plugin to copy your current
Spatial Remarks
by substain | MIT
An addon for creating remarks in 2D and 3D scenes, useful for documentation, team communication and bug reports
With this asset, you can annotate objects in your scene with remarks, visible in the editor and in the game. Currently, spatial remarks can only be created ingame (F3) The plugin adds a dock in the editor for selecting, viewing, and editing the saved
Chinese Classical Garden Wall - Free
by VVaytoyek | CC0 1.0 Universal
Spliced models made with reference to the walls of classical Chinese gardens
Includes 3 types of hole-doors, 2 types of hole-windows and flower-windows, 4 types of wall heights, and corners in all directions, which can be pieced together to create common styles for various Chinese gardens
Chinese Four-corner Pavilion - Free
by VVaytoyek | CC0 1.0 Universal
A Chinese ancient style four-corner pavilion that restores 80% of its architectural structure
Multi-material model with no textures. UVs have been automatically unwrapped. -CC0 license
Electricity Pylon
by smalltown2kt | BSD 3-clause
This asset provides a 3D asset of an electricity pylon in a lattice tower style. Though not designed to a specific example, the style is broadly equivalent to a UK-typical 6-arm high-voltage grid transmission tower
The asset scene is set up with basic ground-level colliders for the corner struts. The mesh itself is low poly (300) being formed of a double-sided mesh and partial transparancy material/textures. By using the pylon tower with appropriate meshes to link
PBR Base Material Shader
by Foyezes | MIT
Base material shader with simple controls
This is a shader for a base material in Godot. This is for Albedo, Normal, Roughness, AO & Height workflow. But it can be easily edited for Metallic workflow as well. There's two versions, channel packed and non channel packed. Channel packed expects
CSG Mesh Editor
by PiCode | MIT
A simple non-destructive mesh editor based on the CSG nodes
CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the
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