CollisionShapeGroup3D
by Jean d'Arc | MIT
Group CollisionShape3D nodes under a single container for cleaner scenes and one-click enable/disable
A Godot 4 addon that lets you organize CollisionShape3D nodes into logical groups under a CollisionObject3D (StaticBody3D, RigidBody3D, CharacterBody3D, Area3D, etc) without flattening every shape into a single level of the scene tree. Godot currently
Boats - PolyPack Starter - Low Poly Asset
by Alstra Infinite | Free Asset License (FAL)
Low-poly 3D game ready boats, kayaks, and jetski assets
Boats | PolyPack Starter This pack has a total of 5+ models, all of these assets can be used personally and commercially. License Free Asset License (FAL) Free to use in commercial and non-commercial projects with credit. Reselling or redistribution is
TrenchBroom Starter Kit
by Nubunto | MIT
A simple TrenchBroom starter kit
Designed to be a skeleton that configures: Func Godot (pinned) Script-IDE (2.2.4) TrenchBroom (2026.2, not installed by this asset) Helps you hit the ground running with TrenchBroom and Func Godot. Features a SETUP.md file that walks you through setting
Static Mesh Merger
by Emetiva12 | MIT
Mesh Merger is a lightweight Godot editor plugin that combines multiple static MeshInstance3D nodes into a single optimized mesh while preserving existing collision data. It also provides a batch tool for quickly generating static trimesh collision for
Static Mesh Merger Lightweight static mesh batching and collision tools for Godot 4 Mesh Merger is a lightweight Godot editor plugin that combines multiple static MeshInstance3D nodes into a single optimized mesh while preserving existing collision data
Starter Kit Basic Scene
by Kenney | MIT
A 3D basic scene template featuring a pleasing and bright default light set-up
Starter Kit Basic Scene This includes a basic scene and environment set-up for a pleasing and bright result, comes with the (CC0 licensed) Mini Arena pack. License MIT License Copyright (c) 2026 Kenney Permission is hereby granted, free of charge, to any
Starter Kit City Builder
by Kenney | MIT
A 3D city builder template featuring many different buildings and saving/loading
Starter Kit City Builder This package includes a basic template for a 3D city builder in Godot 4.6. Includes features like; Building and removing structures Smooth camera controls Dynamic MeshLibrary creation Saving/loading Sprites and 3D Models (CC0
Starter Kit First Person Shooter
by Kenney | MIT
A 3D FPS template featuring weapons, enemies and more
Starter Kit FPS This package includes a basic template for a first person shooter in Godot 4.6. Includes features like; Character controller Weapons, switching weapons Enemies Sprites and 3D Models (CC0 licensed) Controls Key Command W A S D Movement
Starter Kit Racing
by Kenney | MIT
A 3D racing template featuring arcade-like controls and a GridMap-based track
Starter Kit Racing This package includes a basic template for a racing game in Godot 4.6. Includes features like; Arcade-like vehicle controls Smoke effect GridMap based track creation 3D Models & sounds (CC0 licensed) Controls Key Command W Accelerate
Starter Kit 3D Platformer
by Kenney | MIT
A 3D platformer template featuring coins, (falling) platforms and camera controls
Starter Kit 3D Platformer This package includes a basic template for a 3D platformer game in Godot 4.6. Includes features like; Character controller (with double jump) Collectable coins and falling platforms Camera controls (rotate, zoom) Gamepad support
Material batch apply
by Raykit Studio | MIT
A lightweight Godot 4 editor plugin for applying Material resources to multiple MeshInstance3D nodes at once. Includes node search, selective application, and Undo/Redo support
Material Batch Apply Apply materials to multiple MeshInstance3D nodes at once. Material Batch Apply is a lightweight Godot 4 editor plugin designed to simplify repetitive material assignment in 3D scenes. Select multiple MeshInstance3D nodes, choose a
Asset Kit Browser
by ProtoForge Systems | MIT
An editor dock for browsing 3D asset libraries with generated thumbnails. Point it at your asset folders and click Index: it catalogs every mesh, renders a consistently framed, consistently lit thumbnail for each one inside the editor, and gives you search
What it does ProtoForge Kit Browser is an editor dock for projects that contain large 3D asset libraries — purchased asset packs, exported kits, scan collections. Godot's built-in FileSystem previews are too small and inconsistently framed to browse a
SRCoder's Third-person Controller
by SRCoder | CC0 1.0 Universal
A simple drag and drop third-person character for your projects
SRCoder's Third-person Character Controller Instructions Set up the actions in your Project Settings->Input Map You need to set up: "up" "down" "left" "right" Then just drag and drop the "player.tscn" onto your scene to have a basic 3d thrid person
Procedural Sky Stars
by MrPatientNiko | CC0 1.0 Universal
Procedural Sky Stars — a procedural starfield sky shader for Godot 4. A multi-layered star field with smooth movement and natural, unsynchronized twinkling — no textures, fully GPU-based
Procedural Sky Stars — a procedural starfield sky shader for Godot 4. A multi-layered star field with smooth movement and natural, unsynchronized twinkling — no textures, fully GPU-based. Features: Each star twinkles on its own rhythm (random phase and
FoliageFlow
by GdevSarvesh | MIT
FoliageFlow is a simple Godot plugin to paint, erase and scatter foliage like grass and bushes on 3D surfaces using MultiMeshInstance3D
FoliageFlow FoliageFlow is a tool that helps you paint foliages on 3D objects (having collision) in Godot 4. You can use it to add and remove foliage from 3D surfaces using a MultiMeshInstance3D. Installation To start using FoliageFlow copy the plugin to
Surface Snap
by Adrm00 | MIT
An editor plugin for Godot 4.7+ that lets you drag a Node3D directly onto the surface of another object
Surface Snap An editor plugin for Godot 4.7+ that lets you drag a Node3D directly onto the surface of another object — unlike the built-in vertex snap, which only snaps to specific vertices. Usage Enable the plugin in Project → Project Settings → Plugins
MarketingCamera
by coldrock.games | MIT
Move freely through any 3D scene in your game to get the perfect screenshot for your store pages
Coldrock MarketingCamera This plugin contains a Camera3D node to take marketing screenshots. It allows you to explore the scene from arbitrary angles and perspectives that are outside of the standard gameplay mechanics. This plugin contains just the
Musical Instruments - PolyPack Starter
by Alstra Infinite | Free Asset License (FAL)
Free low-poly 3D musical instruments assets
Musical Instruments | PolyPack Starter This pack has a total of 3 models, all of these assets can be used personally and commercially. 🐘 If you found this asset useful please consider leaving a review, it helps a lot :) License Free Asset License (FAL)
Pivot Tool
by ZeroSkew | MIT
Pivot Tool is an editor plugin for previewing and baking a new pivot into a 'MeshInstance3D'
Pivot Tool is an editor plugin for previewing and baking a new pivot into a 'MeshInstance3D'
CSG Blockout
by qwqzhanqwq | MIT
Fast 3D level blockout plugin for Godot 4 built with high performance in mind. Features rapid pie menu workflows, O(1) spatial-hash object scattering without lag, array generators, and a clean mesh baking pipeline for smooth runtime FPS
CSG Blockout for Godot 4 CSG Blockout is a high-performance level design and prototyping tool built to streamline 3D grayboxing directly inside Godot 4—without lag and without relying on external 3D modeling software. Documentation 🇺🇸 English Tutorial
GDDraw
by Ardonyx Apps | MIT
GDDraw is a Godot editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. Draw, edit, add text and styled fills, preview UVs, paint shapes across 3D surfaces, and move assets into your scenes without leaving
Create and Paint Without Leaving Godot GDDraw is an editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. It is designed for quick prototyping, texture adjustments, and asset iteration without constantly
Simple Component System
by gorto | MIT
Simple, inheritance-aware component lookup for the Godot scene tree. Component.of(node, Damageable) finds any script-class child
SimpleComponentSystem Simple, duck-typed, inheritance-aware component lookup for Godot 4.x. var damage_component: Damageable = Component.of(thing, Damageable) # null if absent var health := Component.require(thing, Health) # error if absent for r in
Necropoly Graveyard Statues
by EmacE Art | EmacEArt Asset License, full text in LICENSE.txt
76 low poly prefabs in 3 styles - ideal for spooky or stylized graveyard environments
◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! Low poly statues, figures and graveyard props: 86 prefabs, most of them in three material states. What it does statues and figures: base statues, hooded statue, skull bearer
Gator Model Studio
by Blackwater Gator Studios | MIT
A complete 3D modelling, UV editing, rigging, animation, and asset creation workspace built directly into Godot
Gator Model Studio Gator Model Studio is a complete 3D asset creation workspace built directly into Godot. Model, unwrap, texture, rig, animate, and export 3D assets without constantly switching between Godot and external modelling software. It is
Magnet3D
by Dilonk elly | MIT
A magnet node that attracts RigidBodys in a magnet like manner
A 3D magnet plugin. Adds Magnet3D as a node that will attract RigidBody3D's towards it in a magnet like manner to a defined target. Can be used for: Magnets Tractor beams Physics based cannons And much more! The Magnet3D node inherits Area3D so the area
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