SpringVisual3D
by Jean d'Arc | MIT
GPU vertex displacement based customizable 3D spring geometry
This Godot 4 add-on generates and deforms customizable 3D spring geometry purely through GPU vertex displacement. It uses high-performance vertex shaders to mathematically construct, twist, and stretch the spring body in real time. Built for rapid
Low Poly Basic Medieval Props
by Brol Game Studio | MIT
Basic assets for medieval low poly game
Basic medieval low poly assets for prototype or final assets. You can use those assets for personnal or commercial projet. All assets are in glb format with flat materials Content assets: Chair Table Panel Road sign Bucket wood Bucket wood and metal Wood
Vertex Studio
by Alfred Reinold Baudisch | Custom Source-Available License
A complete solution to edit, manage and paint vertex colors and vertex normals of 3D meshes in Godot
Vertex Studio is a Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes. A complete solution for vertex painting inside the Godot editor. Vertex Studio is a must-have tool for making games inspired by PS1, N64 or
Acoustic Guitar Fully Animatable
by devsbutpersian1 | CC0 1.0 Universal
An acoustic guitar that can be fully animated using blend shapes for strings and rotation for tuner pegs/posts
After adding the .glb file to your scene right click on the node it added and check mark Editable Children. By selecting any string and expanding the Blend Shapes tab, You can make each fret to be hold, vibrate or go up/down. Tuner pegs can be rotate on
Scatter
by xiaowangxu | MIT
Scatter is a visual, editor-only scattering tool for Godot's native MultiMeshInstance3D. It builds instance transforms, colors, and custom data through a node graph, then writes the result directly into a MultiMesh buffer
Scatter is under active development. APIs, recipe formats, node behavior, and editor workflows may change. Use it in production only if you are comfortable tracking changes. Why Scatter? Native scene structure — work directly on MultiMeshInstance3D ; no
Spatial Audio
by gotoAndPlay() | MIT
This demo project shows how to turn live voice streams provided by the SmartFoxServer 3 audio API into positional (3D) audio sources in a Godot scene
In this demo users can move their avatars in a simple 3D space using arrow keys, while their position and rotation are broadcast to the other clients through User Variables. Everyone's microphone is captured and streamed automatically on entering the
Shooter
by gotoAndPlay() | MIT
This demo project shows how to develop a full multiplayer realtime combat game with Godot and SmartFoxServer
This demo project shows how to develop a full multiplayer first/third person combat game with Godot and SmartFoxServer 3. The game utilizes SmartFoxServer 3's ability to mix TCP and UDP -based messaging. All critical game informations (shooting, animation
NoClipSprite3D
by Doug Vanny | MIT
A Godot plugin with a custom type NoClipSprite3D that acts like a Sprite3D while avoiding clipping with the scenario
A Godot plugin with a custom type NoClipSprite3D that acts like a Sprite3D while avoiding clipping with the scenario How it works Usually, when you add a 3D sprite to a scene and need it to face the camera (such as when making it a billboard), you might
Godot Aerodynamic Physics
by addmix | MIT
Provides nodes for aerodynamic simulation
Godot Aerodynamic Physics Installation Download/Install from the Godot Asset Library (Preferred) Enable plugin in project settings Project > Project Settings > Plugins Advanced installation Basic Usage Add an AeroBody to your scene, and add one or more
Scene Change Transition Effects
by Profesor Shader | MIT
This is a template demonstrating how to create scene transition effects. The transitions are inspired by Persona 5
This template demonstrates how to create scene transition effects inspired by Persona 5. It includes two separate transition sequences: an outgoing transition, which plays when leaving the current scene, and an incoming transition, which plays when
CGHEVEN Asset Library
by CGHEVEN | MIT
Browse, download and import CGHEVEN CG/VFX assets 3D models, HDRIs, materials and flipbook VFX directly inside the Godot editor. One account and library shared across all CGHEVEN addons, with free assets and one-click import
CGHEVEN Asset Library for Godot Access the complete CGHEVEN CG/VFX asset library directly inside the Godot editor. Browse, preview, and import professional assets into your project with a single click — no downloads folder and no manual setup required
Squash the Creeps with C# Demo
by Godot Foundation | MIT
This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed
This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed. Controls: Up Arrow, W, Gamepad Left Stick: Move up Down Arrow, S, Gamepad Left Stick: Move down
Urban Man - PolyMate - Low Poly Modular Character
by Alstra Infinite | Free Asset License (FAL)
A low poly modular character consisting of five parts
Urban Man | PolyMate Starter Low poly modular character consisting of five parts. Rigged to the humanoid mannequin for easy use and compatibility. All parts are compatible with future characters, allowing you to mix and match between the different clothes
Node Camera
by Soulstogether | MIT
A composition-based, pipelined, highly customizable addon for camera manipulation in 2D and 3D spaces
NodeCamera is a Godot 4.5 addon created to simplify the creation of custom camera transitions and effects for the built in Camera2D and Camera3D nodes. With customizability being a major focus, this addon allows the user to code their own exchangeable
Waypoints 3D Demo
by Godot Foundation | MIT
This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports
This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use
Voxel Game Demo
by Godot Foundation | MIT
This demo is a minimal first-person voxel game, inspired by others such as Minecraft
Voxel Game This demo is a minimal first-person voxel game, inspired by others such as Minecraft. Language: GDScript Renderer: Forward+ How does it work? Each chunk is a StaticBody3D with each block having its own CollisionShape3D for collisions. The
Volumetric Fog Demo
by Godot Foundation | MIT
This is an example of Godot's volumetric fog capabilities with the Vulkan renderer
This is an example of Godot's volumetric fog capabilities with the Vulkan renderer. Showcased features are: Positive/negative density volumes that affect albedo (incoming light) and emission. Box/ellipsoid shapes, height falloff, and density modulation
Visibility Ranges (HLOD) Demo
by Godot Foundation | MIT
This demo showcases how to set up a hierarchical LOD system using visibility ranges
This demo showcases how to set up a hierarchical LOD system using visibility ranges. This can improve performance significantly in 3D scenes by reducing the number of draw calls and polygons that have to be drawn every frame. Use WASD or arrow keys to
Variable Rate Shading Demo
by Godot Foundation | MIT
This project showcases how to use variable rate shading (VRS) in 3D to improve performance
This project showcases how to use variable rate shading (VRS) in 3D to improve performance. Performance metrics are also displayed to evaluate potential performance gains. Language: GDScript Renderer: Forward
Truck Town Demo
by Godot Foundation | MIT
This is a demo implementing different types of trucks of varying complexity using vehicle physics
This is a demo implementing different types of trucks of varying complexity using vehicle physics. Controls: Up Arrow, W, Gamepad Right Trigger: Accelerate Down Arrow, S, Space, Gamepad Left Trigger, Gamepad B/Circle, Gamepad X/Square: Brake/reverse Left
Tonemapping and Color Correction Demo
by Godot Foundation | MIT
This showcases various tonemapping operators and their interaction with several color correction textures (1D and 3D)
This showcases various tonemapping operators and their interaction with several color correction textures (1D and 3D). A script generating neutral 3D LUT textures is also included. Language: GDScript Renderer: Forward
Squash the Creeps Demo
by Godot Foundation | MIT
This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed
This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed. Controls: Up Arrow, W, Gamepad Left Stick: Move up Down Arrow, S, Gamepad Left Stick: Move down
Sprites and Animated Sprites 3D Demo
by Godot Foundation | MIT
This project demonstrates the usage of Sprite3D and AnimatedSprite3D in 3D space
This project demonstrates the usage of Sprite3D and AnimatedSprite3D in 3D space. Both Sprite3D and AnimatedSprite3D are nodes that allow 2D textures or animations to exist within a 3D world. They are particularly useful for stylized or lightweight 3D
Soft Body Physics 3D Demo
by Godot Foundation | MIT
An example of soft body physics (deformable objects) such as cloth, boxes, and spheres
An example of soft body physics (deformable objects) such as cloth, boxes, and spheres. Soft bodies support pinning points as well as applying impulses/forces to specific points, which can be useful for effects such as wind. Soft bodies can interact with
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