Simple NavigationAgent3D Character
by Rayumie | MIT
A simple character created using NavigationAgent3D, focusing on code simplicity to facilitate adaptation to other projects
Simple NavigationAgent3D Character About A simple character created using NavigationAgent3D, focusing on code simplicity to facilitate adaptation to other projects. Controls Action Keyboard Walk [LMB] Rotate Camera [RMB] Video Demo youtu.be/FJlaEdKfNg0
dddpix PixelArt Renderer
by 888wing | MIT
A one-node pixel animation render pipeline for Godot scenes
dddpix PixelArt Renderer is a Godot editor addon that adds a reusable PixelArtRenderer node for turning 3D scene content into controllable pixel animation. It renders selected content through an internal low-resolution SubViewport, then displays the
Nexus Pipeline Importer
by movec | MIT
Feature-rich and easy to use Blender to Godot importer. Supports GLTF and GLB. Generate Game Logic, Materials and Levels in Blender and import it ready-to-use
Important Prerequisite The Nexus Pipeline Importer is the exclusive counterpart to the Blender addon Nexus Godot Pipeline. Find it on Superhivemarket: Nexus Godot Pipeline This Godot addon will only work as intended on files that have been exported using
Visual Shader Full-Oren-Nayar Light Model Node
by InterDreamSoft | CC0 1.0 Universal
Full-Oren-Nayar diffuse reflectance model for Godot visual shader system
This is an addon for Godot 4.4+ that adds the Full-Oren-Nayar node to the visual shader system. This node outputs the Diffuse Light based on the Oren–Nayar Reflectance Model. GDSL: shader_type spatial; const float PI2 = 9.86960440108935799230; const float
Simple Character Orbital Camera (Word of Warcraft/MMO style)
by Rayumie | MIT
The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project
Simple Character Orbital Camera (Word of Warcraft/MMO style) About The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project
Godot MOG
by Jake Cattrall | MIT
Godot 4 GDExtension addon that imports MoGen `.mog` source files as PackedScenes — both via the editor importer and at runtime through the `MogLoader` class
What it does godot-mog is a GDExtension addon that teaches Godot 4 how to read MoGen .mog source files. When the editor sees a .mog file under res:// , the addon parses it, lowers it through the same pipeline mogen build uses, exports a glTF binary in
Portals 3D C#
by Phlegm | MIT
Implementation of seamless 3D Portals by Vojtěch Struhár, rewritten into C#
Do you need portals? Do you use C#? Look no further, this plugin provides SEAMLESS 3D portals for all your portal needs! Portals 3D C# is a rewrite of the seamless portals plugin, Portals 3D, made by Vojtěch Struhár. If you do not use C# the original
G.U.I.D.E-CSharp
by Phlegm | MIT
G.U.I.D.E C# Wrapped - Godot Unified Input Detection Engine with C# Support
G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch
Animation Combiner
by GoodChoice | MIT
Combine .fbx animation files into a single exported .gltf or .glb. Similar to the mixamo animation combiner project but this is right inside your Godot project window
Features Dockable & Floatable UI: The panel can be docked anywhere in the Godot editor or used as a floating window Multiple Animations: Add as many animation FBX files as you need Texture Conflict Detection: Automatically detects and warns about
Simple FPS Weapon System
by Jeheno | MIT
A simple and complete FPS weapon system asset made in Godot 4
All information are in the Github repository : https://github.com/Jeh3no/Godot-simple-FPS-weapon-system This asset provides a simple, fully commented, weapon system for FPS games. A test map with a shooting range, as well as a character controller are
Third Person Controller
by Jeheno | MIT
A simple and complete third person controller asset, made in Godot 4
All information are in the Github repository : https://github.com/Jeh3no/Godot-Third-Person-Controller This asset is a heavily modified fork of Gtibo's Godot-Plush-Character project (https://github.com/gtibo/Godot-Plush-Character). It provides a simple
Third Person Camera
by Doodle | MIT
Simply drop this in your player scene, configure some inputs, and you're good to go! Supports both mouse and gamepad inputs
If you're using the standard CharacterBody3D script, simply add this line of code to make movement work properly when the camera rotates: direction = direction.rotated(Vector3.UP, $ThirdPersonCamera.rotation.y) Supports smooth movement, collision
Finite State Machine
by iamyoki | MIT
A better state machine for Godot 4.x (GDScript). Nesting states supported. Designed with developer experience in mind, this plugin provides editor warnings, automated tree scanning, hierarchical lifecycle propagation, and runtime flexibility for both
Godot Finite State Machine (FSM) A better state machine for Godot 4.x (GDScript). Nesting states supported. Designed with developer experience in mind, this plugin provides editor warnings, automated tree scanning, hierarchical lifecycle propagation, and
3D Stylised Prototyping Textures
by Adam GDA | MIT
This Asset contains Stylised textures (checkered) for spheres and cubes with a base color and other different colors
This is a simple asset pack that will get updated over time, it contains: -Checkered pattern for cubes -Checkered pattern baked for spheres -White patterns that are easily colored by changing hue, saturation and brightness -Ready colored patterns that don
The Hollow Heart Reliquary
by ZeroFran | MIT
High-detail dark fantasy reliquary prop featuring black jade materials, ornamental engravings, and an anatomical golden heart. Suitable for realistic or stylized fantasy environments
The Hollow Heart Reliquary The Hollow Heart Reliquary is a high-detail dark fantasy prop designed for cinematic scenes, realistic environments, horror games, and medieval fantasy projects. The asset features: black jade / obsidian-inspired materials aged
Voxel Destruction
by Terabase Studios | MIT
Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node. Also adds custom monitors and project settings for a more complete experience
Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node. Also adds custom monitors and project settings for a more complete experience. Please check
PersistableObjects
by Doodle | MIT
Automatically persist objects between scene changes and on initialization. To use, simply add PersistComponent as a child of the object you want to persist and supply a unique_id
Automatically persist objects between scene changes and on initialization. This is meant to be used for things like preserving object positions between changing scenes, so they remain there when you return. Any attribute should be possible to persist, but
Guitarrada
by Sendo Estúdio | MIT
A rhythm game template for both 2D and 3D projects
Rhythm game template, including a level editor, audio/video sync assistant and support to multiple difficulties in one song (easy, medium, hard and expert) It also allows for up to two players, and more can be setted up Important: Persistency and
Visual Shader Schlick-GGX Light Model Node
by InterDreamSoft | CC0 1.0 Universal
Schlick-GGX specular reflectance model for Godot visual shader system
This is an addon for Godot 4.4+ that adds the Schlick-GGX node to the visual shader system. This node outputs the Specular Light based on the Godot Specular Light Implementation. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154
Visual Shader Burley Light Model Node
by InterDreamSoft | CC0 1.0 Universal
Disney Principled PBS Diffuse for Godot visual shader system
This is an addon for Godot 4.4+ that adds the Burley node to the visual shader system. This node outputs the Diffuse Light based on the Disney Principled PBS Diffuse. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154; // 1.0 / PI
Road Generator
by TheDuckCow | MIT
Plugin to create procedural 3D roads, streets, and highways complete with intersections, path-follow lanes, and custom mesh support
Create roads in the editor, or construct them procedurally on the fly with full control. Features include Fully custom geometry extending the 3D Path node, for perfectly tiled road textures and no holes or gaps. Custom nodes for road generation (
Low Polly Store Fridge
by Virtualrook | MIT
An older style refrigerator with a few low poly items for the shelves
Refrigerator stats: -verts -467 -Faces - 375 -Tries - 848 -material size - 1024x1024 Includes: -low poly milk -low poly green drink -low poly red drink -low poly coffee -low poly sandwich
Film Grain
by Helvetica Scenario | MIT
Godot 4 plugin that provides a basic film grain effect
Godot 4 plugin that provides a basic film grain effect
ScatterShot
by Helvetica Scenario | MIT
A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime
ScatterShot A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime. Watch an example of how fast it can redistribute instances. Usage Create a ScatterShotZone node and assign it a ScatterShotPattern containing one or more
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