Necropoly Graveyard Statues
by EmacE Art | 4.0
76 low poly prefabs in 3 styles - ideal for spooky or stylized graveyard environments
INCLUDED CHARACTERS / STATUES & FIGURES • Base Statues — 36 prefabs 6 base variants × Clean / Dirt / Moss material states + S variants • Hooded Statue — 6 prefabs Clean / Dirt / Moss + S variants • Skull Bearer Statue — 6 prefabs Clean / Dirt / Moss + S
Gator Model Studio
by Blackwater Gator Studios | MIT
A complete 3D modelling, UV editing, rigging, animation, and asset creation workspace built directly into Godot
Gator Model Studio Gator Model Studio is a complete 3D asset creation workspace built directly into Godot. Model, unwrap, texture, rig, animate, and export 3D assets without constantly switching between Godot and external modelling software. It is
Magnet3D
by Dilonk elly | MIT
A magnet node that attracts RigidBodys in a magnet like manner
A 3D magnet plugin. Adds Magnet3D as a node that will attract RigidBody3D's towards it in a magnet like manner to a defined target. Can be used for: Magnets Tractor beams Physics based cannons And much more! The Magnet3D node inherits Area3D so the area
Lente – Photo Mode for Godot
by Gibberi | MIT
A polished player-facing 3D photo mode with bounded free-flight movement, collision, lens controls, filters, supersampled captures, presets, localization, and an in-game gallery
Lente Lente is a photo mode for Godot 4.x. Add one node to a 3D scene and the current gameplay camera becomes a tactile, bounded photographic camera with collision, real lens controls, color grading, supersampled capture, presets, and an in-game gallery
Nexus Resonance
by movec | MIT
Steam Audio for Godot: physics-based spatial audio with occlusion, reverb, and pathing
Nexus Resonance brings Valve's Steam Audio to Godot for geometry-aware spatial sound-occlusion, reflections, and pathing that react to your level. Features: Occlusion & transmission through mesh geometry Baked probe reflections (convolution, parametric
Post Effect Stack
by Hot Spud Lab | MIT
Post Effect Stack combines multiple Godot 4.7 post-processing effects into a single ordered stack, built from .tres Resources you arrange in an array — no manual buffer wiring required. The same stack runs through CompositorEffect on Forward+, or through a
Post Effect Stack (formerly Post Effect Resource) is not an effect collection -- it's a small framework for combining Godot 4.7's CompositorEffect post-processing effects into an ordered stack, using only Resources and the Inspector. What it does The
Realistic Wheelchair 3D Model
by AK STUDIO ART | CC0 1.0 Universal
A realistic 3D wheelchair model prepared for use in Godot projects. Suitable for hospitals, clinics, accessibility-focused scenes, architectural visualization, simulations, and environment decoration
Realistic Wheelchair 3D Model A realistic wheelchair model for use in Godot projects. This asset is suitable for medical environments, hospitals, clinics, accessibility-focused scenes, architectural visualization, simulations, educational projects, and
Sketcher Tools
by Muhammad Naffa Afif | MIT
SketcherTools is a non-destructive terrain heightmap authoring plugin for Godot 4. Compose terrain elements as independent objects — freely move, rotate, and scale without permanently modifying heightmap data. Supports Perlin Noise, FBM, Ridged Noise
SketcherTools A non-destructive terrain heightmap authoring plugin for Godot 4, designed to complement brush-based terrain plugins like Terrain3D. Instead of painting terrain directly — which permanently modifies heightmap data — SketcherTools lets you
Wind Driven Falling Particles
by Profesor Shader | MIT
This template includes three example scenes that use a custom particle shader to animate elements carried by the wind
This template includes three example scenes showcasing a custom particle shader designed to animate lightweight objects carried by the wind. The motion is fully configurable, allowing you to adjust parameters such as wind direction, speed, and others to
Old-fashioned Sewing Machine - Free
by VVaytoyek | CC0 1.0 Universal
Classic old-fashioned sewing machine from 1800s
Features: Low faces models. Multi-material model with no textures. UVs have been automatically unwrapped. CC0 license. Contents: The simple appearance and partial internal structure of the sewing machine and its table
PolyhedralDice
by Gary | CC0 1.0 Universal
A black-and-gold polyhedral dice set for tabletop RPGs, virtual tabletops, games, and 3D projects
Polyhedral Dice Free 3D polyhedral dice set. Created by TSE-WEI-CHEN (Gary). Includes D4, D6, D8, D10, percentile D10, D12, and D20. Blender source files Optimized glTF models PBR textures License CC0 1.0 Universal. Use it for anything. Commercial use is
SUCC - SurfsUp Character Controller
by bearlikelion | MIT
Open source (MIT) character controller from my game SurfsUp! Made to feel like Quake, Half-Life, Quake 2, Half-Life 2 or SurfsUp by swapping out the preset resource file in your character's configuration
SurfsUp Character Controller (SUCC) Open source (MIT) character controller from my game SurfsUp! Made to feel like Quake, Half-Life, Quake 2, Half-Life 2 or SurfsUp by swapping out the preset resource file in your character's configuration. GitHub
ProtonScatter
by HungryProton | MIT
Place anything you want in your scenes, in a procedural, non-destructive way
Basic setup A ProtonScatter (1) node holds the positionning rules (2) that can be edited in the inspector. This panel is very similar to Blender's modifier stack panel. Some modifiers create points, others change their transforms. You mix different
3D Pivot Changer
by MinhBeo | MIT
A lightweight and powerful editor tool for Godot 4.x that allows you to easily reposition the Pivot Point of any `MeshInstance3D` or `Node3D` without breaking your scene hierarchy
Godot 4 - 3D Pivot Changer Plugin A lightweight and powerful editor tool for Godot 4.x that allows you to easily reposition the Pivot Point of any MeshInstance3D or Node3D without breaking your scene hierarchy. 🌟 Features 15 Presets: Centers, 4 Bottom
World Brush
by ALSAHLY | MIT
A bilingual Godot 4 editor plugin for painting, arranging, and erasing 3D scenes directly in the viewport with scene-specific brush settings
World Brush World Brush is a bilingual Godot 4 editor plugin that lets you paint, arrange, and erase reusable 3D scenes directly inside the editor viewport. It is designed to speed up environment creation by allowing you to place trees, rocks, plants
Physics Arsenal
by RockchuckDev | MIT
A toolkit that streamlines the process of adding physics based interactions between the player and environment to your game
Physics Arsenal v0.1.2-alpha Grabbing and manipulating objects in a physics based way Independently grab objects with your left and right hands A physics based character controller Made in Godot .NET Build 4.7 To Use Copy the contents of InputMappings.txt
Logic Basics: Godot & Visual Scripting
by Diego De la Rocha | MIT
Interactive tutorial on Godot Engine & visual scripting and logic basics. Play and learn basics of Godot Engine and logic
Interactive tutorial on Godot Engine & visual scripting and logic basics. Play and learn basics of Godot Engine and logic. Keyboard controls: WASD / directional arrows: up, left, down, right directions Accept: spacebar / enter key Exit game: escape key
SpatialAudio3D
by Claude | MIT
A full demo project showcasing SpatialAudio3D, a drop-in Godot 4 addon that turns AudioStreamPlayer3D into a spatial acoustics system — distance-based delay, raycast-driven reverb, room size detection, and occlusion, all derived automatically from your
This is a playable demo project for SpatialAudio3D, a drop-in Godot 4 addon that transforms AudioStreamPlayer3D into a full spatial acoustics system. Install and run this project directly to hear it in action. To use it in your own project, copy the
Mesh to Scene
by wakedk | MIT
Batch-convert imported .fbx, .glb and .gltf meshes into individual scenes — one per mesh — with optional collision (Trimesh or Convex) and MeshLibrary generation for GridMap. Point it at a folder, press Convert, and get clean, correctly-oriented scenes and
Mesh to Scene is an editor plugin that turns a whole folder of imported meshes into ready-to-use scenes in one pass — ideal for modular asset kits. Features Scans a folder (optionally recursively) for .fbx , .glb and .gltf files. Creates one scene per
Low Poly Terrain Builder
by FabianS | MIT
An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes. Powered by deterministic Delaunay triangulation and slope-aware vertex jittering, this plugin ensures complete cross-chunk seam blending and
Low Poly Terrain Builder An intuitive, optimized, and robust 3D terrain sculpting tool tailored for creating organic low-poly landscapes inside the Godot 4 editor. 💬 Bugs, requests and ideas Found something broken, missing a feature, or have an idea for
Material Layers
by Foyezes | MIT
Material Layers lets you blend materials using a layer based system
Material Layers is a Godot plugin that lets you blend materials using a layer based system Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the
ThrowOut
by Tom Lechner | MIT
Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D instances
Scatter lots of instances from a MeshLibrary that contains both meshes and colliders, using physics in the editor. When a ThrowOut node is selected You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D
SpringVisual3D
by Jean d'Arc | MIT
GPU vertex displacement based customizable 3D spring geometry
This Godot 4 add-on generates and deforms customizable 3D spring geometry purely through GPU vertex displacement. It uses high-performance vertex shaders to mathematically construct, twist, and stretch the spring body in real time. Built for rapid
Auto Generate Collision 3D (mobile friendly)
by Raykit Studio | MIT
One-click collision generation for Godot 4 — mobile-friendly. Generate Trimesh collision for all meshes instantly
One-click collision generation for Godot 4 — built for mobile developers, works on desktop too. Generate collision shapes for your entire 3D scene with a single click. No more right-click > Create Trimesh Static Body on every mesh — especially useful on
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