Licenses
Order

MixedTexture2D 0

by Ultipuk | MIT

Godot addon which adds MixedTexture2D, a Texture2D resource that mixes an array of textures with per-layer settings

Mixed Texture 2D A small Godot 4.7 addon that adds a MixedTexture2D resource: a Texture2D baked from an array of layers, each with its own blend mode, opacity, scale and wrap mode. Enable the Mixed Texture 2D plugin to use it (or just copy the addons

Blueprint Prototype Texture 0

by bane | MIT

This addon provides a clean and versatile set of 13 prototype textures (.png) paired with 13 ready-to-use materials (.tres), designed to help developers quickly block out and visualize levels, UI, or gameplay elements in Godot

Blueprint Prototype Texture Addon A simple and effective addon for Godot that provides 13 prototype textures (.png) and 13 ready-to-use materials (.tres). Designed for rapid prototyping and blueprint-style visualization, this pack helps you block out

Prototyping Textures 0

by Renard Noir | MIT

Tileable prototyping texture in four high-contrast colours to help out with level blocking, testing systems, and helping the overall sense of scale of your level, even in the earlier phases of development

What are these? Materials and textures used to help you when prototyping a game. Features High-contrasting colours to better recognize interactions. 1K resolution keeps the lines crispy and the file-size low. Highlighted corners for better gauge of scale

TextureCircle 0

by Julian Vos | MIT

A node for drawing textured circles, arcs and ellipses, with optional collision

Exported properties: texture_fill (texture to fill the circle with) texture_outline (texture to decorate the circle's outline with) radius (the circle's radius) length_degrees (the circle's circumference in degrees) collidable (if true , the node is

SpriteDicing 0

by Elringus | MIT

A tool for lossless compression of sprites with identical regions

Use SpriteDicing to split a set of sprite textures into units, discard identical ones, bake unique units into atlas textures to then seamlessly reconstruct the original sprites at runtime, without actually keeping original textures in the build. The

3D Stylised Prototyping Textures 1

by Adam GDA | MIT

This Asset contains Stylised textures (checkered) for spheres and cubes with a base color and other different colors

This is a simple asset pack that will get updated over time, it contains: -Checkered pattern for cubes -Checkered pattern baked for spheres -White patterns that are easily colored by changing hue, saturation and brightness -Ready colored patterns that don

Texture Pack: Fabric 01 0

by Julio Sillet - 3DArt | CC BY 4.0

A collection of 12 Realistic Fabric PBR materials/textures suitable for environments, assets and more

Materials: Fabric Carpet 01 Fabric Carpet 02 Fabric Craft 01 Fabric Craft 02 Fabric Denim 01 Fabric Laces 01 Fabric Linen 01 Fabric Pattern 01 Fabric Rough Pattern 01 Fabric Valvet 01 Fabric Wool 01 Fabric Wool 02 Features: 4096x4096 Resolution Tillable

GPU Texture Painter 0

by maantho | MIT

This asset can be utilized to create game mechanics like spray painting, drawing or Splatoon ink. It supports high precision / realistic painting, multiple meshes, and the ability to choose the brush shape and color freely. Since it runs fully on the GPU

Features Brush / spray viewpoint rendered by camera -> resembles individual particles Achieves realistic and fine painting across multiple meshes No PhysicsServer or CollisionShapes needed. (Relies fully on 3D rendering techniques) Works at runtime & in

Krita/OpenRaster Loader 0

by DeeJayLSP | Zlib

A stupidly simple Godot plugin to enable native-like support for .kra/.ora files

Krita/OpenRaster Loader for Godot A simple Godot plugin that enables not only importing Krita and OpenRaster files directly into Godot, but also runtime loading using Image::load_from_file . Requirements Godot 4.x or newer. How to use Download the plugin

Bricks PBR materials 0

by KillGorack | MIT

Brick material 6 variants

These are material created for a 3D game, one of which is based on a photo of the side of my house. The other materials here are more organized brick patterns, made either in GIMP or from additional reference photos. I use these in one of my video games

Texture Font 0

by Micky | MIT

Allows creating fonts from textures from directly within the editor

TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is

Desert Retro Texture Pack 0

by Evie Klemetti | MIT

Small collection of retro-style desert textures. Original textures from Polyhaven, modified and stylized with Photopea

Small collection of retro-style desert textures. Original textures from Polyhaven, modified and stylized with Photopea

Prototype Textures 2

by Gabriel Cassimiro | MIT

This package provides materials to simplify the prototyping of your project, eliminating the need to worry about configuring assets or materials

PROTOTYPE TEXTURES This is a pre-configured and functional package for Godot 4. All you need to do is add the desired material to the target object, and you're good to go. Key Features This package provides materials to simplify the prototyping of your

LowPoly pixel art weapons and tools 0

by DearFox | MIT

A few simple models for your game

I decided to share my old stylized models of weapons and tools that I originally made for a roguelite that we never started making. All models were made in BlockBench and have a pixel size comparable to the size in Minecraft. Contains five models: Axe

Camouflage Texture Pack 2

by SnowyCocoon | CC0 1.0 Universal

Camo in Different Texture Sizes! 2K (2048x2048), 1K (1024x1024) and PSX style (256x256), (128x128)

Camouflage Texture Pack – Free Version Are you looking for a new camouflage pattern for your FPS or maybe a strategy game? ✨ Search no more! ✨ This pack includes over 100 textures in different sizes that you can easily apply to your shaders and materials

Hide messages in an image 0

by Twister | MIT

This addon allow hide a text message in a Image

Message Hider Addon for Godot 4, this addon allow hide a text message in a Image. Features Write a text message to the image. Read a text message from the image. How Work You can use the GUI in: Project > Tools > Message Hider You can direct call by

Atlas Texture JSON 0

by NickStein Games_ | MIT

Addon for `json`-Sprite-sheets

About Custom class for the Godot Engine based on AtlasTexture. This class uses the .json files that are created when exporting sprite sheets to compile Symbols / Tags and their respective frames to create a sprite. Currently supported sprite sheet formats

GodotVMF 3

by H2xDev | MIT

An importer of VMF/MDL/VTF/VMT files from Source Engine

GodotVMF An asset pipeline bridge between Source Engine and Godot Engine. Allows to import VMF maps, MDLs, VTF and VMT from Source Engine games into Godot Engine. Highly recommended to use it with Hammer++. Features VMF geometry import Instances support

loading more results...