MaterialTextures
by Andicraft | MIT
Generate textures from custom shaders
MaterialTextures A plugin for Godot 4.7+ that adds new texture resources, which can bake shaders to textures. The scripts use the DrawableTexture2D resource added in Godot 4.7 to render the materials, hence the version requirement. Usage The plugin adds
Folder Import Rules
by Quattro Byte | MIT
Godot has no way to set import settings per folder — you configure each texture by hand, or set one project-wide default. Folder Import Rules lets you define rules once per folder (compression, mipmaps, 3D auto-compression, and more) and apply them to
The problem Godot stores import settings in one .import file per asset. You can set a single project-wide default from the Import dock, and you can tweak assets one at a time — but there's nothing in between. "Every texture under art/sprites should be
godot4dnoise
by Juan Ignacio Fulponi | MIT
A GDExtension adding true 4D noise (x, y, z, w) to Godot 4 — Perlin, Value, and Voronoi/Cellular types with per-axis scale/offset, fractal controls (octaves, roughness, lacunarity), and domain-warp distortion. Noise4D samples directly or bakes images
Noise4D A GDExtension that adds a 4-dimensional noise generator ( x, y, z, w ) to Godot 4, in the spirit of Blender's noise textures. Godot's built-in FastNoiseLite only goes up to 3D; the fourth axis is what lets you do seamlessly looping animated noise
Godot Theme Prototype Textures
by PiCode | MIT
Prototype textures with Godot branding on them
Prototype textures with Godot branding on them. Containing: 4 patterns: Godot Logo Checker Grid_512x512 Grid_1024x1024 9 colors: Black White Red Orange Yellow Lime Cyan Blue Magenta
MixedTexture2D
by Ultipuk | MIT
Godot addon which adds MixedTexture2D, a Texture2D resource that mixes an array of textures with per-layer settings
Mixed Texture 2D A small Godot 4.7 addon that adds a MixedTexture2D resource: a Texture2D baked from an array of layers, each with its own blend mode, opacity, scale and wrap mode. Enable the Mixed Texture 2D plugin to use it (or just copy the addons
Blueprint Prototype Texture
by bane | MIT
This addon provides a clean and versatile set of 13 prototype textures (.png) paired with 13 ready-to-use materials (.tres), designed to help developers quickly block out and visualize levels, UI, or gameplay elements in Godot
Blueprint Prototype Texture Addon A simple and effective addon for Godot that provides 13 prototype textures (.png) and 13 ready-to-use materials (.tres). Designed for rapid prototyping and blueprint-style visualization, this pack helps you block out
Prototyping Textures
by Renard Noir | MIT
Tileable, 1k resolution, prototyping texture in 4 high-contrast colours to help out with prototype phase, level design blocking, testing systems, and helping the overall sense of scale of your level, even in the earlier phases of development
What are these? Materials and textures used to help you when prototyping a game. Features High-contrasting colours to better recognize interactions. 1K resolution keeps the lines crispy and the file-size low. Highlighted corners for better gauge of scale
TextureCircle
by Julian Vos | MIT
A node for drawing textured circles, arcs and ellipses, with optional collision
Exported properties: texture_fill (texture to fill the circle with) texture_outline (texture to decorate the circle's outline with) radius (the circle's radius) length_degrees (the circle's circumference in degrees) collidable (if true , the node is
SpriteDicing
by Elringus | MIT
A tool for lossless compression of sprites with identical regions
Use SpriteDicing to split a set of sprite textures into units, discard identical ones, bake unique units into atlas textures to then seamlessly reconstruct the original sprites at runtime, without actually keeping original textures in the build. The
3D Stylised Prototyping Textures
by Adam GDA | MIT
This Asset contains Stylised textures (checkered) for spheres and cubes with a base color and other different colors
This is a simple asset pack that will get updated over time, it contains: -Checkered pattern for cubes -Checkered pattern baked for spheres -White patterns that are easily colored by changing hue, saturation and brightness -Ready colored patterns that don
Texture Pack: Fabric 01
by Julio Sillet - 3DArt | CC BY 4.0
A collection of 12 Realistic Fabric PBR materials/textures suitable for environments, assets and more
Materials: Fabric Carpet 01 Fabric Carpet 02 Fabric Craft 01 Fabric Craft 02 Fabric Denim 01 Fabric Laces 01 Fabric Linen 01 Fabric Pattern 01 Fabric Rough Pattern 01 Fabric Valvet 01 Fabric Wool 01 Fabric Wool 02 Features: 4096x4096 Resolution Tillable
GPU Texture Painter
by maantho | MIT
This asset can be utilized to create game mechanics like spray painting, drawing or Splatoon ink. It supports high precision / realistic painting, multiple meshes, and the ability to choose the brush shape and color freely. Since it runs fully on the GPU
Features Brush / spray viewpoint rendered by camera -> resembles individual particles Achieves realistic and fine painting across multiple meshes No PhysicsServer or CollisionShapes needed. (Relies fully on 3D rendering techniques) Works at runtime & in
Krita/OpenRaster Loader
by DeeJayLSP | Zlib
A stupidly simple Godot plugin to enable native-like support for .kra/.ora files
Krita/OpenRaster Loader for Godot A simple Godot plugin that enables not only importing Krita and OpenRaster files directly into Godot, but also runtime loading using Image::load_from_file . Requirements Godot 4.x or newer. How to use Download the plugin
Bricks PBR materials
by KillGorack | MIT
Brick material 6 variants
These are material created for a 3D game, one of which is based on a photo of the side of my house. The other materials here are more organized brick patterns, made either in GIMP or from additional reference photos. I use these in one of my video games
Texture Font
by Micky | MIT
Allows creating fonts from textures from directly within the editor
TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is
Desert Retro Texture Pack
by Evie Klemetti | MIT
Small collection of retro-style desert textures. Original textures from Polyhaven, modified and stylized with Photopea
Small collection of retro-style desert textures. Original textures from Polyhaven, modified and stylized with Photopea
Hide messages in an image
by Twister | MIT
This addon allow hide a text message in a Image
Message Hider Addon for Godot 4, this addon allow hide a text message in a Image. Features Write a text message to the image. Read a text message from the image. How Work You can use the GUI in: Project > Tools > Message Hider You can direct call by
Atlas Texture JSON
by NickStein Games_ | MIT
Addon for `json`-Sprite-sheets
About Custom class for the Godot Engine based on AtlasTexture. This class uses the .json files that are created when exporting sprite sheets to compile Symbols / Tags and their respective frames to create a sprite. Currently supported sprite sheet formats
GodotVMF
by H2xDev | MIT
An importer of VMF/MDL/VTF/VMT files from Source Engine
GodotVMF An asset pipeline bridge between Source Engine and Godot Engine. Allows to import VMF maps, MDLs, VTF and VMT from Source Engine games into Godot Engine. Highly recommended to use it with Hammer++. Features VMF geometry import Instances support
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