GDDraw
by Ardonyx Apps | MIT
GDDraw is a Godot editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. Draw, edit, preview UVs, and move assets into your scenes without leaving Godot. Version 0.1.0 is an early preview, with more features
Create and Paint Without Leaving Godot GDDraw is an editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. It is designed for quick prototyping, texture adjustments, and asset iteration without constantly
Card Notes
by Limina Wayfarer | MIT
An addon for Godot 4.X adding a tab to keep notes in neat little cards
Card Notes creates a new tab, next to the Asset Store. You can go there and create notes to keep track of your TODOs! Features: Keep track of your notes and TODOs with cards Use a search bar to find a card with a matching title Use BBCode tags to make
Scriptory
by Crow on Crowbar | MIT
Adds a button next to the script path field in the Attach Script dialog so you can save a default folder — no more manually navigating away from the scene folder every time
What it does By default, Godot's "Attach Script" dialog always suggests the current scene's folder as the script path. If you keep your scripts and scenes in separate folders, you end up manually changing that path every single time you create a new
Filesystem Dock Tooltips
by Tobias Lawrenz | MIT
Shows inline GDScript documentation and generated visual resource previews directly in the FileSystem dock
FileSystem Dock Tooltips Get useful information about your files without opening them. FileSystem Dock Tooltips extends Godot's standard FileSystem tooltips with inline GDScript documentation and generated visual previews for common resource types
Chinese Node Selector(中文节点选择器)
by Zzzl_io | MIT
A Godot editor plugin that fully localizes the "Add Node" dialog into Chinese(一个将 Godot 编辑器「添加节点」对话框完全中文化的编辑器插件)
[中文描述在英文描述末尾] English Description Chinese Node Selector (Godot 4.7) An editor plugin that fully localizes Godot's "Add Node" dialog into Chinese. Press Ctrl+A (or click the + button, or right‑click and select "Add Child Node") to open a dialog that
SaveFlow
by IndieShade | MIT
SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6. It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime
Access doc site here: https://indieshade.github.io/saveflow-lite/ Installation Download the zip file and extract the addons/saveflow_core and addons/saveflow_lite into your project folder. Enable the saveflow plugin in the project plugin settings. Core
UIFlow
by IndieShade | MIT
UIFlow is a UI workflow framework for Godot 4.6. It gives you stack-based page navigation (push / pop / replace), page lifecycle hooks, transition presets, data binding, an event bus, reusable components (Toast, dialogs, grids, workflow glue), and gamepad
How to Install Copy addons/ui_flow into your project, then enable "UI Flow" under Project Settings → Plugins. What’s included Core navigation — Stack-based push / pop / replace, page lifecycle, modal pages, scene resolver (by class_name), optional object
Atlas Recolor
by Estee Studio | MIT
An atlas texture recoloring tool for doing partial recolors of KayKit, TinyTreats, and Kenney assets textures
Atlas Recolor A Godot 4 editor plugin for recoloring atlas textures used by asset packs such as KayKit, TinyTreats and Kenney. Features Custom AtlasRecolorShader type — a ShaderMaterial that maps a grid of color pairs (light/dark) onto an atlas texture
Sobek Inspector
by Blackwater Gator Studios | Blackwater Gator Studios License
Sobek Inspector is a modular Godot editor addon for building clean, designer-friendly Inspectors with visual layouts or GDScript directives
Sobek Inspector Build better Godot Inspectors without constantly switching between code and custom editor scripts. Sobek Inspector gives Node and Resource scripts a flexible, designer-authored Inspector workflow. Arrange exported fields into groups, tabs
Interactive UI Preview
by Stolen Games | Apache 2.0
Hold Alt to use Scrollbars, OptionButtons, and Collapsable Groups directly in editor. Also previews Tooltips
Hold Alt to use Scrollbars, OptionButtons, and Collapsable Groups directly in editor. Also previews Tooltips. All interactions are on by default. Changes do not carry over to the live scene. Scrollbars/ScrollContainers can be dragged and used with mouse
World Brush
by ALSAHLY | MIT
A bilingual Godot 4 editor plugin for painting, arranging, and erasing 3D scenes directly in the viewport with scene-specific brush settings
World Brush World Brush is a bilingual Godot 4 editor plugin that lets you paint, arrange, and erase reusable 3D scenes directly inside the editor viewport. It is designed to speed up environment creation by allowing you to place trees, rocks, plants
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