Licenses
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GDDraw 1

by Ardonyx Apps | MIT

GDDraw is a Godot editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. Draw, edit, preview UVs, and move assets into your scenes without leaving Godot. Version 0.1.0 is an early preview, with more features

Create and Paint Without Leaving Godot GDDraw is an editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. It is designed for quick prototyping, texture adjustments, and asset iteration without constantly

Card Notes 1

by Limina Wayfarer | MIT

An addon for Godot 4.X adding a tab to keep notes in neat little cards

Card Notes creates a new tab, next to the Asset Store. You can go there and create notes to keep track of your TODOs! Features: Keep track of your notes and TODOs with cards Use a search bar to find a card with a matching title Use BBCode tags to make

Scriptory 0

by Crow on Crowbar | MIT

Adds a button next to the script path field in the Attach Script dialog so you can save a default folder — no more manually navigating away from the scene folder every time

What it does By default, Godot's "Attach Script" dialog always suggests the current scene's folder as the script path. If you keep your scripts and scenes in separate folders, you end up manually changing that path every single time you create a new

Filesystem Dock Tooltips 0

by Tobias Lawrenz | MIT

Shows inline GDScript documentation and generated visual resource previews directly in the FileSystem dock

FileSystem Dock Tooltips Get useful information about your files without opening them. FileSystem Dock Tooltips extends Godot's standard FileSystem tooltips with inline GDScript documentation and generated visual previews for common resource types

Chinese Node Selector(中文节点选择器) 0

by Zzzl_io | MIT

A Godot editor plugin that fully localizes the "Add Node" dialog into Chinese(一个将 Godot 编辑器「添加节点」对话框完全中文化的编辑器插件)

[中文描述在英文描述末尾] English Description Chinese Node Selector (Godot 4.7) An editor plugin that fully localizes Godot's "Add Node" dialog into Chinese. Press Ctrl+A (or click the + button, or right‑click and select "Add Child Node") to open a dialog that

SaveFlow 0

by IndieShade | MIT

SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6. It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime

Access doc site here: https://indieshade.github.io/saveflow-lite/ Installation Download the zip file and extract the addons/saveflow_core and addons/saveflow_lite into your project folder. Enable the saveflow plugin in the project plugin settings. Core

UIFlow 0

by IndieShade | MIT

UIFlow is a UI workflow framework for Godot 4.6. It gives you stack-based page navigation (push / pop / replace), page lifecycle hooks, transition presets, data binding, an event bus, reusable components (Toast, dialogs, grids, workflow glue), and gamepad

How to Install Copy addons/ui_flow into your project, then enable "UI Flow" under Project Settings → Plugins. What’s included Core navigation — Stack-based push / pop / replace, page lifecycle, modal pages, scene resolver (by class_name), optional object

Atlas Recolor 0

by Estee Studio | MIT

An atlas texture recoloring tool for doing partial recolors of KayKit, TinyTreats, and Kenney assets textures

Atlas Recolor A Godot 4 editor plugin for recoloring atlas textures used by asset packs such as KayKit, TinyTreats and Kenney. Features Custom AtlasRecolorShader type — a ShaderMaterial that maps a grid of color pairs (light/dark) onto an atlas texture

Sobek Inspector 0

by Blackwater Gator Studios | Blackwater Gator Studios License

Sobek Inspector is a modular Godot editor addon for building clean, designer-friendly Inspectors with visual layouts or GDScript directives

Sobek Inspector Build better Godot Inspectors without constantly switching between code and custom editor scripts. Sobek Inspector gives Node and Resource scripts a flexible, designer-authored Inspector workflow. Arrange exported fields into groups, tabs

Interactive UI Preview 0

by Stolen Games | Apache 2.0

Hold Alt to use Scrollbars, OptionButtons, and Collapsable Groups directly in editor. Also previews Tooltips

Hold Alt to use Scrollbars, OptionButtons, and Collapsable Groups directly in editor. Also previews Tooltips. All interactions are on by default. Changes do not carry over to the live scene. Scrollbars/ScrollContainers can be dragged and used with mouse

World Brush 2

by ALSAHLY | MIT

A bilingual Godot 4 editor plugin for painting, arranging, and erasing 3D scenes directly in the viewport with scene-specific brush settings

World Brush World Brush is a bilingual Godot 4 editor plugin that lets you paint, arrange, and erase reusable 3D scenes directly inside the editor viewport. It is designed to speed up environment creation by allowing you to place trees, rocks, plants

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