Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Orchestrator 7

by Crater Crash Studios | Apache 2.0

The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration

Features A complete visual scripting solution for Godot. Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more. Drag

Godoban 6

by JAEL-G | MIT

Advanced Kanban Task Manager for Godot. Plan, track, and ship your Godot project's work without ever leaving the editor. Godoban adds a drag-and-drop kanban board, multiple switchable boards, color-coded epics, powerful search & filters, and a live

Godoban — Advanced Task Manager for Godot Stop managing your project's work in spreadsheets, sticky notes, or scattered chat threads. Godoban brings a full, lightweight task-management system straight into the Godot editor, so you can plan, track, and

Expose Them Properties! 6

by Xesa | MIT

Small plugin for Godot that exposes child properties onto the owner node by setting up property hints

Expose Them Properties! This is a small plugin that exposes child properties onto parent nodes by setting up property hints. Use case Let's say you have a Character class that may include several nodes such as HealthComponent or AttackComponent . You'd

Gitot - Godot Git Tool 2

by SigK | MIT

Git workflow inside Godot 4 with LFS support, stage/unstage, commit, stash/pop, fetch/push/pull, inline diff gutter, full diff viewer, and repo issue tracker

Gitot - Godot Git Tool Gitot is a Git workflow plugin with LFS support intended for solo developers who want fast, reliable Git operations (stage/unstage, commit, stash/pop, fetch/push/pull), inline diff gutter, full diff viewer, and issue tracker without

Fuse 2

by Star Weaver | MIT

Fuse is a complete visual programming solution for Godot — build game logic with Event, Instruction, and Condition bricks directly in the Inspector, no node graph required

Fuse — Godot Visual Logic Plugin: A Non-Destructive Bridge from Prototype to Production Code Features A complete visual programming solution for Godot — build game logic with Event, Instruction, and Condition bricks directly in the Inspector, no node

GDDraw 2

by Ardonyx Apps | MIT

GDDraw is a Godot editor plugin for creating layered 2D artwork and painting albedo textures directly on supported 3D models. Draw, add text and gradients, build palettes, organize layers and groups, preview UVs, and paint across multiple objects without

Create and Paint Without Leaving Godot GDDraw is a Godot editor plugin for creating 2D artwork and painting albedo textures directly on supported 3D models. Sketch sprites, add text and gradients, adjust textures, and bring assets into your scenes without

World Brush 2

by ALSAHLY | MIT

A bilingual Godot 4 editor plugin for painting, arranging, and erasing 3D scenes directly in the viewport with scene-specific brush settings

World Brush World Brush is a bilingual Godot 4 editor plugin that lets you paint, arrange, and erase reusable 3D scenes directly inside the editor viewport. It is designed to speed up environment creation by allowing you to place trees, rocks, plants

NaughtyAttributes 1

by Denis Rizov | MIT

NaughtyAttributes is an attributes extension for the Godot Inspector

The addon expands the range of things you can say about an exported property, so that you can build powerful inspectors without writing an EditorInspectorPlugin or an EditorProperty of your own. Conditional visibility, value clamping, validation messages

Physics Placer 1

by Syrsly | MIT

Physics-based object placement for the Godot 4 3D scene editor viewport that lets you drag objects around like ragdolls or shoot them into the scene or just drop them naturally

Physics-based object placement for the Godot 4 3D editor. Three subtools live in one scene editor tool: Drop, Drag and Shoot. The Drop tool pulls the object down with gravity to make it fall into and onto other objects in a realistically physical way. The

TabOut 1

by HarvT48 | MIT

A simple plugin that adds a TabOut functionality to jump out of (), {}, [], "", and ''

Adds a TabOut functionality inspired by the fantastic Visual Studio Code plugin by Albert Romkes. If your blinking typing indicator (called the caret) is to the left of a closing bracket/parenthesis/quote, pressing tab will move the carat one character to

Folder Jump 1

by Aurailus | GPL v3

Folder Jump adds a "Jump Button" to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts

Folder Jump adds a Jump Button to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts. You don't want to have to open your scene folders and search

EditorShapes 1

by Xesa | MIT

EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes

EditorShapes EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes. The main advantage of this plugin is that every node in Godot that allows you to define a shape and edit it by

Surface Snap 1

by Adrm00 | MIT

An editor plugin for Godot 4.7+ that lets you drag a Node3D directly onto the surface of another object

Surface Snap An editor plugin for Godot 4.7+ that lets you drag a Node3D directly onto the surface of another object — unlike the built-in vertex snap, which only snaps to specific vertices. Usage Enable the plugin in Project → Project Settings → Plugins

Card Notes 1

by Limina Wayfarer | MIT

An addon for Godot 4.X adding a tab to keep notes in neat little cards

Card Notes creates a new tab, next to the Asset Store. You can go there and create notes to keep track of your TODOs! Features: Keep track of your notes and TODOs with cards Use a search bar to find a card with a matching title Use BBCode tags to make

Better Tooltips 1

by Tobias Lawrenz | MIT

Enhances the Godot editor with rich GDScript documentation tooltips, visual resource previews, and Markdown/text previews. Works directly in the FileSystem dock, Code Editor, and script navigation, with optional integration for **Quill-IDE** by Rayyan Aziz

Better Tooltips Better Tooltips extends Godot's editor tooltips with project documentation, visual resource previews, Markdown/text previews and additional context directly where you work. ( Note: The project was originally released as FileSystem Dock

Sobek Inspector 1

by Blackwater Gator Studios | Blackwater Gator Studios License

Sobek Inspector is a modular Godot editor addon for building clean, designer-friendly Inspectors with visual layouts or GDScript directives

Sobek Inspector Build better Godot Inspectors without constantly switching between code and custom editor scripts. Sobek Inspector gives Node and Resource scripts a flexible, designer-authored Inspector workflow. Arrange exported fields into groups, tabs

Multi Edit 0

by Rydrako | MIT

Edit multiple resources at once right within the Inspector

Allows you to mass edit the properties of any resources intuitively right within Godot's Inspector! Multi-edit mode activates simply by selecting multiple files of the same type in the file system. Known Issues: You need to hit undo twice to undo a batch

GittyDot - Godot Git Plugin 0

by ShinyDarkRai | MIT

Git workflow inside Godot 4 with LFS support, stage/unstage, commit, stash/pop, fetch/push/pull, inline diff gutter, full diff viewer

GittyDot Review changes, edit diffs, and commit without leaving Godot. Features · Installation · Quick start · Guide · Limitations · Testing · Feedback GittyDot brings an IntelliJ-inspired Git workflow to the Godot editor: a focused Commit dock, a central

Godot CSV Export Check 0

by Karrden | MIT

Find raw CSV files that work in the editor but can disappear or change in an exported Godot build

Godot CSV Export Check is a local editor plugin that finds literal raw CSV paths that can work inside the editor but disappear or change in an exported build. Click Scan current project in the dock. The plugin reads GDScript source and reports missing CSV

Broken Reference Finder 0

by Kurtis Klay | MIT

Finds res:// paths that point at files which no longer exist, and knows when a path only looks broken because Godot already repaired it through a uid://. Every result carries a High/Low confidence tier

Broken Reference Finder Finds res:// paths in your scenes, resources and scripts that point at files which no longer exist — and knows when a path only looks broken because Godot already repaired it through a uid:// . The false-positive problem this

Unused Resource Finder 0

by Kurtis Klay | MIT

A full asset audit dock, not just an orphan finder: unused files (uid-aware, with High/Low confidence), oversized images, dead folders and missing license files, all in one scan

Unused Resource Finder A full asset audit dock, not just an orphan finder: unused files, oversized images, dead folders and missing license files, all in the same scan. Four checks, one pass Unused. A file counts as referenced if its res:// path shows up

3D Viewport Bookmarks 0

by MeshinixTools | MIT

3D editor camera bookmarks for Godot's 3D editor viewport. Save up to 10 viewpoints, jump between them with one click

3D Viewport Bookmarks 3D editor camera bookmarks for Godot's 3D editor viewport. Save up to 10 camera positions and jump between them with one click — no more re-navigating from scratch every time you switch areas of your level. Why When working on 3D

Todo Tracker 0

by Kurtis Klay | MIT

Every TODO, FIXME, HACK, BUG and NOTE comment in your project, in one dock — plus your own custom tags and regex for whatever markers your team already uses that don't fit those five

Todo Tracker Every TODO , FIXME , HACK , BUG and NOTE comment in your project, in one dock, with a line and a file for each — plus room for whatever markers your own team already uses that don't fit those five. Why a sixth tag matters A fixed list of TODO

VenuDie 0

by Anteger | MIT

Make animated, distorted battle backgrounds in a dedicated editor tab. A Godot 4 port of Dieback by Okanoa

VenuDie is a Godot 4 addon for making animated, distorted battle backgrounds, the wavy, scrolling, palette-cycling kind you see in classic RPG battle scenes. You build backgrounds in a dedicated VenuDie tab at the top of the editor, save them as .dieback

loading more results...