Godot Team Create
by N3rmis | MIT
Real-time collaborative editing plugin for Godot 4
Godot Team Create Build projects together in REAL TIME! [WARNING] This plugin is still in development! Please backup your projects before using this addon. Features: Live Scene Editing Collaborative Script Editing [WIP] 2D & 3D Collaborator Presence
Physics Placer
by Syrsly | MIT
Physics-based object placement for the Godot 4 3D scene editor viewport that lets you drag objects around like ragdolls or shoot them into the scene or just drop them naturally
Physics-based object placement for the Godot 4 3D editor. Three subtools live in one scene editor tool: Drop, Drag and Shoot. The Drop tool pulls the object down with gravity to make it fall into and onto other objects in a realistically physical way. The
Godoban
by JAEL-G | MIT
Advanced Kanban Task Manager for Godot. Plan, track, and ship your Godot project's work without ever leaving the editor. Godoban adds a drag-and-drop kanban board, multiple switchable boards, color-coded epics, powerful search & filters, and a live
Godoban — Advanced Task Manager for Godot Stop managing your project's work in spreadsheets, sticky notes, or scattered chat threads. Godoban brings a full, lightweight task-management system straight into the Godot editor, so you can plan, track, and
Output Panel Copy Button Addon
by Grip Fast Gameworks | GPL v3
Restores/adds a copy-all button for the Output panel messages (the original copy button was removed after Godot version 4.6.1). For version 4.7.2+. GPLv3
Restores/adds a copy-all button for the Output panel messages (the original copy button was removed after Godot version 4.6.1). For version 4.7.2+. GPLv3
Fuse
by Star Weaver | MIT
Fuse is a complete visual programming solution for Godot — build game logic with Event, Instruction, and Condition bricks directly in the Inspector, no node graph required
Fuse — Godot Visual Logic Plugin: A Non-Destructive Bridge from Prototype to Production Code Features A complete visual programming solution for Godot — build game logic with Event, Instruction, and Condition bricks directly in the Inspector, no node
Unified Tabs
by Aurailus | GPL v3
Replaces the scene tabs and the Script Editor's tab list with a single, fully-featured, unified tab dock! Remove clutter and focus your attention in one place, rather than jump around the whole UI
Unified Tabs Unified Tabs replaces the top scene tabs and the Script Editor's tab bar with a single, unified tab dock! Remove clutter and focus your attention in one place, rather than jump around the whole UI. Includes built-in shortcut buttons to jump
TabOut
by HarvT48 | MIT
A simple plugin that adds a TabOut functionality to jump out of (), {}, [], "", and ''
Adds a TabOut functionality inspired by the fantastic Visual Studio Code plugin by Albert Romkes. If your blinking typing indicator (called the caret) is to the left of a closing bracket/parenthesis/quote, pressing tab will move the carat one character to
Markdown Previewer
by JSH | MIT
Live Markdown preview inside the Script Editor. Open .md files to read formatted docs without leaving Godot. Preview, Edit, and Split views
If your project keeps design notes, changelogs, or a README.md inside the res:// folder, you've probably opened them in the Script Editor and stared at raw asterisks and pipe characters. This plugin renders that file properly — headings, tables
Web Export Optimizer
by IMORI STUDIO | MIT
Analyzes your Godot Web export and shows exactly where the size comes from. Flags oversized or uncompressed textures and unused assets, with safe one-click fixes, all from a dock panel, no build scripts or manual pck inspection needed
What it does Breaks down the last Web export by category (texture, audio, scene, font, 3D model/material) with size and percentage of the total Flags textures that are neither disk-compressed nor within a reasonable resolution for their weight Flags
Workspace Navigator
by Aurailus | GPL v3
Workspace Navigator automatically swaps the Godot workspace (2D, 3D, Script) to the right tab when opening a scene or script file! Also adds a Middle-Click interaction to scenes in the filesystem to jump straight to their script
Workspace Navigator automatically swaps the Godot workspace (2D, 3D, Script) to the right tab when opening a scene or script file! Also adds a Middle-Click interaction to scenes in the filesystem to jump straight to their script! How to Use 1) Install and
Folder Jump
by Aurailus | GPL v3
Folder Jump adds a "Jump Button" to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts
Folder Jump adds a Jump Button to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts. You don't want to have to open your scene folders and search
BBcode Editor
by Fellow Roach | MIT
A simple visual BBCode editor and live preview for Godot 4.2+. Formatting toolbar with common Godot BBCode tags. Reusable editor dialog for other Godot editor plugins
BBCode Editor for Godot A simple visual BBCode editor and live preview for Godot 4.2+. Features Compact editor for BBCode-enabled RichTextLabel text. Resizable source and real-time preview panes. Formatting toolbar with common Godot BBCode tags. Inspector
Unexport My Props!
by Aurailus | GPL v3
Allows scripts to hide exported properties, property groups, and property categories from the Godot Inspector
Unexport My Props! Unexport My Props! lets scripts selectively hide exported properties from inherited scripts from the Godot Inspector. Properties can be hidden individually, or by group or category. This is useful when an exported property from a base
EditorShapes
by Xesa | MIT
EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes
EditorShapes EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes. The main advantage of this plugin is that every node in Godot that allows you to define a shape and edit it by
Expose Them Properties!
by Xesa | MIT
Small plugin for Godot that exposes child properties onto the owner node by setting up property hints
Expose Them Properties! This is a small plugin that exposes child properties onto parent nodes by setting up property hints. Use case Let's say you have a Character class that may include several nodes such as HealthComponent or AttackComponent . You'd
Surface Snap
by Adrm00 | MIT
An editor plugin for Godot 4.7+ that lets you drag a Node3D directly onto the surface of another object
Surface Snap An editor plugin for Godot 4.7+ that lets you drag a Node3D directly onto the surface of another object — unlike the built-in vertex snap, which only snaps to specific vertices. Usage Enable the plugin in Project → Project Settings → Plugins
Live Palette
by Thiago Rocha | MIT
A centralized color palette for Godot 4. Pick palette colors anywhere in the Inspector, and when you change a palette entry, it updates everywhere
Live Palette gives your project one place to define named colors, and keeps every use of them in sync. Pick a palette color on any Color property in the Inspector. Change that color later and everything using it follows: open scenes as you edit, other
GDDraw
by Ardonyx Apps | MIT
GDDraw is a Godot editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. Draw, edit, add text and styled fills, preview UVs, paint shapes across 3D surfaces, and move assets into your scenes without leaving
Create and Paint Without Leaving Godot GDDraw is an editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. It is designed for quick prototyping, texture adjustments, and asset iteration without constantly
Folder Import Rules
by Quattro Byte | MIT
Godot has no way to set import settings per folder — you configure each texture by hand, or set one project-wide default. Folder Import Rules lets you define rules once per folder (compression, mipmaps, 3D auto-compression, and more) and apply them to
The problem Godot stores import settings in one .import file per asset. You can set a single project-wide default from the Import dock, and you can tweak assets one at a time — but there's nothing in between. "Every texture under art/sprites should be
Card Notes
by Limina Wayfarer | MIT
An addon for Godot 4.X adding a tab to keep notes in neat little cards
Card Notes creates a new tab, next to the Asset Store. You can go there and create notes to keep track of your TODOs! Features: Keep track of your notes and TODOs with cards Use a search bar to find a card with a matching title Use BBCode tags to make
Scriptory
by Crow on Crowbar | MIT
Adds a button next to the script path field in the Attach Script dialog so you can save a default folder — no more manually navigating away from the scene folder every time
What it does By default, Godot's "Attach Script" dialog always suggests the current scene's folder as the script path. If you keep your scripts and scenes in separate folders, you end up manually changing that path every single time you create a new
Filesystem Dock Tooltips
by Tobias Lawrenz | MIT
Shows inline GDScript documentation and generated visual resource previews directly in the FileSystem dock
FileSystem Dock Tooltips Get useful information about your files without opening them. FileSystem Dock Tooltips extends Godot's standard FileSystem tooltips with inline GDScript documentation and generated visual previews for common resource types
Chinese Node Selector(中文节点选择器)
by Zzzl_io | MIT
A Godot editor plugin that fully localizes the "Add Node" dialog into Chinese(一个将 Godot 编辑器「添加节点」对话框完全中文化的编辑器插件)
[中文描述在英文描述末尾] English Description Chinese Node Selector (Godot 4.7) An editor plugin that fully localizes Godot's "Add Node" dialog into Chinese. Press Ctrl+A (or click the + button, or right‑click and select "Add Child Node") to open a dialog that
SaveFlow
by IndieShade | MIT
SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6. It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime
Access doc site here: https://indieshade.github.io/saveflow-lite/ Installation Download the zip file and extract the addons/saveflow_core and addons/saveflow_lite into your project folder. Enable the saveflow plugin in the project plugin settings. Core
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