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Godot Team Create 0

by N3rmis | MIT

Real-time collaborative editing plugin for Godot 4

Godot Team Create Build projects together in REAL TIME! [WARNING] This plugin is still in development! Please backup your projects before using this addon. Features: Live Scene Editing Collaborative Script Editing [WIP] 2D & 3D Collaborator Presence

Physics Placer 1

by Syrsly | MIT

Physics-based object placement for the Godot 4 3D scene editor viewport that lets you drag objects around like ragdolls or shoot them into the scene or just drop them naturally

Physics-based object placement for the Godot 4 3D editor. Three subtools live in one scene editor tool: Drop, Drag and Shoot. The Drop tool pulls the object down with gravity to make it fall into and onto other objects in a realistically physical way. The

Godoban 2

by JAEL-G | MIT

Advanced Kanban Task Manager for Godot. Plan, track, and ship your Godot project's work without ever leaving the editor. Godoban adds a drag-and-drop kanban board, multiple switchable boards, color-coded epics, powerful search & filters, and a live

Godoban — Advanced Task Manager for Godot Stop managing your project's work in spreadsheets, sticky notes, or scattered chat threads. Godoban brings a full, lightweight task-management system straight into the Godot editor, so you can plan, track, and

Output Panel Copy Button Addon 0

by Grip Fast Gameworks | GPL v3

Restores/adds a copy-all button for the Output panel messages (the original copy button was removed after Godot version 4.6.1). For version 4.7.2+. GPLv3

Restores/adds a copy-all button for the Output panel messages (the original copy button was removed after Godot version 4.6.1). For version 4.7.2+. GPLv3

Fuse 2

by Star Weaver | MIT

Fuse is a complete visual programming solution for Godot — build game logic with Event, Instruction, and Condition bricks directly in the Inspector, no node graph required

Fuse — Godot Visual Logic Plugin: A Non-Destructive Bridge from Prototype to Production Code Features A complete visual programming solution for Godot — build game logic with Event, Instruction, and Condition bricks directly in the Inspector, no node

Unified Tabs 0

by Aurailus | GPL v3

Replaces the scene tabs and the Script Editor's tab list with a single, fully-featured, unified tab dock! Remove clutter and focus your attention in one place, rather than jump around the whole UI

Unified Tabs Unified Tabs replaces the top scene tabs and the Script Editor's tab bar with a single, unified tab dock! Remove clutter and focus your attention in one place, rather than jump around the whole UI. Includes built-in shortcut buttons to jump

TabOut 1

by HarvT48 | MIT

A simple plugin that adds a TabOut functionality to jump out of (), {}, [], "", and ''

Adds a TabOut functionality inspired by the fantastic Visual Studio Code plugin by Albert Romkes. If your blinking typing indicator (called the caret) is to the left of a closing bracket/parenthesis/quote, pressing tab will move the carat one character to

Markdown Previewer 2

by JSH | MIT

Live Markdown preview inside the Script Editor. Open .md files to read formatted docs without leaving Godot. Preview, Edit, and Split views

If your project keeps design notes, changelogs, or a README.md inside the res:// folder, you've probably opened them in the Script Editor and stared at raw asterisks and pipe characters. This plugin renders that file properly — headings, tables

Web Export Optimizer 0

by IMORI STUDIO | MIT

Analyzes your Godot Web export and shows exactly where the size comes from. Flags oversized or uncompressed textures and unused assets, with safe one-click fixes, all from a dock panel, no build scripts or manual pck inspection needed

What it does Breaks down the last Web export by category (texture, audio, scene, font, 3D model/material) with size and percentage of the total Flags textures that are neither disk-compressed nor within a reasonable resolution for their weight Flags

Workspace Navigator 0

by Aurailus | GPL v3

Workspace Navigator automatically swaps the Godot workspace (2D, 3D, Script) to the right tab when opening a scene or script file! Also adds a Middle-Click interaction to scenes in the filesystem to jump straight to their script

Workspace Navigator automatically swaps the Godot workspace (2D, 3D, Script) to the right tab when opening a scene or script file! Also adds a Middle-Click interaction to scenes in the filesystem to jump straight to their script! How to Use 1) Install and

Folder Jump 0

by Aurailus | GPL v3

Folder Jump adds a "Jump Button" to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts

Folder Jump adds a Jump Button to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts. You don't want to have to open your scene folders and search

BBcode Editor 0

by Fellow Roach | MIT

A simple visual BBCode editor and live preview for Godot 4.2+. Formatting toolbar with common Godot BBCode tags. Reusable editor dialog for other Godot editor plugins

BBCode Editor for Godot A simple visual BBCode editor and live preview for Godot 4.2+. Features Compact editor for BBCode-enabled RichTextLabel text. Resizable source and real-time preview panes. Formatting toolbar with common Godot BBCode tags. Inspector

Unexport My Props! 0

by Aurailus | GPL v3

Allows scripts to hide exported properties, property groups, and property categories from the Godot Inspector

Unexport My Props! Unexport My Props! lets scripts selectively hide exported properties from inherited scripts from the Godot Inspector. Properties can be hidden individually, or by group or category. This is useful when an exported property from a base

EditorShapes 0

by Xesa | MIT

EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes

EditorShapes EditorShapes is a small plugin for Godot 4.X that allows you to define shapes directly in the editor for drawing or logic purposes. The main advantage of this plugin is that every node in Godot that allows you to define a shape and edit it by

Expose Them Properties! 4

by Xesa | MIT

Small plugin for Godot that exposes child properties onto the owner node by setting up property hints

Expose Them Properties! This is a small plugin that exposes child properties onto parent nodes by setting up property hints. Use case Let's say you have a Character class that may include several nodes such as HealthComponent or AttackComponent . You'd

Surface Snap 1

by Adrm00 | MIT

An editor plugin for Godot 4.7+ that lets you drag a Node3D directly onto the surface of another object

Surface Snap An editor plugin for Godot 4.7+ that lets you drag a Node3D directly onto the surface of another object — unlike the built-in vertex snap, which only snaps to specific vertices. Usage Enable the plugin in Project → Project Settings → Plugins

Live Palette 0

by Thiago Rocha | MIT

A centralized color palette for Godot 4. Pick palette colors anywhere in the Inspector, and when you change a palette entry, it updates everywhere

Live Palette gives your project one place to define named colors, and keeps every use of them in sync. Pick a palette color on any Color property in the Inspector. Change that color later and everything using it follows: open scenes as you edit, other

GDDraw 2

by Ardonyx Apps | MIT

GDDraw is a Godot editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. Draw, edit, add text and styled fills, preview UVs, paint shapes across 3D surfaces, and move assets into your scenes without leaving

Create and Paint Without Leaving Godot GDDraw is an editor plugin for creating 2D PNG assets and painting albedo textures directly on supported 3D models. It is designed for quick prototyping, texture adjustments, and asset iteration without constantly

Folder Import Rules 0

by Quattro Byte | MIT

Godot has no way to set import settings per folder — you configure each texture by hand, or set one project-wide default. Folder Import Rules lets you define rules once per folder (compression, mipmaps, 3D auto-compression, and more) and apply them to

The problem Godot stores import settings in one .import file per asset. You can set a single project-wide default from the Import dock, and you can tweak assets one at a time — but there's nothing in between. "Every texture under art/sprites should be

Card Notes 1

by Limina Wayfarer | MIT

An addon for Godot 4.X adding a tab to keep notes in neat little cards

Card Notes creates a new tab, next to the Asset Store. You can go there and create notes to keep track of your TODOs! Features: Keep track of your notes and TODOs with cards Use a search bar to find a card with a matching title Use BBCode tags to make

Scriptory 0

by Crow on Crowbar | MIT

Adds a button next to the script path field in the Attach Script dialog so you can save a default folder — no more manually navigating away from the scene folder every time

What it does By default, Godot's "Attach Script" dialog always suggests the current scene's folder as the script path. If you keep your scripts and scenes in separate folders, you end up manually changing that path every single time you create a new

Filesystem Dock Tooltips 1

by Tobias Lawrenz | MIT

Shows inline GDScript documentation and generated visual resource previews directly in the FileSystem dock

FileSystem Dock Tooltips Get useful information about your files without opening them. FileSystem Dock Tooltips extends Godot's standard FileSystem tooltips with inline GDScript documentation and generated visual previews for common resource types

Chinese Node Selector(中文节点选择器) 0

by Zzzl_io | MIT

A Godot editor plugin that fully localizes the "Add Node" dialog into Chinese(一个将 Godot 编辑器「添加节点」对话框完全中文化的编辑器插件)

[中文描述在英文描述末尾] English Description Chinese Node Selector (Godot 4.7) An editor plugin that fully localizes Godot's "Add Node" dialog into Chinese. Press Ctrl+A (or click the + button, or right‑click and select "Add Child Node") to open a dialog that

SaveFlow 0

by IndieShade | MIT

SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6. It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime

Access doc site here: https://indieshade.github.io/saveflow-lite/ Installation Download the zip file and extract the addons/saveflow_core and addons/saveflow_lite into your project folder. Enable the saveflow plugin in the project plugin settings. Core

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