Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Phantom Camera 79

by Ramokz | MIT

A Camera addon for Godot 4. Inspired by Cinemachine

What is it? Phantom Camera is a Godot 4 plugin designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes - heavily inspired by a Unity package called Cinemachine. It allows for simple behaviours such as following and

Little Camera Preview 14

by Anthony Cossins | MIT

Show a picture-in-picture style preview when selecting a 2D or 3D camera

An editor plugin for Godot that shows a picture-in-picture style preview when selecting a 2D or 3D camera

MapCamera2D 3

by Julian Vos | MIT

A node that adds mouse, keyboard and gesture zooming, panning and dragging to Camera2D

Exported properties: zoom_factor (multiplies Camera2D.zoom each mouse wheel scroll) zoom_min (minimum Camera2D.zoom ) zoom_max (maximum Camera2D.zoom ) zoom_limited (if true , MapCamera2D.zoom_min is effectively increased to stay within limits) zoom

SUCC - SurfsUp Character Controller 2

by bearlikelion | MIT

Open source (MIT) character controller from my game SurfsUp! Made to feel like Quake, Half-Life, Quake 2, Half-Life 2 or SurfsUp by swapping out the preset resource file in your character's configuration

SurfsUp Character Controller (SUCC) Open source (MIT) character controller from my game SurfsUp! Made to feel like Quake, Half-Life, Quake 2, Half-Life 2 or SurfsUp by swapping out the preset resource file in your character's configuration. GitHub

RTS Camera 3D 2

by Alfred Reinold Baudisch | MIT

Configurable 3D RTS Camera with dragging panning, zooming, zooming to mouse, movement, rotation, orbiting and screen edge panning

Godot RTS Camera 3D A fully-featured configurable 3D RTS Camera for Godot 4 with dragging panning, zooming, zooming to mouse, movement, rotation, orbiting and screen edge panning. Controls Zoom: mouse wheel Drag panning: middle mouse button click and drag

Quality First Person Controller 1

by Colormatic Studios | MIT

An actually good first person controller for the Godot Engine (version 2)

Actually good first person controller for the Godot Engine. MIT License (credit Colormatic Studios) This first person controller was made because there weren't many first person controllers for Godot at the time, and the ones that did exist were pretty

MarketingCamera 1

by coldrock.games | MIT

Move freely through any 3D scene in your game to get the perfect screenshot for your store pages

Coldrock MarketingCamera This plugin contains a Camera3D node to take marketing screenshots. It allows you to explore the scene from arbitrary angles and perspectives that are outside of the standard gameplay mechanics. This plugin contains just the

Lente – Photo Mode for Godot 1

by Gibberi | MIT

A polished player-facing 3D photo mode with bounded free-flight movement, collision, lens controls, filters, supersampled captures, presets, localization, and an in-game gallery

Lente Lente is a photo mode for Godot 4.x. Add one node to a 3D scene and the current gameplay camera becomes a tactile, bounded photographic camera with collision, real lens controls, color grading, supersampled capture, presets, and an in-game gallery

Prototyping Toolkit 3D 1

by Michael Jared | MIT

Quickly drop in simple nodes for 3D prototyping: character controllers, input setup tools, free look cameras, and simple pause menus

Prototyping Toolkit 3D The intention of this addon is to provide very simple and quick tools to get prototyping on the project. It only contains GDscript files (no packed scenes or resources). One of the goals is to keep this addon quick, simple and

Juicy FPS Controller 2

by WaffleAWT | MIT

This is a FPS controller I made aimed towards juice, feel and camera effects more than anything

Juicy FPS Player Controller This is my attempt at making a Godot 3D player controller asset that provides a clean foundation for movement, camera control, camera effects, and interaction systems. The asset is structured so most configuration can be

Real Controller 1

by Furkan Demir | MIT

A smooth third-person character controller for Godot 4.6 with locomotion, jumping, camera controls, and animation blending

Real Controller A third-person character controller for Godot 4.6 with smooth locomotion, camera controls, and animation blending. Features Camera Mode: First-person and third-person camera modes Locomotion System: Walk, run, and sprint with 8-directional

3D Viewport Bookmarks 0

by MeshinixTools | MIT

3D editor camera bookmarks for Godot's 3D editor viewport. Save up to 10 viewpoints, jump between them with one click

3D Viewport Bookmarks 3D editor camera bookmarks for Godot's 3D editor viewport. Save up to 10 camera positions and jump between them with one click — no more re-navigating from scratch every time you switch areas of your level. Why When working on 3D

Iso & Orbit - Camera and Character Controller Template 0

by Maxwell M1 | MIT

Highly configurable movement and orbit-camera components, with a playable demo and multilingual documentation

Description Iso & Orbit is a documented, configurable set of Godot components for isometric and top-down games. Start with the assembled PlayableHero , or combine individual components in your own project. The movement and camera components can also be

Spectator Stream Exporter 0

by Quiet Terminal Interactive | MIT

Stream any SubViewport to OBS and other video tools, no window capture needed

A GDExtension that publishes the contents of a SubViewport as a live video source other applications can pick up. OBS, Resolume, TouchDesigner, VJ tools, or a second process of your own can receive it, with no window or screen capture involved. A typical

Simple Editor Camera 3D 0

by Supchik | MIT

Simple 3D free-look camera like default Godot editor navigation (WASD for move, right click for camera rotation)

Simple Editor Camera 3D Godot plugin that adds a 3D free-look camera like default Godot editor navigation (WASD for move, right click for camera rotation). How to use 1) Enable the plugin in the project settings. 2) To add this new camera to a scene

Simple Pan and Zoom Camera2D 0

by Geekwagon | MIT

A Camera2D with smooth pan, edge-pan, and zoom controls

Provides a Camera2D with sensible defaults for RTS and editor-style navigation. Features include: Smooth pan and zoom with configurable input actions Edge-of-screen panning, _with option to stop when mouse leaves game window_ Configurable speed, limits

Storyboard Shot Brief Template 0

by Martyn Foster | MIT

A dependency-free Godot 4 template for comparing camera, motion, atmosphere, and shot risks before committing production assets

Plan cinematic shots before production Storyboard Shot Brief Template is a lightweight Godot 4 project for comparing three shot directions against the same fixed constraints. It keeps scene purpose, subject, delivery format, protected visual elements

Basic 3D Character Controller 0

by FriendlyCosmonaut | MIT

A basic 3D character controller with: movement system with controller support; rigged and animated demo character; fully documented player code with a simple state machine that handles animations, running and rolling; customisable settings including speed

Basic 3D Character Controller for Godot Features A simple 3D third person character controller, with a fully functional (but independent) third person camera. A simple state machine that manages animations, running, and rolling. Customisable settings in

Simple Character Orbital Camera (Word of Warcraft/MMO style) 0

by Rayumie | MIT

The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project

Simple Character Orbital Camera (Word of Warcraft/MMO style) About The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project

Third Person Camera 0

by Doodle | MIT

Simply drop this in your player scene, configure some inputs, and you're good to go! Supports both mouse and gamepad inputs

If you're using the standard CharacterBody3D script, simply add this line of code to make movement work properly when the camera rotates: direction = direction.rotated(Vector3.UP, $ThirdPersonCamera.rotation.y) Supports smooth movement, collision

PSX Style Camera Shader 0

by Immaculate Lift Studio | MIT

A Camera shader for Godot 4.3+ to add distance fog with optional noise, color limiting, and dither

This is a Camera shader for Godot 4.3 and above to add distance fog with optional noise, color limiting, and dither. There are a lot of fragmented and partial solutions out there and I wanted to combine various techniques to make an easy to use quad-based

FlexCam 0

by Nalum | MIT

A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes

A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes

gd-CCTV 0

by Venorrak | MIT

A Gotot Plugin for building custom & intelligent camera systems that tracks a certain target

How to use Install the plugin and add it to your project Create a CCTVManager node in your scene Add CCTVCamera nodes across your scene Set all the created CCTVCamera nodes in the CCTVManager's cameras array Set the target variable in the CCTVManager to

Native Camera Plugin 0

by Cengiz | MIT

A Godot plugin that provides a unified camera capture interface for Android and iOS using native platform APIs. It enables real‑time camera frame streaming directly into Godot with configurable resolution, rotation, frame skipping, and optional grayscale

Godot Native Camera Plugin A Godot plugin that provides a unified camera capture interface for Android and iOS using native platform APIs. It enables real‑time camera frame streaming directly into Godot with configurable resolution, rotation, frame

loading more results...