Native Camera Plugin
by Cengiz | MIT
A Godot plugin that provides a unified camera capture interface for Android and iOS using native platform APIs. It enables real‑time camera frame streaming directly into Godot with configurable resolution, rotation, frame skipping, and optional grayscale
Godot Native Camera Plugin A Godot plugin that provides a unified camera capture interface for Android and iOS using native platform APIs. It enables real‑time camera frame streaming directly into Godot with configurable resolution, rotation, frame
Little Camera Preview
by Anthony Cossins | MIT
Show a picture-in-picture style preview when selecting a 2D or 3D camera
An editor plugin for Godot that shows a picture-in-picture style preview when selecting a 2D or 3D camera
Real Controller
by Furkan Demir | MIT
A smooth third-person character controller for Godot 4.6 with locomotion, jumping, camera controls, and animation blending
Real Controller A third-person character controller for Godot 4.6 with smooth locomotion, camera controls, and animation blending. Features Camera Mode: First-person and third-person camera modes Locomotion System: Walk, run, and sprint with 8-directional
Phantom Camera
by Ramokz | MIT
A Camera addon for Godot 4. Inspired by Cinemachine
What is it? Phantom Camera is a Godot 4 plugin designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes - heavily inspired by a Unity package called Cinemachine. It allows for simple behaviours such as following and
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