Simple Character Orbital Camera (Word of Warcraft/MMO style)
by Rayumie | MIT
The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project
Simple Character Orbital Camera (Word of Warcraft/MMO style) About The goal was to create an orbital character camera, similar to those in games like World of Warcraft/MMOs, focusing on code simplicity and ease of modification for any other project
Third Person Camera
by Doodle | MIT
Simply drop this in your player scene, configure some inputs, and you're good to go! Supports both mouse and gamepad inputs
If you're using the standard CharacterBody3D script, simply add this line of code to make movement work properly when the camera rotates: direction = direction.rotated(Vector3.UP, $ThirdPersonCamera.rotation.y) Supports smooth movement, collision
FlexCam
by Nalum | MIT
A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes
A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes
gd-CCTV
by Venorrak | MIT
A Gotot Plugin for building custom & intelligent camera systems that tracks a certain target
How to use Install the plugin and add it to your project Create a CCTVManager node in your scene Add CCTVCamera nodes across your scene Set all the created CCTVCamera nodes in the CCTVManager's cameras array Set the target variable in the CCTVManager to
Native Camera Plugin
by Cengiz | MIT
A Godot plugin that provides a unified camera capture interface for Android and iOS using native platform APIs. It enables real‑time camera frame streaming directly into Godot with configurable resolution, rotation, frame skipping, and optional grayscale
Godot Native Camera Plugin A Godot plugin that provides a unified camera capture interface for Android and iOS using native platform APIs. It enables real‑time camera frame streaming directly into Godot with configurable resolution, rotation, frame
Little Camera Preview
by Anthony Cossins | MIT
Show a picture-in-picture style preview when selecting a 2D or 3D camera
An editor plugin for Godot that shows a picture-in-picture style preview when selecting a 2D or 3D camera
Real Controller
by Furkan Demir | MIT
A smooth third-person character controller for Godot 4.6 with locomotion, jumping, camera controls, and animation blending
Real Controller A third-person character controller for Godot 4.6 with smooth locomotion, camera controls, and animation blending. Features Camera Mode: First-person and third-person camera modes Locomotion System: Walk, run, and sprint with 8-directional
Phantom Camera
by Ramokz | MIT
A Camera addon for Godot 4. Inspired by Cinemachine
What is it? Phantom Camera is a Godot 4 plugin designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes - heavily inspired by a Unity package called Cinemachine. It allows for simple behaviours such as following and
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