DIISIS
by SnekOfSpice | COOPERATIVE NON-VIOLENT PUBLIC LICENSE v7
A dialogue plugin with powerful visual novel-specific tools. Supports branching narrative and GDScript calls
DIISIS is a UI-agnostic dialogue plugin, trimmed specifically to certain kinds of workflows. It has been developed by award-winning visual novel author Snek with the express purpose of writing and finishing visual novels. Key Features Seamless hooks into
Save Value Viewer
by onpont | MIT
Inspect the values inside a Godot save or settings file without opening it in a text editor. It lists every ConfigFile and JSON value as section/key, type and exact text, filters across all three, and never writes to the file
What it is for You want to know what a save file actually contains: which stage is unlocked, what the volume slider is set to, or why a flag is still false . Until now that meant opening the file in a text editor and reading [progress] blocks by eye, or
Ambient Sprite Animator Importer
by Alder Metric | MIT
Bring a whole folder of Ambient animations into Godot in one import. This free editor plugin turns Ambient Sprite Animator export ZIPs into editable SpriteFrames, preserving frame order, speed and looping—even across split sheets. Import one sprite or up
Ambient Sprite Animator Importer A free Godot editor plugin for importing animation ZIPs exported by Ambient Sprite Animator. Supports single-sprite and batch exports. Both the importer and the complete Ambient Sprite Animator app are free. Features
Batch Rename
by wolflanlan | MIT
Batch rename multiple selected scene nodes in the Godot editor. Set a prefix, starting number and fixed digit count, preview all new names in real time, then apply with one click. Built-in conflict detection and full Undo/Redo. English & Chinese UI
Batch Rename Batch rename multiple selected scene nodes in the Godot editor — stop renaming nodes one by one. Features Select any number of nodes in the Scene tree, the panel lists them automatically Naming template: prefix + sequence number, with
Sync Props
by wolflanlan | MIT
Batch sync and manage node properties directly in the Godot 4 editor. Property auto-completion, description tooltips, reusable templates, full undo/redo, with English and Chinese UI
Sync Props A Godot 4 editor plugin that lets you batch sync and manage properties across multiple nodes at once. Features Property auto-completion — quickly find any built-in property name Description tooltips — hover to see what each property does before
Exported Actions Quick-Add
by TigerULTRA | MIT
Add buttons to quickly create missing input actions directly from the inspector
A Godot 4 editor plugin that adds Add and Add & Edit buttons next to properties using the PROPERTY_HINT_INPUT_NAME hint, so you can create missing input actions directly from the inspector. Usage example: # Annotate an exported `String` property with the
ResourceTables
by Salmiakki Studios | MIT
Adding DataTable-like editing and runtime support to your existing Godot Resources
ResourceTables If you have used Unreal before, you might be wondering: "What is Godot's equivalent to DataTables?" I have spent years supporting Unreal DataTable workflows on AAA games and I believe there is a better design hidden in Godot data formats
Modular Builder
by Michel Savadim | CC0 1.0 Universal
Build modular structures directly in the Godot editor with snap-together foundations, walls, floors, and architectural details
Modular Builder is a Godot editor plugin for creating modular buildings directly in your 3D scenes. Create square and triangular foundations, place walls by connecting vertices, and add square or triangular floors. Snap points help align pieces, and walls
Gnumaru's Godot Project Analyzer
by gnumaru | MIT
An editor addon that allows using type annotations in gdscript (like JSDoc for Javascript) and shows errors in the script editor while you type
This package includes the following: 1) A set of gdscripts that can be used outside the editor (without a running editor instance) to analyse the gdscripts and the textual resources (.tres and .tscn) of a Godot project directory and check for errors
JP Ready — Japanese UI Preflight for Godot 4
by Hidaka Local Tools | MIT
Spot Japanese UI layout risks in Godot 4 before translation
JP Ready is a free experimental Godot 4 editor plugin for pre-translation Japanese UI checks. It exercises eight practical Japanese strings in Label and Button controls in the open scene or text-format scenes, then reports layout warnings for visual
Adjustable Panning
by Legendgreat | MIT
A Godot editor plugin that lets you use Mouse Button 4 and/or Mouse Button 5 to pan the 2D editor viewport
Adjustable Panning A Godot editor plugin that lets you use Mouse Button 4 and/or Mouse Button 5 to pan the 2D editor viewport. Features Use Mouse Button 4 and/or 5 for 2D editor panning. Uses Godot's native middle-mouse panning behavior. No runtime
Testiny
by gui | MIT
(Another) unit / scripted test addon for Godot
Testiny is (another) unit testing utility for Godot. It focuses on simplicity and comfort of use. This plugin is still in beta - it works well, but needs review - feel free to give feedback Create a .test.gd file anywhere in your project, extend Testiny
Itch Library Viewer
by William Relken | MIT
Search, download and unpack your purchased game assets from Itch.io
A Godot editor plugin that lets you browse, search, download and unpack the assets you've bought on Itch.io without leaving the editor
Ultimate Asset Placer
by Choco Ted | Proprietary
A practical 3D level design tool for Godot that speeds up placing 3d assets, scattering, and place assets aligning to terrain and meshes, generate direct collisions, and spawn meshes align to spline directly in the viewport
Manually dragging dozens of meshes into a 3D scene, aligning them to uneven ground, and randomizing transforms by hand gets old fast. Ultimate Asset Placer streamlines your entire 3D level design workflow right inside the Godot editor, whether you are
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