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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Exported Actions Quick-Add 0

by TigerULTRA | MIT

Add buttons to quickly create missing input actions directly from the inspector

A Godot 4 editor plugin that adds Add and Add & Edit buttons next to properties using the PROPERTY_HINT_INPUT_NAME hint, so you can create missing input actions directly from the inspector. Usage example: # Annotate an exported `String` property with the

ResourceTables 0

by Salmiakki Studios | MIT

Adding DataTable-like editing and runtime support to your existing Godot Resources

ResourceTables If you have used Unreal before, you might be wondering: "What is Godot's equivalent to DataTables?" I have spent years supporting Unreal DataTable workflows on AAA games and I believe there is a better design hidden in Godot data formats

Modular Builder 0

by Michel Savadim | CC0 1.0 Universal

Build modular structures directly in the Godot editor with snap-together foundations, walls, floors, and architectural details

Modular Builder is a Godot editor plugin for creating modular buildings directly in your 3D scenes. Create square and triangular foundations, place walls by connecting vertices, and add square or triangular floors. Snap points help align pieces, and walls

Gnumaru's Godot Project Analyzer 0

by gnumaru | MIT

An editor addon that allows using type annotations in gdscript (like JSDoc for Javascript) and shows errors in the script editor while you type

This package includes the following: 1) A set of gdscripts that can be used outside the editor (without a running editor instance) to analyse the gdscripts and the textual resources (.tres and .tscn) of a Godot project directory and check for errors

JP Ready — Japanese UI Preflight for Godot 4 0

by Hidaka Local Tools | MIT

Spot Japanese UI layout risks in Godot 4 before translation

JP Ready is a free experimental Godot 4 editor plugin for pre-translation Japanese UI checks. It exercises eight practical Japanese strings in Label and Button controls in the open scene or text-format scenes, then reports layout warnings for visual

Adjustable Panning 0

by Legendgreat | MIT

A Godot editor plugin that lets you use Mouse Button 4 and/or Mouse Button 5 to pan the 2D editor viewport

Adjustable Panning A Godot editor plugin that lets you use Mouse Button 4 and/or Mouse Button 5 to pan the 2D editor viewport. Features Use Mouse Button 4 and/or 5 for 2D editor panning. Uses Godot's native middle-mouse panning behavior. No runtime

Testiny 0

by gui | MIT

(Another) unit / scripted test addon for Godot

Testiny is (another) unit testing utility for Godot. It focuses on simplicity and comfort of use. This plugin is still in beta - it works well, but needs review - feel free to give feedback Create a .test.gd file anywhere in your project, extend Testiny

Itch Library Viewer 0

by William Relken | MIT

Search, download and unpack your purchased game assets from Itch.io

A Godot editor plugin that lets you browse, search, download and unpack the assets you've bought on Itch.io without leaving the editor

Ultimate Asset Placer 0

by Choco Ted | Proprietary

A practical 3D level design tool for Godot that speeds up placing 3d assets, scattering, and place assets aligning to terrain and meshes, generate direct collisions, and spawn meshes align to spline directly in the viewport

Manually dragging dozens of meshes into a 3D scene, aligning them to uneven ground, and randomizing transforms by hand gets old fast. Ultimate Asset Placer streamlines your entire 3D level design workflow right inside the Godot editor, whether you are

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