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Scalable Vector Shapes 2D 9

by René van der Ark | MIT

With Scalable Vector Shapes 2D you can: Draw Crisp Vector graphics, Animate Curves, rig them to Skeleton2D and import .svg files as seamless Vector Shape Nodes in stead of as raster images

Scalable Vector Shapes 2D plugin for Godot 4 Ask questions on Discord Let's connect on the Discord Server Watch the A-Z explainers on Youtube ▶️ A to Z Explainer Deep Dive Edition ▶️ All the new features introduced after recording A-Z ▶️ New feature

Universal Animation Library 10

by Quaternius | CC0 1.0 Universal

More than 120 animations, ready to retarget to any character

The Universal Animation Library is a kit of 120+ animations, created using a universal humanoid rig, which is compatible with Unreal Engine, Godot and Unity, ready for retargeting. The animations cover a wide range of actions, all the locomotion movements

Bone Cloth 2

by pulppixel | MIT

Hair, skirts, capes and tails that sway with the character, blow in the wind and stay out of the body

Bone Cloth sways the bones of hair, skirts, capes and tails with the character, and keeps them out of the body with collisions. Wind video: https://youtu.be/nMj-gu3MNsc Features Sphere, capsule and plane collisions keep cloth out of the body. Chains can

Gator Model Studio 3

by Blackwater Gator Studios | MIT

A complete 3D modelling, UV editing, rigging, animation, and asset creation workspace built directly into Godot

Gator Model Studio Gator Model Studio is a complete 3D asset creation workspace built directly into Godot. Model, unwrap, texture, rig, animate, and export 3D assets without constantly switching between Godot and external modelling software. It is

GDAnimate 2

by cherrythecool | MIT

A Godot plugin that adds the AnimateSymbol2D node, which lets you play back Flash / Adobe Animate symbols like an AnimatedSprite2D

A Godot plugin that adds the AnimateSymbol2D node, which lets you play back Flash / Adobe Animate symbols like an AnimatedSprite2D . Features Format Support Sparrow Atlas Overriding texture Exporting to SpriteFrames to use outside of the plugin Texture

Sprite Offset Tools 2

by Adriaan de Jongh | MIT

Give sprites a default offset and automatically apply it when creating new Sprite2D nodes. Plus: various related tools for your convenience

Godot textures do not contain pivot data, but having consistent pivots for your Sprite2D nodes is important for y-sorted scenes and simple 2D animations. This plugin adds the necessary tools to essentially add a default pivot to textures so when you are

Voxel Animation Plugin 1

by Wild Ox Studios | MIT

Frame-by-frame static mesh swap animation (voxel flipbook animation) for Godot 4, ported from the Wild Ox Studios Unreal Engine VoxelAnimation plugin. Instead of skeletal/skin animation, each frame is a separate mesh (e.g. a voxel model exported per-pose)

Full demo playable scene, character, and prefab ready to go! Concepts: ✅ VoxelAnimationSequence (Resource) — one named animation (e.g. "Walk"). ✅ Holds an ordered frames array of PackedScene (glTF/glb exports work well), a frame_rate, and a play_mode (

TexturePacker Importer 1

by CodeAndWeb GmbH | MIT

The TexturePacker Importer extends the Godot editor to read sprite atlas data created with TexturePacker. It imports each sprite sheet as native Godot AtlasTexture resources, ready to use directly in the editor

The TexturePacker Importer extends the Godot editor to read sprite atlas data created with TexturePacker. It imports each sprite sheet as native Godot AtlasTexture resources, ready to use directly in the editor. Key Features Native AtlasTexture Import

Animated Spritesheet Nine Patch Rect 0

by Snotchy | MIT

Custom variant of NinePatchRect that supports spritesheet texture animation

Custom variant of NinePatchRect that supports spritesheet texture animation with 3 modesL Loop, One shot, and Ping pong. You can set which specific frame you want it to use, if it is reversed, and spritesheet gap/margins

Ambient Sprite Animator Importer 0

by Alder Metric | MIT

Bring a whole folder of Ambient animations into Godot in one import. This free editor plugin turns Ambient Sprite Animator export ZIPs into editable SpriteFrames, preserving frame order, speed and looping—even across split sheets. Import one sprite or up

Ambient Sprite Animator Importer A free Godot editor plugin for importing animation ZIPs exported by Ambient Sprite Animator. Supports single-sprite and batch exports. Both the importer and the complete Ambient Sprite Animator app are free. Features

tweens.gd 0

by ⤜outfox⤏ | MIT

A clever little tweening library! Supports C# and GDScript

New way to juice our games just dropped! (Beta testers wanted! Report issues on GitHub, and help make this package great!) tweens.gd is a fully free and libre open source tweening system for Godot 4 - playful and flexible as a ferret! This addon values

Dot Aseprite Importer 0

by drs90 | MIT

Imports .aseprite / .ase files as SpriteFrames, one animation per tag, timed like in Aseprite, with nothing exported into your project. Optional 3x3 grid of facing directions for top-down characters, AnimationPlayer sync that keeps your own tracks, and a

Imports .aseprite / .ase files as they are: each file becomes a SpriteFrames resource with one animation per tag, timed like in Aseprite, with nothing exported into your project. Save in Aseprite, switch back to Godot, and the animations update. Works for

AnimKit 0

by Eshride | MIT

A Godot addon to make working with bones, rigs, and animations easier

Tired of Godot’s current armature workflow? Well, it just got an upgrade! AnimKit adds missing quality-of-life tools for working with bones and AnimationPlayer, making posing, animating, and cutscene creation feel much smoother. What AnimKit adds

Godot Animated Image 0

by yycStudio | MIT

Godot 4 GDExtension for loading and playing GIF, APNG, and Animated WebP with one unified API

Godot Animated Image A Godot 4 GDExtension for loading and playing GIF, APNG, and Animated WebP through one unified API. Load animated images from files or memory buffers, detect formats by magic bytes, import them as Godot resources, and play them with

Animation Group 0

by MHYT | MIT

A Godot addon that adds AnimationBlendTree nodes into groups for maintainability

A Godot editor addon for organizing AnimationNodeBlendTree graphs with colorful, collapsible groups. Animation Group is manual-only. It does not inspect project scripts, guess groups from node names, or create groups automatically

YA3 - Yet Another Animation Addon 0

by LiteralSoofa | MIT

YA3 is a easy-to-use node-based animation library

This library introduces animator nodes that can simply be added to the scene tree that plays various animations for the node's parent

Interaction Feedback 0

by paufau | MIT

Easy to use UI animations for `Control` and `Node2D`

Interaction Feedback Plug-n-play UI animations for Control or Node2D nodes Enjoy interactive example: https://paufau.itch.io/godot-interaction-feedback ...or open addons/interaction_feedback/demo/demo.tscn in the editor to click through all of them Usage

Easing Curve 0

by baconeggsrl | MIT

Create custom easing curves for tween interpolation

Easing Curve Dual GDScript and Native curve editor for easing functions. Designed for parity with Godot's Tween system and easing equations. Version 1.2.2 includes two independent, supported API families: EasingCurve / EasingCurvePoint in GDScript and

Spreen 0

by KAR Games | MIT

Spreen provides a Tween-like API for animation and interpolation using springs as a base

Unlike TRANS_SPRING in the Tween library, these springs are defined by damping ratios and halflife. These help you make fantastic character and camera controllers, reacting to user input in very natural ways. The Basics Install the GDEXtension. Create a

Rig Eye 2D 0

by Wolfish | CC0 1.0 Universal

Tool scene that helps with making moving animatable eyes in 2D. Features tracking Node2D positions, mouse cursor, fixed 2D positions, making eye pairs and more. Provides API of useful signals and methods, also animatable by AnimationPlayer. Usable in games

RigEye2D Godot Plugin What is this? Tool scene for Godot Engine that helps with making moving animatable eyes in 2D. Usable in games, animations, etc. Features: Tracking any Node2D position Tracking mouse cursor Tracking fixed Vector2 position Pairing

ProtonControlAnimation 0

by HungryProton | MIT

An easy way to animate your control nodes. Works on your existing scenes. No code and no custom setup required

Note: This addon should work on any 4.x version of Godot as it does not rely on the offset_transform property introduced in 4.7 Check out the documentation for a detailled step by step guide. Minimal example This tool works with your existing scenes

Animated Primitive 2D 0

by shnotsh | MIT

An addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices directly in the 2D

Primitive2D A Godot 4.7 addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices

Sprite Fusion 0

by Hugo | MIT

Generate pixel art sprites and animations directly inside the Godot editor with the Sprite Fusion plugin

This is the native Godot plugin of the Sprite Fusion tool suite. Use it for generating pixel art sprites and animations directly inside the editor. Open the Sprite Fusion dock, connect your account, generate a sprite from a prompt, then animate generated

Saltmire Trail 0

by saltmire | MIT

One-call 2D motion trails / afterimages for Godot 4. Attach fading ghost copies to any sprite in a single line — instant dash, speed and juice. Works with Sprite2D, AnimatedSprite2D and TextureRect (copies frame, flip, rotation, scale). Drop-in autoload

Saltmire Trail adds fading afterimage "ghosts" behind any sprite in a single call — the classic motion-trail effect that sells speed and weight for dashes, dodges, projectiles and fast enemies. Trail.attach(player) # continuous trail while it moves Trail

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