Saltmire Spark
by saltmire | MIT
One-call 2D particle bursts for Godot 4. Fire hit sparks, pickups, explosions, dust and confetti in a single line — Spark.burst(pos) or Spark.at(node, "explode"). Procedural (no textures), tuned presets, drop-in autoload, zero dependencies, MIT
Saltmire Spark fires a burst of short-lived 2D particles at any point or node in a single call — hit sparks, pickups, explosions, dust, confetti. Spark.burst(global_position) # default spark pop Spark.burst(enemy.global_position, "hit") # a named preset
Saltmire Trail
by saltmire | MIT
One-call 2D motion trails / afterimages for Godot 4. Attach fading ghost copies to any sprite in a single line — instant dash, speed and juice. Works with Sprite2D, AnimatedSprite2D and TextureRect (copies frame, flip, rotation, scale). Drop-in autoload
Saltmire Trail adds fading afterimage "ghosts" behind any sprite in a single call — the classic motion-trail effect that sells speed and weight for dashes, dodges, projectiles and fast enemies. Trail.attach(player) # continuous trail while it moves Trail
Saltmire Juice
by saltmire | MIT
A tiny, free game-feel kit for Godot 4: trauma-based screen shake, hit-stop, sprite flash, pooled damage numbers, and scale pop. One clean autoload, no dependencies. Playable browser demo included
A tiny, free (MIT) drop-in game-feel kit for Godot 4 — the little effects that make a game feel good, in one clean autoload. ▶ Playable browser demo (click to punch) What's inside Trauma-based screen shake — small hits stay subtle, big ones punch Hit-stop
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