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GameFeelFlow 0

by IndieShade | MIT

Game Feel Flow is a one-stop game feel (juice) system for Godot 4.6+. Add shake, flash, freeze frames, camera work, and more as composable, data-driven effects. Use one-liners, the GameFeelFlow API, or edit combos on a GFFPlayer node in the Inspector with

Features: 29 built-in effects and 15 ready-made combos (transform, camera, audio, time, particles, physics, events) GFFPlayer Inspector editing for combos and effects Loop modes: Repeat, Ping-Pong, Mirror (finite or infinite) Custom easing curves that

SpringDamper 1

by Hyphinett | MIT

A simple spring damper implementation based on Ryan Juckett's post. Examples can be found in the examples folder

Godot Spring Damper By Hyphinett A simple spring damper implementation based on this post. Works with floats and vectors. Examples can be found in the examples folder. These spring dampers are intended to be instanced from code as an interpolation utility

Saltmire Spark 0

by saltmire | MIT

One-call 2D particle bursts for Godot 4. Fire hit sparks, pickups, explosions, dust and confetti in a single line — Spark.burst(pos) or Spark.at(node, "explode"). Procedural (no textures), tuned presets, drop-in autoload, zero dependencies, MIT

Saltmire Spark fires a burst of short-lived 2D particles at any point or node in a single call — hit sparks, pickups, explosions, dust, confetti. Spark.burst(global_position) # default spark pop Spark.burst(enemy.global_position, "hit") # a named preset

Saltmire Trail 0

by saltmire | MIT

One-call 2D motion trails / afterimages for Godot 4. Attach fading ghost copies to any sprite in a single line — instant dash, speed and juice. Works with Sprite2D, AnimatedSprite2D and TextureRect (copies frame, flip, rotation, scale). Drop-in autoload

Saltmire Trail adds fading afterimage "ghosts" behind any sprite in a single call — the classic motion-trail effect that sells speed and weight for dashes, dodges, projectiles and fast enemies. Trail.attach(player) # continuous trail while it moves Trail

Saltmire Juice 0

by saltmire | MIT

A tiny, free game-feel kit for Godot 4: trauma-based screen shake, hit-stop, sprite flash, pooled damage numbers, and scale pop. One clean autoload, no dependencies. Playable browser demo included

A tiny, free (MIT) drop-in game-feel kit for Godot 4 — the little effects that make a game feel good, in one clean autoload. ▶ Playable browser demo (click to punch) What's inside Trauma-based screen shake — small hits stay subtle, big ones punch Hit-stop

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