Scene Palette
by Cecilia | Unlicense
Adds a dock with scene thumbnails that you can drag and drop into the workspace
This is essentially a thumbnailed file browser that allows you to make "palettes" of scenes using your existing directory structure. Drag and drop scenes like regular files into your main scene workspace. Within a palette, subdirectories can be expanded
Button Coding
by dnisachixen | MIT
Code using buttons from the side of the script editor
Code using buttons from the side of the script editor. Features: Keywords; Built-ins; Symbols; GlobalScope; Current script; Objects; Spacing buttons; And more. The original idea was that mobile users wouldn't need to type, rather they could just press
Nexus Resonance
by movec | MIT
Steam Audio for Godot: physics-based spatial audio with occlusion, reverb, and pathing
Nexus Resonance brings Valve's Steam Audio to Godot for geometry-aware spatial sound-occlusion, reflections, and pathing that react to your level. Features: Occlusion & transmission through mesh geometry Baked probe reflections (convolution, parametric
Post Effect Stack
by Hot Spud Lab | MIT
Post Effect Stack combines multiple Godot 4.7 post-processing effects into a single ordered stack, built from .tres Resources you arrange in an array — no manual buffer wiring required. The same stack runs through CompositorEffect on Forward+, or through a
Post Effect Stack (formerly Post Effect Resource) is not an effect collection -- it's a small framework for combining Godot 4.7's CompositorEffect post-processing effects into an ordered stack, using only Resources and the Inspector. What it does The
Calcunow - Quick Calculator
by dnisachixen | MIT
Put two numbers in and get the result instantly
A quick calculator that gives the result of two numbers instantly. Just put two numbers in and choose an operator. The result can then be put into the first or second number, or into memory. Fractions are also supported
GDLLM - Godot Agentic Harness
by Exonfang | MIT
A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API and provide your agents the tools, context management, and guidance to effectively complete most tasks in Godot. Every
GDLLM - An in-editor Godot Agentic Harness A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API and provide your agents the tools, context management, and guidance to
Godot Advanced Logger (C#)
by Shotix | MIT
Robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects
Godot Advanced Logger (C#) Godot Advanced Logger is a robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects. Moving beyond standard GD.Print console outputs, this plugin introduces a standard logging
Old-fashioned Sewing Machine - Free
by VVaytoyek | CC0 1.0 Universal
Classic old-fashioned sewing machine from 1800s
Features: Low faces models. Multi-material model with no textures. UVs have been automatically unwrapped. CC0 license. Contents: The simple appearance and partial internal structure of the sewing machine and its table
GameFeelFlow
by IndieShade | MIT
Game Feel Flow is a one-stop game feel (juice) system for Godot 4.6+. Add shake, flash, freeze frames, camera work, and more as composable, data-driven effects. Use one-liners, the GameFeelFlow API, or edit combos on a GFFPlayer node in the Inspector with
Features: 29 built-in effects and 15 ready-made combos (transform, camera, audio, time, particles, physics, events) GFFPlayer Inspector editing for combos and effects Loop modes: Repeat, Ping-Pong, Mirror (finite or infinite) Custom easing curves that
Mobile Quick Action (free)
by Raykit Studio | MIT
A Godot 4 editor plugin for selecting multiple nodes in the Scene Tree and applying an action to all of them at once — no more clicking through nodes one by one. Includes Show/Hide Node, Enable/Disable Editable Children, Duplicate Node, and Reset Transform
A Godot 4 editor plugin for people who want to stop clicking through the Scene Tree one node at a time. Check the nodes you want, pick an action, hit Apply — that's it. Features: Show Node / Hide Node Enable / Disable Editable Children Duplicate Node (
Godot MCP Toolkit
by NPGameDev | MIT
AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150
🧩 Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an
Atlas Recolor
by Estee Studio | MIT
An atlas texture recoloring tool for doing partial recolors of KayKit, TinyTreats, and Kenney assets textures
Atlas Recolor A Godot 4 editor plugin for recoloring atlas textures used by asset packs such as KayKit, TinyTreats and Kenney. Features Custom AtlasRecolorShader type — a ShaderMaterial that maps a grid of color pairs (light/dark) onto an atlas texture
Gator Sprite Studio
by Blackwater Gator Studios | Blackwater Gator Studios License
An Aseprite-inspired pixel art, animation, and sprite export studio built directly into the Godot editor
Gator Sprite Studio 2.0 Gator Sprite Studio is a complete pixel art and frame-by-frame animation workspace built directly into Godot. Draw, animate, organize, preview, import, and export sprites without leaving your project. It provides an Aseprite
Sobek Inspector
by Blackwater Gator Studios | Blackwater Gator Studios License
Sobek Inspector is a modular Godot editor addon for building clean, designer-friendly Inspectors with visual layouts or GDScript directives
Sobek Inspector Build better Godot Inspectors without constantly switching between code and custom editor scripts. Sobek Inspector gives Node and Resource scripts a flexible, designer-authored Inspector workflow. Arrange exported fields into groups, tabs
DialogueDSL
by zhoeshin | Apache 2.0
A plugin for creating RPG-style dialogues via a scripting language
DialogueDSL(or DDSL) is a plugin for Godot 4.6+ for creating script-based dialogues with GDScript integration, providing backend that connects to custom UI via a simple interface Source code and latest versions on Github Features built-in syntax
Appimage Export
by Kristian Nikolov | MIT
An addon that allows you to easily export your game as a Linux Appimage
This is a Godot 4 export plugin for exporting a game as a Linux AppImage. Prerequisites A Linux device appimagetool installed into .local/bin or /usr/bin with the name appimagetool How to use Make sure the plugin is installed and enabled Create a linux
WifiGD
by NateClarkTech | MIT
GDExtension for Wi-Fi management for Godot 4 — scan, connect, disconnect, radio toggle, and connectivity from GDScript without blocking the main thread
WifiGD WifiGD is a GDExtension add-on for Godot 4.3+ that lets your game or tool control system Wi‑Fi from GDScript. Scan nearby networks, connect (open or WPA2‑PSK), disconnect, list adapters, read connection state (SSID, IP, gateway, DNS), and enable or
Mesh to Scene
by wakedk | MIT
Batch-convert imported .fbx, .glb and .gltf meshes into individual scenes — one per mesh — with optional collision (Trimesh or Convex) and MeshLibrary generation for GridMap. Point it at a folder, press Convert, and get clean, correctly-oriented scenes and
Mesh to Scene is an editor plugin that turns a whole folder of imported meshes into ready-to-use scenes in one pass — ideal for modular asset kits. Features Scans a folder (optionally recursively) for .fbx , .glb and .gltf files. Creates one scene per
RoxyVector2D
by Roxy Roocky | Apache 2.0
A visual vector2 that can be edited in 2D editor
RoxyVector2D A visual vector2 that can be edited in the 2D editor. It consists of an origin (the Node2D position) and a direction. Alternatively you can use length to set the length of the vector without changing its direction. ⚠️ direction is interpreted
UndoRedo Service
by ComfyMitten | MIT
UndoRedo Service is an addon for Godot 4 that allows you to more easily take advantage of the editor's built-in UndoRedo system to save changes to editor game state right as they happen. Everything is managed through the UndoRedoService singleton that
UndoRedo Service Improve your editor tooling with easier support for undo & redo operations in Godot! UndoRedo Service is an addon for Godot 4 that allows you to more easily take advantage of the editor's built-in UndoRedo system to save changes to editor
Material Layers
by Foyezes | MIT
Material Layers lets you blend materials using a layer based system
Material Layers is a Godot plugin that lets you blend materials using a layer based system Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the
Powerblock Games Dev Tools
by Powerblock2000 | MIT
Useful plugin for creating games for Powerblock Games
Powerblock Games Dev Tools The plugin for creating games for Powerblock Games Features: Access our servers Nakama Use our custom assets like Username Display For more info please see the wiki
Forge Logger — In-Game Bug Reporting & Player Feedback
by StoneForge Labs | MIT
In-game bug reporting for Godot 4: your playtesters press F8 and you get a structured report with a screenshot, log file, and the exact scene, build and environment
In-game bug reporting for Godot 4. Your playtesters press one key (F8), type what broke, and you get a structured bug report with a screenshot, the log file, and the exact scene, build and environment it happened in — instead of a blurry screenshot dumped
Copy Full Stack Trace
by yongmin park | MIT
Adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text
Copy Full Stack Trace — Godot Editor Plugin A lightweight editor plugin for Godot that adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text
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