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TickDebug 0

by Permotion | GPL v3

Easily look at quickly changing values on the fly, without print() spamming your output or setting up a label just to check one number

What is it? TickDebug lets you watch quickly changing values on the fly, without print() spamming your output or setting up a label just to check one number. It offers an ingame panel and editor dock to look at your tracked values, which get there using

Mesh+Material Copy / Move / Repair 0

by ProtoForge Systems | MIT

Moving a .gltf in the FileSystem dock leaves its .bin and textures behind — Godot's dependency graph never sees files a glTF names by URI. Putting them back doesn't help: the failed import already wrote a poisoned .import. This fixes that. Drag a .gltf or

What this fixes A .gltf names its .bin and its textures inside its own JSON, as relative URIs. Godot's dependency graph never parses that JSON, so it cannot see those files at all. Drag the .gltf alone in the FileSystem dock and it moves alone, leaving

Godot Game Stream 0

by yearsyan | LGPL-2.1-or-later

Stream a Godot viewport to the mirctl desktop viewer with hardware video encoding and remote keyboard and mouse input

Godot Game Stream captures the running game's root viewport and streams it to mirctl, a lightweight desktop viewer from the same open-source project. Control the game from the viewer with keyboard and mouse input, or connect in view-only mode. It is

Godular 0

by Rafael Vidaurre | MIT

Modular architecture framework for Godot. Godular allows you to split your game (or app) into modules, leveraging dependency injection (DI) to manage complex projects and their lifecycles. Godular establishes a way of structuring code into modules

Modular architecture framework for Godot. Godular allows you to split your game (or app) into modules, leveraging dependency injection (DI) to manage complex projects and their lifecycles. Godular establishes a way of structuring code into modules

SpaceMouse Navigator 0

by CopperLemon | MIT

Seamlessly navigate the Godot 3D viewport with your 3Dconnexion SpaceMouse or SpaceMouse Pro. This Windows-only plugin reads raw HID inputs directly to deliver fluid, 6DoF (Six Degrees of Freedom) control, No 3DxWare SDK required. Requires Godot 4.5

Enhance your Godot workflow with native, six-degrees-of-freedom (6DoF) camera navigation. This tool integrates 3Dconnexion's SpaceMouse and SpaceMouse Pro directly into the Godot 3D editor viewport. By reading raw HID data, it provides a lightweight, plug

Verlet Rope 4 .NET (Physical Ropes) 1

by tshmofen | MIT

A versatile addon for implementing performant and realistic physics-based ropes in 3D scenes for Godot 4 .NET projects

Godot 4 Verlet Rope (.NET) A versatile addon for implementing performant and realistic physics-based ropes in 3D scenes for Godot 4 .NET projects. » Explore Wiki Docs GitHub · Releases · Installation · FAQ It is an implementation of Verlet Integration for

TabOut 1

by HarvT48 | MIT

A simple plugin that adds a TabOut functionality to jump out of (), {}, [], "", and ''

Adds a TabOut functionality inspired by the fantastic Visual Studio Code plugin by Albert Romkes. If your blinking typing indicator (called the caret) is to the left of a closing bracket/parenthesis/quote, pressing tab will move the carat one character to

PDFium-GDE 1

by Ali Arcan Akgün | Zlib

A Godot 4.5+ GDExtension that brings Google's PDFium library to Godot

PDFium-GDE (PDFium GDExtension) for Godot 4.5+ This is a Godot 4.5+ GDExtension that brings Google's PDFium library to Godot. It allows you to load PDF files, render pages to images, and extract text data (including bounding boxes) directly within your

Markdown Previewer 2

by JSH | MIT

Live Markdown preview inside the Script Editor. Open .md files to read formatted docs without leaving Godot. Preview, Edit, and Split views

If your project keeps design notes, changelogs, or a README.md inside the res:// folder, you've probably opened them in the Script Editor and stared at raw asterisks and pipe characters. This plugin renders that file properly — headings, tables

Workspace Navigator 0

by Aurailus | GPL v3

Workspace Navigator automatically swaps the Godot workspace (2D, 3D, Script) to the right tab when opening a scene or script file! Also adds a Middle-Click interaction to scenes in the filesystem to jump straight to their script

Workspace Navigator automatically swaps the Godot workspace (2D, 3D, Script) to the right tab when opening a scene or script file! Also adds a Middle-Click interaction to scenes in the filesystem to jump straight to their script! How to Use 1) Install and

Folder Jump 0

by Aurailus | GPL v3

Folder Jump adds a "Jump Button" to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts

Folder Jump adds a Jump Button to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts. You don't want to have to open your scene folders and search

I.say() Debug Messaging 0

by Freswinn | MIT

I.Say() is a convenient way of adding useful preformatted debug messages to your code. It adds an autoload singleton called "I" with the methods I.say() and I.sayerr(), which print your message to the debug console with a header showing the script file

I.say() Godot plugin that creates a new autoload singleton called I, with methods I.say() and I.sayerr() , for clean preformatted debug messaging. The header shows the script file, method, and line number of the function's call. Installation Simply

Unexport My Props! 0

by Aurailus | GPL v3

Allows scripts to hide exported properties, property groups, and property categories from the Godot Inspector

Unexport My Props! Unexport My Props! lets scripts selectively hide exported properties from inherited scripts from the Godot Inspector. Properties can be hidden individually, or by group or category. This is useful when an exported property from a base

MaterialTextures 0

by Andicraft | MIT

Generate textures from custom shaders

MaterialTextures A plugin for Godot 4.7+ that adds new texture resources, which can bake shaders to textures. The scripts use the DrawableTexture2D resource added in Godot 4.7 to render the materials, hence the version requirement. Usage The plugin adds

itertools 0

by Pascal Schuppli | MIT

itertools provides a small library of custom iterators inspired by the python itertools module

GDScript has a custom iterator protocol which enables looping over objects using the standard for loop. itertools provides several custom iterators so you don't have to reinvent the wheel yourself. It duplicates most of the iterators provided by the

Gator Audio Studio 2

by Blackwater Gator Studios | MIT

A Godot-native audio editor and procedural sound effect generator for creating, editing, processing, and exporting game audio directly inside the editor

Gator Audio Studio Gator Audio Studio is a Godot-native audio workstation designed specifically for game development. It provides audio editing and procedural sound generation directly inside the Godot editor, reducing the need to switch between Godot and

Virtual Joystick CF 0

by CF Studios | MIT

A professional, high-performance, and ready-to-use virtual joystick. Specifically designed for mobile games in Godot 4.5 or later

✨ Features Behavior Modes: Supports Static, Dynamic, and Following modes; Direction Snapping: Support for 2-way, 4-way, 8-way, or 360° (full analog) movement; Precise Calibration: Customize Deadzone, Touch Boundary, and Dynamic Area to ensure a

Swift Inventory 2

by Blodyx | MIT

A small, data-driven inventory system for Godot 4. Build inventories with unmatched speed

Swift Inventory A small, data-driven inventory system for Godot 4 Build inventories with unmatched speed. A small, data-driven inventory system for Godot 4. Build inventories with resource-based data, flexible UI, stacking, rules, persistence, and drag

Terminal 0

by Poing Studios | MIT

A native, high-performance terminal shell dock embedded directly inside the Godot 4 editor bottom panel. Powered by C++ GDExtension with full PTY support (macOS, Linux, Windows), true ANSI colors, clickable links to scripts/URLs, multi-tabs, splits, and

🖥️ Godot Terminal Godot Terminal brings the full power of your native system shell directly into the Godot 4 editor bottom panel. Run shell commands, interact with CLI tools (git, gh, npm, python, etc.), and jump directly to your scripts without switching

Paco 0

by anyreso | AGPLv3

The tiny package manager

Intro Paco provides a safer way to manage dependencies by downloading and installing packages from a trusted and predefined array rather than shipping addons and/or binaries directly with the project. It reduces risks of users unknowingly running

Keyword Detection 0

by Zachary Ouellet | MIT

A Godot 4 plugin that allows keyword spotting using Dynamic Time Warping (DTW). The main computation happens in a GDExtension in C++ but a handy node makes it easy to use

How to use To be able to recognize keywords with this library you need an instance of the KeywordMatcher node. This node handles the underlying C++ API. It is configured with a KeywordMatcherSetting resource. In that resource, you will need to provide

Asset Kit Browser 0

by ProtoForge Systems | MIT

An editor dock for browsing 3D asset libraries with generated thumbnails. Point it at your asset folders and click Index: it catalogs every mesh, renders a consistently framed, consistently lit thumbnail for each one inside the editor, and gives you search

What it does ProtoForge Kit Browser is an editor dock for projects that contain large 3D asset libraries — purchased asset packs, exported kits, scan collections. Godot's built-in FileSystem previews are too small and inconsistently framed to browse a

Scene Graphs 0

by Genery | MIT

A graph-based editor for signals, node references and more

The Scene Graphs plugin adds a visual, graph-based editor for nodes, signals and node references. Views are configurable and persistent, so you're in control of exactly how much or how little information you see in the graph. This plugin is moddable, too

Shader Stutter Tracker 0

by robolabgs2 | MIT

A Godot 4.6+ addon that identifies and debugs shader-related stutters in Compatibility rendering mode. Key Features: Precompilation Tools: Automated shader precompilation using powerful scene-based configurations. Runtime Monitoring: Track GLSL shader

Shader Stutter Tracker A Godot 4.6+ add-on to debug and fix shader compilation stutters in the Compatibility rendering pipeline. Limitations Currently supports 3D nodes and Control; not all 2D nodes and Camera2D are supported yet. Debugging tools do not

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