Android Device Explorer
by Anish Kumar | MIT
An editor plugin that lets you explore and manage the filesystem of connected ADB devices directly from within the editor
Android Device Explorer An editor plugin for Godot that lets you explore and manage the filesystem of connected ADB devices directly from within the editor. Example Use Cases Inspect logs or cached data generated by your app Quickly push test files into
Version Bumper
by sn1ks0h | MIT
A minimalist Godot 4 editor plugin to quickly track and bump your project's Semantic Version number directly from the editor toolbar or dock
A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI
Disco Tools
by Fireye.coffee | MIT
A collection of helpful scripts and tools that help you create games similar in nature to disco elysium
Codeberg Repository Documentation FAQ Who is this for? Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture. TTRPG Designers who want to adapt their TTRPG systems into a video game Disco
Flatten For LLM
by sn1ks0h | MIT
Export your Godot project scripts, scenes, and shaders into a single, highly structured Markdown file to seamlessly feed full project context to LLMs like ChatGPT, Claude, and Gemini
Flatten for LLM is a seamless, Godot plugin designed to bridge the gap between your game project and Large Language Models (LLMs). When asking an AI for help with complex game logic or refactoring, pasting individual scripts often misses the bigger
CSG Mesh Editor
by PiCode | MIT
A simple non-destructive mesh editor based on the CSG nodes
CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the
Margin Sprites
by billystein | MIT
An extension of the Sprite2D and Sprite3D classes that automatically scale the node according to minimum and maximum margins in world units (Pixels for 2D and Meters for 3D)
GDMarginSprites This plugin adds support for Margin Sprites for Godot, both for 2D and 3D. A Margin Sprite allows you to set a minimum and maximum size in pixels or meters for 2D and 3D respectively, while the sprite itself will scale automatically to fit
Global Asset Manager
by sn1ks0h | MIT
The Global Asset Manager allows you to scan massive local asset libraries, dynamically filter them with tags and fuzzy search, preview them, and instantly copy them into your active project - all without ever leaving the Godot Editor
Global Asset Manager A powerful, highly-performant in-editor asset hub for Godot 4. The Global Asset Manager allows you to scan massive local asset libraries (like the 65,000+ file Kenney All-in-One pack), dynamically filter them with tags and fuzzy
GodotHaru PDF
by ImAReplicant | MIT
GodotHaru is a GDExtension for generating PDF files from GDScript/C++. It exposes libharu classes to create documents with text, vector graphics, images, annotations, and encryption. Prebuilt binaries are included for Linux and Windows
Quick Start Precompiled binaries are provided: Windows: .dll Linux: .so You only need to copy the addons/godotharu/ folder into your Godot project (from the release archive), especially: godotharu.gdextension the native library for your platform ( .dll or
YARD — Yet Another Resource Database
by Elliot Fontaine | MIT
YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top
A Godot 4 plugin for managing and querying collections of resources through a dedicated editor interface and runtime API. Overview YARD has two complementary aspects: A table-based resource editor. The YARD editor tab lets you create and manage registries
Godot Firebase IOS
by Somni Game Studios | MIT
godot-firebase-ios is an iOS plugin for the Godot Engine that integrates Firebase services in Godot Android games and apps
godot-firebase-ios Firebase plugin for Godot 4 on iOS, implemented as a GDExtension using SwiftGodot — similar in approach to GodotApplePlugins. Designed to work alongside GodotFirebaseAndroid, exposing the same Auth API on both platforms for a consistent
Collision Presets
by Adrien Lucas | MIT
Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes
Godot Collision Presets Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes. Overview Godot already provides 32 collision layers, but managing them across large projects quickly becomes error-prone
2D Projected Ground Shadow
by csocram | MIT
Generates a ground-projected shadow polygon based on collision points detected by several rays
Generates a ground-projected shadow polygon based on collision points detected by several rays. Features ● DropShadowCaster2D DropShadowCaster2D draws shadows using a custom texture. ⚠️If the shadows do not appear in the editor in TilemapLayers, change
Godot AI Assistant
by Champ_Gaming | MIT
AI-powered GDScript, scene, and chat assistant for Godot 4, powered by Groq's free LLaMA API
Full Description: Godot Assistant brings AI directly into your Godot 4 editor. Describe what you want in plain English and get back production-ready GDScript files, valid .tscn scene files, or instant answers to your Godot questions — all without leaving
Low Poly Precision Outline Shader
by Sol Vin | MIT
A collection of scripts and shaders for enabling outlines to be rendered accurately and precisely without traditional issues with outline shaders, such as unwanted artifacts. It also supports multiple colors of outlines, with multiple base colors, while
See the demo in action and get the paid full shader @ https://sol-vin.itch.io/low-poly-pos ============================== Important Classes ============================== OutlineMesh - Special version of ArrayMesh that compiles surfacing information into
GPU Texture Painter
by maantho | MIT
This asset can be utilized to create game mechanics like spray painting, drawing or splatoon ink. It supports high precision / realistic painting, multiple meshes, and the ability to choose the brush shape and color freely. Since it runs fully on the GPU
Features Brush / spray viewpoint rendered by camera -> resembles individual particles Achieves realistic and fine painting across multiple meshes No PhysicsServer or CollisionShapes needed. (Relies fully on 3D rendering techniques) Works at runtime & in
Krita/OpenRaster Loader
by DeeJayLSP | Zlib
A stupidly simple Godot plugin to enable native-like support for .kra/.ora files
Krita/OpenRaster Loader for Godot A simple Godot plugin that enables not only importing Krita and OpenRaster files directly into Godot, but also runtime loading using Image::load_from_file . Requirements Godot 4.x or newer. How to use Download the plugin
Ziva - AI Agent for Godot
by Ziva | Proprietary
AI coding assistant, copilot, and agent for Godot. Connect ChatGPT, Claude, or Gemini to the editor via MCP. Vibe coding with LLMs — write scripts, scenes, and more
Ziva AI is an AI agent and coding assistant that lives inside the Godot Editor. Use ChatGPT, Claude, Gemini, or other large language models as an AI copilot for game development — write GDScript, create scenes, generate sprites, edit shaders, debug errors
Discord Social SDK
by ThiagoLA92 | MIT
Wrapper around the Discord Social SDK
Wrapper around the Discord Social SDK, so you can interact with the SDK through GDScript (instead of C++). Compatibility with Linux (x86_64) and Windows. Check the repository README.md for more information
PSD Importer
by Blackwater Gator Studios | Blackwater Gator Studios Attribution License
Photoshop .psd importer for Godot that converts layered files into textures and automatically updates all linked assets when the source PSD changes
This importer integrates Photoshop .psd files directly into Godot’s import workflow. PSD files are converted into Godot-native image resources, allowing them to be used immediately in sprites, UI, materials, and shaders without manual preprocessing. When
Krita Importer
by Blackwater Gator Studios | Blackwater Gator Studios Attribution License
Krita .kra importer for Godot that automatically converts files into native Image resources and keeps textures in sync. On reimport, all linked textures in scenes and materials update automatically, eliminating manual reassignments and broken references
This importer integrates Krita .kra files directly into Godot’s import pipeline. When a .kra file is imported, the plugin extracts the flattened image and converts it into a native Godot Image resource, making it immediately usable as a texture source
Advanced Model Import
by Syvies | MIT
Advanced model import options for Godot 4.6+. Extract meshes and materials or replace materials in bulk
Advanced Model Import A Godot 4.6+ plugin adding some bulk model import options. Key Features Extract all meshes from multiple models. Extract all materials from multiple models. Set external materials for multiple models. See the affected model's paths
Sprouty Dialogs
by Sprouty Labs | MIT
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
Sprouty dialogs is a graph-based visual dialogue system plugin for Godot 4.5+, that provides an easy-to-use, customizable and extensible way to create dialogues for your games. Features Graph-based visual interface to create your dialogues in an easy and
AssetPlus - Unified Asset Browser
by MoongDev | MIT
A unified asset browser and manager for Godot 4.x. Browse AssetLib, Godot Store Beta and Godot Shaders in one place. Features selective file import, personal asset library with .godotpackage format, cross-project favorites and auto-updates
A unified asset browser and manager for Godot 4.x. Browse multiple sources in one interface: Godot AssetLib - The official Godot asset library Godot Store Beta - The new official store (store-beta.godotengine.org) Godot Shaders - Community shaders from
Local Asset Browser
by kaifungamedev | GPL v3
An addon to help you browse on-device assets
Local Assets Browser Browse and manage your local asset folders directly from Godot's editor. Perfect for organizing game assets, sprites, 3D models, and any other resources stored outside your project. Features Fast scanning - Rust-powered SQLite backend
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