Godot Signal Checker
by SpielmannSpiel | Apache 2.0
Scans scenes for editor-connected signals whose receiver methods no longer exist or parameters have changed
Godot Signal Checker Checks scenes for broken signals / events connected via the the Godot signal tab. The Problem Godot complains about broken signals connected from code, but editor-connected signals fail silently, when you rename or delete the receiver
SurfaceAnalyer
by BWolf | MIT
A Godot 4.2+ plugin for identifying surface materials on complex 3D meshes via raycast. Designed to work alongside a detailed "ConcavePolygonShape3D" for precise material detection without affecting player physics. Features - Returns the actually rendered
SurfaceAnalyzer A Godot 4.2+ plugin for identifying surface materials on complex 3D meshes via raycast. Designed to work alongside a detailed ConcavePolygonShape3D for precise material detection without affecting player physics. Features Returns the
AgentGodette
by OnlyJasonCanDo | MIT
Godot 4 editor plugin: Claude + Codex AI agents running locally via ACP
Agent Godette ACP Agent in the Godot Editor Per-session model, mode, and reasoning — switch model, reasoning effort, and permission mode per thread, right from the composer bar. Plan · Queue · SceneTree focus — the agent's TodoWrite plan collapses above
Assetless Source Export
by rikzun | MIT
Godot addon that exports source code with blank game assets
Godot addon that exports source code with blank game assets
Ura Kata
by tkmfujise | MIT
A modest, modal REPL for Godot
Ura Kata (裏方): A modest, modal REPL for Godot. Usage Ura Kata provides multiple interactive modes. When the input line is empty, typing a specific single character switches the current mode. Default: Code mode ; switches to Shell mode Code mode (default)
Godot Symbol Search
by Tiny Roosters | MIT
This plugin provides quick searching/gotos for all symbols in the currently active script file using a currently hardcoded keyboard shortcut: Ctrl + Shift + O. This is a recreation of VSCode's Go To Symbol utility
Features Quick Symbol Search: Instant access to all symbols in the current script using Ctrl + Shift + O . Fuzzy Matching: Find symbols quickly by typing just a few characters. Embrace the lazy. Live Navigation: The script editor jumps to the symbol's
Godot Script Switcher
by Tiny Roosters | MIT
This plugin provides quick switching between recently opened scripts using a currently hardcoded keyboard shortcut: Ctrl + Tab. This is a recreation of VSCode's Quick Open for MRU (Most Recently Used) files
Features Most Recently Used (MRU) Script History: Keeps a list of the scripts you have open. Quick Switch Popup: A compact popup window with recent scripts by their file names. Keyboard-driven Navigation: Navigate and select scripts within the popup using
Blocks Color
by Éloi Strée | BEERWARE
A set of grayboxing tools featuring a consistent color palette for use in your project. Inspired by the 36 colors from Open Blocks Color, this asset includes both lit and unlit materials, along with resources to support implementation in code. Designed
Continuation of the previous store: https://godotengine.org/asset-library/asset/5041 This asset was created to help prototype graybox environments in games. It includes 30 colors available in both lit and unlit versions, for a total of 60 materials. A
Road Generator 道[Michi]
by きのもと 結衣 Yui Kinomoto | MIT
Procedural Road Generator for Godot Engine 4 道[Michi]
Procedural Road Generator for Godot Engine 4 道[Michi] Features: Road edit tools Road mesh generation Intersection generation Physics polygons generation
Shader Previewer
by Cashew OldDew | CC0 1.0 Universal
Adds the visual shader node preview feature in the code editor. A real-time variable inspector and visual debugger for Godot shaders
Usage Guide: Enable the Plugin: Navigate to Project Settings > Plugins and enable Shader Previewer. Select an Active Node: Select a node in your scene that is already using the shader you want to preview. This allows the plugin to copy your current
Drag and Drop
by Cashew OldDew | CC0 1.0 Universal
Simple, extensible, composition-based Drag and Drop plugin
Simple, extensible, composition-based Drag and Drop plugin. Features Draggable - A node that can be attached to any Area2D to make it draggable. DropZone - A node that can be attached to any Area2D to make it a drop target. DropUtils - Utility functions
DER AntiCheat
by ks222 | MIT
Professional anti-cheat plugin for Godot 4.x. Memory encryption, process scanning, VM detection, speed hack detection, GPS spoof detection, file integrity verification, offline protection, and encrypted logging. 43+ modules, MIT license
DER AntiCheat v2.2.0 Official Documentation DER AntiCheat v2.2.0 官方文档 Version Information / 版本信息 Version / 版本 2.2.0 Godot Version / 适配引擎 4.6+ Author / 作者 222 License / 协议 MIT Overview / 概述 English DER AntiCheat v2.2.0 builds upon the enterprise-grade
Script-IDE
by Maran23 | MIT
Transforms the Script UI into an IDE like UI. Multiline Tabs are used for navigating between scripts. Tab can be split. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation
Features: Scripts are now shown as Multiline Tabs Script Tab can be split The Outline got an overhaul and showed more than just the methods of the script. It includes the following members with a unique icon: Classes (Red Square) Constants (Red Circle)
Orchestrator: Unleashing Creativity with Visual Scripting
by CraterCrash Studios | Apache 2.0
The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration
Features A complete visual scripting solution for Godot. Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more. Drag
Android Device Explorer
by Anish Kumar | MIT
An editor plugin that lets you explore and manage the filesystem of connected ADB devices directly from within the editor
Android Device Explorer An editor plugin for Godot that lets you explore and manage the filesystem of connected ADB devices directly from within the editor. Example Use Cases Inspect logs or cached data generated by your app Quickly push test files into
Version Bumper
by sn1ks0h | MIT
A minimalist Godot 4 editor plugin to quickly track and bump your project's Semantic Version number directly from the editor toolbar or dock
A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI
Disco Tools
by Fireye.coffee | MIT
A collection of helpful scripts and tools that help you create games similar in nature to disco elysium
Codeberg Repository Documentation FAQ Who is this for? Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture. TTRPG Designers who want to adapt their TTRPG systems into a video game Disco
Flatten For LLM
by sn1ks0h | MIT
Export your Godot project scripts, scenes, and shaders into a single, highly structured Markdown file to seamlessly feed full project context to LLMs like ChatGPT, Claude, and Gemini
Flatten for LLM is a seamless, Godot plugin designed to bridge the gap between your game project and Large Language Models (LLMs). When asking an AI for help with complex game logic or refactoring, pasting individual scripts often misses the bigger
CSG Mesh Editor
by PiCode | MIT
A simple non-destructive mesh editor based on the CSG nodes
CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the
Margin Sprites
by billystein | MIT
An extension of the Sprite2D and Sprite3D classes that automatically scale the node according to minimum and maximum margins in world units (Pixels for 2D and Meters for 3D)
GDMarginSprites This plugin adds support for Margin Sprites for Godot, both for 2D and 3D. A Margin Sprite allows you to set a minimum and maximum size in pixels or meters for 2D and 3D respectively, while the sprite itself will scale automatically to fit
Global Asset Manager
by sn1ks0h | MIT
The Global Asset Manager allows you to scan massive local asset libraries, dynamically filter them with tags and fuzzy search, preview them, and instantly copy them into your active project - all without ever leaving the Godot Editor
Global Asset Manager A powerful, highly-performant in-editor asset hub for Godot 4. The Global Asset Manager allows you to scan massive local asset libraries (like the 65,000+ file Kenney All-in-One pack), dynamically filter them with tags and fuzzy
GodotHaru PDF
by ImAReplicant | MIT
GodotHaru is a GDExtension for generating PDF files from GDScript/C++. It exposes libharu classes to create documents with text, vector graphics, images, annotations, and encryption. Prebuilt binaries are included for Linux and Windows
Quick Start Precompiled binaries are provided: Windows: .dll Linux: .so You only need to copy the addons/godotharu/ folder into your Godot project (from the release archive), especially: godotharu.gdextension the native library for your platform ( .dll or
YARD — Yet Another Resource Database
by Elliot Fontaine | MIT
YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top
A Godot 4 plugin for managing and querying collections of resources through a dedicated editor interface and runtime API. Overview YARD has two complementary aspects: A table-based resource editor. The YARD editor tab lets you create and manage registries
Godot Firebase IOS
by Somni Game Studios | MIT
godot-firebase-ios is an iOS plugin for the Godot Engine that integrates Firebase services in Godot Android games and apps
godot-firebase-ios Firebase plugin for Godot 4 on iOS, implemented as a GDExtension using SwiftGodot — similar in approach to GodotApplePlugins. Designed to work alongside GodotFirebaseAndroid, exposing the same Auth API on both platforms for a consistent
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