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Godot Signal Checker 0

by SpielmannSpiel | Apache 2.0

Scans scenes for editor-connected signals whose receiver methods no longer exist or parameters have changed

Godot Signal Checker Checks scenes for broken signals / events connected via the the Godot signal tab. The Problem Godot complains about broken signals connected from code, but editor-connected signals fail silently, when you rename or delete the receiver

SurfaceAnalyer 0

by BWolf | MIT

A Godot 4.2+ plugin for identifying surface materials on complex 3D meshes via raycast. Designed to work alongside a detailed "ConcavePolygonShape3D" for precise material detection without affecting player physics. Features - Returns the actually rendered

SurfaceAnalyzer A Godot 4.2+ plugin for identifying surface materials on complex 3D meshes via raycast. Designed to work alongside a detailed ConcavePolygonShape3D for precise material detection without affecting player physics. Features Returns the

AgentGodette 0

by OnlyJasonCanDo | MIT

Godot 4 editor plugin: Claude + Codex AI agents running locally via ACP

Agent Godette ACP Agent in the Godot Editor Per-session model, mode, and reasoning — switch model, reasoning effort, and permission mode per thread, right from the composer bar. Plan · Queue · SceneTree focus — the agent's TodoWrite plan collapses above

Assetless Source Export 0

by rikzun | MIT

Godot addon that exports source code with blank game assets

Godot addon that exports source code with blank game assets

Ura Kata 0

by tkmfujise | MIT

A modest, modal REPL for Godot

Ura Kata (裏方): A modest, modal REPL for Godot. Usage Ura Kata provides multiple interactive modes. When the input line is empty, typing a specific single character switches the current mode. Default: Code mode ; switches to Shell mode Code mode (default)

Godot Symbol Search 0

by Tiny Roosters | MIT

This plugin provides quick searching/gotos for all symbols in the currently active script file using a currently hardcoded keyboard shortcut: Ctrl + Shift + O. This is a recreation of VSCode's Go To Symbol utility

Features Quick Symbol Search: Instant access to all symbols in the current script using Ctrl + Shift + O . Fuzzy Matching: Find symbols quickly by typing just a few characters. Embrace the lazy. Live Navigation: The script editor jumps to the symbol's

Godot Script Switcher 0

by Tiny Roosters | MIT

This plugin provides quick switching between recently opened scripts using a currently hardcoded keyboard shortcut: Ctrl + Tab. This is a recreation of VSCode's Quick Open for MRU (Most Recently Used) files

Features Most Recently Used (MRU) Script History: Keeps a list of the scripts you have open. Quick Switch Popup: A compact popup window with recent scripts by their file names. Keyboard-driven Navigation: Navigate and select scripts within the popup using

Blocks Color 0

by Éloi Strée | BEERWARE

A set of grayboxing tools featuring a consistent color palette for use in your project. Inspired by the 36 colors from Open Blocks Color, this asset includes both lit and unlit materials, along with resources to support implementation in code. Designed

Continuation of the previous store: https://godotengine.org/asset-library/asset/5041 This asset was created to help prototype graybox environments in games. It includes 30 colors available in both lit and unlit versions, for a total of 60 materials. A

Road Generator 道[Michi] 0

by きのもと 結衣 Yui Kinomoto | MIT

Procedural Road Generator for Godot Engine 4 道[Michi]

Procedural Road Generator for Godot Engine 4 道[Michi] Features: Road edit tools Road mesh generation Intersection generation Physics polygons generation

Shader Previewer 0

by Cashew OldDew | CC0 1.0 Universal

Adds the visual shader node preview feature in the code editor. A real-time variable inspector and visual debugger for Godot shaders

Usage Guide: Enable the Plugin: Navigate to Project Settings > Plugins and enable Shader Previewer. Select an Active Node: Select a node in your scene that is already using the shader you want to preview. This allows the plugin to copy your current

Drag and Drop 0

by Cashew OldDew | CC0 1.0 Universal

Simple, extensible, composition-based Drag and Drop plugin

Simple, extensible, composition-based Drag and Drop plugin. Features Draggable - A node that can be attached to any Area2D to make it draggable. DropZone - A node that can be attached to any Area2D to make it a drop target. DropUtils - Utility functions

DER AntiCheat 0

by ks222 | MIT

Professional anti-cheat plugin for Godot 4.x. Memory encryption, process scanning, VM detection, speed hack detection, GPS spoof detection, file integrity verification, offline protection, and encrypted logging. 43+ modules, MIT license

DER AntiCheat v2.2.0 Official Documentation DER AntiCheat v2.2.0 官方文档 Version Information / 版本信息 Version / 版本 2.2.0 Godot Version / 适配引擎 4.6+ Author / 作者 222 License / 协议 MIT Overview / 概述 English DER AntiCheat v2.2.0 builds upon the enterprise-grade

Script-IDE 1

by Maran23 | MIT

Transforms the Script UI into an IDE like UI. Multiline Tabs are used for navigating between scripts. Tab can be split. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation

Features: Scripts are now shown as Multiline Tabs Script Tab can be split The Outline got an overhaul and showed more than just the methods of the script. It includes the following members with a unique icon: Classes (Red Square) Constants (Red Circle)

Orchestrator: Unleashing Creativity with Visual Scripting 0

by CraterCrash Studios | Apache 2.0

The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration

Features A complete visual scripting solution for Godot. Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more. Drag

Android Device Explorer 0

by Anish Kumar | MIT

An editor plugin that lets you explore and manage the filesystem of connected ADB devices directly from within the editor

Android Device Explorer An editor plugin for Godot that lets you explore and manage the filesystem of connected ADB devices directly from within the editor. Example Use Cases Inspect logs or cached data generated by your app Quickly push test files into

Version Bumper 0

by sn1ks0h | MIT

A minimalist Godot 4 editor plugin to quickly track and bump your project's Semantic Version number directly from the editor toolbar or dock

A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI

Disco Tools 0

by Fireye.coffee | MIT

A collection of helpful scripts and tools that help you create games similar in nature to disco elysium

Codeberg Repository Documentation FAQ Who is this for? Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture. TTRPG Designers who want to adapt their TTRPG systems into a video game Disco

Flatten For LLM 0

by sn1ks0h | MIT

Export your Godot project scripts, scenes, and shaders into a single, highly structured Markdown file to seamlessly feed full project context to LLMs like ChatGPT, Claude, and Gemini

Flatten for LLM is a seamless, Godot plugin designed to bridge the gap between your game project and Large Language Models (LLMs). When asking an AI for help with complex game logic or refactoring, pasting individual scripts often misses the bigger

CSG Mesh Editor 0

by PiCode | MIT

A simple non-destructive mesh editor based on the CSG nodes

CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the

Margin Sprites 0

by billystein | MIT

An extension of the Sprite2D and Sprite3D classes that automatically scale the node according to minimum and maximum margins in world units (Pixels for 2D and Meters for 3D)

GDMarginSprites This plugin adds support for Margin Sprites for Godot, both for 2D and 3D. A Margin Sprite allows you to set a minimum and maximum size in pixels or meters for 2D and 3D respectively, while the sprite itself will scale automatically to fit

Global Asset Manager 0

by sn1ks0h | MIT

The Global Asset Manager allows you to scan massive local asset libraries, dynamically filter them with tags and fuzzy search, preview them, and instantly copy them into your active project - all without ever leaving the Godot Editor

Global Asset Manager A powerful, highly-performant in-editor asset hub for Godot 4. The Global Asset Manager allows you to scan massive local asset libraries (like the 65,000+ file Kenney All-in-One pack), dynamically filter them with tags and fuzzy

GodotHaru PDF 0

by ImAReplicant | MIT

GodotHaru is a GDExtension for generating PDF files from GDScript/C++. It exposes libharu classes to create documents with text, vector graphics, images, annotations, and encryption. Prebuilt binaries are included for Linux and Windows

Quick Start Precompiled binaries are provided: Windows: .dll Linux: .so You only need to copy the addons/godotharu/ folder into your Godot project (from the release archive), especially: godotharu.gdextension the native library for your platform ( .dll or

YARD — Yet Another Resource Database 1

by Elliot Fontaine | MIT

YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top

A Godot 4 plugin for managing and querying collections of resources through a dedicated editor interface and runtime API. Overview YARD has two complementary aspects: A table-based resource editor. The YARD editor tab lets you create and manage registries

Godot Firebase IOS 0

by Somni Game Studios | MIT

godot-firebase-ios is an iOS plugin for the Godot Engine that integrates Firebase services in Godot Android games and apps

godot-firebase-ios Firebase plugin for Godot 4 on iOS, implemented as a GDExtension using SwiftGodot — similar in approach to GodotApplePlugins. Designed to work alongside GodotFirebaseAndroid, exposing the same Auth API on both platforms for a consistent

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