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Android Device Explorer 0

by Anish Kumar | MIT

An editor plugin that lets you explore and manage the filesystem of connected ADB devices directly from within the editor

Android Device Explorer An editor plugin for Godot that lets you explore and manage the filesystem of connected ADB devices directly from within the editor. Example Use Cases Inspect logs or cached data generated by your app Quickly push test files into

Version Bumper 0

by sn1ks0h | MIT

A minimalist Godot 4 editor plugin to quickly track and bump your project's Semantic Version number directly from the editor toolbar or dock

A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI

Disco Tools 0

by Fireye.coffee | MIT

A collection of helpful scripts and tools that help you create games similar in nature to disco elysium

Codeberg Repository Documentation FAQ Who is this for? Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture. TTRPG Designers who want to adapt their TTRPG systems into a video game Disco

Flatten For LLM 0

by sn1ks0h | MIT

Export your Godot project scripts, scenes, and shaders into a single, highly structured Markdown file to seamlessly feed full project context to LLMs like ChatGPT, Claude, and Gemini

Flatten for LLM is a seamless, Godot plugin designed to bridge the gap between your game project and Large Language Models (LLMs). When asking an AI for help with complex game logic or refactoring, pasting individual scripts often misses the bigger

CSG Mesh Editor 0

by PiCode | MIT

A simple non-destructive mesh editor based on the CSG nodes

CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the

Margin Sprites 0

by billystein | MIT

An extension of the Sprite2D and Sprite3D classes that automatically scale the node according to minimum and maximum margins in world units (Pixels for 2D and Meters for 3D)

GDMarginSprites This plugin adds support for Margin Sprites for Godot, both for 2D and 3D. A Margin Sprite allows you to set a minimum and maximum size in pixels or meters for 2D and 3D respectively, while the sprite itself will scale automatically to fit

Global Asset Manager 0

by sn1ks0h | MIT

The Global Asset Manager allows you to scan massive local asset libraries, dynamically filter them with tags and fuzzy search, preview them, and instantly copy them into your active project - all without ever leaving the Godot Editor

Global Asset Manager A powerful, highly-performant in-editor asset hub for Godot 4. The Global Asset Manager allows you to scan massive local asset libraries (like the 65,000+ file Kenney All-in-One pack), dynamically filter them with tags and fuzzy

GodotHaru PDF 0

by ImAReplicant | MIT

GodotHaru is a GDExtension for generating PDF files from GDScript/C++. It exposes libharu classes to create documents with text, vector graphics, images, annotations, and encryption. Prebuilt binaries are included for Linux and Windows

Quick Start Precompiled binaries are provided: Windows: .dll Linux: .so You only need to copy the addons/godotharu/ folder into your Godot project (from the release archive), especially: godotharu.gdextension the native library for your platform ( .dll or

YARD — Yet Another Resource Database 1

by Elliot Fontaine | MIT

YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top

A Godot 4 plugin for managing and querying collections of resources through a dedicated editor interface and runtime API. Overview YARD has two complementary aspects: A table-based resource editor. The YARD editor tab lets you create and manage registries

Godot Firebase IOS 0

by Somni Game Studios | MIT

godot-firebase-ios is an iOS plugin for the Godot Engine that integrates Firebase services in Godot Android games and apps

godot-firebase-ios Firebase plugin for Godot 4 on iOS, implemented as a GDExtension using SwiftGodot — similar in approach to GodotApplePlugins. Designed to work alongside GodotFirebaseAndroid, exposing the same Auth API on both platforms for a consistent

Collision Presets 0

by Adrien Lucas | MIT

Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes

Godot Collision Presets Turn messy fiddling with collision layers and masks into presets that you can easily apply to your nodes. Overview Godot already provides 32 collision layers, but managing them across large projects quickly becomes error-prone

2D Projected Ground Shadow 0

by csocram | MIT

Generates a ground-projected shadow polygon based on collision points detected by several rays

Generates a ground-projected shadow polygon based on collision points detected by several rays. Features ● DropShadowCaster2D DropShadowCaster2D draws shadows using a custom texture. ⚠️If the shadows do not appear in the editor in TilemapLayers, change

Godot AI Assistant 0

by Champ_Gaming | MIT

AI-powered GDScript, scene, and chat assistant for Godot 4, powered by Groq's free LLaMA API

Full Description: Godot Assistant brings AI directly into your Godot 4 editor. Describe what you want in plain English and get back production-ready GDScript files, valid .tscn scene files, or instant answers to your Godot questions — all without leaving

Low Poly Precision Outline Shader 0

by Sol Vin | MIT

A collection of scripts and shaders for enabling outlines to be rendered accurately and precisely without traditional issues with outline shaders, such as unwanted artifacts. It also supports multiple colors of outlines, with multiple base colors, while

See the demo in action and get the paid full shader @ https://sol-vin.itch.io/low-poly-pos ============================== Important Classes ============================== OutlineMesh - Special version of ArrayMesh that compiles surfacing information into

GPU Texture Painter 0

by maantho | MIT

This asset can be utilized to create game mechanics like spray painting, drawing or splatoon ink. It supports high precision / realistic painting, multiple meshes, and the ability to choose the brush shape and color freely. Since it runs fully on the GPU

Features Brush / spray viewpoint rendered by camera -> resembles individual particles Achieves realistic and fine painting across multiple meshes No PhysicsServer or CollisionShapes needed. (Relies fully on 3D rendering techniques) Works at runtime & in

Krita/OpenRaster Loader 0

by DeeJayLSP | Zlib

A stupidly simple Godot plugin to enable native-like support for .kra/.ora files

Krita/OpenRaster Loader for Godot A simple Godot plugin that enables not only importing Krita and OpenRaster files directly into Godot, but also runtime loading using Image::load_from_file . Requirements Godot 4.x or newer. How to use Download the plugin

Ziva - AI Agent for Godot 2

by Ziva | Proprietary

AI coding assistant, copilot, and agent for Godot. Connect ChatGPT, Claude, or Gemini to the editor via MCP. Vibe coding with LLMs — write scripts, scenes, and more

Ziva AI is an AI agent and coding assistant that lives inside the Godot Editor. Use ChatGPT, Claude, Gemini, or other large language models as an AI copilot for game development — write GDScript, create scenes, generate sprites, edit shaders, debug errors

Discord Social SDK 0

by ThiagoLA92 | MIT

Wrapper around the Discord Social SDK

Wrapper around the Discord Social SDK, so you can interact with the SDK through GDScript (instead of C++). Compatibility with Linux (x86_64) and Windows. Check the repository README.md for more information

PSD Importer 0

by Blackwater Gator Studios | Blackwater Gator Studios Attribution License

Photoshop .psd importer for Godot that converts layered files into textures and automatically updates all linked assets when the source PSD changes

This importer integrates Photoshop .psd files directly into Godot’s import workflow. PSD files are converted into Godot-native image resources, allowing them to be used immediately in sprites, UI, materials, and shaders without manual preprocessing. When

Krita Importer 1

by Blackwater Gator Studios | Blackwater Gator Studios Attribution License

Krita .kra importer for Godot that automatically converts files into native Image resources and keeps textures in sync. On reimport, all linked textures in scenes and materials update automatically, eliminating manual reassignments and broken references

This importer integrates Krita .kra files directly into Godot’s import pipeline. When a .kra file is imported, the plugin extracts the flattened image and converts it into a native Godot Image resource, making it immediately usable as a texture source

Advanced Model Import 0

by Syvies | MIT

Advanced model import options for Godot 4.6+. Extract meshes and materials or replace materials in bulk

Advanced Model Import A Godot 4.6+ plugin adding some bulk model import options. Key Features Extract all meshes from multiple models. Extract all materials from multiple models. Set external materials for multiple models. See the affected model's paths

Sprouty Dialogs 0

by Sprouty Labs | MIT

A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱

Sprouty dialogs is a graph-based visual dialogue system plugin for Godot 4.5+, that provides an easy-to-use, customizable and extensible way to create dialogues for your games. Features Graph-based visual interface to create your dialogues in an easy and

AssetPlus - Unified Asset Browser 2

by MoongDev | MIT

A unified asset browser and manager for Godot 4.x. Browse AssetLib, Godot Store Beta and Godot Shaders in one place. Features selective file import, personal asset library with .godotpackage format, cross-project favorites and auto-updates

A unified asset browser and manager for Godot 4.x. Browse multiple sources in one interface: Godot AssetLib - The official Godot asset library Godot Store Beta - The new official store (store-beta.godotengine.org) Godot Shaders - Community shaders from

Local Asset Browser 0

by kaifungamedev | GPL v3

An addon to help you browse on-device assets

Local Assets Browser Browse and manage your local asset folders directly from Godot's editor. Perfect for organizing game assets, sprites, 3D models, and any other resources stored outside your project. Features Fast scanning - Rust-powered SQLite backend

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