BluetoothGD
by NateClarkTech | MIT
GDExtension that handles Bluetooth Classic connections, such as pairing/unpairing of devices, scanning for devices, and device connections
BluetoothGD Cross-platform Bluetooth Classic pairing and connection for Godot 4.x. (Godot 4.4 and 4.7 tested) Built as a GDExtension, it lets you discover, pair, and manage Bluetooth devices (including gamepads) directly from GDScript — ideal for in-game
GD Mark It
by Ezcha LLC | MIT
Auto generate markdown documentation for your projects
GD Mark It This is a helper plugin that automatically generates markdown documentation for a Godot project using the built-in language server. It tries to replicate the layout and style of the official Godot docs. When enabled the plugin adds a "Mark It"
Documentation Comment Helper
by Freswinn | MIT
Adds features to aid in writing documentation comments. Right-click to convert lines of text to documentation comments, or to open a window to type your documentation comments into
A relatively simple plugin that adds features to make creating documentation comments (those that start with ## ) a little more streamlined. This plugin adds a context menu item to the script editor titled ## Documentation, and under that you may either
GD Plugin Bundler
by Ezcha LLC | MIT
Bundle plugins for distribution on the Godot Asset Store
GD Plugin Bundler This is a simple helper plugin that bundles other plugins for distribution here on the Godot Asset Store. When enabled the plugin adds a "Plugin Bundler" section in the project settings. Here you can select the plugin path, a license
PresetDictArray
by Freswinn | MIT
Creates two new Resource classes called PresetDict and PresetDictArray. PresetDict holds a Dictionary whose keys can be locked so they cannot be edited by mistake. PresetDictArray holds an Array[Dictionary] whose new elements are all copies of a standard
PresetDict and PresetDictArray Creates two new Resource classes called PresetDict , which is designed to preserve a dictionary's keys from accidental editing in the inspector; and PresetDictArray which holds an Array[Dictionary] that can only hold
GodotPDForm
by Freswinn | MIT
Fork of GodotPDF (by Nolan.ng); provides a means by which you can generate a PDF from Godot, and then adds custom nodes that can be used to create a form as a scene and export it directly as a PDF document. Because this is built directly from GodotPDF, it
Introduction GodotPDForm is a fork of GodotPDF, which can be found here: https://github.com/nng2/GodotPDF In this fork, I have modified the code somewhat, mostly adding documentation and typecasting, but also adding new classes of nodes to the Godot
Bulk Mesh Collisionshape Exporter
by Joe Blub | MIT
Quickly export collision shapes for all Meshes that are children of a Node3D. Very useful if you are working with asset packs. Supports Godot 4.7 and 4.4. Other versions might work as well, but I haven't tested them
Have you ever tried to add collision to a 3D Object you have imported and were annoyed that you had to click on every single mesh individually to add a Collision Shape? Worry no longer, with this plugin you can mass export every single Collisionshape with
BuildOnChangeOnly
by The Mover Cell | MIT
Rebuilds the C# project only when a file was changed and you went back to the editor window instead of every time you launch your game. Also rebuilds the project when opening the editor to prevent changes that occur when the editor is not open from
Rebuilds the C# project only when a file was changed and you went back to the editor window instead of every time you launch your game. Also rebuilds the project when opening the editor to prevent changes that occur when the editor is not open from
GodotRedis
by 叁脚猫 | MIT
High-performance native Redis client for Godot 4. Built with "GDExtension、hiredis、C++" it provides redis-py compatible API, ultra-low latency and full command support for seamless game data storage. | 高性能Redis插件,基于GDExtension、Hiredis、C++构建,速度极快、延迟极低,使用简单。
GodotRedis Native Redis plugin for Godot 4.6+ with redis-py style syntax. Powered by GDExtension, hiredis and C++ library, it delivers far better performance than pure GDScript implementations. Godot 4.6+ 原生高性能 Redis 客户端,采用 redis-py 风格 API。基于 GDExtension、
Godot-DTag
by 忘忧の (Daylily-Zeleen) | MIT
Godot-DTag provides a Tag mechanism similar to Unreal Engine's GameplayTag for Godot. ------------------------ DTag,为 Godot 提供一个类似 Unreal Engine 中 GameplayTag 的 Tag 机制。
Godot-DTag provides a Tag mechanism similar to Unreal Engine's GameplayTag for Godot. Note: This project is still under development and may undergo significant changes in the future 1. Features The essence of DTag is StringName . Defined through text
GUS - Godot Universal Serializer 2
by 忘忧の (Daylily-Zeleen) | MIT
A Godot's universal serializer for size optimization. Support all data types except `Object`, `RID`, `Callable` and `Signal` in Godot 4.x
Feature: Without losing type information. Need not type detection and forced typce conversion in cross end transfer,just like local parameter transfer. Integer are variable length serialization. The serialized data size is smaller than JSON text to utf8
Boot Splash Plus
by GamingFirstOne | MIT
Boot Splash Plus adds a customizable startup splash/loading overlay for Godot projects. It keeps Godot’s default boot splash separate and adds a new Application > Boot Splash+ settings section for background images, logos, progress bar styling, timing
Boot Splash Plus is a Godot 4 addon that adds a customizable startup splash/loading overlay after the engine starts. It does not replace Godot’s earliest native boot splash, but it gives projects a polished Boot Splash+ screen that can appear immediately
Projectile Curve Visualizer
by Woody's Games | MIT
A plug-in for visualizing projectile paths
Documentation: https://docs.google.com/document/d/1nP8xgwXYmy5ALvwgHbrVInxYqBRNcvWRnkvzluNc4cM/edit?usp=sharing This visualizer was implemented using GDScript, responsible for the visual part of projectile curve. The actual projectile template is also
WebBus
by Kulagin Anatoly | MIT
It's a plugin for the Godot engine. Use one plugin for several web platform SDKs. Supported platforms - Crazy games - Yandex games - Poki - VK
It's a plugin for the Godot engine. Use one plugin for several web platform SDKs. Supported platforms Crazy games Yandex games Poki VK Docs: https://talkafk.github.io/WebBus
Vfx Animation Player
by Mariano Javier Suligoy | MIT
This plugin makes the Animation editor responsive to CPUParticles2D, GPUParticles2D, CPUParticles3D, and GPUParticles3D `emitting` property, allowing to scrub the animation timeline and see how the particle effect will look in a specific frame
When this addon is enabled, the particle emitters will pause and/or rewind when the Timeline in the Animation panel changes, you can pause or scrub the timeline and visualize frame by frame how your particle emitters behaves
Composite Spritesheet Generator
by Maddgeek | Apache 2.0
A Godot 4 editor plugin for compositing multiple spritesheets into a single exported PNG. Load a base sprite, layer additional spritesheets on top with per-layer Z-index and position controls, and export the result with one click
Composite Spritesheet Generator A Godot 4 editor plugin for compositing multiple spritesheets into a single exported PNG. Load a base sprite, layer additional spritesheets on top with per-layer Z-index and position controls, and export the result with one
Batch Sheet Importer
by Festering | MIT
Batch Sheet Importer is an add-on for automated creation of SpriteFrames resources from spritesheets
Batch Sheet Importer (BSI) is an add-on for automated creation of SpriteFrames resources from spritesheets. BSI will set the resulting animations' frames per second and whether or not they are looped. BSI can be used interactively through its GUI mode or
Godot Torrent
by Jake Cattrall | MIT
Full BitTorrent protocol support for Godot 4 via libtorrent — download, seed, magnet links, DHT, peer/piece priorities — straight from GDScript with native C++ performance
Peer-to-peer file transfer, brought to Godot. Godot-Torrent is a GDExtension that wraps the industry-standard libtorrent C++ library. It gives Godot the same BitTorrent capabilities you'd find in a desktop torrent client — downloading, seeding, magnet
GedisQueue
by Jake Cattrall | MIT
A powerful background job queue for Godot, built on Gedis — track jobs through waiting / active / completed / failed states with custom processors, batching and lifecycle events
Background work, queued and processed the way grown-up apps do it — natively in Godot. GedisQueue brings a proper job-queue system to Godot, modelled on industry-standard queues like Bull and Sidekiq, and powered by Gedis. Schedule asynchronous work —
Godot LiveKit
by Jake Cattrall | MIT
Real-time voice, video, screen-sharing and data channels in Godot 4.5 via the official LiveKit C++ SDK — a true native GDExtension for Linux, macOS and Windows
Drop production-grade WebRTC into your Godot game. Godot-LiveKit is a GDExtension that integrates the official LiveKit C++ SDK with Godot 4.5. It gives you everything you need to build real-time voice chat, video calls, screen sharing and arbitrary data
DTL (Dungeon Template Library)
by Jake Cattrall | MIT
Procedurally generate 2D maps in Godot — islands, mazes, roguelike dungeons and more — through a fast C++ GDExtension wrapping the well-known Dungeon Template Library
Procedural worlds in one line of GDScript. DTL for Godot is a GDExtension that wraps the battle-tested C++ Dungeon Template Library. It exposes a single, friendly DTL class with 15+ algorithms for generating maps you can drop straight into a TileMap
Mesh Origin Pivot Editor
by Wild Ox Studios | MIT
A Godot 4 editor plugin that lets you reposition the origin (pivot point) of a MeshInstance3D by baking a new offset directly into the mesh vertex data
Features: Center: moves the origin to the geometric center of the mesh's bounding box. Bottom Center: moves the origin to the bottom-center of the bounding box (useful for characters and objects that sit on a surface). Top Center: moves the origin to the
GUS - Godot Universal Serializer
by 忘忧の (Daylily-Zeleen) | MIT
A Godot's universal serializer for size optimization. Support all data types except Object and RID in Godot 3.x
中文文档 <- 点击这里。 A Godot's universal serializer for size optimization. Support all data types except Object and RID in Godot 3.x. Feature: Without losing type information. Need not type detection and forced typce conversion in Cross end transfer,just like
Godot_AI
by MPXXV | MIT
AI assistant built directly into the Godot 4 editor. Chat with Claude, GPT, Gemini or Ollama — get GDScript code, insert it into your script, create files, and control the editor, all without leaving Godot. Supports streaming, project memory, session
Godot AI An AI assistant built directly into the Godot 4 editor. Ask questions, get code, insert it — without leaving the editor. Features Streaming chat — answers appear in real time as the AI types Auto context — first message automatically includes
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