Powerblock Games Dev Tools
by Powerblock2000 | MIT
Useful plugin for creating games for Powerblock Games
Powerblock Games Dev Tools The plugin for creating games for Powerblock Games Features: Access our servers Nakama Use our custom assets like Username Display For more info please see the wiki
Forge Logger — In-Game Bug Reporting & Player Feedback
by StoneForge Labs | MIT
In-game bug reporting for Godot 4: your playtesters press F8 and you get a structured report with a screenshot, log file, and the exact scene, build and environment
In-game bug reporting for Godot 4. Your playtesters press one key (F8), type what broke, and you get a structured bug report with a screenshot, the log file, and the exact scene, build and environment it happened in — instead of a blurry screenshot dumped
Ponzool Tutorial Flow
by PONZOOL | MIT
Add event-driven popup tutorials to Godot games with one trigger call. Ponzool handles multiple pages, priority queueing, pause restoration, once-only history, persistence, and save-state import/export while your game keeps control of when each tutorial
Build first-time guidance without embedding popup state into every gameplay script Ponzool Tutorial Flow is a Godot addon for event-driven tutorials. Your game decides when an enemy encounter, item pickup, unlock, or other event occurs, then calls
Saltmire Hitbox Lite
by saltmire | MIT
Free, MIT hitboxes and hurtboxes for Godot 4. Drop a Hitbox2D on your attack, a Hurtbox2D on anything that can be hurt, set a team, and listen for one signal — with no collision-layer setup. Damage, teams (no friendly fire), knockback and invincibility
Saltmire Hitbox Lite is a free (MIT) drop-in combat kit for Godot 4. Drop a Hitbox2D on your attack, a Hurtbox2D on anything that can be hurt, set a team, and listen for one signal — with no collision-layer setup. $Hurtbox2D.hurt.connect(func(dmg, src, kb
Godot DataTables
by YulRun | MIT
This plugin brings Unreal Engine's renowned "DataTable" paradigm directly into Godot 4.7+. Say goodbye to relying on generic JSON/CSV files that break static typing and lack native engine integration. Godot DataTables provides a highly scalable, visual
Godot DataTables This plugin brings Unreal Engine's renowned "DataTable" paradigm directly into Godot 4.7+. Say goodbye to relying on generic JSON/CSV files that break static typing and lack native engine integration. Godot DataTables provides a highly
Godot Quick Resolution
by tokar | MIT
Godot plugin to quickly change and test Project Resolution settings
Godot Quick Resolution Quickly change and test different Project Resolution settings directly from the Godot editor. A lightweight editor plugin that lets you instantly switch between common resolutions (including many real device resolutions) without
Saltmire Save Lite
by saltmire | MIT
One-line save/load for Godot 4. Persist game state in a single call — no FileAccess plumbing, no JSON wiring: Save.write("slot1", data) / Save.read("slot1"). write / read / has / erase / list_slots / autosave / stats. Drop-in autoload, zero dependencies
Saltmire Save Lite persists game state in a single call — no FileAccess plumbing, no JSON wiring, no boilerplate. Save.write("slot1", {"hp": 80, "level": 3}) # save var d = Save.read("slot1") # load (null if it doesn't exist) API Save.write(slot, data) —
Configura
by Team Figoose | MIT
Open-source character creator creation tool using Godot. A framework for automatically building customizable character creators in the Godot engine using mesh data
Open-Source Character Creation Tool Using Godot Configura provides a flexible framework for building character creators, allowing developers to quickly integrate their 3D model into an interactive character creator. Our plugin automates much of the
Saltmire FX
by saltmire | MIT
One-line 2D sprite shader effects for Godot 4. Free (MIT), drop-in, no dependencies
One-line 2D sprite shader effects for Godot 4. Free (MIT), drop-in, no dependencies. Enable the addon and call one line: FX.hit_flash($Sprite2D) # white damage flash FX.dissolve($Sprite2D) # burn away with a glowing edge FX.appear($Sprite2D) # materialize
GIF Recorder
by Punch Up Games | MIT
Record a GIF of the past X seconds of gameplay including all menus. UI for trimming the GIF and exporting it. Inspired by Noita death recorder. Useful in Dev for recording bugs or in release for letting players share viral moments
Continuously buffers gameplay in the background. Press F11 at any time to open an overlay where you can trim and export a replay as a GIF. The buffer duration is configurable (default 20 seconds). Works in the editor and in exported builds. While the game
GoInputBuffer
by Charles Partous | MIT
A small addon that implements input buffering
GoInputBuffer A small addon that implements input buffering. 🤔 Why use GoInputBuffer? There are a bunch of sitautions where you might want user inputs to carry over several frames when implementing certain features in games. Input latency Input combos (e
Saltmire Transitions
by saltmire | MIT
One-line scene transitions for Godot 4. Change scenes with a polished transition in a single line — fade, iris circle, directional wipes, and a pixelate dissolve, all built in. Fully awaitable API (cover / reveal / to), aspect-correct shaders, drop-in
Saltmire Transitions is a tiny, free scene-transition manager for Godot 4. Change scenes with a polished transition in a single line — no boilerplate, no setup. Transition.to("res://levels/level_2.tscn", "circle") Or hide and show the screen yourself
Godotty
by Ingur Veken | MIT
A full-featured yet light-weight terminal emulator for the Godot editor, powered by libghostty. Run shells, TUIs, and/or AI coding agents without leaving Godot
Godotty A full-featured yet light-weight terminal emulator for the Godot Engine, powered by libghostty. Features Full terminal emulation powered by ghostty's VT engine (libghostty-vt) Terminals anywhere in the editor: movable docks, a tabbed/toggleable
Godot OpenSeeFace
by cmilot | MIT
Godot OpenSeeFace is an unofficial port in GDscript of the OpenSeeFace Unity plugin that allows communication with an OpenSeeFace server within Godot
Godot OpenSeeFace THIS PLUGIN DOES NOT PERFORM FACETRACKING. YOU WILL NEED OpenSeeFace WORKING ON YOUR DEVICE Godot OpenSeeFace is an unofficial port in GDscript of the OpenSeeFace Unity plugin that allows communication with an OpenSeeFace server within
GoTree
by Charles Partous | MIT
A small Godot addon to easily implement node based behaviour trees
GoTree A small Godot addon to easily implement node based behaviour trees. GoTree provides a set of reusable behavour nodes that can be organized into behaviour trees in the scene tree. It also provides base scripts so you can create custom behaviours by
GoHitHurt
by Charles Partous | MIT
A small Godot addon for building hit/hurtbox interactions with plain scene composition, in both 2D and 3D
GoHitHurt A small Godot addon for building hit/hurtbox interactions with plain scene composition, in both 2D and 3D. GoHitHurt provides a matched pair of nodes - a hitbox that scans for targets and a hurtbox that receives hits - that report collisions
Zeus Inspector
by NotClerick | MIT
Extend Godot's Inspector with C# attributes to group, organize, and customize exported properties without writing editor scripts
Zeus Inspector is a Godot 4 plugin that enhances the default inspector through custom C# attributes. Forget writing EditorProperty or EditorInspectorPlugin for every property — just decorate your [Export] fields with attributes and the plugin handles the
Guideline Manager
by repechul | MIT
A simple Dock editor for creating and managing viewport guide lines in Godot
Guideline Manager A simple Dock editor for creating and managing viewport guide lines in Godot. Compatible with Godot 4.6+ — tested on 4.7 Installation Copy the "guideline_manager" folder into "addons" in your project. Go to Project > Project Settings >
Godot Easy Icons — Customizable Node Icons
by Fellow Roach | MIT
Adding CUSTOM colored icons to your Godot editor nodes, made easy. 2k Icons + YOUR ICONS easily customizable
Godot Easy Icons Adding CUSTOM icons to your Godot editor nodes, made easy. 2k Icons + YOUR ICONS easily customizable. Leave a review Installation Asset Library: Download it directly via the Godot Asset Library, aka here. Manual: Clone the repository and
RichLogger C#
by gorylpe | MIT
A feature-rich logger for Godot in C#. Utilize rich text for log content. Add stack traces, filter severity, save logs to file with single click. For multiplayer games development - process ID prefix on every log
Compatibility was tested with Godot versions: 4.3 4.4 4.5 4.6 4.7 Features: Enhanced Output Formatting - Format your logs with rich text, colors, and styling 5 Log Levels - Error, Warning, Info, Debug, Verbose with visual differentiation Stack Traces
Credits Template
by Falme Streamless | WTFPL license
A template for a credits interface for your game (in Godot Engine) with the information being loaded from a JSON
Credits Template Versão em Português 👈 Why? Every game should have a credits screen, even if the game was developed by one person, the creators of the media should be credited. The problem is that we always need to create a new scene for credits in each
Quick Add Menu
by Varrox | MIT
An editor addon that adds a drop down menu in the scene dock which gives quickly accessible nodes that can be added to your scene, similar to Unreal's Quick Add menu, or Unity's right click options in the scene hierarchy
Quick Add Menu adds a drop down menu in the scene dock which gives quickly accessible nodes that can be added to your scene, similar to Unreal's Quick Add menu, or Unity's right click options in the scene hierarchy. It can be expanded to include your own
Prototyping Toolkit 3D
by Michael Jared | MIT
Quickly drop in simple nodes for 3D prototyping: character controllers, input setup tools, free look cameras, and simple pause menus
Prototyping Toolkit 3D The intention of this addon is to provide very simple and quick tools to get prototyping on the project. It only contains GDscript files (no packed scenes or resources). One of the goals is to keep this addon quick, simple and
Eye Detection
by AgniGames | MIT
A real-time eye blink detection plugin for Godot 4 using MediaPipe. Detect blinks, measure blink duration, and create immersive gameplay experiences with simple signals and customizable visualization modes
Eye Detection for Godot 4 ⚠️ This plugin currently supports Windows only. ⚠️ Visualization feature can introduce lag, use on your risk (SSD Load) Bring your games to life with real-time eye blink detection powered by MediaPipe and a standard webcam
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