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Scene Palette 0

by Cecilia | Unlicense

Adds a dock with scene thumbnails that you can drag and drop into the workspace

This is essentially a thumbnailed file browser that allows you to make "palettes" of scenes using your existing directory structure. Drag and drop scenes like regular files into your main scene workspace. Within a palette, subdirectories can be expanded

Button Coding 0

by dnisachixen | MIT

Code using buttons from the side of the script editor

Code using buttons from the side of the script editor. Features: Keywords; Built-ins; Symbols; GlobalScope; Current script; Objects; Spacing buttons; And more. The original idea was that mobile users wouldn't need to type, rather they could just press

Nexus Resonance 1

by movec | MIT

Steam Audio for Godot: physics-based spatial audio with occlusion, reverb, and pathing

Nexus Resonance brings Valve's Steam Audio to Godot for geometry-aware spatial sound-occlusion, reflections, and pathing that react to your level. Features: Occlusion & transmission through mesh geometry Baked probe reflections (convolution, parametric

Post Effect Stack 0

by Hot Spud Lab | MIT

Post Effect Stack combines multiple Godot 4.7 post-processing effects into a single ordered stack, built from .tres Resources you arrange in an array — no manual buffer wiring required. The same stack runs through CompositorEffect on Forward+, or through a

Post Effect Stack (formerly Post Effect Resource) is not an effect collection -- it's a small framework for combining Godot 4.7's CompositorEffect post-processing effects into an ordered stack, using only Resources and the Inspector. What it does The

Calcunow - Quick Calculator 0

by dnisachixen | MIT

Put two numbers in and get the result instantly

A quick calculator that gives the result of two numbers instantly. Just put two numbers in and choose an operator. The result can then be put into the first or second number, or into memory. Fractions are also supported

GDLLM - Godot Agentic Harness 0

by Exonfang | MIT

A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API and provide your agents the tools, context management, and guidance to effectively complete most tasks in Godot. Every

GDLLM - An in-editor Godot Agentic Harness A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API and provide your agents the tools, context management, and guidance to

Godot Advanced Logger (C#) 2

by Shotix | MIT

Robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects

Godot Advanced Logger (C#) Godot Advanced Logger is a robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects. Moving beyond standard GD.Print console outputs, this plugin introduces a standard logging

Old-fashioned Sewing Machine - Free 1

by VVaytoyek | CC0 1.0 Universal

Classic old-fashioned sewing machine from 1800s

Features: Low faces models. Multi-material model with no textures. UVs have been automatically unwrapped. CC0 license. Contents: The simple appearance and partial internal structure of the sewing machine and its table

GameFeelFlow 0

by IndieShade | MIT

Game Feel Flow is a one-stop game feel (juice) system for Godot 4.6+. Add shake, flash, freeze frames, camera work, and more as composable, data-driven effects. Use one-liners, the GameFeelFlow API, or edit combos on a GFFPlayer node in the Inspector with

Features: 29 built-in effects and 15 ready-made combos (transform, camera, audio, time, particles, physics, events) GFFPlayer Inspector editing for combos and effects Loop modes: Repeat, Ping-Pong, Mirror (finite or infinite) Custom easing curves that

Mobile Quick Action (free) 0

by Raykit Studio | MIT

A Godot 4 editor plugin for selecting multiple nodes in the Scene Tree and applying an action to all of them at once — no more clicking through nodes one by one. Includes Show/Hide Node, Enable/Disable Editable Children, Duplicate Node, and Reset Transform

A Godot 4 editor plugin for people who want to stop clicking through the Scene Tree one node at a time. Check the nodes you want, pick an action, hit Apply — that's it. Features: Show Node / Hide Node Enable / Disable Editable Children Duplicate Node (

Godot MCP Toolkit 15

by NPGameDev | MIT

AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150

🧩 Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an

Atlas Recolor 0

by Estee Studio | MIT

An atlas texture recoloring tool for doing partial recolors of KayKit, TinyTreats, and Kenney assets textures

Atlas Recolor A Godot 4 editor plugin for recoloring atlas textures used by asset packs such as KayKit, TinyTreats and Kenney. Features Custom AtlasRecolorShader type — a ShaderMaterial that maps a grid of color pairs (light/dark) onto an atlas texture

Gator Sprite Studio 2

by Blackwater Gator Studios | Blackwater Gator Studios License

An Aseprite-inspired pixel art, animation, and sprite export studio built directly into the Godot editor

Gator Sprite Studio 2.0 Gator Sprite Studio is a complete pixel art and frame-by-frame animation workspace built directly into Godot. Draw, animate, organize, preview, import, and export sprites without leaving your project. It provides an Aseprite

Sobek Inspector 0

by Blackwater Gator Studios | Blackwater Gator Studios License

Sobek Inspector is a modular Godot editor addon for building clean, designer-friendly Inspectors with visual layouts or GDScript directives

Sobek Inspector Build better Godot Inspectors without constantly switching between code and custom editor scripts. Sobek Inspector gives Node and Resource scripts a flexible, designer-authored Inspector workflow. Arrange exported fields into groups, tabs

DialogueDSL 0

by zhoeshin | Apache 2.0

A plugin for creating RPG-style dialogues via a scripting language

DialogueDSL(or DDSL) is a plugin for Godot 4.6+ for creating script-based dialogues with GDScript integration, providing backend that connects to custom UI via a simple interface Source code and latest versions on Github Features built-in syntax

Appimage Export 0

by Kristian Nikolov | MIT

An addon that allows you to easily export your game as a Linux Appimage

This is a Godot 4 export plugin for exporting a game as a Linux AppImage. Prerequisites A Linux device appimagetool installed into .local/bin or /usr/bin with the name appimagetool How to use Make sure the plugin is installed and enabled Create a linux

WifiGD 1

by NateClarkTech | MIT

GDExtension for Wi-Fi management for Godot 4 — scan, connect, disconnect, radio toggle, and connectivity from GDScript without blocking the main thread

WifiGD WifiGD is a GDExtension add-on for Godot 4.3+ that lets your game or tool control system Wi‑Fi from GDScript. Scan nearby networks, connect (open or WPA2‑PSK), disconnect, list adapters, read connection state (SSID, IP, gateway, DNS), and enable or

Mesh to Scene 0

by wakedk | MIT

Batch-convert imported .fbx, .glb and .gltf meshes into individual scenes — one per mesh — with optional collision (Trimesh or Convex) and MeshLibrary generation for GridMap. Point it at a folder, press Convert, and get clean, correctly-oriented scenes and

Mesh to Scene is an editor plugin that turns a whole folder of imported meshes into ready-to-use scenes in one pass — ideal for modular asset kits. Features Scans a folder (optionally recursively) for .fbx , .glb and .gltf files. Creates one scene per

RoxyVector2D 0

by Roxy Roocky | Apache 2.0

A visual vector2 that can be edited in 2D editor

RoxyVector2D A visual vector2 that can be edited in the 2D editor. It consists of an origin (the Node2D position) and a direction. Alternatively you can use length to set the length of the vector without changing its direction. ⚠️ direction is interpreted

UndoRedo Service 0

by ComfyMitten | MIT

UndoRedo Service is an addon for Godot 4 that allows you to more easily take advantage of the editor's built-in UndoRedo system to save changes to editor game state right as they happen. Everything is managed through the UndoRedoService singleton that

UndoRedo Service Improve your editor tooling with easier support for undo & redo operations in Godot! UndoRedo Service is an addon for Godot 4 that allows you to more easily take advantage of the editor's built-in UndoRedo system to save changes to editor

Material Layers 3

by Foyezes | MIT

Material Layers lets you blend materials using a layer based system

Material Layers is a Godot plugin that lets you blend materials using a layer based system Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the

Powerblock Games Dev Tools 0

by Powerblock2000 | MIT

Useful plugin for creating games for Powerblock Games

Powerblock Games Dev Tools The plugin for creating games for Powerblock Games Features: Access our servers Nakama Use our custom assets like Username Display For more info please see the wiki

Forge Logger — In-Game Bug Reporting & Player Feedback 0

by StoneForge Labs | MIT

In-game bug reporting for Godot 4: your playtesters press F8 and you get a structured report with a screenshot, log file, and the exact scene, build and environment

In-game bug reporting for Godot 4. Your playtesters press one key (F8), type what broke, and you get a structured bug report with a screenshot, the log file, and the exact scene, build and environment it happened in — instead of a blurry screenshot dumped

Copy Full Stack Trace 0

by yongmin park | MIT

Adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text

Copy Full Stack Trace — Godot Editor Plugin A lightweight editor plugin for Godot that adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text

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