Kanban Tasks - Todo Manager
by HolonProduction | MIT
A minimalistic kanban board addon for Godot
Kanban Tasks - Todo Manager is a minimalistic kanban board application aimed at solo developers. It is available as Godot addon or as standalone application. 🚀 Features Tasks with detailed description and title Intuitive drag and drop usage Fully
YARD — Yet Another Resource Database
by Elliot Fontaine | MIT
YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top
A Godot 4 plugin for managing and querying collections of resources, with a spreadsheet-like editor and a lightweight runtime API. Overview YARD builds on Godot's resource system. The editor tab lets you create and manage registries: collections of
Godot MCP Toolkit
by NPGameDev | MIT
AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 113 built-in tools cover 150
🧩 Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an
Orca: Open-source AI Agent in Godot
by cold-atom | MIT
A safety first AI agent for the Godot editor. Orca inspects your project, proposes Godot-aware changes, validates them, and applies them only after you explicitly approve. Plan mode is read-only; Work mode requires your Apply/Reject on every change
Orca: Open-Source AI Agent in Godot AI agent that feels at home in the Godot editor. Website · Docs · GitHub · Releases · Discussions Orca is an open-source, MIT-licensed AI development agent built directly into Godot. It brings project exploration
Aseprite Wizard
by Vinicius Gerevini | MIT
Aseprite Wizard is a godot plugin to help import Aseprite animations to Godot. It provides a few different import methods, and supports various nodes, such as AnimationPlayers, AnimatedSprites 2D/3D and SpriteFrames
This plugin adds a set of tools to help importing animations from Aseprite to Godot. Automatic importers to quickly import Aseprite files as different types (SpriteFrames, Static image, spritesheet texture, Tileset texture, etc) Inspector dock section to
Boot Splash Plus
by GamingFirstOne | MIT
Boot Splash Plus adds a customizable startup splash/loading overlay for Godot projects. It keeps Godot’s default boot splash separate and adds a new Application > Boot Splash+ settings section for background images, logos, progress bar styling, timing
Boot Splash Plus is a Godot 4 addon that adds a customizable startup splash/loading overlay after the engine starts. It does not replace Godot’s earliest native boot splash, but it gives projects a polished Boot Splash+ screen that can appear immediately
Sprouty Dialogs
by Sprouty Labs | MIT
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
Sprouty dialogs is a graph-based visual dialogue system plugin for Godot 4.5+, that provides an easy-to-use, customizable and extensible way to create dialogues for your games. Features Graph-based visual interface to create your dialogues in an easy and
Expose Them Properties!
by Xesa | MIT
Small plugin for Godot that exposes child properties onto the owner node by setting up property hints
Expose Them Properties! This is a small plugin that exposes child properties onto parent nodes by setting up property hints. Use case Let's say you have a Character class that may include several nodes such as HealthComponent or AttackComponent . You'd
Orchestrator
by Crater Crash Studios | Apache 2.0
The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration
Features A complete visual scripting solution for Godot. Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more. Drag
Material Layers (Legacy)
by Foyezes | MIT
Material Layers lets you blend materials using a layer based system
Material Layers is a Godot plugin that lets you blend materials using a layer based system. This is the Legacy version of Material Layers - a feature-frozen, free archive predating the 1.0 release, with the original array-based collapsible groups
Unibuilder
by Calin Leafshade | Proprietary
Model, texture and paint 3D level geometry inside the Godot 4 editor. Draw cubes, stairs, arches, doors, pipes and more straight into the viewport, then edit vertices, edges and faces with extrude, bevel, inset, bridge, cut and boolean tools. Auto UVs, a
In-editor 3D level modeling for Godot 4. Draw the geometry, edit it, texture it, and ship it. Because you're worth it. Unibuilder is for blockouts and greyboxing but you can also use it for full on level editing like I do because you like that chunky
Godot Git
by Markus Steen | MIT
Git that understands Godot: scenes diffed and merged node by node, pulls that never wreck your work, and your changes marked right in the editor
Git that understands Godot. A native Git panel for the editor: a Git dock next to the Inspector, a Git Diff panel at the bottom, and your changes marked right where you work. What it brings Scenes as scenes. A changed .tscn or .tres shows node by node
GodotGAS
by YulRun | MIT
Bring Unreal Engine's Gameplay Ability System (GAS) to Godot in a natural, native way. A robust, data-driven framework for managing abilities, stats, and status effects
GodotGAS: Gameplay Ability System Framework GodotGAS is a comprehensive, production-ready framework for Godot 4.7+ that brings the highly acclaimed architecture of Unreal Engine's Gameplay Ability System (GAS) natively to GDScript. Whether you are
Auto Ragdoll
by Manik Sharma | MIT
An editor plugin for Godot 4 that generates 3D physical ragdolls from any Skeleton3D. Features an interactive wizard, automatic bone detection for Mixamo and Blender rigs, biomechanical mass distribution, and preconfigured joint constraints
Auto Ragdoll is an editor plugin for Godot 4 that streamlines the creation of 3D physical ragdolls ( PhysicalBone3D nodes and constraints) from any Skeleton3D node. The plugin is designed to work best with humanoid character skeletons, automating the
Gator Audio Studio
by Blackwater Gator Studios | MIT
A Godot-native audio editor and procedural sound effect generator for creating, editing, processing, and exporting game audio directly inside the editor
Gator Audio Studio Gator Audio Studio is a Godot-native audio workstation designed specifically for game development. It provides audio editing and procedural sound generation directly inside the Godot editor, reducing the need to switch between Godot and
Swift Inventory
by Blodyx | MIT
A small, data-driven inventory system for Godot 4. Build inventories with unmatched speed
Swift Inventory A small, data-driven inventory system for Godot 4 Build inventories with unmatched speed. A small, data-driven inventory system for Godot 4. Build inventories with resource-based data, flexible UI, stacking, rules, persistence, and drag
Godotty
by Ingur Veken | MIT
A full-featured yet light-weight terminal emulator for the Godot editor, powered by libghostty. Run shells, TUIs, and/or AI coding agents without leaving Godot
Godotty A full-featured yet light-weight terminal emulator for the Godot Engine, powered by libghostty. Features Full terminal emulation powered by ghostty's VT engine (libghostty-vt) Terminals anywhere in the editor: movable docks, a tabbed/toggleable
PathTools3D
by Joseph Martin | MIT
A collection of several helper nodes to extrude 2D profiles, 3D meshes, 3D Scenes and 3D MultiMesh instances along paths in real time. Implemented as a C++ GDExtension with built-in documentation
PathTools3D A set of simple Godot 3D nodes for extruding and instancing 3D meshes along a Path3D. Implemented as a GDExtension in C++ for speed. Installation Just the addon You can get the addon zip file from either the AssetLib in the editor or the Asset
Vimdow
by Jeremy Gordon | MIT
A plugin that integrates Neovim into the editor
Vimdow is 2 things at once. First, it's a Neovim client based on Godot, and second it's an editor plugin that allows you to use Neovim on your project files. Vimdow only needs to know where the Neovim binary is located on your system, and you can enjoy
Nexus Vertex Painter
by movec | MIT
Vertex paint on 3D meshes in the viewport, like you might know from Unreal. Brush controls, masks, procedural fills, live preview, bake, and reimport transfer - handy for multi-material blending
Nexus Vertex Painter Paint vertex colors right on your mesh in the 3D viewport - a direct, hands-on workflow many artists already know from Unreal. Choose your channels, pick a brush, and go. Add, subtract, set, blur, or sharpen. Drop in a brush texture
Quacky Input Contexts
by nurquack | MIT
Allows the creation of custom input mapping contexts, linking these to a mouse mode, and linking the input actions, defined via the input map, to an input mapping context. Only those inputs belonging to the top-level input mapping context on the stack are
Quacky Input Contexts Allows the creation of custom input mapping contexts, linking these to a mouse mode, and linking the input actions, defined via the input map, to an input mapping context. Only those inputs belonging to the top-level input mapping
Asset Manager
by Kivylius | GPL v3
Manage all your Godot assets in a single place, get previews and send files directly into project(s). Supports Godot 4.x on Mac/Linux & Windows
Asset-Manager (Godot) Manage all your Godot assets in a single place, get previews and send files directly into project(s). Supports Godot 4.x on Mac/Linux & Windows. Key Features Shared asset library outside any project Live preview for models, materials
Godot Advanced Logger
by Shotix | MIT
Robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects. Now usable from GDScript starting at version 2.3.0 and Godot Version 4.1
Godot Advanced Logger Godot Advanced Logger is a robust, high-performance, and structured logging framework for Godot 4.x .NET projects, usable from both C# and GDScript. Moving beyond standard GD.Print console outputs, this plugin introduces a standard
Gator Sprite Studio
by Blackwater Gator Studios | Blackwater Gator Studios License
An Aseprite-inspired pixel art, animation, and sprite export studio built directly into the Godot editor
Gator Sprite Studio 2.0 Gator Sprite Studio is a complete pixel art and frame-by-frame animation workspace built directly into Godot. Draw, animate, organize, preview, import, and export sprites without leaving your project. It provides an Aseprite
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