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Description
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This importer integrates Photoshop .psd files directly into Godot’s import workflow. PSD files are converted into Godot-native image resources, allowing them to be used immediately in sprites, UI, materials, and shaders without manual preprocessing.

When a PSD file is modified and reimported, all textures derived from it are automatically updated across your project. Nodes, materials, and shader parameters referencing the PSD are refreshed in place, eliminating broken references and repetitive reassignment work.

The importer tracks source relationships using metadata and supports configurable scan scopes, allowing updates to be applied to the current scene or across the entire project. Designed for iteration-heavy workflows, this tool is ideal for artists and developers who frequently revise Photoshop assets and want changes reflected instantly inside Godot.

There are options within project settings.

Changelog for version 1.0.0.1

No changelog provided for this version.

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