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Plugin Demo 0

by Godot Foundation | MIT

This contains multiple plugin demos, all placed in a project for convenience

This contains multiple plugin demos, all placed in a project for convenience. See the documentation on editor plugins for more information. Language: GDScript Renderer: Compatibility

Fix Blender Light Intensity for glTF Files 0

by Aaron Franke | CC0 1.0 Universal

Hack to decrease the imported light intensity when the generator string contains "Blender"

Hack to decrease the imported light intensity when the generator string contains "Blender". Does nothing for .blend imports because Godot already has a solution in place for that. The 3D model in the thumbnail is this one: https://github.com/KhronosGroup

AATTAAI - Adobe Animate Texture Atlas Animation Importer 0

by boneboxid | MIT

Importing Adobe Animate texture atlas JSON to animation player

Adobe Animate → Godot 4 Importer Plugin A Godot 4 plugin for importing texture atlases and animations from Adobe Animate into Godot scenes with a full AnimationPlayer, including per-part transformations. Adobe Animate Output Structure Adobe Animate

Subtitles Importer 1

by Rubonnek | MIT

A comprehensive subtitles importer plugin for the Godot Game Engine

Features 15+ subtitle formats supported including SRT, VTT, LRC, SSA/ASS, TTML/DFXP, SCC, MPL2, TMP, and more Runtime parsing - load and parse subtitle files at runtime or during import Easy to use - simple API for querying subtitles by time Editor

STF Importer 0

by Mars | MIT

STF - Modular 3D File-Format for Gamedev

STF - Modular 3D Interchange-Format for Gamedev WIP implementation for Godot 4.6+. Do not use productively yet! STF is made to be imported into game-engine projects, while also being usable for further editing in 3d modeling tools. STF stores original

Quake BSP Importer 0

by jitspoe | MIT

Takes Quake BSP files and creates a Godot scene with meshes and collision

Takes Quake BSP files and creates a Godot scene with meshes and collision. Import properties allow for specifying mapping for textures to materials, entities to scenes, etc. Make sure you click on preset and "Set as Default" once you have things

Godot MOG 0

by Jake Cattrall | MIT

Godot 4 GDExtension addon that imports MoGen `.mog` source files as PackedScenes — both via the editor importer and at runtime through the `MogLoader` class

What it does godot-mog is a GDExtension addon that teaches Godot 4 how to read MoGen .mog source files. When the editor sees a .mog file under res:// , the addon parses it, lowers it through the same pipeline mogen build uses, exports a glTF binary in

Batch Sheet Importer 0

by Festering | MIT

Batch Sheet Importer is an add-on for automated creation of SpriteFrames resources from spritesheets

Batch Sheet Importer (BSI) is an add-on for automated creation of SpriteFrames resources from spritesheets. BSI will set the resulting animations' frames per second and whether or not they are looped. BSI can be used interactively through its GUI mode or

Aseprite Wizard 0

by Vinicius Gerevini | MIT

Aseprite Wizard is a godot plugin to help import Aseprite animations to Godot. It provides a few different import methods, and supports various nodes, such as AnimationPlayers, AnimatedSprites 2D/3D and SpriteFrames

This plugin adds a set of tools to help importing animations from Aseprite to Godot. Automatic importers to quickly import Aseprite files as different types (SpriteFrames, Static image, spritesheet texture, Tileset texture, etc) Inspector dock section to

Aseprite Spritesheet Importer 1

by Colin Heathman | MIT

A simple yet powerful Godot plugin designed to streamline importing spritesheets and animations from Aseprite. Treat your ASE files like source code

Aseprite Spritesheet Importer A simple yet powerful Godot plugin designed to streamline importing spritesheets and animations from Aseprite. Treat your ASE files like source code! Key Features Update on save: Saving the changes to an Aseprite file will

Voxel Destruction 0

by Terabase Studios | MIT

Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node. Also adds custom monitors and project settings for a more complete experience

Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node. Also adds custom monitors and project settings for a more complete experience. Please check

SCML importer 0

by Wojciech Michalak | MIT

SCML importer for GODOT. Written to convert BrashMonkey Spriter created characters and animations into a Godot scene and animations

Godot SCML Importer Godot is an awesome engine. Anyone using it deserves to be able to use the excellent resource and tools that exist along-side it. One of these is Spriter from BrashMonkey. I had access to a number of animated characters that I wanted

tech3bsp 0

by Daniel Abbott | MIT

An importer for the idTech 3 engine BSP format with compiled lightmap and light volume (lightgrid) support for dynamic objects

tech3bsp An importer to create a Godot scene from the idTech 3 BSP format. Features Brush, static mesh, and patch (curve) geometry with lightmap and vertex color support (requires custom shaders, examples included). Light volumes (lightgrid) for lighting

Krita/OpenRaster Loader 0

by DeeJayLSP | Zlib

A stupidly simple Godot plugin to enable native-like support for .kra/.ora files

Krita/OpenRaster Loader for Godot A simple Godot plugin that enables not only importing Krita and OpenRaster files directly into Godot, but also runtime loading using Image::load_from_file . Requirements Godot 4.x or newer. How to use Download the plugin

PSD Importer 0

by Blackwater Gator Studios | Blackwater Gator Studios Attribution License

Photoshop .psd importer for Godot that converts layered files into textures and automatically updates all linked assets when the source PSD changes

This importer integrates Photoshop .psd files directly into Godot’s import workflow. PSD files are converted into Godot-native image resources, allowing them to be used immediately in sprites, UI, materials, and shaders without manual preprocessing. When

Krita Importer 2

by Blackwater Gator Studios | Blackwater Gator Studios Attribution License

Krita .kra importer for Godot that automatically converts files into native Image resources and keeps textures in sync. On reimport, all linked textures in scenes and materials update automatically, eliminating manual reassignments and broken references

This importer integrates Krita .kra files directly into Godot’s import pipeline. When a .kra file is imported, the plugin extracts the flattened image and converts it into a native Godot Image resource, making it immediately usable as a texture source

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