RVCE: Car Physics
by Blossom Corner | MIT
Project includes 3 car physics models: Zoom (realistic), Pogo (arcade), Flos (kart, tricks). Any type of guides as of right now are not included, not beginner friendly. Although, prepared car scenes can be tested as is after input map setup
Assets used: Debug Draw 3D, Kenney Particle Pack. 3D models are not included, use "Visible Collision Shapes" to start with. You can choose from 3 models which are based on the Rigidbody3D. Zoom model has high complexity and emphasis on emergent forces
Funplay MCP for Godot
by Funplay | MIT
An editor-only MCP server for Godot 4.2+ that lets AI assistants such as Claude Code, Cursor, Codex, and VS Code Copilot inspect and operate your running Godot project. Includes scene, script, UI, asset, project map, runtime inspection, and safe automation
Funplay MCP for Godot Funplay MCP for Godot is an MIT-licensed editor plugin that turns the Godot Editor into a local MCP server, allowing AI assistants to inspect, edit, and automate your running Godot project. It is designed for Godot 4.2+ projects and
MapCamera2D
by Julian Vos | MIT
A node that adds mouse, keyboard and gesture zooming, panning and dragging to Camera2D
Exported properties: zoom_factor (multiplies Camera2D.zoom each mouse wheel scroll) zoom_min (minimum Camera2D.zoom) zoom_max (maximum Camera2D.zoom) zoom limited (if true, MapCamera2D.zoom_min is effectively increased to stay within limits) zoom_relative
TextureCircle
by Julian Vos | MIT
A node for drawing textured circles, arcs and ellipses, with optional collision
Exported properties: texture_fill (texture to fill the circle with) texture_outline (texture to decorate the circle's outline with) radius (the circle's radius) length_degrees (the circle's circumference in degrees) collidable (if true, the node is
Developer Console
by jitspoe | MIT
Console that can be used to easily add commands to be used while the game is running for quick debugging, loading levels, changing settings, etc
Developer console addon for Godot engine. Simply drop the addons directory into your godot project, go to the project settings, plugins, and enable "Console". After you've done that, you can add console commands from any class. Example: func _ready()
SimpleGrassTextured
by IcterusGames | MIT
Plugin to add grass and plants to your scene in a simple way
SimpleGrassTextured This plugin for Godot 4 allows you to add grass and plants to your scene in a simple way https://icterusgames.itch.io/simple-grass-textured How to install Using the AssetLib on Godot Open the AssetLib tab on Godot and search "Simple
Basic 3D Character Controller
by FriendlyCosmonaut | MIT
A basic 3D character controller with: movement system with controller support; rigged and animated demo character; fully documented player code with a simple state machine that handles animations, running and rolling; customisable settings including speed
Basic 3D Character Controller for Godot Features A simple 3D third person character controller, with a fully functional (but independent) third person camera. A simple state machine that manages animations, running, and rolling. Customisable settings in
EZ Tiles
by René van der Ark | MIT
This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout
EZ Tiles plugin for Godot 4.3 and up This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout. For a complete
Scalable Vector Shapes 2D
by René van der Ark | MIT
With Scalable Vector Shapes 2D you can: Draw Crisp Vector Strokes, Fills and Collisions, Animate Curves of your Vector Shapes and Import .svg files as seamless Vector Shape Nodes in stead of as raster images
Scalable Vector Shapes 2D plugin for Godot 4 Ask questions on discord Watch the A-Z explainer on Youtube Learn how to draw and animate seamless vector graphics directly in the 2D Editor A to Z Explainer Deep Dive Edition Other videos I have published a
GUS-Godot-Universal-Serializer-2.0
by 忘忧の (Daylily-Zeleen) | MIT
A Godot's universal serializer for size optimization. Support all data types except `Object`, `RID`, `Callable` and `Signal` in Godot 4.x
Feature: Without losing type information. Need not type detection and forced typce conversion in cross end transfer,just like local parameter transfer. Integer are variable length serialization. The serialized data size is smaller than JSON text to utf8
Autorig Pro Rootmotion Fixer
by MiruoGames | CC0 1.0 Universal
Fixes Auto Rig Pro root motion issue when exporting to games
The bug where the track is separated from the skeleton is fixed by placing it back correctly. For example Model/Model (Position3D Track) Model/Model (Quaternion Track) ---> Converts to Model/Skeleton3D.root (Position3D Track) Model/Skeleton3D.root (
Achievements Manager
by Rubonnek | MIT
A flexible and efficient achievement system for the Godot Game Engine
A flexible and efficient achievement system for the Godot Game Engine. Features Progress-based achievements with customizable target values Hidden achievements that remain concealed until unlocked String IDs for integration with external platforms (Steam
Subtitles Importer
by Rubonnek | MIT
A comprehensive subtitles importer plugin for the Godot Game Engine
Features 15+ subtitle formats supported including SRT, VTT, LRC, SSA/ASS, TTML/DFXP, SCC, MPL2, TMP, and more Runtime parsing - load and parse subtitle files at runtime or during import Easy to use - simple API for querying subtitles by time Editor
Inventory Manager
by Rubonnek | MIT
A comprehensive inventory management system for the Godot Game Engine
A comprehensive inventory management system for the Godot Game Engine, featuring stacking, slot operations, dynamic resizing, and runtime debugging. Features Easily add and remove items with variable stack sizes and stack count limits Swap and transfer
Quest Manager
by Rubonnek | MIT
A powerful and flexible quest management system for the Godot Game Engine
A powerful and flexible quest management system for the Godot Game Engine for creating hierarchical quest trees, tracking detailed quest states and progress, and integrate custom conditions and metadata for dynamic gameplay experiences. Features Create
Extendable Scene Transitions
by bjorvack | MIT
Godot Extendable Scene Transitions is a lightweight add-on that takes the headache out of screen changes. By decoupling transition logic into reusable Godot Resources (SceneTransitionData), it lets you trigger clean, customizable play_out() and play_in()
Godot Extendable Scene Transitions An extensible, decoupled, and resource-driven scene loading system for Godot projects. Instead of hardcoding fade-outs or loading bars into your level scripts, this add-on introduces a clean workflow using Godot's
Gaussian Blur
by vilmt | MIT
A high-quality and optimized Gaussian Blur CompositorEffect
Gaussian Blur This add-on implements the high-quality and optimized GaussianBlurCompositorEffect . The strength of the blur is controlled by a sigma parameter which dictates the width of the Gaussian kernel used. The compute shader adjusts the number of
1960s Soviet Weapons [PSX]
by radint | Apache 2.0
This asset pack consists of 5 psx styled 1960s soviet guns
This free psx gun asset pack contains - Ak47 SKS PPSh-41 Tokarev Makarov Some guns have separate parts which you may move around in your engine. All the models are in .glb format. Any feedback or suggestions are appreciated.
Multiplayer Lobby System
by tngklp | MIT
A ready-to-use, server-authoritative multiplayer lobby system, built on ENet
Multiplayer Lobby System A ready-to-use, server-authoritative multiplayer lobby system, built on ENet. Drop it into any project and get lobby creation, lobby joining by code, player ready states, host transfer, kick/ban, and automatic host migration
Rollback Netcode
by Snopek Games | MIT
An addon for implementing rollback and prediction netcode
An addon for implementing rollback and prediction netcode! Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback
Autumn Grassland Terrain
by Q PS | MIT
Includes: 🍂 Grass / Dirt path / Trees 🍂 Transition tiles + seamless tiling ---------------------------------------------- 包含: 🍂 草地 / 泥地 / 树 🍂 过渡地形 + 无缝平铺
Warm golden autumn pixel terrain — quickly build your RPG, farming, or adventure game world! Includes grass and dirt paths. Perfect for farming games, RPGs, exploration & puzzle games. Pixel sizes: [16x16] [32x32] / Format: PNG 🎨 Every pixel I painted
Photon Realtime GDExtension
by adsk-dev | MIT
Native C++ plugin for Godot (4.3+ branch) that integrates Photon Realtime (LoadBalancing) through GDExtension technology
Photon Realtime GDExtension Native C++ plugin for Godot (4.3+ branch) that integrates Photon Realtime (LoadBalancing) through GDExtension technology. Installation Instructions Download the Release archive and extract the photon folder into your Godot
ShipKit Public Demo Readiness
by ShipKit Studio | MIT
Free Godot 4 public-demo checklist and lightweight inspector for checking pause, reset, feedback, store CTA, build stamp, and package-trust basics before a public demo
ShipKit Public Demo Readiness is a small, free, MIT-licensed Godot 4 checklist and inspector scene for developers preparing public demos, playtests, press builds, festival builds, or Next Fest-style demo builds. It is meant to catch common wrapper and
2D Platformer Controller
by sayuo | MIT
A feature-rich 2D platformer controller made in Godot Engine
2D Platformer Controller A feature-rich 2D platformer controller made in Godot Engine. Features Basic movement with Acceleration and Deceleration Jump with Variable Jump Height Coyote Time and Jump Buffering for both Floor and Wall Jumps Speed Boost and
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