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HTTP Server 0

by Dead Shrimp Studio | MIT

A production-grade HTTP/HTTPS server that runs natively inside Godot. Built for game servers, web dashboards, REST APIs, and file hosting

GodotHTTPServer A production-grade HTTP/HTTPS server that runs natively inside Godot. Built for game servers, web dashboards, REST APIs, and file hosting. Features Full HTTP/1.1 support — GET, POST, PUT, DELETE, PATCH, HEAD, OPTIONS Advanced Routing —

Godot Mobile Terrain Editor 3

by SteFan | MIT

Terrain sculpting for Godot 4 Mobile/Android. No native binaries. Height sculpt, 4-layer splatmap paint, undo/redo, procedural generate

Godot Mobile Terrain Editor by Stefan Lacio Lightweight terrain sculpting plugin for Godot 4.x, designed for the Godot Mobile Editor and low-spec / 32-bit Android devices. No GDExtension, C#, or native binaries — GDScript tools plus one Godot shader for

TabOut 1

by HarvT48 | MIT

A simple plugin that adds a TabOut functionality to jump out of (), {}, [], "", and ''

Adds a TabOut functionality inspired by the fantastic Visual Studio Code plugin by Albert Romkes. If your blinking typing indicator (called the caret) is to the left of a closing bracket/parenthesis/quote, pressing tab will move the carat one character to

BBcode Editor 0

by Fellow Roach | MIT

A simple visual BBCode editor and live preview for Godot 4.2+. Formatting toolbar with common Godot BBCode tags. Reusable editor dialog for other Godot editor plugins

BBCode Editor for Godot A simple visual BBCode editor and live preview for Godot 4.2+. Features Compact editor for BBCode-enabled RichTextLabel text. Resizable source and real-time preview panes. Formatting toolbar with common Godot BBCode tags. Inspector

ePlugin Framework 0

by Enaweg | MIT

A C# editor plugin framework for Godot that manages NuGet packages, project references, plugin dependencies, autoloads, and managed asset directories

ePlugin Framework Godot’s built-in plugin system provides a simple way to enable editor plugins, but it does not manage their broader project dependencies. In practice, plugins are limited to their own code and autoload registration; NuGet packages

Material batch apply 0

by Raykit Studio | MIT

A lightweight Godot 4 editor plugin for applying Material resources to multiple MeshInstance3D nodes at once. Includes node search, selective application, and Undo/Redo support

Material Batch Apply Apply materials to multiple MeshInstance3D nodes at once. Material Batch Apply is a lightweight Godot 4 editor plugin designed to simplify repetitive material assignment in 3D scenes. Select multiple MeshInstance3D nodes, choose a

Yandex Games SDK for Godot 4 0

by ineedmypills | MIT

Universal, modular, and high-performance Yandex Games SDK plugin for Godot 4 (GDScript & C#)

A comprehensive, lightweight, and modular Godot 4.x plugin for seamless integration with the official Yandex Games SDK (https://yandex.ru/dev/games/doc). Built following the architecture of Playgama Bridge and official TypeScript SDK specifications. Key

Instance Log 1

by codevogel | MIT

Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an 'Instance Log' panel next to Godot's Output panel and groups each message by instance role

Instance Log (for Godot) Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an Instance Log panel next to Godot's Output panel and groups each

Plugin Updater 1

by Maaack | MIT

A plugin for updating plugins. Works with public GitHub repos that use releases

A plugin update wizard for plugins hosted on public GitHub repositories. This plugin checks current plugin versions against latest releases in the respective repositories, and offers to update any that are out-of-date. Supports plugins for Godot 4.4

Visual Gasic 0

by Visual Gasic | GPL v3

High-performance C++ GDExtension bringing classic VB6-style BASIC to Godot 4.6.1+. Features a 5-tier JIT compiler running 30–119x faster than GDScript

VisualGasic for Godot 4 VisualGasic is a modern, high-performance re-imagining of VB6-style BASIC, designed specifically as a native C++ GDExtension for Godot 4.6.1 and newer. Optimized for maximum code readability, rapid auditing of AI-generated scripts

GdUnit4 - Unit Testing Framework 2

by NullPointer | MIT

An testing framework designed for testing GdScripts, C# scripts, and scenes in the Godot editor. With GdUnit4, you can easily create and run unit tests to verify the functionality and performance of your code, ensuring that it meets your requirements and

Features Core Testing Features Support for GDScript and C# Write and execute tests in both GDScript and C# Embedded Test Inspector Navigate your test suites directly within the Godot editor Test Discovery Automatically searches for tests at runtime and

DotEnv 0

by Melkam Studios | MIT

A lightweight Godot 4 addon that loads variables from a project-level .env file into the process environment

DotEnv for Godot A lightweight Godot 4 addon that loads variables from a project-level .env file into the process environment. Requirements Godot 4.x Installation Copy the addons/dotenv directory into your Godot project. In Godot, open Project > Project

Mobile Quick Action (free) 0

by Raykit Studio | MIT

A Godot 4 editor plugin for selecting multiple nodes in the Scene Tree and applying an action to all of them at once — no more clicking through nodes one by one. Includes Show/Hide Node, Enable/Disable Editable Children, Duplicate Node, and Reset Transform

A Godot 4 editor plugin for people who want to stop clicking through the Scene Tree one node at a time. Check the nodes you want, pick an action, hit Apply — that's it. Features: Show Node / Hide Node Enable / Disable Editable Children Duplicate Node (

PixelPen 1

by Yarvis | MIT

PixelPen is a free and open-source pixel art editor, created with the Godot Engine. PixelPen can be used both as a Godot addon and as a standalone application. It is written in GDScript and C++ as a GDExtension plugin

PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication. Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android. How To Use

Auto Generate Collision 3D (mobile friendly) 0

by Raykit Studio | MIT

One-click collision generation for Godot 4 — mobile-friendly. Generate Trimesh collision for all meshes instantly

One-click collision generation for Godot 4 — built for mobile developers, works on desktop too. Generate collision shapes for your entire 3D scene with a single click. No more right-click > Create Trimesh Static Body on every mesh — especially useful on

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