GdUnit4 - Unit Testing Framework
by NullPointer | MIT
An testing framework designed for testing GdScripts, C# scripts, and scenes in the Godot editor. With GdUnit4, you can easily create and run unit tests to verify the functionality and performance of your code, ensuring that it meets your requirements and
Features Core Testing Features Support for GDScript and C# Write and execute tests in both GDScript and C# Embedded Test Inspector Navigate your test suites directly within the Godot editor Test Discovery Automatically searches for tests at runtime and
Godot Mobile Terrain Editor
by SteFan | MIT
Terrain sculpting for Godot 4 Mobile/Android. No native binaries. Height sculpt, 4-layer splatmap paint, undo/redo, procedural generate
Godot Mobile Terrain Editor by Stefan Lacio Lightweight terrain sculpting plugin for Godot 4.x, designed for the Godot Mobile Editor and low-spec / 32-bit Android devices. No GDExtension, C#, or native binaries — GDScript tools plus one Godot shader for
BBModel Importer
by Marco Z. | MIT
Import .bbmodels from Blockbench
Import models from Blockbench. Supports most Blockbench features supported by it's built-in gltf exporter. (Also support billboards) Future Plans If/when Blockbench implements a CLI tool for converting a .bbmodel file to a .gltf/.glb file the plugin will
Rust Tools
by thomastc | MIT
A suite of utilities for working with Rust GDExtensions
A suite of utilities for working with Rust GDExtensions: Compile your Rust code with the click of a button, and see the compile output right in the Godot editor. Code is also compiled automatically before running your project. Enable Rust backtraces for
CrabbyConsole
by bauxitedev | MIT
CrabbyConsole is a feature-packed dev console for your Godot game, allowing you to run arbitrary GDScript and custom commands during the game. It can be used for debugging, inspecting and modifying your game at runtime, and also for diagnosing performance
CrabbyConsole CrabbyConsole is a feature-packed dev console for your Godot game, allowing you to run arbitrary GDScript and custom commands during the game. It can be used for debugging, inspecting and modifying your game at runtime, and also for
TabOut
by HarvT48 | MIT
A simple plugin that adds a TabOut functionality to jump out of (), {}, [], "", and ''
Adds a TabOut functionality inspired by the fantastic Visual Studio Code plugin by Albert Romkes. If your blinking typing indicator (called the caret) is to the left of a closing bracket/parenthesis/quote, pressing tab will move the carat one character to
Instance Log
by codevogel | MIT
Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an 'Instance Log' panel next to Godot's Output panel and groups each message by instance role
Instance Log (for Godot) Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an Instance Log panel next to Godot's Output panel and groups each
Plugin Updater
by Maaack | MIT
A plugin for updating plugins. Works with public GitHub repos that use releases
A plugin update wizard for plugins hosted on public GitHub repositories. This plugin checks current plugin versions against latest releases in the respective repositories, and offers to update any that are out-of-date. Supports plugins for Godot 4.4
Visual Gasic
by Visual Gasic | GPL v3
VisualGasic brings a modern Basic programming model to Godot 4.6: VB6-inspired syntax on Godot's scene and node system. Write .vg game logic with Sub, Function, Dim, and event handlers—build 2D/3D without learning GDScript. Familiar to VB6, VBA, and BASIC
VisualGasic for Godot 4.6.1+ VisualGasic is a modern Basic programming model for Godot: VB6-inspired .vg scripts on Godot's scene and node system—readable event-driven code ( Sub , Function , Dim , Sub btnOK_Click() ) so you can build 2D/3D without making
PixelPen
by Yarvis | MIT
PixelPen is a free and open-source pixel art editor, created with the Godot Engine. PixelPen can be used both as a Godot addon and as a standalone application. It is written in GDScript and C++ as a GDExtension plugin
PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication. Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android. How To Use
Steam Pipe Exporter
by Marco Z. | MIT
Automatically upload content to Steam on project export
Steam Pipe Export Plugin Automatically upload content using Steam Pipe after project export. This is not a Steamworks API integration. If that's what you are looking for then checkout GodotSteam Setup Open Editor Settings and go to Steam Pipe > Export
Windows NT 4.0 UI Theme
by John Weaver | MIT
A mathematically precise, highly optimized workstation skin that transforms the modern Godot 4 editor layout into a crisp, authentic 1990s Windows NT 4.0 desktop environment
A complete system architecture overhaul upgrading the editor layout from the legacy Windows 95 baseline to a mathematically precise, highly optimized Windows NT 4.0 workspace look. Key Feature Enhancements: 100+ Custom Icons: Over 100+ vintage and
Crop & Mirror
by PGJSF | MIT
Crop a region from any image and export it as a PNG, optionally mirrored horizontally and/or vertically. Build symmetric UI frames and dialog boxes from a single corner
Crop & Mirror Crop & Mirror is a Godot editor plugin for cropping images and building symmetric UI textures from a single corner. Select a region, mirror it horizontally and/or vertically, preview the result, and export it as a PNG—all inside the editor
Loadout - Plugin Manager
by Rumys | MIT
Keep the same editor plugins in every Godot project. Install missing ones from one registry, lock versions, update safely
Loadout - Plugin Manager The global plugin manager for Godot: one registry, every project in sync. Godot has no global editor plugins, so Loadout lives in each project and brings the others along. It installs the plugins a project is missing, keeps their
Loc Audit Lite
by Idle Hands | MIT
Free Godot 4 addon: lists untranslated, unused and undefined translation keys and strings missing tr(). Lite version of Loc Audit
Free version of Loc Audit for Godot 4.4 – 4.7. Takes stock of your translation CSV against your code and scenes: untranslated keys, unused keys, keys used but never defined, and strings never wrapped in tr() . Getting started Copy addons/loc_audit/ into
Input Audit Lite
by Idle Hands | MIT
Free Godot 4 addon: finds misspelled input action names and actions no keyboard or gamepad can press. Lite version of Input Audit
Free version of Input Audit for Godot 4.4 – 4.7. Reads the input map and every place your code and scenes name an action, then reports action names that do not exist (with the nearest real name), actions nothing is bound to, actions a keyboard or a
Focus Audit Lite
by Idle Hands | MIT
Free Godot 4 addon: finds buttons a gamepad or D-pad can never reach in the scene you have open. Lite version of Focus Audit
Free version of Focus Audit for Godot 4.4 – 4.7. Builds the scene you have open, walks its real arrow / D-pad focus graph by asking the engine, and reports controls a gamepad can never reach, places focus gets stuck, screens that open with nothing focused
Contrast Audit Lite
by Idle Hands | MIT
Free Godot 4 addon: finds unreadable UI text in the scene you have open, measured with your own theme (WCAG 2.1). Lite version of Contrast Audit
Free version of Contrast Audit for Godot 4.4 – 4.7. Checks the scene you have open: text contrast (WCAG 2.1, after alpha and modulate ), contrast in the hover / pressed / disabled / focus states, clickable areas under 24x24, and fonts below a size floor
Godot Advanced Input System (GAIS)
by Taksharya Singh Jasrotia | MIT
GAIS is an isolated input system that can reduce of hassle of handling inputs individually. While also providing full context about the input and a bunch of handy information
🌟 Why Use Godot Advanced Input System (GAIS)? Input Source & Device Separation: Decouples physical hardware from player entities. This makes local co-op straightforward to implement while allowing a single player to seamlessly use multiple input devices
GDDI
by Coyotea | MIT
GDDI (Godot Dependency Injection) is a stupidly simple lightweight service locator and dependency injection framework for Godot Engine. Built directly on Godot's built-in Engine singleton system, it lets you easily manage game services, lazy singletons
GDDI A lightweight stupidly simple dependency injection and service locator plugin for Godot, built around a simple API for registering and retrieving game services. Why GDDI? Stop cluttering your ProjectSettings with dozens of Node -only autoloads. GDDI
Godot Animated Image
by yycStudio | MIT
Godot 4 GDExtension for loading and playing GIF, APNG, and Animated WebP with one unified API
Godot Animated Image A Godot 4 GDExtension for loading and playing GIF, APNG, and Animated WebP through one unified API. Load animated images from files or memory buffers, detect formats by magic bytes, import them as Godot resources, and play them with
HTTP Server
by Dead Shrimp Studio | MIT
A production-grade HTTP/HTTPS server that runs natively inside Godot. Built for game servers, web dashboards, REST APIs, and file hosting
GodotHTTPServer A production-grade HTTP/HTTPS server that runs natively inside Godot. Built for game servers, web dashboards, REST APIs, and file hosting. Features Full HTTP/1.1 support — GET, POST, PUT, DELETE, PATCH, HEAD, OPTIONS Advanced Routing —
BBcode Editor
by Fellow Roach | MIT
A simple visual BBCode editor and live preview for Godot 4.2+. Formatting toolbar with common Godot BBCode tags. Reusable editor dialog for other Godot editor plugins
BBCode Editor for Godot A simple visual BBCode editor and live preview for Godot 4.2+. Features Compact editor for BBCode-enabled RichTextLabel text. Resizable source and real-time preview panes. Formatting toolbar with common Godot BBCode tags. Inspector
ePlugin
by Enaweg | MIT
Declarative setup for C# editor plugins, plus a plugin manager that updates any add-on with backup and rollback
ePlugin (Framework + Manager) ePlugin Framework adds declarative dependency and resource management to Godot editor plugins written in C#. A plugin describes what it needs once: NuGet packages, C# projects, autoloads, managed directories and other plugins
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