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Firebase Plugin 0

by Cengiz | MIT

A Godot plugin that provides a unified GDScript interface for Firebase services on Android and iOS, with a modular node-based architecture that makes it easy to add and manage Firebase features directly in your scene tree. Supported services include

Godot Firebase Plugin A Godot plugin that provides a unified GDScript interface for Firebase services on Android and iOS, with a modular node-based architecture that makes it easy to add and manage Firebase features directly in your scene tree. Supported

Godot Signal Checker 0

by SpielmannSpiel | Apache 2.0

Scans scenes for editor-connected signals whose receiver methods no longer exist or parameters have changed

Godot Signal Checker Checks scenes for broken signals / events connected via the the Godot signal tab. The Problem Godot complains about broken signals connected from code, but editor-connected signals fail silently, when you rename or delete the receiver

AgentGodette 0

by OnlyJasonCanDo | MIT

Godot 4 editor plugin: Claude + Codex AI agents running locally via ACP

Agent Godette ACP Agent in the Godot Editor Per-session model, mode, and reasoning — switch model, reasoning effort, and permission mode per thread, right from the composer bar. Plan · Queue · SceneTree focus — the agent's TodoWrite plan collapses above

Quick Audio Preview 0

by Yuri Natividade | MIT

Click on a audio asset at the File System tree to play the audio. Click again, while playing, to pause the audio. Show a Audio Preview Panel to control the playback

Click on a audio asset at the File System tree to play the audio. Click again, while playing, to pause the audio. Show a Audio Preview Panel to control the playback

Godot Environment Query Orchestrator 1

by marrero171 | MIT

Node-based environment querying system for use with AI characters for Godot 4

Godot Environment Query Orchestrator (GEQO) is a node-based environment querying system for Godot 4.5+, inspired by Unreal Engine's EQS. It allows AI characters to evaluate the world around them and select the best position/node/item based on customizable

Radial Progress Indicator 0

by DaveTheCoder | MIT

This plugin is a Control that displays a radial progress indicator with several options

This plugin is a Control that displays a radial progress indicator with several options. See the README.md file for more information. The plugin is a Godot 4 update of the Godot 3 asset https://godotengine.org/asset-library/asset/497 If installing from

Godot AI 6

by dlight | MIT

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects

Godot Symbol Search 0

by Tiny Roosters | MIT

This plugin provides quick searching/gotos for all symbols in the currently active script file using a currently hardcoded keyboard shortcut: Ctrl + Shift + O. This is a recreation of VSCode's Go To Symbol utility

Features Quick Symbol Search: Instant access to all symbols in the current script using Ctrl + Shift + O . Fuzzy Matching: Find symbols quickly by typing just a few characters. Embrace the lazy. Live Navigation: The script editor jumps to the symbol's

Godot Script Switcher 0

by Tiny Roosters | MIT

This plugin provides quick switching between recently opened scripts using a currently hardcoded keyboard shortcut: Ctrl + Tab. This is a recreation of VSCode's Quick Open for MRU (Most Recently Used) files

Features Most Recently Used (MRU) Script History: Keeps a list of the scripts you have open. Quick Switch Popup: A compact popup window with recent scripts by their file names. Keyboard-driven Navigation: Navigate and select scripts within the popup using

High-Fidelity Audio Recording and WAV 24-Bit Tools for Godot 4.6+ 0

by BlackNoizE404 | MIT

Tired of "robotic" voices and jittery mic input? Standard capture buses in Godot often suffer from desync and drift. This plugin bypasses those unstable layers by leveraging Godot 4.6’s new low-level buffer access (PR #113288)

High-Fidelity Audio Recording and WAV 24-Bit Tools for Godot 4.6+ A professional-grade audio suite designed to bypass engine-level audio input limitations and provide true 24-bit PCM support within Godot. Solving the "Garbled Mic" Problem Historically

Vision Plugin 0

by Cengiz | MIT

A Godot plugin that provides a unified GDScript interface for ML Kit face mesh detection on Android and iOS. Pass any `Image` to the `Vision` node and receive rich per-face data including 468 3-D landmark points, triangle mesh indices, and named facial

              Godot Vision Plugin A Godot plugin that provides a unified GDScript interface for ML Kit face mesh detection on Android and iOS. Pass any Image to the Vision node and receive rich per-face data including 468 3-D landmark points, triangle

Drag and Drop 0

by Cashew OldDew | CC0 1.0 Universal

Simple, extensible, composition-based Drag and Drop plugin

Simple, extensible, composition-based Drag and Drop plugin. Features Draggable - A node that can be attached to any Area2D to make it draggable. DropZone - A node that can be attached to any Area2D to make it a drop target. DropUtils - Utility functions

Scene Manager 0

by Glass Brick | MIT

A simple plugin for managing scene transitions easily. Ideal for small projects

This plugin provides a general-use, focused and simple API for handling scene transitions. It adds a SceneManager autoload that implements a couple of functions and is designed to be a drop-in replacement for Godot's native change_scene_to_file() that can

ReDScribe 0

by tkmfujise | MIT

Ruby-embedded DSL for Godot

ReDScribe: Ruby-embedded DSL for Godot. Let’s re-describe your code as your own friendly domain-specific language. Features 💎 Execution: You can execute mruby code (a lightweight Ruby) in Godot and emit signals from mruby to Godot. ✏️ Editing: You can

Custom Runner 0

by KoBeWi | MIT

Plugin that allows to run project and pass data from the editor

Best explained with a video probably: As you can see, a typical "level" scene is currently open, but a special context menu option runs a "game" scene instead and loads the level. The "player" icon spawns at the cursor position from the editor. 3D scenes

Orchestrator: Unleashing Creativity with Visual Scripting 0

by CraterCrash Studios | Apache 2.0

The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration

Features A complete visual scripting solution for Godot. Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more. Drag

Reactive 0

by Anywhere Connection Corporation | LGPL v3

A library for applications to have a shared source of state

Reactive is a library for applications to have a shared source of state and responsive UIs without the split-brain problem

SaveKit 0

by Fern Forest Games | MIT

A library for saving and loading game state in Godot 4, with pluggable save file formats and a focus on ease of use

SaveKit for Godot A library for saving and loading game state in Godot 4, with pluggable save file formats and a focus on ease of use. Key features: Easy to get started. Add nodes to the saveable group, then use SaveManager.save_game() and SaveManager

Android Device Explorer 0

by Anish Kumar | MIT

An editor plugin that lets you explore and manage the filesystem of connected ADB devices directly from within the editor

Android Device Explorer An editor plugin for Godot that lets you explore and manage the filesystem of connected ADB devices directly from within the editor. Example Use Cases Inspect logs or cached data generated by your app Quickly push test files into

Version Bumper 0

by sn1ks0h | MIT

A minimalist Godot 4 editor plugin to quickly track and bump your project's Semantic Version number directly from the editor toolbar or dock

A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI

Disco Tools 0

by Fireye.coffee | MIT

A collection of helpful scripts and tools that help you create games similar in nature to disco elysium

Codeberg Repository Documentation FAQ Who is this for? Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture. TTRPG Designers who want to adapt their TTRPG systems into a video game Disco

Flatten For LLM 0

by sn1ks0h | MIT

Export your Godot project scripts, scenes, and shaders into a single, highly structured Markdown file to seamlessly feed full project context to LLMs like ChatGPT, Claude, and Gemini

Flatten for LLM is a seamless, Godot plugin designed to bridge the gap between your game project and Large Language Models (LLMs). When asking an AI for help with complex game logic or refactoring, pasting individual scripts often misses the bigger

CSG Mesh Editor 0

by PiCode | MIT

A simple non-destructive mesh editor based on the CSG nodes

CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the

Margin Sprites 0

by billystein | MIT

An extension of the Sprite2D and Sprite3D classes that automatically scale the node according to minimum and maximum margins in world units (Pixels for 2D and Meters for 3D)

GDMarginSprites This plugin adds support for Margin Sprites for Godot, both for 2D and 3D. A Margin Sprite allows you to set a minimum and maximum size in pixels or meters for 2D and 3D respectively, while the sprite itself will scale automatically to fit

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