Firebase Plugin
by Cengiz | MIT
A Godot plugin that provides a unified GDScript interface for Firebase services on Android and iOS, with a modular node-based architecture that makes it easy to add and manage Firebase features directly in your scene tree. Supported services include
Godot Firebase Plugin A Godot plugin that provides a unified GDScript interface for Firebase services on Android and iOS, with a modular node-based architecture that makes it easy to add and manage Firebase features directly in your scene tree. Supported
Godot Signal Checker
by SpielmannSpiel | Apache 2.0
Scans scenes for editor-connected signals whose receiver methods no longer exist or parameters have changed
Godot Signal Checker Checks scenes for broken signals / events connected via the the Godot signal tab. The Problem Godot complains about broken signals connected from code, but editor-connected signals fail silently, when you rename or delete the receiver
AgentGodette
by OnlyJasonCanDo | MIT
Godot 4 editor plugin: Claude + Codex AI agents running locally via ACP
Agent Godette ACP Agent in the Godot Editor Per-session model, mode, and reasoning — switch model, reasoning effort, and permission mode per thread, right from the composer bar. Plan · Queue · SceneTree focus — the agent's TodoWrite plan collapses above
Quick Audio Preview
by Yuri Natividade | MIT
Click on a audio asset at the File System tree to play the audio. Click again, while playing, to pause the audio. Show a Audio Preview Panel to control the playback
Click on a audio asset at the File System tree to play the audio. Click again, while playing, to pause the audio. Show a Audio Preview Panel to control the playback
Godot Environment Query Orchestrator
by marrero171 | MIT
Node-based environment querying system for use with AI characters for Godot 4
Godot Environment Query Orchestrator (GEQO) is a node-based environment querying system for Godot 4.5+, inspired by Unreal Engine's EQS. It allows AI characters to evaluate the world around them and select the best position/node/item based on customizable
Radial Progress Indicator
by DaveTheCoder | MIT
This plugin is a Control that displays a radial progress indicator with several options
This plugin is a Control that displays a radial progress indicator with several options. See the README.md file for more information. The plugin is a Godot 4 update of the Godot 3 asset https://godotengine.org/asset-library/asset/497 If installing from
Godot AI
by dlight | MIT
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects
Godot Symbol Search
by Tiny Roosters | MIT
This plugin provides quick searching/gotos for all symbols in the currently active script file using a currently hardcoded keyboard shortcut: Ctrl + Shift + O. This is a recreation of VSCode's Go To Symbol utility
Features Quick Symbol Search: Instant access to all symbols in the current script using Ctrl + Shift + O . Fuzzy Matching: Find symbols quickly by typing just a few characters. Embrace the lazy. Live Navigation: The script editor jumps to the symbol's
Godot Script Switcher
by Tiny Roosters | MIT
This plugin provides quick switching between recently opened scripts using a currently hardcoded keyboard shortcut: Ctrl + Tab. This is a recreation of VSCode's Quick Open for MRU (Most Recently Used) files
Features Most Recently Used (MRU) Script History: Keeps a list of the scripts you have open. Quick Switch Popup: A compact popup window with recent scripts by their file names. Keyboard-driven Navigation: Navigate and select scripts within the popup using
High-Fidelity Audio Recording and WAV 24-Bit Tools for Godot 4.6+
by BlackNoizE404 | MIT
Tired of "robotic" voices and jittery mic input? Standard capture buses in Godot often suffer from desync and drift. This plugin bypasses those unstable layers by leveraging Godot 4.6’s new low-level buffer access (PR #113288)
High-Fidelity Audio Recording and WAV 24-Bit Tools for Godot 4.6+ A professional-grade audio suite designed to bypass engine-level audio input limitations and provide true 24-bit PCM support within Godot. Solving the "Garbled Mic" Problem Historically
Vision Plugin
by Cengiz | MIT
A Godot plugin that provides a unified GDScript interface for ML Kit face mesh detection on Android and iOS. Pass any `Image` to the `Vision` node and receive rich per-face data including 468 3-D landmark points, triangle mesh indices, and named facial
Godot Vision Plugin A Godot plugin that provides a unified GDScript interface for ML Kit face mesh detection on Android and iOS. Pass any Image to the Vision node and receive rich per-face data including 468 3-D landmark points, triangle
Drag and Drop
by Cashew OldDew | CC0 1.0 Universal
Simple, extensible, composition-based Drag and Drop plugin
Simple, extensible, composition-based Drag and Drop plugin. Features Draggable - A node that can be attached to any Area2D to make it draggable. DropZone - A node that can be attached to any Area2D to make it a drop target. DropUtils - Utility functions
Scene Manager
by Glass Brick | MIT
A simple plugin for managing scene transitions easily. Ideal for small projects
This plugin provides a general-use, focused and simple API for handling scene transitions. It adds a SceneManager autoload that implements a couple of functions and is designed to be a drop-in replacement for Godot's native change_scene_to_file() that can
ReDScribe
by tkmfujise | MIT
Ruby-embedded DSL for Godot
ReDScribe: Ruby-embedded DSL for Godot. Let’s re-describe your code as your own friendly domain-specific language. Features 💎 Execution: You can execute mruby code (a lightweight Ruby) in Godot and emit signals from mruby to Godot. ✏️ Editing: You can
Custom Runner
by KoBeWi | MIT
Plugin that allows to run project and pass data from the editor
Best explained with a video probably: As you can see, a typical "level" scene is currently open, but a special context menu option runs a "game" scene instead and loads the level. The "player" icon spawns at the cursor position from the editor. 3D scenes
Orchestrator: Unleashing Creativity with Visual Scripting
by CraterCrash Studios | Apache 2.0
The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration
Features A complete visual scripting solution for Godot. Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more. Drag
Reactive
by Anywhere Connection Corporation | LGPL v3
A library for applications to have a shared source of state
Reactive is a library for applications to have a shared source of state and responsive UIs without the split-brain problem
SaveKit
by Fern Forest Games | MIT
A library for saving and loading game state in Godot 4, with pluggable save file formats and a focus on ease of use
SaveKit for Godot A library for saving and loading game state in Godot 4, with pluggable save file formats and a focus on ease of use. Key features: Easy to get started. Add nodes to the saveable group, then use SaveManager.save_game() and SaveManager
Android Device Explorer
by Anish Kumar | MIT
An editor plugin that lets you explore and manage the filesystem of connected ADB devices directly from within the editor
Android Device Explorer An editor plugin for Godot that lets you explore and manage the filesystem of connected ADB devices directly from within the editor. Example Use Cases Inspect logs or cached data generated by your app Quickly push test files into
Version Bumper
by sn1ks0h | MIT
A minimalist Godot 4 editor plugin to quickly track and bump your project's Semantic Version number directly from the editor toolbar or dock
A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI
Disco Tools
by Fireye.coffee | MIT
A collection of helpful scripts and tools that help you create games similar in nature to disco elysium
Codeberg Repository Documentation FAQ Who is this for? Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture. TTRPG Designers who want to adapt their TTRPG systems into a video game Disco
Flatten For LLM
by sn1ks0h | MIT
Export your Godot project scripts, scenes, and shaders into a single, highly structured Markdown file to seamlessly feed full project context to LLMs like ChatGPT, Claude, and Gemini
Flatten for LLM is a seamless, Godot plugin designed to bridge the gap between your game project and Large Language Models (LLMs). When asking an AI for help with complex game logic or refactoring, pasting individual scripts often misses the bigger
CSG Mesh Editor
by PiCode | MIT
A simple non-destructive mesh editor based on the CSG nodes
CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the
Margin Sprites
by billystein | MIT
An extension of the Sprite2D and Sprite3D classes that automatically scale the node according to minimum and maximum margins in world units (Pixels for 2D and Meters for 3D)
GDMarginSprites This plugin adds support for Margin Sprites for Godot, both for 2D and 3D. A Margin Sprite allows you to set a minimum and maximum size in pixels or meters for 2D and 3D respectively, while the sprite itself will scale automatically to fit
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