HTTP Server
by Dead Shrimp Studio | MIT
A production-grade HTTP/HTTPS server that runs natively inside Godot. Built for game servers, web dashboards, REST APIs, and file hosting
GodotHTTPServer A production-grade HTTP/HTTPS server that runs natively inside Godot. Built for game servers, web dashboards, REST APIs, and file hosting. Features Full HTTP/1.1 support — GET, POST, PUT, DELETE, PATCH, HEAD, OPTIONS Advanced Routing —
Godot Mobile Terrain Editor
by SteFan | MIT
Terrain sculpting for Godot 4 Mobile/Android. No native binaries. Height sculpt, 4-layer splatmap paint, undo/redo, procedural generate
Godot Mobile Terrain Editor by Stefan Lacio Lightweight terrain sculpting plugin for Godot 4.x, designed for the Godot Mobile Editor and low-spec / 32-bit Android devices. No GDExtension, C#, or native binaries — GDScript tools plus one Godot shader for
TabOut
by HarvT48 | MIT
A simple plugin that adds a TabOut functionality to jump out of (), {}, [], "", and ''
Adds a TabOut functionality inspired by the fantastic Visual Studio Code plugin by Albert Romkes. If your blinking typing indicator (called the caret) is to the left of a closing bracket/parenthesis/quote, pressing tab will move the carat one character to
BBcode Editor
by Fellow Roach | MIT
A simple visual BBCode editor and live preview for Godot 4.2+. Formatting toolbar with common Godot BBCode tags. Reusable editor dialog for other Godot editor plugins
BBCode Editor for Godot A simple visual BBCode editor and live preview for Godot 4.2+. Features Compact editor for BBCode-enabled RichTextLabel text. Resizable source and real-time preview panes. Formatting toolbar with common Godot BBCode tags. Inspector
ePlugin Framework
by Enaweg | MIT
A C# editor plugin framework for Godot that manages NuGet packages, project references, plugin dependencies, autoloads, and managed asset directories
ePlugin Framework Godot’s built-in plugin system provides a simple way to enable editor plugins, but it does not manage their broader project dependencies. In practice, plugins are limited to their own code and autoload registration; NuGet packages
Material batch apply
by Raykit Studio | MIT
A lightweight Godot 4 editor plugin for applying Material resources to multiple MeshInstance3D nodes at once. Includes node search, selective application, and Undo/Redo support
Material Batch Apply Apply materials to multiple MeshInstance3D nodes at once. Material Batch Apply is a lightweight Godot 4 editor plugin designed to simplify repetitive material assignment in 3D scenes. Select multiple MeshInstance3D nodes, choose a
Yandex Games SDK for Godot 4
by ineedmypills | MIT
Universal, modular, and high-performance Yandex Games SDK plugin for Godot 4 (GDScript & C#)
A comprehensive, lightweight, and modular Godot 4.x plugin for seamless integration with the official Yandex Games SDK (https://yandex.ru/dev/games/doc). Built following the architecture of Playgama Bridge and official TypeScript SDK specifications. Key
Instance Log
by codevogel | MIT
Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an 'Instance Log' panel next to Godot's Output panel and groups each message by instance role
Instance Log (for Godot) Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an Instance Log panel next to Godot's Output panel and groups each
Plugin Updater
by Maaack | MIT
A plugin for updating plugins. Works with public GitHub repos that use releases
A plugin update wizard for plugins hosted on public GitHub repositories. This plugin checks current plugin versions against latest releases in the respective repositories, and offers to update any that are out-of-date. Supports plugins for Godot 4.4
Visual Gasic
by Visual Gasic | GPL v3
High-performance C++ GDExtension bringing classic VB6-style BASIC to Godot 4.6.1+. Features a 5-tier JIT compiler running 30–119x faster than GDScript
VisualGasic for Godot 4 VisualGasic is a modern, high-performance re-imagining of VB6-style BASIC, designed specifically as a native C++ GDExtension for Godot 4.6.1 and newer. Optimized for maximum code readability, rapid auditing of AI-generated scripts
GdUnit4 - Unit Testing Framework
by NullPointer | MIT
An testing framework designed for testing GdScripts, C# scripts, and scenes in the Godot editor. With GdUnit4, you can easily create and run unit tests to verify the functionality and performance of your code, ensuring that it meets your requirements and
Features Core Testing Features Support for GDScript and C# Write and execute tests in both GDScript and C# Embedded Test Inspector Navigate your test suites directly within the Godot editor Test Discovery Automatically searches for tests at runtime and
DotEnv
by Melkam Studios | MIT
A lightweight Godot 4 addon that loads variables from a project-level .env file into the process environment
DotEnv for Godot A lightweight Godot 4 addon that loads variables from a project-level .env file into the process environment. Requirements Godot 4.x Installation Copy the addons/dotenv directory into your Godot project. In Godot, open Project > Project
Mobile Quick Action (free)
by Raykit Studio | MIT
A Godot 4 editor plugin for selecting multiple nodes in the Scene Tree and applying an action to all of them at once — no more clicking through nodes one by one. Includes Show/Hide Node, Enable/Disable Editable Children, Duplicate Node, and Reset Transform
A Godot 4 editor plugin for people who want to stop clicking through the Scene Tree one node at a time. Check the nodes you want, pick an action, hit Apply — that's it. Features: Show Node / Hide Node Enable / Disable Editable Children Duplicate Node (
PixelPen
by Yarvis | MIT
PixelPen is a free and open-source pixel art editor, created with the Godot Engine. PixelPen can be used both as a Godot addon and as a standalone application. It is written in GDScript and C++ as a GDExtension plugin
PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication. Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android. How To Use
Auto Generate Collision 3D (mobile friendly)
by Raykit Studio | MIT
One-click collision generation for Godot 4 — mobile-friendly. Generate Trimesh collision for all meshes instantly
One-click collision generation for Godot 4 — built for mobile developers, works on desktop too. Generate collision shapes for your entire 3D scene with a single click. No more right-click > Create Trimesh Static Body on every mesh — especially useful on
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