Compute Texture Demo
by Godot Foundation | MIT
This demo shows how to use compute shaders to populate a texture that is used as an input for a material shader
This demo shows how to use compute shaders to populate a texture that is used as an input for a material shader. When the mouse cursor isn't hovering above the plane random "drops" of water are added that drive the ripple effect. When the mouse cursor is
Compositor Effects (Post-Processing) Demo
by Godot Foundation | MIT
This demo shows how to use compositor effects to create a post process
This demo shows how to use compositor effects to create a post process. This functionality only works in RenderingDevice-based renderers such as the Forward+ renderer. Language: GDScript Renderer: Forward+ Technical description This demo shows the use of
Compute Shader Heightmap Demo
by Godot Foundation | MIT
This demo project gives an example of how to use compute shaders in Godot. A compute shader is a piece of code that runs on the GPU and is written in GLSL (as opposed to the Godot shader language)
This demo project gives an example of how to use compute shaders in Godot. A compute shader is a piece of code that runs on the GPU and is written in GLSL (as opposed to the Godot shader language). A compute shader can be used to take advantage of the GPU
Procedural Lens-flare Shader Godot 4.6.3
by Leon Connor | MIT
This is a procedural lens flare effect inside Godot 4.6.3. It creates some halos that mimics a real life lens flare effect of a camera
This is a procedural lens flare effect inside Godot 4.6.3 . It uses the Godot glsl shader that creates halo effects from it's origin, which mimics a real life lens flare effect of a camera. I know it's not perfect but it gets the job done in the easiest
Gaussian Blur
by vilmt | MIT
A high-quality and optimized Gaussian Blur CompositorEffect
Gaussian Blur This add-on implements the high-quality and optimized GaussianBlurCompositorEffect . The strength of the blur is controlled by a sigma parameter which dictates the width of the Gaussian kernel used. The compute shader adjusts the number of
Dual Kawase Blur
by Ultipuk | MIT
Adds Dual Kawase Blur compositor effect
Dual Kawase Blur The plugin adds DualKawaseBlurCompositorEffect class which can be used as part of the Compositor . Dual Kawase Blur is a multipass post-processing effect with convolution layers that takes advantede of GPU sampling (linear interpolation)
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