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Color Grading 5

by Rytelier | MIT

Flexible set of color filters utilizing dedicated color spaces

Flexible set of color filters utilizing dedicated color spaces. Features: Shadows, midtones and highlights adjustment Color tint Vibrance Brightness Curves Night color Simulation of color perception in darkness where your eyes are most sensitive to blue

Compositor Lens Flare / Godrays 5

by ARez | MIT

Lens flares and god rays implemented in a Godot 4 compositor effect

Godot 4 compositor lens effects 🌤️ Lens flares and god rays implemented in a Godot 4 compositor effect. Should work with Godot 4.4+. If not, please open an issue :) If you use the shader and enjoy it, I would also appreciate a like on the asset store :)

Sunshine Clouds 3

by Bonkahe | MIT

Fully 3D volumetric clouds with robust performance options for Godot 4.4 and higher

Sunshine Clouds A full rebuild of my original Sunshine clouds plugin, this time entirely using the compositor system, contains everything you need to have fully realized volumetric clouds in your game, along with editing capabilities to in-editor paint

Slang Compute Shaders 2

by DevPrice | MIT

This project is a work-in-progress to support Slang-based compute shaders in Godot. The primary goal of this project is to simplify working with compute shaders within Godot

Godot Slang This project is a work-in-progress to support Slang-based compute shaders in Godot. The primary goal of this project is to simplify working with compute shaders within Godot. Features Simple and straightforward handling of .slang files. You

Post Effect Stack 1

by Hot Spud Lab | MIT

Post Effect Stack combines multiple Godot 4.7 post-processing effects into a single ordered stack, built from .tres Resources you arrange in an array — no manual buffer wiring required. The same stack runs through CompositorEffect on Forward+, or through a

Post Effect Stack (formerly Post Effect Resource) is not an effect collection -- it's a small framework for combining Godot 4.7's CompositorEffect post-processing effects into an ordered stack, using only Resources and the Inspector. What it does The

Gaussian Blur 1

by vilmt | MIT

A high-quality and optimized Gaussian Blur CompositorEffect

Gaussian Blur This add-on implements the high-quality and optimized GaussianBlurCompositorEffect . The strength of the blur is controlled by a sigma parameter which dictates the width of the Gaussian kernel used. The compute shader adjusts the number of

Clouds for Little Planets 0

by BinarySemaphore | MIT

Atmospheric and volumetric cloud compositor for spherical and flat worlds

A complete atmospheric and volumetric cloud compositor for spherical and flat worlds. Highlights Quick Start: Add volumetric clouds and atmospheric effects using the provided Earth-like template and profile. Dynamic Planet Profiles: Create custom planet

EZ Post Process Effect 0

by Benjamin Botwin | MIT

A simple CompositorEffect implementing the code from the Godot Compositor tutorial plus support for precompiled shaders

There's a fair bit of boilerplate needed for using compositor effects for post processing. The Godot docs include all the boilerplate needed, but that isn't available in the engine. This small plugin adds a PostProcessEffect class which implements the

Dual Kawase Blur 0

by Ultipuk | MIT

Adds Dual Kawase Blur compositor effect

Dual Kawase Blur The plugin adds DualKawaseBlurCompositorEffect class which can be used as part of the Compositor . Dual Kawase Blur is a multipass post-processing effect with convolution layers that takes advantede of GPU sampling (linear interpolation)

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