Description
Changelog
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A complete atmospheric and volumetric cloud compositor for spherical and flat worlds.
Highlights
- Quick Start: Add volumetric clouds and atmospheric effects using the provided Earth-like template and profile.
- Dynamic Planet Profiles: Create custom planet profiles. Swap profiles or adjust specific attributes at runtime to match weather or location changes.
- Custom Quality Profiles: Use provided or tailor specific cloud quality profiles and resolution scaling to support a wide range of hardware. Swap or adjust profiles or scaling at runtime.
- Native Editor Integration: Standard Godot Resources and organized Inspector categories.
Features
- Atmospheric rendering from ground to space
- Art-specific atmosphere controls
- Volumetric cloud generation with atmospheric lighting
- Multiple configurable cloud layers
- Scalable for large planets, toy planets, and flat worlds
- Planet and quality Resource profiles
- Time progression (cloud animation)
- Depth aware upscaling and compositing
Guide and Documentation
- Video Guide: Watch on YouTube
- README: Included with the Addon or Read on GitHub
- Issues & Feedback: Report Bugs / Request Features
Current Limitations & Ongoing Polish
- Near-Surface Objects: Dense clouds near geometry may have banding in specific conditions.
- Depth Overlap: Pinched/Clear cloud pixel artifacts for near-same depth overlapping edges.
Changelog for version v1.1
No changelog provided for this version.