Clouds for Little Planets
by BinarySemaphore | MIT
Atmospheric and volumetric cloud compositor for spherical and flat worlds
Native Godot editor integration with reusable Resources and organized inspector categories. Check included addon README or GitHub README for video and written Guide. Features Atmospheric rendering from ground to space Art-specific atmosphere controls
Stylized Procedural Sky - Skybox Shader with Toon Clouds
by EmacE Art | EmacEArt Asset License, full text in LICENSE
A stylized procedural sky in a single shader: horizon-to-zenith gradient, sun disc with glow, haze above the ground and animated cel-shaded clouds. Five cloud patterns, coverage and wind on sliders, 38 parameters across six inspector groups, two ready-made
◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! A stylized procedural sky: horizon-to-zenith gradient, sun disc with glow, haze above the ground and animated cel-shaded clouds. Open the demo scene and the finished picture
Sky3D
by Tokisan Games | MIT
An atmospheric day/night cycle for Godot 4
A dynamic day/night cycle for Godot Engine 4, written in GDScript. Features: Supports Godot 4.3+, Forward, Mobile, and Compatibility renderers Automatically rotating sun, moon, and stars, with moon phases Dynamic atmosphere, fog, and clouds that change
Sunshine Clouds
by Bonkahe | MIT
Fully 3D volumetric clouds with robust performance options for Godot 4.4 and higher
Sunshine Clouds A full rebuild of my original Sunshine clouds plugin, this time entirely using the compositor system, contains everything you need to have fully realized volumetric clouds in your game, along with editing capabilities to in-editor paint
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