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Sky3D 20

by Tokisan Games | MIT

An atmospheric day/night cycle for Godot 4

A dynamic day/night cycle for Godot Engine 4, written in GDScript. Features: Supports Godot 4.3+, Forward, Mobile, and Compatibility renderers Automatically rotating sun, moon, and stars, with moon phases Dynamic atmosphere, fog, and clouds that change

Sunshine Clouds 3

by Bonkahe | MIT

Fully 3D volumetric clouds with robust performance options for Godot 4.4 and higher

Sunshine Clouds A full rebuild of my original Sunshine clouds plugin, this time entirely using the compositor system, contains everything you need to have fully realized volumetric clouds in your game, along with editing capabilities to in-editor paint

Stylized Procedural Sky - Skybox Shader with Toon Clouds 2

by EmacE Art | EmacEArt Asset License, full text in LICENSE

A stylized procedural sky in a single shader: horizon-to-zenith gradient, sun disc with glow, haze above the ground and animated cel-shaded clouds. Five cloud patterns, coverage and wind on sliders, 38 parameters across six inspector groups, two ready-made

◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! A stylized procedural sky: horizon-to-zenith gradient, sun disc with glow, haze above the ground and animated cel-shaded clouds. Open the demo scene and the finished picture

Clouds for Little Planets 0

by BinarySemaphore | MIT

Atmospheric and volumetric cloud compositor for spherical and flat worlds

A complete atmospheric and volumetric cloud compositor for spherical and flat worlds. Highlights Quick Start: Add volumetric clouds and atmospheric effects using the provided Earth-like template and profile. Dynamic Planet Profiles: Create custom planet

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