A dynamic day/night cycle for Godot Engine 4, written in GDScript.
Features:
- Supports Godot 4.3+, Forward, Mobile, and Compatibility renderers
- Automatically rotating sun, moon, and stars, with moon phases
- Dynamic atmosphere, fog, and clouds that change with the day cycle
- Consolidated controls to manage lighting and camera exposure
- Management of game time: current time, day length, day or night
Release Notes:
https://github.com/TokisanGames/Sky3D/releases/tag/v2.1.0
Requirements:
- Supports Godot 4.3+
Installation:
After downloading this asset, restart, then enable the plugin in Project Settings/Plugins.
See full installation and usage instructions:
https://github.com/TokisanGames/Sky3D#installation
Changelog for version v2.1
2026-05-19 06:21:00
No changelog provided for this version.
Reviews
非常喜欢,另外作者还有 Terrain3D,都是我的最爱。
Works great, and it looks great.
This is way deeper than I assumed at first glance. A little Unreal UDS for Godot. Insane. Thanks a lot!
Stunning addon! Nights are sadly pitch-black most the time, making it useless for full day/night cycles. Only way around this is to disable the awesome celestial features, but oh well. Could also benefit from multiple directional lights for different shadow lengths (terrain vs props, etc.). But otherwise I love it and use it all the time!
Realistic day/night sky system that's plug-n-play with most other assets and systems. Easy to install. Easy to modify. Love how it looks out-of-box.
Love it!
Looks great, easy to use.
Easy to use and realistic
Code is very readable and adjustable; most elements are perfectly parameterized. Includes moon phases, accurate Milky Way and moon surface map, proper bloom on sunrise and sunset. Some cloud and wind control.
a meticulously modeled day night simulator and a giant boon to my vibes-based game golden hour + a little bloom is magnificent
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