A dynamic day/night cycle for Godot Engine 4, written in GDScript.
Features:
- Supports Godot 4.3+, Forward, Mobile, and Compatibility renderers
- Automatically rotating sun, moon, and stars, with moon phases
- Dynamic atmosphere, fog, and clouds that change with the day cycle
- Consolidated controls to manage lighting and camera exposure
- Management of game time: current time, day length, day or night
Release Notes:
https://github.com/TokisanGames/Sky3D/releases/tag/v2.1.0
Requirements:
- Supports Godot 4.3+
Installation:
After downloading this asset, restart, then enable the plugin in Project Settings/Plugins.
See full installation and usage instructions:
https://github.com/TokisanGames/Sky3D#installation
Changelog for version v2.1
No changelog provided for this version.
Reviews
非常喜欢,另外作者还有 Terrain3D,都是我的最爱。
Works great, and it looks great.
This is way deeper than I assumed at first glance. A little Unreal UDS for Godot. Insane. Thanks a lot!
Looks great, easy to use.
Easy to use and realistic
Code is very readable and adjustable; most elements are perfectly parameterized. Includes moon phases, accurate Milky Way and moon surface map, proper bloom on sunrise and sunset. Some cloud and wind control.
a meticulously modeled day night simulator and a giant boon to my vibes-based game golden hour + a little bloom is magnificent
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