Sky3D
by Tokisan Games | MIT
An atmospheric day/night cycle for Godot 4
A dynamic day/night cycle for Godot Engine 4, written in GDScript. Features: Supports Godot 4.3+, Forward, Mobile, and Compatibility renderers Automatically rotating sun, moon, and stars, with moon phases Dynamic atmosphere, fog, and clouds that change
Simple Sky (Volumetric Clouds & Physically Based Atmosphere)
by Shin D.G. | MIT
High-performance environment including volumetric clouds and physical skies
While working with Godot Engine, I always found it disappointing that volumetric clouds weren’t supported by default. I tried several existing solutions, but they were either too hardware-intensive or fell short in terms of quality. To solve this, I
Procedural Sky Stars
by MrPatientNiko | CC0 1.0 Universal
Procedural Sky Stars — a procedural starfield sky shader for Godot 4. A multi-layered star field with smooth movement and natural, unsynchronized twinkling — no textures, fully GPU-based
Procedural Sky Stars — a procedural starfield sky shader for Godot 4. A multi-layered star field with smooth movement and natural, unsynchronized twinkling — no textures, fully GPU-based. Features: Each star twinkles on its own rhythm (random phase and
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