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Visual Shader Full-Oren-Nayar Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Full-Oren-Nayar diffuse reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Full-Oren-Nayar node to the visual shader system. This node outputs the Diffuse Light based on the Oren–Nayar Reflectance Model. GDSL: shader_type spatial; const float PI2 = 9.86960440108935799230; const float

CRT and VHS shaders 0

by punikonta | MIT

Separate CRT and VHS shaders for the Godot Engine, written in Godot's shading language GDShader

CRT and VHS shaders for Godot Separate CRT and VHS shaders for the Godot Engine, written in Godot's shading language GDShader. Why separate shaders for CRT and VHS? These shaders were originally created for a project that renders virtual VHS tapes as

Visual Shader Schlick-GGX Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Schlick-GGX specular reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Schlick-GGX node to the visual shader system. This node outputs the Specular Light based on the Godot Specular Light Implementation. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154

Visual Shader Burley Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Disney Principled PBS Diffuse for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Burley node to the visual shader system. This node outputs the Diffuse Light based on the Disney Principled PBS Diffuse. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154; // 1.0 / PI

QImageProcessor 0

by Qualia | GPL v3

A resource that to automatically generate images based on a shaders in the editor. When any textures sampled in a uniform are modified, the image will be automatically regenerated

A resource that to automatically generate images based on a shaders in the editor. When any textures sampled in a uniform are modified, the image will be automatically regenerated. Use cases This can be used as an easy to generate a static image from a

Frosted Glass FX 0

by Binbun3D | CC0 1.0 Universal

Frosted glass materials for Godot 4

Frosted glass shaders for stylized and realistic uses. For windows, car windows, ice and anything glass related you can think of Features Customizable refraction. For best looks, there's an optimized gaussian blur. For best performance, there's mipmap

Shader Previewer 0

by Cashew OldDew | CC0 1.0 Universal

Adds the visual shader node preview feature in the code editor. A real-time variable inspector and visual debugger for Godot shaders

Usage Guide: Enable the Plugin: Navigate to Project Settings > Plugins and enable Shader Previewer. Select an Active Node: Select a node in your scene that is already using the shader you want to preview. This allows the plugin to copy your current

Universal Transition Shader 1

by Cashew OldDew | CC0 1.0 Universal

A flexible and highly customizable system for creating animated transitions between visual elements

This asset is a shader which provides a flexible and highly customizable system for creating animated transitions between visual elements in a Godot project. It supports a wide variety of transition styles, such as: Directional Wipes: (left, right, top

PBR Base Material Shader 0

by Foyezes | MIT

Base material shader with simple controls

This is a shader for a base material in Godot. This is for Albedo, Normal, Roughness, AO & Height workflow. But it can be easily edited for Metallic workflow as well. There's two versions, channel packed and non channel packed. Channel packed expects

Low Poly Precision Outline Shader 0

by Sol Vin | MIT

A collection of scripts and shaders for enabling outlines to be rendered accurately and precisely without traditional issues with outline shaders, such as unwanted artifacts. It also supports multiple colors of outlines, with multiple base colors, while

See the demo in action and get the paid full shader @ https://sol-vin.itch.io/low-poly-pos ============================== Important Classes ============================== OutlineMesh - Special version of ArrayMesh that compiles surfacing information into

Energy Shield 1

by Nojoule | MIT

Addon for interactive energy shields

Energy Shield This asset provides an energy shield that can be easily integrated into your scenes. You can use either the shield_plane.tscn or shield_sphere.tscn directly, or apply the shader to other materials. Note that some adjustments may be needed to

VimDot 0

by Enber Studios | MIT

Embed Neovim inside the Godot editor, and control it just like the built-in script panel, complete with project-aware colorschemes, custom menu actions, and optional script-editor replacement

VimDot - Neovim Embed for Godot Bring the full Neovim experience directly into the Godot editor. This addon exposes a main-screen tab that hosts a Neovim session, letting you keep your modal editing habits, plugins, and colorschemes while developing

CGLF — Custom Global Light Function 0

by Miguel RS Gonçalves | MIT

Provides a manager to define and customize a single centralized custom global light() function shared across all or chosen shaders in the project

CGLF — Custom Global Light Function Provides a manager to define and customize a single centralized custom global light() function shared across all or chosen shaders in the project. Why use this plugin? Development friendly manager to keep consistent

Visual Shader Lambert Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Lambert diffuse reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Lambert node to the visual shader system. This node outputs the Diffuse Light based on the Lambertian reflectance model. GDSL: shader_type spatial; const float INV_PI = 0.31830988618379067154; // 1.0 / PI

Compute Shader Plus 0

by DevPoodle | MIT

Adds in classes for both managing compute shaders and shader uniforms

Compute Shader Plus This plugin adds in a ComputeHelper class that keeps track of compute shaders and their uniforms. It's especially ideal for shaders that need to be run many times per second. Here are the main features: ComputeHelper - This class

Stylized Nature MegaKit 2

by Quaternius | CC0 1.0 Universal

The Stylized Nature MEGAKIT is a pack of 110+ nature models, with an enchanting ghibli style, featuring everything from trees and rocks to plants, grass, and more

The Stylized Nature MEGAKIT is a pack containing 110+ unique nature models. Ideal for creating enchanting, Ghibli-inspired scenes, it includes 40 trees, 35 plants and flowers, 27 rocks, grass, bushes and more. With a wide array of assets this kit allows

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