PBR Base Material Shader
by Foyezes | MIT
Base material shader with simple controls
This is a shader for a base material in Godot. This is for Albedo, Normal, Roughness, AO & Height workflow. But it can be easily edited for Metallic workflow as well. There's two versions, channel packed and non channel packed. Channel packed expects
Low Poly Precision Outline Shader
by Sol Vin | MIT
A collection of scripts and shaders for enabling outlines to be rendered accurately and precisely without traditional issues with outline shaders, such as unwanted artifacts. It also supports multiple colors of outlines, with multiple base colors, while
See the demo in action and get the paid full shader @ https://sol-vin.itch.io/low-poly-pos ============================== Important Classes ============================== OutlineMesh - Special version of ArrayMesh that compiles surfacing information into
Energy Shield
by Nojoule | MIT
Addon for interactive energy shields
Energy Shield This asset provides an energy shield that can be easily integrated into your scenes. You can use either the shield_plane.tscn or shield_sphere.tscn directly, or apply the shader to other materials. Note that some adjustments may be needed to
VimDot
by Enber Studios | MIT
Embed Neovim inside the Godot editor, and control it just like the built-in script panel, complete with project-aware colorschemes, custom menu actions, and optional script-editor replacement
VimDot - Neovim Embed for Godot Bring the full Neovim experience directly into the Godot editor. This addon exposes a main-screen tab that hosts a Neovim session, letting you keep your modal editing habits, plugins, and colorschemes while developing
CGLF — Custom Global Light Function
by Miguel RS Gonçalves | MIT
Provides a manager to define and customize a single centralized custom global light() function shared across all or chosen shaders in the project
CGLF — Custom Global Light Function Provides a manager to define and customize a single centralized custom global light() function shared across all or chosen shaders in the project. Why use this plugin? Development friendly manager to keep consistent
Visual Shader Lambert Light Model Node
by InterDreamSoft | CC0 1.0 Universal
Lambert diffuse reflectance model for Godot visual shader system
This is an addon for Godot 4.4+ that adds the Lambert node to the visual shader system. This node outputs the Diffuse Light based on the Lambertian Reflectance Model. [ Support Email: [email protected] ]
Compute Shader Plus
by DevPoodle | MIT
Adds in classes for both managing compute shaders and shader uniforms
Compute Shader Plus This plugin adds in a ComputeHelper class that keeps track of compute shaders and their uniforms. It's especially ideal for shaders that need to be run many times per second. Here are the main features: ComputeHelper - This class
Stylized Nature MegaKit
by Quaternius | CC0 1.0 Universal
The Stylized Nature MEGAKIT is a pack of 110+ nature models, with an enchanting ghibli style, featuring everything from trees and rocks to plants, grass, and more
The Stylized Nature MEGAKIT is a pack containing 110+ unique nature models. Ideal for creating enchanting, Ghibli-inspired scenes, it includes 40 trees, 35 plants and flowers, 27 rocks, grass, bushes and more. With a wide array of assets this kit allows
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