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PBR Base Material Shader 0

by Foyezes | MIT

Base material shader with simple controls

This is a shader for a base material in Godot. This is for Albedo, Normal, Roughness, AO & Height workflow. But it can be easily edited for Metallic workflow as well. There's two versions, channel packed and non channel packed. Channel packed expects

Low Poly Precision Outline Shader 0

by Sol Vin | MIT

A collection of scripts and shaders for enabling outlines to be rendered accurately and precisely without traditional issues with outline shaders, such as unwanted artifacts. It also supports multiple colors of outlines, with multiple base colors, while

See the demo in action and get the paid full shader @ https://sol-vin.itch.io/low-poly-pos ============================== Important Classes ============================== OutlineMesh - Special version of ArrayMesh that compiles surfacing information into

Energy Shield 1

by Nojoule | MIT

Addon for interactive energy shields

Energy Shield This asset provides an energy shield that can be easily integrated into your scenes. You can use either the shield_plane.tscn or shield_sphere.tscn directly, or apply the shader to other materials. Note that some adjustments may be needed to

VimDot 0

by Enber Studios | MIT

Embed Neovim inside the Godot editor, and control it just like the built-in script panel, complete with project-aware colorschemes, custom menu actions, and optional script-editor replacement

VimDot - Neovim Embed for Godot Bring the full Neovim experience directly into the Godot editor. This addon exposes a main-screen tab that hosts a Neovim session, letting you keep your modal editing habits, plugins, and colorschemes while developing

CGLF — Custom Global Light Function 0

by Miguel RS Gonçalves | MIT

Provides a manager to define and customize a single centralized custom global light() function shared across all or chosen shaders in the project

CGLF — Custom Global Light Function Provides a manager to define and customize a single centralized custom global light() function shared across all or chosen shaders in the project. Why use this plugin? Development friendly manager to keep consistent

Visual Shader Lambert Light Model Node 0

by InterDreamSoft | CC0 1.0 Universal

Lambert diffuse reflectance model for Godot visual shader system

This is an addon for Godot 4.4+ that adds the Lambert node to the visual shader system. This node outputs the Diffuse Light based on the Lambertian Reflectance Model. [ Support Email: [email protected] ]

Compute Shader Plus 0

by DevPoodle | MIT

Adds in classes for both managing compute shaders and shader uniforms

Compute Shader Plus This plugin adds in a ComputeHelper class that keeps track of compute shaders and their uniforms. It's especially ideal for shaders that need to be run many times per second. Here are the main features: ComputeHelper - This class

Stylized Nature MegaKit 2

by Quaternius | CC0 1.0 Universal

The Stylized Nature MEGAKIT is a pack of 110+ nature models, with an enchanting ghibli style, featuring everything from trees and rocks to plants, grass, and more

The Stylized Nature MEGAKIT is a pack containing 110+ unique nature models. Ideal for creating enchanting, Ghibli-inspired scenes, it includes 40 trees, 35 plants and flowers, 27 rocks, grass, bushes and more. With a wide array of assets this kit allows

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