Lit - 2D Lighting Engine
by Fading Lantern Games | MIT
Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done) and fixes the part you don't: the hard cap of ~15 lights per object. Light a whole scene with as many lights as you want, get
Lit Drop-in 2D lighting for Godot 4 - with no light limit. (Docs) Reviewing on the Asset Store is the best way to support Lit! Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done)
Stylized Nature MegaKit
by Quaternius | CC0 1.0 Universal
The Stylized Nature MEGAKIT is a pack of 110+ nature models, with an enchanting ghibli style, featuring everything from trees and rocks to plants, grass, and more
The Stylized Nature MEGAKIT is a pack containing 110+ unique nature models. Ideal for creating enchanting, Ghibli-inspired scenes, it includes 40 trees, 35 plants and flowers, 27 rocks, grass, bushes and more. With a wide array of assets this kit allows
Universal Transition Shader
by Cashew OldDew | CC0 1.0 Universal
A flexible and highly customizable system for creating animated transitions between visual elements
This asset is a shader which provides a flexible and highly customizable system for creating animated transitions between visual elements in a Godot project. It supports a wide variety of transition styles, such as: Directional Wipes: (left, right, top
Material Layers (Legacy)
by Foyezes | MIT
Material Layers lets you blend materials using a layer based system
Material Layers is a Godot plugin that lets you blend materials using a layer based system Unlike traditional materials where you have to blend desired materials in a single shader, Material Layers allows you to easily blend multiple materials in the
Compositor Lens Flare / Godrays
by ARez | MIT
Lens flares and god rays implemented in a Godot 4 compositor effect
Godot 4 compositor lens effects 🌤️ Lens flares and god rays implemented in a Godot 4 compositor effect. Should work with Godot 4.4+. If not, please open an issue :) If you use the shader and enjoy it, I would also appreciate a like on the asset store :)
Stylized Water Shader - Foam, Caustics, Toon Water
by EmacE Art | EmacEArt Asset License, full text in LICENSE.txt
Drop a water plane into your terrain: shore foam, depth colors and caustics on the bottom set themselves up
◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! Stylized cartoon water for lakes, shallow shores, pools and lagoons. Drop a water plane into the terrain and the rest sets itself up. What it does color bands from shallow
Stylized Procedural Sky - Skybox Shader with Toon Clouds
by EmacE Art | EmacEArt Asset License, full text in LICENSE
A stylized procedural sky in a single shader: horizon-to-zenith gradient, sun disc with glow, haze above the ground and animated cel-shaded clouds. Five cloud patterns, coverage and wind on sliders, 38 parameters across six inspector groups, two ready-made
◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! A stylized procedural sky: horizon-to-zenith gradient, sun disc with glow, haze above the ground and animated cel-shaded clouds. Open the demo scene and the finished picture
Godot Retro
by Lucas Ângelo | CC0 1.0 Universal
A pack of retro compositor effects and shaders for Godot
Godot Retro is a compositor effects and shader pack for godot, with various ports of shades from ShaderToy, Unity and The Book Of Shaders. All shaders are licensed under CC0, with the exeption of the Glitch and the NTSC Basic shaders, that are licensed
Post Effect Stack
by Hot Spud Lab | MIT
Post Effect Stack combines multiple Godot 4.7 post-processing effects into a single ordered stack, built from .tres Resources you arrange in an array — no manual buffer wiring required. The same stack runs through CompositorEffect on Forward+, or through a
Post Effect Stack (formerly Post Effect Resource) is not an effect collection -- it's a small framework for combining Godot 4.7's CompositorEffect post-processing effects into an ordered stack, using only Resources and the Inspector. What it does The
Realistic Shoreline & Ocean Waves
by Reboot16 | MIT
Real shallow-water physics for Godot 4.7: waves that shoal, break, run up the beach, and drain back, computed by a GPU finite-volume solver. Three ready-to-run demos, from a 5 cm close-up beach to a 2 x 2 km island archipelago, plus a standalone Gerstner
Realistic Shoreline Waves runs the nonlinear shallow water equations on your GPU inside Godot 4.7. Nothing is a scrolling texture: waves shoal because the sea floor rises, break because the equations form bores, and foam rides the actual current field
Procedural Lens-flare Shader Godot 4.6.3
by Leon Connor | MIT
This is a procedural lens flare effect inside Godot 4.6.3. It creates some halos that mimics a real life lens flare effect of a camera
This is a procedural lens flare effect inside Godot 4.6.3 . It uses the Godot glsl shader that creates halo effects from it's origin, which mimics a real life lens flare effect of a camera. I know it's not perfect but it gets the job done in the easiest
Gaussian Blur
by vilmt | MIT
A high-quality and optimized Gaussian Blur CompositorEffect
Gaussian Blur This add-on implements the high-quality and optimized GaussianBlurCompositorEffect . The strength of the blur is controlled by a sigma parameter which dictates the width of the Gaussian kernel used. The compute shader adjusts the number of
Energy Shield
by Nojoule | MIT
Addon for interactive energy shields
Energy Shield This asset provides an energy shield that can be easily integrated into your scenes. You can use either the shield_plane.tscn or shield_sphere.tscn directly, or apply the shader to other materials. Note that some adjustments may be needed to
VenuDie
by Anteger | MIT
Make animated, distorted battle backgrounds in a dedicated editor tab. A Godot 4 port of Dieback by Okanoa
VenuDie is a Godot 4 addon for making animated, distorted battle backgrounds, the wavy, scrolling, palette-cycling kind you see in classic RPG battle scenes. You build backgrounds in a dedicated VenuDie tab at the top of the editor, save them as .dieback
Pixel Dither - Godot Shader
by Francisco Cidade | CC0 1.0 Universal
Turn any sprite or image into retro pixel art: bigger pixels, ordered dithering and 8 console palettes in one shader
Pixelate, dither and palette-swap anything in Godot. Pixel Dither takes a sprite, a portrait or a whole background and makes it look like it was drawn for a retro console: bigger pixels, a dithering pattern to fake the missing shades, and a palette that
Pixel Planet - Godot Shader
by Francisco Cidade | CC0 1.0 Universal
Spinning pixel art planets for Godot: six planet types, rings, clouds and light, with no textures
Pixel Planet draws a spinning pixel art planet inside Godot, with no textures at all. Put the shader on a square ColorRect, pick a planet type and a seed, and you have a planet for a title screen, a space map, a menu background or a GIF for social media
Pixel Water - Godot Shader
by Francisco Cidade | CC0 1.0 Universal
Flowing pixel art water for Godot: islands, foam, waves and swells, with no textures. Drop the shader on a ColorRect
Pixel Water draws flowing pixel art water inside Godot, with no textures at all. Put the shader on a ColorRect of any size and you get a sea: waves in flat shades of blue, thin light crests, islands with a beach, shallow water near the coast and foam
PSX - Godot Shader
by Francisco Cidade | CC0 1.0 Universal
PlayStation 1 look for 3D in Godot: vertex snapping, affine texture warping, per-vertex light and fog, 15-bit color with dithering, matcap metal, billboards and a screen effect. Plain shader files, no plugin. Includes an example scene
PSX gives 3D meshes in Godot the look of the PlayStation 1: wobbling vertices, swimming textures, flat 15-bit color and dither. What is inside A material for 3D meshes ( psx.gdshader ) and three variants: double-sided, transparent and additive. A screen
Perspective Quads
by BunkWire2X8 | MIT
A set of specialized nodes that implement four-point perspective warping for 2D sprites
Perspective Quads This Godot addon implements four-point perspective warping for 2D sprites, with draggable corner handles, carousel drivers, and SubViewport input forwarding. Whether you want a 2D piece of paper to convey depth, set up a scene in a point
Blanket
by 1hue | MIT
Fully procedural 3D snow surface cover for Godot 4.8+. Render blankets of snow
Lay down a layer of geometry on top of all upright surfaces in your scene. Eliminate the tedious work of reauthoring all of your 3D models - uniform effects should happen automatically! Features Customizable & smoothly animated height/depth Customizable
Clouds for Little Planets
by BinarySemaphore | MIT
Atmospheric and volumetric cloud compositor for spherical and flat worlds
A complete atmospheric and volumetric cloud compositor for spherical and flat worlds. Highlights Quick Start: Add volumetric clouds and atmospheric effects using the provided Earth-like template and profile. Dynamic Planet Profiles: Create custom planet
Shader Stutter Tracker
by robolabgs2 | MIT
A Godot 4.6+ addon that identifies and debugs shader-related stutters in Compatibility rendering mode. Key Features: Precompilation Tools: Automated shader precompilation using powerful scene-based configurations. Runtime Monitoring: Track GLSL shader
Shader Stutter Tracker A Godot 4.6+ add-on to debug and fix shader compilation stutters in the Compatibility rendering pipeline. Limitations Debugging tools do not yet capture all possible compilation triggers; the project is under development
Procedural Sky Stars
by MrPatientNiko | CC0 1.0 Universal
Procedural Sky Stars — a procedural starfield sky shader for Godot 4. A multi-layered star field with smooth movement and natural, unsynchronized twinkling — no textures, fully GPU-based
Procedural Sky Stars — a procedural starfield sky shader for Godot 4. A multi-layered star field with smooth movement and natural, unsynchronized twinkling — no textures, fully GPU-based. Features: Each star twinkles on its own rhythm (random phase and
tkCRTshader(emulator)
by 健 ついし | MIT
This asset delivers an authentic CRT experience by emulating the full analog signal chain rather than relying on visual filters. It recreates the behavior of real hardware—from NTSC signal generation to RF‑style degradation—so the distinctive CRT look
Overview A two-stage NTSC/CRT television shader for Godot 4, packaged as a drop-in CRTScreen node. Stage 1 ( crt_signal.gdshader ) builds and degrades the video signal; Stage 2 ( crt_display.gdshader ) draws it on a simulated tube. Works with any picture
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