Lit - 2D Lighting Engine
by Fading Lantern Games | MIT
Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done) and fixes the part you don't: the hard cap of ~15 lights per object. Light a whole scene with as many lights as you want, get
Lit Drop-in 2D lighting for Godot 4 - with no light limit. (Docs) Reviewing on the Asset Store is the best way to support Lit! Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done)
Rokojori Action Library
by Rokojori | Rokojori Public Indie License
The Rokojori Action Library is a framework for creating games in Godot featuring realtime editing VFX/SFX in the Godot editor. It comes with predefined VFX setups for highlighting, flashes, object shakes, screen shakes, lens flares, post fx, compositor
ROKOJORI ACTION LIBRARY Tutorials, projects and assets can be found on the Offical Website For Actions An action is just a node that can be added in a scene in the editor or via code. Actions can be easily written, combined, reused or connected to signals
Godot Retro
by Lucas Ângelo | CC0 1.0 Universal
A pack of retro compositor effects and shaders for Godot
Godot Retro is a compositor effects and shader pack for godot, with various ports of shades from ShaderToy, Unity and The Book Of Shaders. All shaders are licensed under CC0, with the exeption of the Glitch and the NTSC Basic shaders, that are licensed
Post Effect Stack
by Hot Spud Lab | MIT
Post Effect Stack combines multiple Godot 4.7 post-processing effects into a single ordered stack, built from .tres Resources you arrange in an array — no manual buffer wiring required. The same stack runs through CompositorEffect on Forward+, or through a
Post Effect Stack (formerly Post Effect Resource) is not an effect collection -- it's a small framework for combining Godot 4.7's CompositorEffect post-processing effects into an ordered stack, using only Resources and the Inspector. What it does The
Wind Driven Falling Particles
by Profesor Shader | MIT
This template includes three example scenes that use a custom particle shader to animate elements carried by the wind
This template includes three example scenes showcasing a custom particle shader designed to animate lightweight objects carried by the wind. The motion is fully configurable, allowing you to adjust parameters such as wind direction, speed, and others to
PSX - Godot Shader
by Francisco Cidade | CC0 1.0 Universal
PlayStation 1 look for 3D in Godot: vertex snapping, affine texture warping, per-vertex light and fog, 15-bit color with dithering, matcap metal, billboards and a screen effect. Plain shader files, no plugin. Includes an example scene
PSX gives 3D meshes in Godot the look of the PlayStation 1: wobbling vertices, swimming textures, flat 15-bit color and dither. What is inside A material for 3D meshes ( psx.gdshader ) and three variants: double-sided, transparent and additive. A screen
VFX 2D Free
by heyheythere | CC BY 4.0
Explosion, smoke, hit spark and fire - one line of code, no textures. Free for commercial use
4 animated 2D effects for Godot 4, free, one line of code each. Every effect is a single shader on a single node: no sprite sheets, no particle setup, sharp at any size. VFX2D.spawn(self, "explosion", enemy.global_position) VFX2D.spawn(self, "spark", hit
Weather FX Free
by heyheythere | CC BY 4.0
Rain vfx, snow and fog as 2D weather shaders - one line of code, no textures. Free for commercial use
3 animated 2D weather effects for Godot 4, free, one line of code each. Every effect is a single shader on a single node: no textures, no particle setup, sharp at any size. var rain := WeatherFX.add(self, "rain", {density = 0.8}) WeatherFX.add(self, "fog
CGHEVEN Asset Library
by CGHEVEN | MIT
Browse, download and import CGHEVEN CG/VFX assets 3D models, HDRIs, materials and flipbook VFX directly inside the Godot editor. One account and library shared across all CGHEVEN addons, with free assets and one-click import
CGHEVEN Asset Library for Godot Access the complete CGHEVEN CG/VFX asset library directly inside the Godot editor. Browse, preview, and import professional assets into your project with a single click — no downloads folder and no manual setup required
Vision2D
by Peter Kiš | MIT
A Godot plugin (version 4.x) for rendering 2D fields of vision
Vision2D A Godot plugin (version 4.x) for rendering 2D fields of vision, inspired by Teleglitch. The plugin renders a number of polygons covering up parts of the screen that are outside the observer's field of vision. The field of vision can be blocked
Juicee
by kelpekk | MIT
Screen shake, hit-stop, squash and stretch, damage numbers and over a hundred other game-feel effects for Godot 4, played from code, the Inspector or a node graph
Juicee is a game-feel toolkit for Godot 4: screen shake, hit-stop, squash and stretch, particle bursts, damage numbers, 117 effects in all. It's free and MIT. The quickest way in is one line from any script: Juicee.shake_camera(self) Juicee.hit_stop(self)
Vfx Animation Player
by Mariano Javier Suligoy | MIT
This plugin makes the Animation editor responsive to CPUParticles2D, GPUParticles2D, CPUParticles3D, and GPUParticles3D `emitting` property, allowing to scrub the animation timeline and see how the particle effect will look in a specific frame
When this addon is enabled, the particle emitters will pause and/or rewind when the Timeline in the Animation panel changes, you can pause or scrub the timeline and visualize frame by frame how your particle emitters behaves
PopcornFX
by PopcornFX | Community License
A complete VFX solution, independent from Godot's particle system. Currently in Alpha, please report any bugs you encounter! Requires an external editor. Read the documentation at https://documentation.popcornfx.com/ Godot-specific documentation coming
A complete VFX solution, independent from Godot's particle system. Currently in Alpha, please report any bugs you encounter! Requires an external editor. Read the documentation at https://documentation.popcornfx.com/ Godot-specific documentation coming
Frosted Glass FX
by Binbun3D | CC0 1.0 Universal
Frosted glass materials for Godot 4
Frosted glass shaders for stylized and realistic uses. For windows, car windows, ice and anything glass related you can think of Features Customizable refraction. For best looks, there's an optimized gaussian blur. For best performance, there's mipmap
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