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Lit - 2D Lighting Engine 14

by Fading Lantern Games | MIT

Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done) and fixes the part you don't: the hard cap of ~15 lights per object. Light a whole scene with as many lights as you want, get

Lit Drop-in 2D lighting for Godot 4 - with no light limit. (Docs) Reviewing on the Asset Store is the best way to support Lit! Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done)

Rokojori Action Library 5

by Rokojori | Rokojori Public Indie License

The Rokojori Action Library is a framework for creating games in Godot featuring realtime editing VFX/SFX in the Godot editor. It comes with predefined VFX setups for highlighting, flashes, object shakes, screen shakes, lens flares, post fx, compositor

ROKOJORI ACTION LIBRARY Tutorials, projects and assets can be found on the Offical Website For Actions An action is just a node that can be added in a scene in the editor or via code. Actions can be easily written, combined, reused or connected to signals

Godot Retro 2

by Lucas Ângelo | CC0 1.0 Universal

A pack of retro compositor effects and shaders for Godot

Godot Retro is a compositor effects and shader pack for godot, with various ports of shades from ShaderToy, Unity and The Book Of Shaders. All shaders are licensed under CC0, with the exeption of the Glitch and the NTSC Basic shaders, that are licensed

Post Effect Stack 1

by Hot Spud Lab | MIT

Post Effect Stack combines multiple Godot 4.7 post-processing effects into a single ordered stack, built from .tres Resources you arrange in an array — no manual buffer wiring required. The same stack runs through CompositorEffect on Forward+, or through a

Post Effect Stack (formerly Post Effect Resource) is not an effect collection -- it's a small framework for combining Godot 4.7's CompositorEffect post-processing effects into an ordered stack, using only Resources and the Inspector. What it does The

Wind Driven Falling Particles 1

by Profesor Shader | MIT

This template includes three example scenes that use a custom particle shader to animate elements carried by the wind

This template includes three example scenes showcasing a custom particle shader designed to animate lightweight objects carried by the wind. The motion is fully configurable, allowing you to adjust parameters such as wind direction, speed, and others to

PSX - Godot Shader 0

by Francisco Cidade | CC0 1.0 Universal

PlayStation 1 look for 3D in Godot: vertex snapping, affine texture warping, per-vertex light and fog, 15-bit color with dithering, matcap metal, billboards and a screen effect. Plain shader files, no plugin. Includes an example scene

PSX gives 3D meshes in Godot the look of the PlayStation 1: wobbling vertices, swimming textures, flat 15-bit color and dither. What is inside A material for 3D meshes ( psx.gdshader ) and three variants: double-sided, transparent and additive. A screen

VFX 2D Free 0

by heyheythere | CC BY 4.0

Explosion, smoke, hit spark and fire - one line of code, no textures. Free for commercial use

4 animated 2D effects for Godot 4, free, one line of code each. Every effect is a single shader on a single node: no sprite sheets, no particle setup, sharp at any size. VFX2D.spawn(self, "explosion", enemy.global_position) VFX2D.spawn(self, "spark", hit

Weather FX Free 0

by heyheythere | CC BY 4.0

Rain vfx, snow and fog as 2D weather shaders - one line of code, no textures. Free for commercial use

3 animated 2D weather effects for Godot 4, free, one line of code each. Every effect is a single shader on a single node: no textures, no particle setup, sharp at any size. var rain := WeatherFX.add(self, "rain", {density = 0.8}) WeatherFX.add(self, "fog

CGHEVEN Asset Library 0

by CGHEVEN | MIT

Browse, download and import CGHEVEN CG/VFX assets 3D models, HDRIs, materials and flipbook VFX directly inside the Godot editor. One account and library shared across all CGHEVEN addons, with free assets and one-click import

CGHEVEN Asset Library for Godot Access the complete CGHEVEN CG/VFX asset library directly inside the Godot editor. Browse, preview, and import professional assets into your project with a single click — no downloads folder and no manual setup required

Vision2D 0

by Peter Kiš | MIT

A Godot plugin (version 4.x) for rendering 2D fields of vision

Vision2D A Godot plugin (version 4.x) for rendering 2D fields of vision, inspired by Teleglitch. The plugin renders a number of polygons covering up parts of the screen that are outside the observer's field of vision. The field of vision can be blocked

Juicee 0

by kelpekk | MIT

Screen shake, hit-stop, squash and stretch, damage numbers and over a hundred other game-feel effects for Godot 4, played from code, the Inspector or a node graph

Juicee is a game-feel toolkit for Godot 4: screen shake, hit-stop, squash and stretch, particle bursts, damage numbers, 117 effects in all. It's free and MIT. The quickest way in is one line from any script: Juicee.shake_camera(self) Juicee.hit_stop(self)

Vfx Animation Player 0

by Mariano Javier Suligoy | MIT

This plugin makes the Animation editor responsive to CPUParticles2D, GPUParticles2D, CPUParticles3D, and GPUParticles3D `emitting` property, allowing to scrub the animation timeline and see how the particle effect will look in a specific frame

When this addon is enabled, the particle emitters will pause and/or rewind when the Timeline in the Animation panel changes, you can pause or scrub the timeline and visualize frame by frame how your particle emitters behaves

PopcornFX 0

by PopcornFX | Community License

A complete VFX solution, independent from Godot's particle system. Currently in Alpha, please report any bugs you encounter! Requires an external editor. Read the documentation at https://documentation.popcornfx.com/ Godot-specific documentation coming

A complete VFX solution, independent from Godot's particle system. Currently in Alpha, please report any bugs you encounter! Requires an external editor. Read the documentation at https://documentation.popcornfx.com/ Godot-specific documentation coming

Frosted Glass FX 0

by Binbun3D | CC0 1.0 Universal

Frosted glass materials for Godot 4

Frosted glass shaders for stylized and realistic uses. For windows, car windows, ice and anything glass related you can think of Features Customizable refraction. For best looks, there's an optimized gaussian blur. For best performance, there's mipmap

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